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doc/go1.16: tidy darwin/arm64 port section
For #40700. Change-Id: I4f5d93e4ed13864f8b7dcc772d7ae074772b5a3f Reviewed-on: https://go-review.googlesource.com/c/go/+/275175 Trust: Austin Clements <austin@google.com> Reviewed-by: Cherry Zhang <cherryyz@google.com>
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@ -31,7 +31,7 @@ Do not send CLs removing the interior tags from such phrases.
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<h2 id="ports">Ports</h2>
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<h3 id="darwin">Darwin</h3>
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<h3 id="darwin">Darwin and iOS</h3>
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<p><!-- golang.org/issue/38485, golang.org/issue/41385, CL 266373, more CLs -->
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Go 1.16 adds support of 64-bit ARM architecture on macOS (also known as
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@ -43,15 +43,19 @@ Do not send CLs removing the interior tags from such phrases.
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</p>
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<p><!-- CL 254740 -->
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The iOS port, which was previously <code>darwin/arm64</code>, is now
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moved to <code>ios/arm64</code>. <code>GOOS=ios</code> implies the
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The iOS port, which was previously <code>darwin/arm64</code>, has
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been renamed to <code>ios/arm64</code>. <code>GOOS=ios</code>
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implies the
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<code>darwin</code> build tag, just as <code>GOOS=android</code>
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implies the <code>linux</code> build tag.
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implies the <code>linux</code> build tag. This change should be
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transparent to anyone using gomobile to build iOS apps.
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</p>
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<p><!-- golang.org/issue/42100, CL 263798 -->
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The <code>ios/amd64</code> port is added, targetting the iOS simulator
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running on AMD64-based macOS.
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Go 1.16 adds an <code>ios/amd64</code> port, which targets the iOS
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simulator running on AMD64-based macOS. Previously this was
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unofficially supported through <code>darwin/amd64</code> with
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the <code>ios</code> build tag set.
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</p>
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<h3 id="netbsd">NetBSD</h3>
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