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image: another build fix regarding ColorImage.
R=adg TBR=adg CC=golang-dev https://golang.org/cl/2449041
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@ -144,17 +144,17 @@ var txbits = [NCOL][32]byte{
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},
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}
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var txpix = [NCOL]image.ColorImage{
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image.ColorImage{image.RGBAColor{0xFF, 0xFF, 0x00, 0xFF}}, /* yellow */
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image.ColorImage{image.RGBAColor{0x00, 0xFF, 0xFF, 0xFF}}, /* cyan */
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image.ColorImage{image.RGBAColor{0x00, 0xFF, 0x00, 0xFF}}, /* lime green */
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image.ColorImage{image.RGBAColor{0x00, 0x5D, 0xBB, 0xFF}}, /* slate */
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image.ColorImage{image.RGBAColor{0xFF, 0x00, 0x00, 0xFF}}, /* red */
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image.ColorImage{image.RGBAColor{0x55, 0xAA, 0xAA, 0xFF}}, /* olive green */
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image.ColorImage{image.RGBAColor{0x00, 0x00, 0xFF, 0xFF}}, /* blue */
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image.ColorImage{image.RGBAColor{0xFF, 0x55, 0xAA, 0xFF}}, /* pink */
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image.ColorImage{image.RGBAColor{0xFF, 0xAA, 0xFF, 0xFF}}, /* lavender */
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image.ColorImage{image.RGBAColor{0xBB, 0x00, 0x5D, 0xFF}}, /* maroon */
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var txpix = [NCOL]image.Image{
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image.NewColorImage(image.RGBAColor{0xFF, 0xFF, 0x00, 0xFF}), /* yellow */
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image.NewColorImage(image.RGBAColor{0x00, 0xFF, 0xFF, 0xFF}), /* cyan */
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image.NewColorImage(image.RGBAColor{0x00, 0xFF, 0x00, 0xFF}), /* lime green */
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image.NewColorImage(image.RGBAColor{0x00, 0x5D, 0xBB, 0xFF}), /* slate */
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image.NewColorImage(image.RGBAColor{0xFF, 0x00, 0x00, 0xFF}), /* red */
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image.NewColorImage(image.RGBAColor{0x55, 0xAA, 0xAA, 0xFF}), /* olive green */
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image.NewColorImage(image.RGBAColor{0x00, 0x00, 0xFF, 0xFF}), /* blue */
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image.NewColorImage(image.RGBAColor{0xFF, 0x55, 0xAA, 0xFF}), /* pink */
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image.NewColorImage(image.RGBAColor{0xFF, 0xAA, 0xFF, 0xFF}), /* lavender */
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image.NewColorImage(image.RGBAColor{0xBB, 0x00, 0x5D, 0xFF}), /* maroon */
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}
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func movemouse() int {
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@ -735,7 +735,7 @@ func Play(pp []Piece, ctxt draw.Window) {
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N = len(pieces[0].d)
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initPieces()
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rand.Seed(int64(time.Nanoseconds() % (1e9 - 1)))
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whitemask = image.ColorImage{image.AlphaColor{0x7F}}
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whitemask = image.NewColorImage(image.AlphaColor{0x7F})
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tsleep = 50
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timerc = time.Tick(int64(tsleep/2) * 1e6)
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suspc = make(chan bool)
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@ -6,13 +6,13 @@ package image
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var (
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// Black is an opaque black ColorImage.
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Black = ColorImage{Gray16Color{0}}
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Black = NewColorImage(Gray16Color{0})
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// White is an opaque white ColorImage.
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White = ColorImage{Gray16Color{0xffff}}
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White = NewColorImage(Gray16Color{0xffff})
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// Transparent is a fully transparent ColorImage.
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Transparent = ColorImage{Alpha16Color{0}}
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Transparent = NewColorImage(Alpha16Color{0})
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// Opaque is a fully opaque ColorImage.
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Opaque = ColorImage{Alpha16Color{0xffff}}
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Opaque = NewColorImage(Alpha16Color{0xffff})
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)
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// A ColorImage is a practically infinite-sized Image of uniform Color.
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