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FAQ: lots of small tweaks plus a couple of new discussions.
Expand the conversations about pointers, memory, and garbage collection. Describe the lack of co/contravariant typing. Fixes #1929. Fixes #1930. R=dsymonds, r, mirtchovski, edsrzf, hanwen, rsc CC=golang-dev https://golang.org/cl/4852041
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doc/go_faq.html
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doc/go_faq.html
@ -8,6 +8,7 @@ What is the purpose of the project?</h3>
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<p>
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No major systems language has emerged in over a decade, but over that time
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the computing landscape has changed tremendously. There are several trends:
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</p>
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<ul>
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<li>
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@ -26,11 +27,11 @@ are not well supported by popular systems languages.
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<li>
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The emergence of multicore computers has generated worry and confusion.
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</ul>
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</p>
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<p>
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We believe it's worth trying again with a new language, a concurrent,
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garbage-collected language with fast compilation. Regarding the points above:
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</p>
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<ul>
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<li>
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@ -50,7 +51,6 @@ concurrent execution and communication.
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By its design, Go proposes an approach for the construction of system
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software on multicore machines.
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</ul>
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</p>
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<h3 id="What_is_the_origin_of_the_name">
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What is the origin of the name?</h3>
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@ -105,7 +105,8 @@ and libraries from prototype to reality.
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</p>
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<p>
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Many others have contributed ideas, discussions, and code.
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Go became a public open source project on November 10, 2009.
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Many people from the community have contributed ideas, discussions, and code.
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</p>
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<h3 id="creating_a_new_language">
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@ -314,7 +315,16 @@ exceptional.
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</p>
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<p>
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Go takes a different approach. Instead of exceptions, it has a couple
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Go takes a different approach. For plain error handling, Go's multi-value
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returns make it easy to report an error without overloading the return value.
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<a href="http://blog.golang.org/2011/07/error-handling-and-go.html">A
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canonical error type, coupled
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with Go's other features</a>, makes error
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handling pleasant but quite different from that in other languages.
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</p>
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<p>
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Go also has a couple
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of built-in functions to signal and recover from truly exceptional
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conditions. The recovery mechanism is executed only as part of a
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function's state being torn down after an error, which is sufficient
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@ -372,7 +382,7 @@ Why build concurrency on the ideas of CSP?</h3>
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Concurrency and multi-threaded programming have a reputation
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for difficulty. We believe the problem is due partly to complex
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designs such as pthreads and partly to overemphasis on low-level details
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such as mutexes, condition variables, and even memory barriers.
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such as mutexes, condition variables, and memory barriers.
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Higher-level interfaces enable much simpler code, even if there are still
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mutexes and such under the covers.
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</p>
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@ -390,14 +400,14 @@ Why goroutines instead of threads?</h3>
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<p>
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Goroutines are part of making concurrency easy to use. The idea, which has
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been around for a while, is to multiplex independently executing
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functions—coroutines, really—onto a set of threads.
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functions—coroutines—onto a set of threads.
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When a coroutine blocks, such as by calling a blocking system call,
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the run-time automatically moves other coroutines on the same operating
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system thread to a different, runnable thread so they won't be blocked.
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The programmer sees none of this, which is the point.
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The result, which we call goroutines, can be very cheap: unless they spend a lot of time
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in long-running system calls, they cost little more than the memory
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for the stack.
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for the stack, which is just a few kilobytes.
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</p>
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<p>
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@ -473,8 +483,8 @@ that specifies a subset of its methods. Besides reducing the
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bookkeeping, this approach has real advantages. Types can satisfy
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many interfaces at once, without the complexities of traditional
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multiple inheritance.
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Interfaces can be very lightweight—having one or even zero methods
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in an interface can express useful concepts.
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Interfaces can be very lightweight—an interface with
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one or even zero methods can express a useful concept.
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Interfaces can be added after the fact if a new idea comes along
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or for testing—without annotating the original types.
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Because there are no explicit relationships between types
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@ -494,7 +504,7 @@ stream ciphers. All these ideas stem from a single interface
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<p>
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It takes some getting used to but this implicit style of type
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dependency is one of the most exciting things about Go.
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dependency is one of the most productive things about Go.
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</p>
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<h3 id="methods_on_basics">
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@ -588,6 +598,85 @@ the interface idea. Sometimes, though, they're necessary to resolve ambiguities
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among similar interfaces.
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</p>
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<h3 id="t_and_equal_interface">
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Why doesn't type T satisfy the Equal interface?</h3>
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<p>
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Consider this simple interface to represent an object that can compare
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itself with another value:
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</p>
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<pre>
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type Equaler interface {
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Equal(Equaler) bool
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}
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</pre>
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<p>
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and this type, <code>T</code>:
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</p>
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<pre>
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type T int
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func (t T) Equal(u T) bool { return t == u } // does not satisfy Equaler
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</pre>
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<p>
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Unlike the analogous situation in some polymorphic type systems,
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<code>T</code> does not implement <code>Equaler</code>.
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The argument type of <code>T.Equal</code> is <code>T</code>,
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not literally the required type <code>Equaler</code>.
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</p>
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<p>
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In Go, the type system does not promote the argument of
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<code>Equal</code>; that is the programmer's responsibility, as
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illustrated by the type <code>T2</code>, which does implement
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<code>Equaler</code>:
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</p>
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<pre>
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type T2 int
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func (t T2) Equal(u Equaler) bool { return t == u.(T2) } // satisfies Equaler
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</pre>
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<p>
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Even this isn't like other type systems, though, because in Go <em>any</em>
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type that satisfies <code>Equaler</code> could be passed as the
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argument to <code>T2.Equal</code>, and at run time we must
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check that the argument is of type <code>T2</code>.
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Some languages arrange to make that guarantee at compile time.
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</p>
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<p>
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A related example goes the other way:
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</p>
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<pre>
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type Opener interface {
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Open(name) Reader
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}
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func (t T3) Open() *os.File
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</pre>
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<p>
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In Go, <code>T3</code> does not satisfy <code>Opener</code>,
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although it might in another language.
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</p>
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<p>
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While it is true that Go's type system does less for the programmer
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in such cases, the lack of subtyping makes the rules about
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interface satisfaction very easy to state: are the function's names
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and signatures exactly those of the interface?
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Go's rule is also easy to implement efficiently.
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We feel these benefits offset the lack of
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automatic type promotion. Should Go one day adopt some form of generic
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typing, we expect there would be a way to express the idea of these
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examples and also have them be statically checked.
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</p>
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<h3 id="convert_slice_of_interface">
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Can I convert a []T to an []interface{}?</h3>
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@ -736,17 +825,62 @@ makes a copy of the pointer, but again not the data it points to.
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Should I define methods on values or pointers?</h3>
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<pre>
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func (s *MyStruct) someMethod() { } // method on pointer
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func (s MyStruct) someMethod() { } // method on value
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func (s *MyStruct) pointerMethod() { } // method on pointer
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func (s MyStruct) valueMethod() { } // method on value
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</pre>
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<p>
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For programmers unaccustomed to pointers, the distinction between these
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two examples can be confusing, but the situation is actually very simple.
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When defining a method on a type, the receiver (<code>s</code> in the above
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example) behaves exactly is if it were an argument to the method. Define the
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method on a pointer type if you need the method to modify the data the receiver
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points to. Otherwise, it is often cleaner to define the method on a value type.
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example) behaves exactly as if it were an argument to the method.
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Whether to define the receiver as a value or as a pointer is the same
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question, then, as whether a function argument should be a value or
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a pointer.
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There are several considerations.
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</p>
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<p>
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First, and most important, does the method need to modify the
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receiver?
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If it does, the receiver <em>must</em> be a pointer.
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(Slices and maps are reference types, so their story is a little
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more subtle, but for instance to change the length of a slice
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in a method the receiver must still be a pointer.)
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In the examples above, if <code>pointerMethod</code> modifies
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the fields of <code>s</code>,
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the caller will see those changes, but <code>valueMethod</code>
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is called with a copy of the caller's argument (that's the definition
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of passing a value), so changes it makes will be invisible to the caller.
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</p>
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<p>
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By the way, pointer receivers are identical to the situation in Java,
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although in Java the pointers are hidden under the covers; it's Go's
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value receivers that are unusual.
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</p>
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<p>
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Second is the consideration of efficiency. If the receiver is large,
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a big <code>struct</code> for instance, it will be much cheaper to
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use a pointer receiver.
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</p>
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<p>
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Next is consistency. If some of the methods of the type must have
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pointer receivers, the rest should too, so the method set is
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consistent regardless of how the type is used.
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See the section on <a href="#different_method_sets">method sets</a>
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for details.
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</p>
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<p>
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For types such as basic types, slices, and small <code>structs</code>,
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a value receiver is very cheap so unless the semantics of the method
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requires a pointer, a value receiver is efficient and clear.
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</p>
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<h3 id="new_and_make">
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What's the difference between new and make?</h3>
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@ -1111,6 +1245,11 @@ isn't fast enough yet (even if it were, taking care not to generate unnecessary
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garbage can have a huge effect).
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</p>
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<p>
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In any case, Go can often be very competitive. See the blog post about
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<a href="http://blog.golang.org/2011/06/profiling-go-programs.html">profiling
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Go programs</a> for an informative example.
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<h2 id="change_from_c">Changes from C</h2>
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<h3 id="different_syntax">
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@ -1165,7 +1304,9 @@ and <code>chan</code> keep things clear.
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</p>
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<p>
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See the <a href="http://blog.golang.org/2010/07/gos-declaration-syntax.html">Go's Declaration Syntax</a> article for more details.
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See the article about
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<a href="http://blog.golang.org/2010/07/gos-declaration-syntax.html">Go's Declaration Syntax</a>
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for more details.
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</p>
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<h3 id="no_pointer_arithmetic">
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@ -1252,3 +1393,14 @@ program helps everyone.
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Finally, concurrency aside, garbage collection makes interfaces
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simpler because they don't need to specify how memory is managed across them.
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</p>
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<p>
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On the topic of performance, keep in mind that Go gives the programmer
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considerable control over memory layout and allocation, much more than
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is typical in garbage-collected languages. A careful programmer can reduce
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the garbage collection overhead dramatically by using the language well;
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see the article about
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<a href="http://blog.golang.org/2011/06/profiling-go-programs.html">profiling
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Go programs</a> for a worked example, including a demonstration of Go's
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profiling tools.
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</p>
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