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go_tutorial: removed outdated use of semicolons

R=r
CC=golang-dev
https://golang.org/cl/1013042
This commit is contained in:
Andrew Gerrand 2010-04-28 10:50:44 +10:00
parent 69a2e1dc52
commit a82349614b
2 changed files with 44 additions and 44 deletions

View File

@ -184,7 +184,7 @@ string variable we will use to build the output.
The declaration statement has the form The declaration statement has the form
<p> <p>
<pre> <pre>
var s string = ""; var s string = ""
</pre> </pre>
<p> <p>
This is the <code>var</code> keyword, followed by the name of the variable, followed by This is the <code>var</code> keyword, followed by the name of the variable, followed by
@ -195,13 +195,13 @@ string constant is of type string, we don't have to tell the compiler that.
We could write We could write
<p> <p>
<pre> <pre>
var s = ""; var s = ""
</pre> </pre>
<p> <p>
or we could go even shorter and write the idiom or we could go even shorter and write the idiom
<p> <p>
<pre> <pre>
s := ""; s := ""
</pre> </pre>
<p> <p>
The <code>:=</code> operator is used a lot in Go to represent an initializing declaration. The <code>:=</code> operator is used a lot in Go to represent an initializing declaration.
@ -264,8 +264,8 @@ However the following statements are illegal because they would modify
a <code>string</code> value: a <code>string</code> value:
<p> <p>
<pre> <pre>
s[0] = 'x'; s[0] = 'x'
(*p)[1] = 'y'; (*p)[1] = 'y'
</pre> </pre>
<p> <p>
In C++ terms, Go strings are a bit like <code>const strings</code>, while pointers In C++ terms, Go strings are a bit like <code>const strings</code>, while pointers
@ -277,7 +277,7 @@ read on.
Arrays are declared like this: Arrays are declared like this:
<p> <p>
<pre> <pre>
var arrayOfInt [10]int; var arrayOfInt [10]int
</pre> </pre>
<p> <p>
Arrays, like strings, are values, but they are mutable. This differs Arrays, like strings, are values, but they are mutable. This differs
@ -341,7 +341,7 @@ If you are creating a regular array but want the compiler to count the
elements for you, use <code>...</code> as the array size: elements for you, use <code>...</code> as the array size:
<p> <p>
<pre> <pre>
s := sum(&amp;[...]int{1,2,3}); s := sum(&amp;[...]int{1,2,3})
</pre> </pre>
<p> <p>
In practice, though, unless you're meticulous about storage layout within a In practice, though, unless you're meticulous about storage layout within a
@ -349,7 +349,7 @@ data structure, a slice itself&mdash;using empty brackets and no
<code>&amp;</code>&mdash;is all you need: <code>&amp;</code>&mdash;is all you need:
<p> <p>
<pre> <pre>
s := sum([]int{1,2,3}); s := sum([]int{1,2,3})
</pre> </pre>
<p> <p>
There are also maps, which you can initialize like this: There are also maps, which you can initialize like this:
@ -391,13 +391,13 @@ returns a pointer to the allocated storage.
<p> <p>
<pre> <pre>
type T struct { a, b int } type T struct { a, b int }
var t *T = new(T); var t *T = new(T)
</pre> </pre>
<p> <p>
or the more idiomatic or the more idiomatic
<p> <p>
<pre> <pre>
t := new(T); t := new(T)
</pre> </pre>
<p> <p>
Some types&mdash;maps, slices, and channels (see below)&mdash;have reference semantics. Some types&mdash;maps, slices, and channels (see below)&mdash;have reference semantics.
@ -406,14 +406,14 @@ referencing the same underlying data will see the modification. For these three
types you want to use the built-in function <code>make()</code>: types you want to use the built-in function <code>make()</code>:
<p> <p>
<pre> <pre>
m := make(map[string]int); m := make(map[string]int)
</pre> </pre>
<p> <p>
This statement initializes a new map ready to store entries. This statement initializes a new map ready to store entries.
If you just declare the map, as in If you just declare the map, as in
<p> <p>
<pre> <pre>
var m map[string]int; var m map[string]int
</pre> </pre>
<p> <p>
it creates a <code>nil</code> reference that cannot hold anything. To use the map, it creates a <code>nil</code> reference that cannot hold anything. To use the map,
@ -518,9 +518,9 @@ the ones used to build maps and arrays, to construct a new heap-allocated
object. We could write object. We could write
<p> <p>
<pre> <pre>
n := new(File); n := new(File)
n.fd = fd; n.fd = fd
n.name = name; n.name = name
return n return n
</pre> </pre>
<p> <p>
@ -640,7 +640,7 @@ We can now use our new package:
11 ) 11 )
<p> <p>
13 func main() { 13 func main() {
14 hello := []byte{'h', 'e', 'l', 'l', 'o', ',', ' ', 'w', 'o', 'r', 'l', 'd', '\n'} 14 hello := []byte(&quot;hello, world\n&quot;)
15 file.Stdout.Write(hello) 15 file.Stdout.Write(hello)
16 file, err := file.Open(&quot;/does/not/exist&quot;, 0, 0) 16 file, err := file.Open(&quot;/does/not/exist&quot;, 0, 0)
17 if file == nil { 17 if file == nil {
@ -903,7 +903,7 @@ to test that the result is sorted.
14 a := sort.IntArray(data) 14 a := sort.IntArray(data)
15 sort.Sort(a) 15 sort.Sort(a)
16 if !sort.IsSorted(a) { 16 if !sort.IsSorted(a) {
17 panic() 17 panic(&quot;fail&quot;)
18 } 18 }
19 } 19 }
</pre> </pre>
@ -1050,7 +1050,7 @@ Schematically, given a value <code>v</code>, it does this:
</pre> </pre>
<p> <p>
<pre> <pre>
s, ok := v.(Stringer); // Test whether v implements "String()" s, ok := v.(Stringer) // Test whether v implements "String()"
if ok { if ok {
result = s.String() result = s.String()
} else { } else {
@ -1077,7 +1077,7 @@ interface type defined in the <code>io</code> library:
<p> <p>
<pre> <pre>
type Writer interface { type Writer interface {
Write(p []byte) (n int, err os.Error); Write(p []byte) (n int, err os.Error)
} }
</pre> </pre>
<p> <p>
@ -1162,17 +1162,17 @@ this starts the function running in parallel with the current
computation but in the same address space: computation but in the same address space:
<p> <p>
<pre> <pre>
go sum(hugeArray); // calculate sum in the background go sum(hugeArray) // calculate sum in the background
</pre> </pre>
<p> <p>
If you want to know when the calculation is done, pass a channel If you want to know when the calculation is done, pass a channel
on which it can report back: on which it can report back:
<p> <p>
<pre> <pre>
ch := make(chan int); ch := make(chan int)
go sum(hugeArray, ch); go sum(hugeArray, ch)
// ... do something else for a while // ... do something else for a while
result := &lt;-ch; // wait for, and retrieve, result result := &lt;-ch // wait for, and retrieve, result
</pre> </pre>
<p> <p>
Back to our prime sieve. Here's how the sieve pipeline is stitched Back to our prime sieve. Here's how the sieve pipeline is stitched

View File

@ -143,7 +143,7 @@ string variable we will use to build the output.
The declaration statement has the form The declaration statement has the form
var s string = ""; var s string = ""
This is the "var" keyword, followed by the name of the variable, followed by This is the "var" keyword, followed by the name of the variable, followed by
its type, followed by an equals sign and an initial value for the variable. its type, followed by an equals sign and an initial value for the variable.
@ -152,11 +152,11 @@ Go tries to be terse, and this declaration could be shortened. Since the
string constant is of type string, we don't have to tell the compiler that. string constant is of type string, we don't have to tell the compiler that.
We could write We could write
var s = ""; var s = ""
or we could go even shorter and write the idiom or we could go even shorter and write the idiom
s := ""; s := ""
The ":=" operator is used a lot in Go to represent an initializing declaration. The ":=" operator is used a lot in Go to represent an initializing declaration.
There's one in the "for" clause on the next line: There's one in the "for" clause on the next line:
@ -208,8 +208,8 @@ reassigning it. This snippet from "strings.go" is legal code:
However the following statements are illegal because they would modify However the following statements are illegal because they would modify
a "string" value: a "string" value:
s[0] = 'x'; s[0] = 'x'
(*p)[1] = 'y'; (*p)[1] = 'y'
In C++ terms, Go strings are a bit like "const strings", while pointers In C++ terms, Go strings are a bit like "const strings", while pointers
to strings are analogous to "const string" references. to strings are analogous to "const string" references.
@ -219,7 +219,7 @@ read on.
Arrays are declared like this: Arrays are declared like this:
var arrayOfInt [10]int; var arrayOfInt [10]int
Arrays, like strings, are values, but they are mutable. This differs Arrays, like strings, are values, but they are mutable. This differs
from C, in which "arrayOfInt" would be usable as a pointer to "int". from C, in which "arrayOfInt" would be usable as a pointer to "int".
@ -271,13 +271,13 @@ pointer to "sum()" by (implicitly) promoting it to a slice.
If you are creating a regular array but want the compiler to count the If you are creating a regular array but want the compiler to count the
elements for you, use "..." as the array size: elements for you, use "..." as the array size:
s := sum(&amp;[...]int{1,2,3}); s := sum(&amp;[...]int{1,2,3})
In practice, though, unless you're meticulous about storage layout within a In practice, though, unless you're meticulous about storage layout within a
data structure, a slice itself&mdash;using empty brackets and no data structure, a slice itself&mdash;using empty brackets and no
"&amp;"&mdash;is all you need: "&amp;"&mdash;is all you need:
s := sum([]int{1,2,3}); s := sum([]int{1,2,3})
There are also maps, which you can initialize like this: There are also maps, which you can initialize like this:
@ -312,23 +312,23 @@ To allocate a new variable, use "new()", which
returns a pointer to the allocated storage. returns a pointer to the allocated storage.
type T struct { a, b int } type T struct { a, b int }
var t *T = new(T); var t *T = new(T)
or the more idiomatic or the more idiomatic
t := new(T); t := new(T)
Some types&mdash;maps, slices, and channels (see below)&mdash;have reference semantics. Some types&mdash;maps, slices, and channels (see below)&mdash;have reference semantics.
If you're holding a slice or a map and you modify its contents, other variables If you're holding a slice or a map and you modify its contents, other variables
referencing the same underlying data will see the modification. For these three referencing the same underlying data will see the modification. For these three
types you want to use the built-in function "make()": types you want to use the built-in function "make()":
m := make(map[string]int); m := make(map[string]int)
This statement initializes a new map ready to store entries. This statement initializes a new map ready to store entries.
If you just declare the map, as in If you just declare the map, as in
var m map[string]int; var m map[string]int
it creates a "nil" reference that cannot hold anything. To use the map, it creates a "nil" reference that cannot hold anything. To use the map,
you must first initialize the reference using "make()" or by assignment from an you must first initialize the reference using "make()" or by assignment from an
@ -410,9 +410,9 @@ filled in. This code uses Go's notion of a ''composite literal'', analogous to
the ones used to build maps and arrays, to construct a new heap-allocated the ones used to build maps and arrays, to construct a new heap-allocated
object. We could write object. We could write
n := new(File); n := new(File)
n.fd = fd; n.fd = fd
n.name = name; n.name = name
return n return n
but for simple structures like "File" it's easier to return the address of a nonce but for simple structures like "File" it's easier to return the address of a nonce
@ -696,7 +696,7 @@ Schematically, given a value "v", it does this:
String() string String() string
} }
s, ok := v.(Stringer); // Test whether v implements "String()" s, ok := v.(Stringer) // Test whether v implements "String()"
if ok { if ok {
result = s.String() result = s.String()
} else { } else {
@ -721,7 +721,7 @@ not a file. Instead, it is a variable of type "io.Writer", which is an
interface type defined in the "io" library: interface type defined in the "io" library:
type Writer interface { type Writer interface {
Write(p []byte) (n int, err os.Error); Write(p []byte) (n int, err os.Error)
} }
(This interface is another conventional name, this time for "Write"; there are also (This interface is another conventional name, this time for "Write"; there are also
@ -787,15 +787,15 @@ invoke the function, prefixing the call with the keyword "go";
this starts the function running in parallel with the current this starts the function running in parallel with the current
computation but in the same address space: computation but in the same address space:
go sum(hugeArray); // calculate sum in the background go sum(hugeArray) // calculate sum in the background
If you want to know when the calculation is done, pass a channel If you want to know when the calculation is done, pass a channel
on which it can report back: on which it can report back:
ch := make(chan int); ch := make(chan int)
go sum(hugeArray, ch); go sum(hugeArray, ch)
// ... do something else for a while // ... do something else for a while
result := &lt;-ch; // wait for, and retrieve, result result := &lt;-ch // wait for, and retrieve, result
Back to our prime sieve. Here's how the sieve pipeline is stitched Back to our prime sieve. Here's how the sieve pipeline is stitched
together: together: