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sync: only check for successful PopHeads in long mode
In TestPoolDequeue it's surprisingly common for the queue to stay nearly empty the whole time and for a racing PopTail to happen in the window between the producer doing a PushHead and doing a PopHead. In short mode, there are only 100 PopTail attempts. On linux/amd64, it's not uncommon for this to fail 50% of the time. On linux/arm64, it's not uncommon for this to fail 100% of the time, causing the test to fail. This CL fixes this by only checking for a successful PopTail in long mode. Long mode makes 200,000 PopTail attempts, and has never been observed to fail. Fixes #31422. Change-Id: If464d55eb94fcb0b8d78fbc441d35be9f056a290 Reviewed-on: https://go-review.googlesource.com/c/go/+/183981 Run-TryBot: Austin Clements <austin@google.com> TryBot-Result: Gobot Gobot <gobot@golang.org> Reviewed-by: Bryan C. Mills <bcmills@google.com>
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@ -236,10 +236,12 @@ func testPoolDequeue(t *testing.T, d PoolDequeue) {
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t.Errorf("expected have[%d] = 1, got %d", i, count)
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}
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}
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if nPopHead == 0 {
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// In theory it's possible in a valid schedule for
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// popHead to never succeed, but in practice it almost
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// always succeeds, so this is unlikely to flake.
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// Check that at least some PopHeads succeeded. We skip this
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// check in short mode because it's common enough that the
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// queue will stay nearly empty all the time and a PopTail
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// will happen during the window between every PushHead and
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// PopHead.
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if !testing.Short() && nPopHead == 0 {
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t.Errorf("popHead never succeeded")
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}
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}
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