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mirror of https://github.com/golang/go synced 2024-11-21 20:04:44 -07:00

gob: allow transmission of things other than structs at the top level.

also fix a bug handling nil maps: before, would needlessly send empty map

R=rsc
CC=golang-dev
https://golang.org/cl/1739043
This commit is contained in:
Rob Pike 2010-06-28 14:09:47 -07:00
parent e0334ab798
commit a26ab29ab8
6 changed files with 234 additions and 113 deletions

View File

@ -1039,7 +1039,7 @@ func TestInvalidField(t *testing.T) {
type Indirect struct {
a ***[3]int
s ***[]int
m ***map[string]int
m ****map[string]int
}
type Direct struct {
@ -1059,10 +1059,11 @@ func TestIndirectSliceMapArray(t *testing.T) {
*i.s = new(*[]int)
**i.s = new([]int)
***i.s = []int{4, 5, 6}
i.m = new(**map[string]int)
*i.m = new(*map[string]int)
**i.m = new(map[string]int)
***i.m = map[string]int{"one": 1, "two": 2, "three": 3}
i.m = new(***map[string]int)
*i.m = new(**map[string]int)
**i.m = new(*map[string]int)
***i.m = new(map[string]int)
****i.m = map[string]int{"one": 1, "two": 2, "three": 3}
b := new(bytes.Buffer)
NewEncoder(b).Encode(i)
dec := NewDecoder(b)
@ -1093,12 +1094,12 @@ func TestIndirectSliceMapArray(t *testing.T) {
t.Error("error: ", err)
}
if len(***i.a) != 3 || (***i.a)[0] != 11 || (***i.a)[1] != 22 || (***i.a)[2] != 33 {
t.Errorf("indirect to direct: ***i.a is %v not %v", ***i.a, d.a)
t.Errorf("direct to indirect: ***i.a is %v not %v", ***i.a, d.a)
}
if len(***i.s) != 3 || (***i.s)[0] != 44 || (***i.s)[1] != 55 || (***i.s)[2] != 66 {
t.Errorf("indirect to direct: ***i.s is %v not %v", ***i.s, ***i.s)
t.Errorf("direct to indirect: ***i.s is %v not %v", ***i.s, ***i.s)
}
if len(***i.m) != 3 || (***i.m)["four"] != 4 || (***i.m)["five"] != 5 || (***i.m)["six"] != 6 {
t.Errorf("indirect to direct: ***i.m is %v not %v", ***i.m, d.m)
if len(****i.m) != 3 || (****i.m)["four"] != 4 || (****i.m)["five"] != 5 || (****i.m)["six"] != 6 {
t.Errorf("direct to indirect: ****i.m is %v not %v", ****i.m, d.m)
}
}

View File

@ -13,7 +13,6 @@ import (
"math"
"os"
"reflect"
"runtime"
"unsafe"
)
@ -21,7 +20,6 @@ var (
errBadUint = os.ErrorString("gob: encoded unsigned integer out of range")
errBadType = os.ErrorString("gob: unknown type id or corrupted data")
errRange = os.ErrorString("gob: internal error: field numbers out of bounds")
errNotStruct = os.ErrorString("gob: TODO: can only handle structs")
)
// The global execution state of an instance of the decoder.
@ -389,18 +387,44 @@ type decEngine struct {
numInstr int // the number of active instructions
}
func decodeStruct(engine *decEngine, rtyp *reflect.StructType, b *bytes.Buffer, p uintptr, indir int) os.Error {
if indir > 0 {
// allocate makes sure storage is available for an object of underlying type rtyp
// that is indir levels of indirection through p.
func allocate(rtyp reflect.Type, p uintptr, indir int) uintptr {
if indir == 0 {
return p
}
up := unsafe.Pointer(p)
if indir > 1 {
up = decIndirect(up, indir)
}
if *(*unsafe.Pointer)(up) == nil {
// Allocate object.
*(*unsafe.Pointer)(up) = unsafe.New((*runtime.StructType)(unsafe.Pointer(rtyp)))
*(*unsafe.Pointer)(up) = unsafe.New(rtyp)
}
p = *(*uintptr)(up)
return *(*uintptr)(up)
}
func decodeSingle(engine *decEngine, rtyp reflect.Type, b *bytes.Buffer, p uintptr, indir int) os.Error {
p = allocate(rtyp, p, indir)
state := newDecodeState(b)
state.fieldnum = singletonField
basep := p
delta := int(decodeUint(state))
if delta != 0 {
state.err = os.ErrorString("gob decode: corrupted data: non-zero delta for singleton")
return state.err
}
instr := &engine.instr[singletonField]
ptr := unsafe.Pointer(basep) // offset will be zero
if instr.indir > 1 {
ptr = decIndirect(ptr, instr.indir)
}
instr.op(instr, state, ptr)
return state.err
}
func decodeStruct(engine *decEngine, rtyp *reflect.StructType, b *bytes.Buffer, p uintptr, indir int) os.Error {
p = allocate(rtyp, p, indir)
state := newDecodeState(b)
state.fieldnum = -1
basep := p
@ -468,12 +492,7 @@ func decodeArrayHelper(state *decodeState, p uintptr, elemOp decOp, elemWid uint
func decodeArray(atyp *reflect.ArrayType, state *decodeState, p uintptr, elemOp decOp, elemWid uintptr, length, indir, elemIndir int, ovfl os.ErrorString) os.Error {
if indir > 0 {
up := unsafe.Pointer(p)
if *(*unsafe.Pointer)(up) == nil {
// Allocate object.
*(*unsafe.Pointer)(up) = unsafe.New(atyp)
}
p = *(*uintptr)(up)
p = allocate(atyp, p, 1) // All but the last level has been allocated by dec.Indirect
}
if n := decodeUint(state); n != uint64(length) {
return os.ErrorString("gob: length mismatch in decodeArray")
@ -493,12 +512,7 @@ func decodeIntoValue(state *decodeState, op decOp, indir int, v reflect.Value, o
func decodeMap(mtyp *reflect.MapType, state *decodeState, p uintptr, keyOp, elemOp decOp, indir, keyIndir, elemIndir int, ovfl os.ErrorString) os.Error {
if indir > 0 {
up := unsafe.Pointer(p)
if *(*unsafe.Pointer)(up) == nil {
// Allocate object.
*(*unsafe.Pointer)(up) = unsafe.New(mtyp)
}
p = *(*uintptr)(up)
p = allocate(mtyp, p, 1) // All but the last level has been allocated by dec.Indirect
}
up := unsafe.Pointer(p)
if *(*unsafe.Pointer)(up) == nil { // maps are represented as a pointer in the runtime
@ -806,18 +820,34 @@ func (dec *Decoder) compatibleType(fr reflect.Type, fw typeId) bool {
return true
}
func (dec *Decoder) compileSingle(remoteId typeId, rt reflect.Type) (engine *decEngine, err os.Error) {
engine = new(decEngine)
engine.instr = make([]decInstr, 1) // one item
name := rt.String() // best we can do
if !dec.compatibleType(rt, remoteId) {
return nil, os.ErrorString("gob: wrong type received for local value " + name)
}
op, indir, err := dec.decOpFor(remoteId, rt, name)
if err != nil {
return nil, err
}
ovfl := os.ErrorString(`value for "` + name + `" out of range`)
engine.instr[singletonField] = decInstr{op, singletonField, indir, 0, ovfl}
engine.numInstr = 1
return
}
func (dec *Decoder) compileDec(remoteId typeId, rt reflect.Type) (engine *decEngine, err os.Error) {
srt, ok1 := rt.(*reflect.StructType)
srt, ok := rt.(*reflect.StructType)
if !ok {
return dec.compileSingle(remoteId, rt)
}
var wireStruct *structType
// Builtin types can come from global pool; the rest must be defined by the decoder
if t, ok := builtinIdToType[remoteId]; ok {
wireStruct = t.(*structType)
} else {
w, ok2 := dec.wireType[remoteId]
if !ok1 || !ok2 {
return nil, errNotStruct
}
wireStruct = w.structT
wireStruct = dec.wireType[remoteId].structT
}
engine = new(decEngine)
engine.instr = make([]decInstr, len(wireStruct.field))
@ -891,20 +921,19 @@ func (dec *Decoder) getIgnoreEnginePtr(wireId typeId) (enginePtr **decEngine, er
func (dec *Decoder) decode(wireId typeId, e interface{}) os.Error {
// Dereference down to the underlying struct type.
rt, indir := indirect(reflect.Typeof(e))
st, ok := rt.(*reflect.StructType)
if !ok {
return os.ErrorString("gob: decode can't handle " + rt.String())
}
enginePtr, err := dec.getDecEnginePtr(wireId, rt)
if err != nil {
return err
}
engine := *enginePtr
if st, ok := rt.(*reflect.StructType); ok {
if engine.numInstr == 0 && st.NumField() > 0 && len(dec.wireType[wireId].structT.field) > 0 {
name := rt.Name()
return os.ErrorString("gob: type mismatch: no fields matched compiling decoder for " + name)
}
return decodeStruct(engine, st, dec.state.b, uintptr(reflect.NewValue(e).Addr()), indir)
}
return decodeSingle(engine, rt, dec.state.b, uintptr(reflect.NewValue(e).Addr()), indir)
}
func init() {

View File

@ -108,8 +108,9 @@ func (dec *Decoder) Decode(e interface{}) os.Error {
}
// No, it's a value.
// Make sure the type has been defined already.
if dec.wireType[id] == nil {
// Make sure the type has been defined already or is a builtin type (for
// top-level singleton values).
if dec.wireType[id] == nil && builtinIdToType[id] == nil {
dec.state.err = errBadType
break
}

View File

@ -271,7 +271,7 @@ const uint64Size = unsafe.Sizeof(uint64(0))
type encoderState struct {
b *bytes.Buffer
err os.Error // error encountered during encoding.
inArray bool // encoding an array element or map key/value pair
sendZero bool // encoding an array element or map key/value pair; send zero values
fieldnum int // the last field number written.
buf [1 + uint64Size]byte // buffer used by the encoder; here to avoid allocation.
}
@ -352,7 +352,7 @@ func encIndirect(p unsafe.Pointer, indir int) unsafe.Pointer {
func encBool(i *encInstr, state *encoderState, p unsafe.Pointer) {
b := *(*bool)(p)
if b || state.inArray {
if b || state.sendZero {
state.update(i)
if b {
encodeUint(state, 1)
@ -364,7 +364,7 @@ func encBool(i *encInstr, state *encoderState, p unsafe.Pointer) {
func encInt(i *encInstr, state *encoderState, p unsafe.Pointer) {
v := int64(*(*int)(p))
if v != 0 || state.inArray {
if v != 0 || state.sendZero {
state.update(i)
encodeInt(state, v)
}
@ -372,7 +372,7 @@ func encInt(i *encInstr, state *encoderState, p unsafe.Pointer) {
func encUint(i *encInstr, state *encoderState, p unsafe.Pointer) {
v := uint64(*(*uint)(p))
if v != 0 || state.inArray {
if v != 0 || state.sendZero {
state.update(i)
encodeUint(state, v)
}
@ -380,7 +380,7 @@ func encUint(i *encInstr, state *encoderState, p unsafe.Pointer) {
func encInt8(i *encInstr, state *encoderState, p unsafe.Pointer) {
v := int64(*(*int8)(p))
if v != 0 || state.inArray {
if v != 0 || state.sendZero {
state.update(i)
encodeInt(state, v)
}
@ -388,7 +388,7 @@ func encInt8(i *encInstr, state *encoderState, p unsafe.Pointer) {
func encUint8(i *encInstr, state *encoderState, p unsafe.Pointer) {
v := uint64(*(*uint8)(p))
if v != 0 || state.inArray {
if v != 0 || state.sendZero {
state.update(i)
encodeUint(state, v)
}
@ -396,7 +396,7 @@ func encUint8(i *encInstr, state *encoderState, p unsafe.Pointer) {
func encInt16(i *encInstr, state *encoderState, p unsafe.Pointer) {
v := int64(*(*int16)(p))
if v != 0 || state.inArray {
if v != 0 || state.sendZero {
state.update(i)
encodeInt(state, v)
}
@ -404,7 +404,7 @@ func encInt16(i *encInstr, state *encoderState, p unsafe.Pointer) {
func encUint16(i *encInstr, state *encoderState, p unsafe.Pointer) {
v := uint64(*(*uint16)(p))
if v != 0 || state.inArray {
if v != 0 || state.sendZero {
state.update(i)
encodeUint(state, v)
}
@ -412,7 +412,7 @@ func encUint16(i *encInstr, state *encoderState, p unsafe.Pointer) {
func encInt32(i *encInstr, state *encoderState, p unsafe.Pointer) {
v := int64(*(*int32)(p))
if v != 0 || state.inArray {
if v != 0 || state.sendZero {
state.update(i)
encodeInt(state, v)
}
@ -420,7 +420,7 @@ func encInt32(i *encInstr, state *encoderState, p unsafe.Pointer) {
func encUint32(i *encInstr, state *encoderState, p unsafe.Pointer) {
v := uint64(*(*uint32)(p))
if v != 0 || state.inArray {
if v != 0 || state.sendZero {
state.update(i)
encodeUint(state, v)
}
@ -428,7 +428,7 @@ func encUint32(i *encInstr, state *encoderState, p unsafe.Pointer) {
func encInt64(i *encInstr, state *encoderState, p unsafe.Pointer) {
v := *(*int64)(p)
if v != 0 || state.inArray {
if v != 0 || state.sendZero {
state.update(i)
encodeInt(state, v)
}
@ -436,7 +436,7 @@ func encInt64(i *encInstr, state *encoderState, p unsafe.Pointer) {
func encUint64(i *encInstr, state *encoderState, p unsafe.Pointer) {
v := *(*uint64)(p)
if v != 0 || state.inArray {
if v != 0 || state.sendZero {
state.update(i)
encodeUint(state, v)
}
@ -444,7 +444,7 @@ func encUint64(i *encInstr, state *encoderState, p unsafe.Pointer) {
func encUintptr(i *encInstr, state *encoderState, p unsafe.Pointer) {
v := uint64(*(*uintptr)(p))
if v != 0 || state.inArray {
if v != 0 || state.sendZero {
state.update(i)
encodeUint(state, v)
}
@ -468,7 +468,7 @@ func floatBits(f float64) uint64 {
func encFloat(i *encInstr, state *encoderState, p unsafe.Pointer) {
f := *(*float)(p)
if f != 0 || state.inArray {
if f != 0 || state.sendZero {
v := floatBits(float64(f))
state.update(i)
encodeUint(state, v)
@ -477,7 +477,7 @@ func encFloat(i *encInstr, state *encoderState, p unsafe.Pointer) {
func encFloat32(i *encInstr, state *encoderState, p unsafe.Pointer) {
f := *(*float32)(p)
if f != 0 || state.inArray {
if f != 0 || state.sendZero {
v := floatBits(float64(f))
state.update(i)
encodeUint(state, v)
@ -486,7 +486,7 @@ func encFloat32(i *encInstr, state *encoderState, p unsafe.Pointer) {
func encFloat64(i *encInstr, state *encoderState, p unsafe.Pointer) {
f := *(*float64)(p)
if f != 0 || state.inArray {
if f != 0 || state.sendZero {
state.update(i)
v := floatBits(f)
encodeUint(state, v)
@ -496,7 +496,7 @@ func encFloat64(i *encInstr, state *encoderState, p unsafe.Pointer) {
// Complex numbers are just a pair of floating-point numbers, real part first.
func encComplex(i *encInstr, state *encoderState, p unsafe.Pointer) {
c := *(*complex)(p)
if c != 0+0i || state.inArray {
if c != 0+0i || state.sendZero {
rpart := floatBits(float64(real(c)))
ipart := floatBits(float64(imag(c)))
state.update(i)
@ -507,7 +507,7 @@ func encComplex(i *encInstr, state *encoderState, p unsafe.Pointer) {
func encComplex64(i *encInstr, state *encoderState, p unsafe.Pointer) {
c := *(*complex64)(p)
if c != 0+0i || state.inArray {
if c != 0+0i || state.sendZero {
rpart := floatBits(float64(real(c)))
ipart := floatBits(float64(imag(c)))
state.update(i)
@ -518,7 +518,7 @@ func encComplex64(i *encInstr, state *encoderState, p unsafe.Pointer) {
func encComplex128(i *encInstr, state *encoderState, p unsafe.Pointer) {
c := *(*complex128)(p)
if c != 0+0i || state.inArray {
if c != 0+0i || state.sendZero {
rpart := floatBits(real(c))
ipart := floatBits(imag(c))
state.update(i)
@ -530,7 +530,7 @@ func encComplex128(i *encInstr, state *encoderState, p unsafe.Pointer) {
// Byte arrays are encoded as an unsigned count followed by the raw bytes.
func encUint8Array(i *encInstr, state *encoderState, p unsafe.Pointer) {
b := *(*[]byte)(p)
if len(b) > 0 || state.inArray {
if len(b) > 0 || state.sendZero {
state.update(i)
encodeUint(state, uint64(len(b)))
state.b.Write(b)
@ -540,7 +540,7 @@ func encUint8Array(i *encInstr, state *encoderState, p unsafe.Pointer) {
// Strings are encoded as an unsigned count followed by the raw bytes.
func encString(i *encInstr, state *encoderState, p unsafe.Pointer) {
s := *(*string)(p)
if len(s) > 0 || state.inArray {
if len(s) > 0 || state.sendZero {
state.update(i)
encodeUint(state, uint64(len(s)))
io.WriteString(state.b, s)
@ -560,6 +560,26 @@ type encEngine struct {
instr []encInstr
}
const singletonField = 0
func encodeSingle(engine *encEngine, b *bytes.Buffer, basep uintptr) os.Error {
state := new(encoderState)
state.b = b
state.fieldnum = singletonField
// There is no surrounding struct to frame the transmission, so we must
// generate data even if the item is zero. To do this, set sendZero.
state.sendZero = true
instr := &engine.instr[singletonField]
p := unsafe.Pointer(basep) // offset will be zero
if instr.indir > 0 {
if p = encIndirect(p, instr.indir); p == nil {
return nil
}
}
instr.op(instr, state, p)
return state.err
}
func encodeStruct(engine *encEngine, b *bytes.Buffer, basep uintptr) os.Error {
state := new(encoderState)
state.b = b
@ -584,7 +604,7 @@ func encodeArray(b *bytes.Buffer, p uintptr, op encOp, elemWid uintptr, elemIndi
state := new(encoderState)
state.b = b
state.fieldnum = -1
state.inArray = true
state.sendZero = true
encodeUint(state, uint64(length))
for i := 0; i < length && state.err == nil; i++ {
elemp := p
@ -607,22 +627,17 @@ func encodeReflectValue(state *encoderState, v reflect.Value, op encOp, indir in
v = reflect.Indirect(v)
}
if v == nil {
state.err = os.ErrorString("gob: encodeMap: nil element")
state.err = os.ErrorString("gob: encodeReflectValue: nil element")
return
}
op(nil, state, unsafe.Pointer(v.Addr()))
}
func encodeMap(b *bytes.Buffer, rt reflect.Type, p uintptr, keyOp, elemOp encOp, keyIndir, elemIndir int) os.Error {
func encodeMap(b *bytes.Buffer, mv *reflect.MapValue, keyOp, elemOp encOp, keyIndir, elemIndir int) os.Error {
state := new(encoderState)
state.b = b
state.fieldnum = -1
state.inArray = true
// Maps cannot be accessed by moving addresses around the way
// that slices etc. can. We must recover a full reflection value for
// the iteration.
v := reflect.NewValue(unsafe.Unreflect(rt, unsafe.Pointer((p))))
mv := reflect.Indirect(v).(*reflect.MapValue)
state.sendZero = true
keys := mv.Keys()
encodeUint(state, uint64(len(keys)))
for _, key := range keys {
@ -694,6 +709,10 @@ func encOpFor(rt reflect.Type) (encOp, int, os.Error) {
return nil, 0, err
}
op = func(i *encInstr, state *encoderState, p unsafe.Pointer) {
slice := (*reflect.SliceHeader)(p)
if slice.Len == 0 {
return
}
state.update(i)
state.err = encodeArray(state.b, uintptr(p), elemOp, t.Elem().Size(), indir, t.Len())
}
@ -707,8 +726,16 @@ func encOpFor(rt reflect.Type) (encOp, int, os.Error) {
return nil, 0, err
}
op = func(i *encInstr, state *encoderState, p unsafe.Pointer) {
// Maps cannot be accessed by moving addresses around the way
// that slices etc. can. We must recover a full reflection value for
// the iteration.
v := reflect.NewValue(unsafe.Unreflect(t, unsafe.Pointer((p))))
mv := reflect.Indirect(v).(*reflect.MapValue)
if mv.Len() == 0 {
return
}
state.update(i)
state.err = encodeMap(state.b, typ, uintptr(p), keyOp, elemOp, keyIndir, elemIndir)
state.err = encodeMap(state.b, mv, keyOp, elemOp, keyIndir, elemIndir)
}
case *reflect.StructType:
// Generate a closure that calls out to the engine for the nested type.
@ -732,11 +759,9 @@ func encOpFor(rt reflect.Type) (encOp, int, os.Error) {
// The local Type was compiled from the actual value, so we know it's compatible.
func compileEnc(rt reflect.Type) (*encEngine, os.Error) {
srt, ok := rt.(*reflect.StructType)
if !ok {
panic("can't happen: non-struct")
}
srt, isStruct := rt.(*reflect.StructType)
engine := new(encEngine)
if isStruct {
engine.instr = make([]encInstr, srt.NumField()+1) // +1 for terminator
for fieldnum := 0; fieldnum < srt.NumField(); fieldnum++ {
f := srt.Field(fieldnum)
@ -747,6 +772,14 @@ func compileEnc(rt reflect.Type) (*encEngine, os.Error) {
engine.instr[fieldnum] = encInstr{op, fieldnum, indir, uintptr(f.Offset)}
}
engine.instr[srt.NumField()] = encInstr{encStructTerminator, 0, 0, 0}
} else {
engine.instr = make([]encInstr, 1)
op, indir, err := encOpFor(rt)
if err != nil {
return nil, err
}
engine.instr[0] = encInstr{op, singletonField, indir, 0} // offset is zero
}
return engine, nil
}
@ -772,14 +805,14 @@ func encode(b *bytes.Buffer, e interface{}) os.Error {
for i := 0; i < indir; i++ {
v = reflect.Indirect(v)
}
if _, ok := v.(*reflect.StructValue); !ok {
return os.ErrorString("gob: encode can't handle " + v.Type().String())
}
typeLock.Lock()
engine, err := getEncEngine(rt)
typeLock.Unlock()
if err != nil {
return err
}
if _, ok := v.(*reflect.StructValue); ok {
return encodeStruct(engine, b, v.Addr())
}
return encodeSingle(engine, b, v.Addr())
}

View File

@ -68,7 +68,7 @@ func (enc *Encoder) send() {
}
}
func (enc *Encoder) sendType(origt reflect.Type) {
func (enc *Encoder) sendType(origt reflect.Type) (sent bool) {
// Drill down to the base type.
rt, _ := indirect(origt)
@ -147,11 +147,6 @@ func (enc *Encoder) Encode(e interface{}) os.Error {
enc.state.err = nil
rt, _ := indirect(reflect.Typeof(e))
// Must be a struct
if _, ok := rt.(*reflect.StructType); !ok {
enc.badType(rt)
return enc.state.err
}
// Sanity check only: encoder should never come in with data present.
if enc.state.b.Len() > 0 || enc.countState.b.Len() > 0 {
@ -163,10 +158,23 @@ func (enc *Encoder) Encode(e interface{}) os.Error {
// First, have we already sent this type?
if _, alreadySent := enc.sent[rt]; !alreadySent {
// No, so send it.
enc.sendType(rt)
sent := enc.sendType(rt)
if enc.state.err != nil {
return enc.state.err
}
// If the type info has still not been transmitted, it means we have
// a singleton basic type (int, []byte etc.) at top level. We don't
// need to send the type info but we do need to update enc.sent.
if !sent {
typeLock.Lock()
info, err := getTypeInfo(rt)
typeLock.Unlock()
if err != nil {
enc.setError(err)
return err
}
enc.sent[rt] = info.id
}
}
// Identify the type of this top-level value.

View File

@ -131,17 +131,10 @@ func TestBadData(t *testing.T) {
corruptDataCheck("\x03now is the time for all good men", errBadType, t)
}
// Types not supported by the Encoder (only structs work at the top level).
// Basic types work implicitly.
// Types not supported by the Encoder.
var unsupportedValues = []interface{}{
3,
"hi",
7.2,
[]int{1, 2, 3},
[3]int{1, 2, 3},
make(chan int),
func(a int) bool { return true },
make(map[string]int),
new(interface{}),
}
@ -275,3 +268,59 @@ func TestDefaultsInArray(t *testing.T) {
t.Error(err)
}
}
var testInt int
var testFloat32 float32
var testString string
var testSlice []string
var testMap map[string]int
type SingleTest struct {
in interface{}
out interface{}
err string
}
var singleTests = []SingleTest{
SingleTest{17, &testInt, ""},
SingleTest{float32(17.5), &testFloat32, ""},
SingleTest{"bike shed", &testString, ""},
SingleTest{[]string{"bike", "shed", "paint", "color"}, &testSlice, ""},
SingleTest{map[string]int{"seven": 7, "twelve": 12}, &testMap, ""},
// Decode errors
SingleTest{172, &testFloat32, "wrong type"},
}
func TestSingletons(t *testing.T) {
b := new(bytes.Buffer)
enc := NewEncoder(b)
dec := NewDecoder(b)
for _, test := range singleTests {
b.Reset()
err := enc.Encode(test.in)
if err != nil {
t.Errorf("error encoding %v: %s", test.in, err)
continue
}
err = dec.Decode(test.out)
switch {
case err != nil && test.err == "":
t.Errorf("error decoding %v: %s", test.in, err)
continue
case err == nil && test.err != "":
t.Errorf("expected error decoding %v: %s", test.in, test.err)
continue
case err != nil && test.err != "":
if strings.Index(err.String(), test.err) < 0 {
t.Errorf("wrong error decoding %v: wanted %s, got %v", test.in, test.err, err)
}
continue
}
// Get rid of the pointer in the rhs
val := reflect.NewValue(test.out).(*reflect.PtrValue).Elem().Interface()
if !reflect.DeepEqual(test.in, val) {
t.Errorf("decoding int: expected %v got %v", test.in, val)
}
}
}