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runtime, sync, sync/atomic: document happens-before guarantees

A few of these are copied from the memory model doc.
Many are entirely new, following discussion on #47141.
See https://research.swtch.com/gomm for background.

The rule we are establishing is that each type that is meant
to help synchronize a Go program should document its
happens-before guarantees.

For #50859.

Change-Id: I947c40639b263abe67499fa74f68711a97873a39
Reviewed-on: https://go-review.googlesource.com/c/go/+/381316
Auto-Submit: Russ Cox <rsc@golang.org>
Run-TryBot: Russ Cox <rsc@golang.org>
Reviewed-by: Ian Lance Taylor <iant@golang.org>
Reviewed-by: Alan Donovan <adonovan@google.com>
TryBot-Result: Gopher Robot <gobot@golang.org>
Reviewed-by: Roland Shoemaker <roland@golang.org>
This commit is contained in:
Russ Cox 2022-01-26 16:53:50 -05:00 committed by Gopher Robot
parent 3651a6117e
commit a71ca3dfbd
9 changed files with 62 additions and 2 deletions

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@ -321,11 +321,23 @@ func runfinq() {
// closing p.d, causing syscall.Write to fail because it is writing to // closing p.d, causing syscall.Write to fail because it is writing to
// a closed file descriptor (or, worse, to an entirely different // a closed file descriptor (or, worse, to an entirely different
// file descriptor opened by a different goroutine). To avoid this problem, // file descriptor opened by a different goroutine). To avoid this problem,
// call runtime.KeepAlive(p) after the call to syscall.Write. // call KeepAlive(p) after the call to syscall.Write.
// //
// A single goroutine runs all finalizers for a program, sequentially. // A single goroutine runs all finalizers for a program, sequentially.
// If a finalizer must run for a long time, it should do so by starting // If a finalizer must run for a long time, it should do so by starting
// a new goroutine. // a new goroutine.
//
// In the terminology of the Go memory model, a call
// SetFinalizer(x, f) “synchronizes before” the finalization call f(x).
// However, there is no guarantee that KeepAlive(x) or any other use of x
// “synchronizes before” f(x), so in general a finalizer should use a mutex
// or other synchronization mechanism if it needs to access mutable state in x.
// For example, consider a finalizer that inspects a mutable field in x
// that is modified from time to time in the main program before x
// becomes unreachable and the finalizer is invoked.
// The modifications in the main program and the inspection in the finalizer
// need to use appropriate synchronization, such as mutexes or atomic updates,
// to avoid read-write races.
func SetFinalizer(obj any, finalizer any) { func SetFinalizer(obj any, finalizer any) {
if debug.sbrk != 0 { if debug.sbrk != 0 {
// debug.sbrk never frees memory, so no finalizers run // debug.sbrk never frees memory, so no finalizers run

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@ -36,6 +36,14 @@
// The load and store operations, implemented by the LoadT and StoreT // The load and store operations, implemented by the LoadT and StoreT
// functions, are the atomic equivalents of "return *addr" and // functions, are the atomic equivalents of "return *addr" and
// "*addr = val". // "*addr = val".
//
// In the terminology of the Go memory model, if the effect of
// an atomic operation A is observed by atomic operation B,
// then A “synchronizes before” B.
// Additionally, all the atomic operations executed in a program
// behave as though executed in some sequentially consistent order.
// This definition provides the same semantics as
// C++'s sequentially consistent atomics and Java's volatile variables.
package atomic package atomic
import ( import (

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@ -18,6 +18,10 @@ import (
// when calling the Wait method. // when calling the Wait method.
// //
// A Cond must not be copied after first use. // A Cond must not be copied after first use.
//
// In the terminology of the Go memory model, Cond arranges that
// a call to Broadcast or Signal “synchronizes before” any Wait call
// that it unblocks.
type Cond struct { type Cond struct {
noCopy noCopy noCopy noCopy
@ -85,11 +89,13 @@ func (c *copyChecker) check() {
} }
} }
// noCopy may be embedded into structs which must not be copied // noCopy may be added to structs which must not be copied
// after the first use. // after the first use.
// //
// See https://golang.org/issues/8005#issuecomment-190753527 // See https://golang.org/issues/8005#issuecomment-190753527
// for details. // for details.
//
// Note that it must not be embedded, due to the Lock and Unlock methods.
type noCopy struct{} type noCopy struct{}
// Lock is a no-op used by -copylocks checker from `go vet`. // Lock is a no-op used by -copylocks checker from `go vet`.

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@ -24,6 +24,13 @@ import (
// contention compared to a Go map paired with a separate Mutex or RWMutex. // contention compared to a Go map paired with a separate Mutex or RWMutex.
// //
// The zero Map is empty and ready for use. A Map must not be copied after first use. // The zero Map is empty and ready for use. A Map must not be copied after first use.
//
// In the terminology of the Go memory model, Map arranges that a write operation
// “synchronizes before” any read operation that observes the effect of the write, where
// read and write operations are defined as follows.
// Load, LoadAndDelete, LoadOrStore are read operations;
// Delete, LoadAndDelete, and Store are write operations;
// and LoadOrStore is a write operation when it returns loaded set to false.
type Map struct { type Map struct {
mu Mutex mu Mutex

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@ -24,6 +24,13 @@ func fatal(string)
// The zero value for a Mutex is an unlocked mutex. // The zero value for a Mutex is an unlocked mutex.
// //
// A Mutex must not be copied after first use. // A Mutex must not be copied after first use.
//
// In the terminology of the Go memory model,
// the n'th call to Unlock “synchronizes before” the m'th call to Lock
// for any n < m.
// A successful call to TryLock is equivalent to a call to Lock.
// A failed call to TryLock does not establish any “synchronizes before”
// relation at all.
type Mutex struct { type Mutex struct {
state int32 state int32
sema uint32 sema uint32

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@ -11,6 +11,10 @@ import (
// Once is an object that will perform exactly one action. // Once is an object that will perform exactly one action.
// //
// A Once must not be copied after first use. // A Once must not be copied after first use.
//
// In the terminology of the Go memory model,
// the return from f “synchronizes before”
// the return from any call of once.Do(f).
type Once struct { type Once struct {
// done indicates whether the action has been performed. // done indicates whether the action has been performed.
// It is first in the struct because it is used in the hot path. // It is first in the struct because it is used in the hot path.

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@ -41,6 +41,11 @@ import (
// free list. // free list.
// //
// A Pool must not be copied after first use. // A Pool must not be copied after first use.
//
// In the terminology of the Go memory model, a call to Put(x) “synchronizes before”
// a call to Get returning that same value x.
// Similarly, a call to New returning x “synchronizes before”
// a call to Get returning that same value x.
type Pool struct { type Pool struct {
noCopy noCopy noCopy noCopy

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@ -25,6 +25,14 @@ import (
// recursive read locking. This is to ensure that the lock eventually becomes // recursive read locking. This is to ensure that the lock eventually becomes
// available; a blocked Lock call excludes new readers from acquiring the // available; a blocked Lock call excludes new readers from acquiring the
// lock. // lock.
//
// In the terminology of the Go memory model,
// the n'th call to Unlock “synchronizes before” the m'th call to Lock
// for any n < m, just as for Mutex.
// For any call to RLock, there exists an n such that
// the n'th call to Unlock “synchronizes before” that call to RLock,
// and the corresponding call to RUnlock “synchronizes before”
// the n+1'th call to Lock.
type RWMutex struct { type RWMutex struct {
w Mutex // held if there are pending writers w Mutex // held if there are pending writers
writerSem uint32 // semaphore for writers to wait for completing readers writerSem uint32 // semaphore for writers to wait for completing readers

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@ -17,6 +17,9 @@ import (
// Wait can be used to block until all goroutines have finished. // Wait can be used to block until all goroutines have finished.
// //
// A WaitGroup must not be copied after first use. // A WaitGroup must not be copied after first use.
//
// In the terminology of the Go memory model, a call to Done
// “synchronizes before” the return of any Wait call that it unblocks.
type WaitGroup struct { type WaitGroup struct {
noCopy noCopy noCopy noCopy