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runtime, sync, sync/atomic: document happens-before guarantees
A few of these are copied from the memory model doc. Many are entirely new, following discussion on #47141. See https://research.swtch.com/gomm for background. The rule we are establishing is that each type that is meant to help synchronize a Go program should document its happens-before guarantees. For #50859. Change-Id: I947c40639b263abe67499fa74f68711a97873a39 Reviewed-on: https://go-review.googlesource.com/c/go/+/381316 Auto-Submit: Russ Cox <rsc@golang.org> Run-TryBot: Russ Cox <rsc@golang.org> Reviewed-by: Ian Lance Taylor <iant@golang.org> Reviewed-by: Alan Donovan <adonovan@google.com> TryBot-Result: Gopher Robot <gobot@golang.org> Reviewed-by: Roland Shoemaker <roland@golang.org>
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@ -321,11 +321,23 @@ func runfinq() {
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// closing p.d, causing syscall.Write to fail because it is writing to
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// a closed file descriptor (or, worse, to an entirely different
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// file descriptor opened by a different goroutine). To avoid this problem,
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// call runtime.KeepAlive(p) after the call to syscall.Write.
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// call KeepAlive(p) after the call to syscall.Write.
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//
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// A single goroutine runs all finalizers for a program, sequentially.
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// If a finalizer must run for a long time, it should do so by starting
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// a new goroutine.
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//
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// In the terminology of the Go memory model, a call
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// SetFinalizer(x, f) “synchronizes before” the finalization call f(x).
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// However, there is no guarantee that KeepAlive(x) or any other use of x
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// “synchronizes before” f(x), so in general a finalizer should use a mutex
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// or other synchronization mechanism if it needs to access mutable state in x.
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// For example, consider a finalizer that inspects a mutable field in x
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// that is modified from time to time in the main program before x
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// becomes unreachable and the finalizer is invoked.
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// The modifications in the main program and the inspection in the finalizer
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// need to use appropriate synchronization, such as mutexes or atomic updates,
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// to avoid read-write races.
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func SetFinalizer(obj any, finalizer any) {
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if debug.sbrk != 0 {
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// debug.sbrk never frees memory, so no finalizers run
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@ -36,6 +36,14 @@
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// The load and store operations, implemented by the LoadT and StoreT
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// functions, are the atomic equivalents of "return *addr" and
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// "*addr = val".
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//
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// In the terminology of the Go memory model, if the effect of
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// an atomic operation A is observed by atomic operation B,
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// then A “synchronizes before” B.
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// Additionally, all the atomic operations executed in a program
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// behave as though executed in some sequentially consistent order.
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// This definition provides the same semantics as
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// C++'s sequentially consistent atomics and Java's volatile variables.
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package atomic
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import (
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@ -18,6 +18,10 @@ import (
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// when calling the Wait method.
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//
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// A Cond must not be copied after first use.
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//
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// In the terminology of the Go memory model, Cond arranges that
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// a call to Broadcast or Signal “synchronizes before” any Wait call
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// that it unblocks.
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type Cond struct {
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noCopy noCopy
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@ -85,11 +89,13 @@ func (c *copyChecker) check() {
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}
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}
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// noCopy may be embedded into structs which must not be copied
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// noCopy may be added to structs which must not be copied
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// after the first use.
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//
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// See https://golang.org/issues/8005#issuecomment-190753527
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// for details.
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//
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// Note that it must not be embedded, due to the Lock and Unlock methods.
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type noCopy struct{}
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// Lock is a no-op used by -copylocks checker from `go vet`.
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@ -24,6 +24,13 @@ import (
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// contention compared to a Go map paired with a separate Mutex or RWMutex.
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//
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// The zero Map is empty and ready for use. A Map must not be copied after first use.
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//
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// In the terminology of the Go memory model, Map arranges that a write operation
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// “synchronizes before” any read operation that observes the effect of the write, where
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// read and write operations are defined as follows.
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// Load, LoadAndDelete, LoadOrStore are read operations;
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// Delete, LoadAndDelete, and Store are write operations;
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// and LoadOrStore is a write operation when it returns loaded set to false.
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type Map struct {
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mu Mutex
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@ -24,6 +24,13 @@ func fatal(string)
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// The zero value for a Mutex is an unlocked mutex.
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//
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// A Mutex must not be copied after first use.
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//
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// In the terminology of the Go memory model,
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// the n'th call to Unlock “synchronizes before” the m'th call to Lock
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// for any n < m.
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// A successful call to TryLock is equivalent to a call to Lock.
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// A failed call to TryLock does not establish any “synchronizes before”
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// relation at all.
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type Mutex struct {
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state int32
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sema uint32
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@ -11,6 +11,10 @@ import (
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// Once is an object that will perform exactly one action.
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//
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// A Once must not be copied after first use.
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//
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// In the terminology of the Go memory model,
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// the return from f “synchronizes before”
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// the return from any call of once.Do(f).
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type Once struct {
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// done indicates whether the action has been performed.
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// It is first in the struct because it is used in the hot path.
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@ -41,6 +41,11 @@ import (
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// free list.
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//
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// A Pool must not be copied after first use.
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//
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// In the terminology of the Go memory model, a call to Put(x) “synchronizes before”
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// a call to Get returning that same value x.
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// Similarly, a call to New returning x “synchronizes before”
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// a call to Get returning that same value x.
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type Pool struct {
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noCopy noCopy
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@ -25,6 +25,14 @@ import (
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// recursive read locking. This is to ensure that the lock eventually becomes
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// available; a blocked Lock call excludes new readers from acquiring the
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// lock.
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//
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// In the terminology of the Go memory model,
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// the n'th call to Unlock “synchronizes before” the m'th call to Lock
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// for any n < m, just as for Mutex.
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// For any call to RLock, there exists an n such that
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// the n'th call to Unlock “synchronizes before” that call to RLock,
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// and the corresponding call to RUnlock “synchronizes before”
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// the n+1'th call to Lock.
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type RWMutex struct {
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w Mutex // held if there are pending writers
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writerSem uint32 // semaphore for writers to wait for completing readers
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@ -17,6 +17,9 @@ import (
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// Wait can be used to block until all goroutines have finished.
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//
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// A WaitGroup must not be copied after first use.
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//
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// In the terminology of the Go memory model, a call to Done
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// “synchronizes before” the return of any Wait call that it unblocks.
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type WaitGroup struct {
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noCopy noCopy
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