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small embedded target for arm.
R=rsc CC=golang-dev https://golang.org/cl/193104
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4
src/pkg/runtime/embedded/README
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4
src/pkg/runtime/embedded/README
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small embedded target for arm
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define the c function write to make debug output work
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1
src/pkg/runtime/embedded/arm/defs.h
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src/pkg/runtime/embedded/arm/defs.h
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// nothing to see here
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1
src/pkg/runtime/embedded/arm/rt0.s
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src/pkg/runtime/embedded/arm/rt0.s
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// nothing to see here
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1
src/pkg/runtime/embedded/arm/signal.c
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src/pkg/runtime/embedded/arm/signal.c
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// nothing to see here
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1
src/pkg/runtime/embedded/arm/sys.s
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1
src/pkg/runtime/embedded/arm/sys.s
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// nothing to see here
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40
src/pkg/runtime/embedded/mem.c
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src/pkg/runtime/embedded/mem.c
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// Copyright 2010 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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#include "runtime.h"
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#include "malloc.h"
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// Assume there's an arbitrary amount of memory starting at "end".
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void*
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SysAlloc(uintptr ask)
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{
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static byte *p;
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extern byte end[];
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byte *q;
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if(p == nil) {
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p = end;
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p += 7 & -(uintptr)p;
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}
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ask += 7 & -ask;
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q = p;
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p += ask;
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·memclr(q, ask);
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return q;
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}
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void
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SysFree(void *v, uintptr n)
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{
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USED(v, n);
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}
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void
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SysUnused(void *v, uintptr n)
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{
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USED(v, n);
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}
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1
src/pkg/runtime/embedded/os.h
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1
src/pkg/runtime/embedded/os.h
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// nothing to see here
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src/pkg/runtime/embedded/thread.c
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src/pkg/runtime/embedded/thread.c
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// Copyright 2010 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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#include "runtime.h"
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int8 *goos = "embedded";
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void
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minit(void)
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{
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}
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void
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osinit(void)
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{
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}
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void
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initsig(void)
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{
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}
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void
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exit(int32)
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{
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for(;;);
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}
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// single processor, no interrupts,
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// so no need for real concurrency or atomicity
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void
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newosproc(M *m, G *g, void *stk, void (*fn)(void))
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{
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USED(m, g, stk, fn);
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throw("newosproc");
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}
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void
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lock(Lock *l)
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{
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if(m->locks < 0)
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throw("lock count");
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m->locks++;
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if(l->key != 0)
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throw("deadlock");
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l->key = 1;
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}
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void
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unlock(Lock *l)
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{
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m->locks--;
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if(m->locks < 0)
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throw("lock count");
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if(l->key != 1)
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throw("unlock of unlocked lock");
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l->key = 0;
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}
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void
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noteclear(Note *n)
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{
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n->lock.key = 0;
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}
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void
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notewakeup(Note *n)
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{
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n->lock.key = 1;
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}
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void
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notesleep(Note *n)
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{
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if(n->lock.key != 1)
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throw("notesleep");
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}
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