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runtime: remove GODEBUG=scavenge mode
Change-Id: Ic4c7b5086303c7faa49f4cbf6738e66d5de35c7e Reviewed-on: https://go-review.googlesource.com/c/go/+/282012 Trust: Michael Pratt <mpratt@google.com> Run-TryBot: Michael Pratt <mpratt@google.com> TryBot-Result: Go Bot <gobot@golang.org> Reviewed-by: Austin Clements <austin@google.com>
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@ -110,8 +110,6 @@ It is a comma-separated list of name=val pairs setting these named variables:
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with a trivial allocator that obtains memory from the operating system and
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never reclaims any memory.
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scavenge: scavenge=1 enables debugging mode of heap scavenger.
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scavtrace: setting scavtrace=1 causes the runtime to emit a single line to standard
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error, roughly once per GC cycle, summarizing the amount of work done by the
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scavenger as well as the total amount of memory returned to the operating system
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@ -310,7 +310,6 @@ var debug struct {
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gctrace int32
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invalidptr int32
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madvdontneed int32 // for Linux; issue 28466
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scavenge int32
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scavtrace int32
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scheddetail int32
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schedtrace int32
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@ -339,7 +338,6 @@ var dbgvars = []dbgVar{
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{"invalidptr", &debug.invalidptr},
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{"madvdontneed", &debug.madvdontneed},
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{"sbrk", &debug.sbrk},
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{"scavenge", &debug.scavenge},
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{"scavtrace", &debug.scavtrace},
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{"scheddetail", &debug.scheddetail},
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{"schedtrace", &debug.schedtrace},
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