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regexp: port RE2's bitstate backtracker to the regexp package
This is a port of RE2's bitstate backtracker, which triggers under the same conditions that the RE2 backtracker triggers. However I wasn't sure how to port over some of the optimizations in the RE2 backtracker, and there is a ~2% penalty on benchmarks that don't trigger the backtracker. benchmark old ns/op new ns/op delta BenchmarkLiteral 312 189 -39.42% BenchmarkNotLiteral 4435 3001 -32.33% BenchmarkMatchClass 5758 4378 -23.97% BenchmarkMatchClass_InRange 5385 4084 -24.16% BenchmarkReplaceAll 5291 3505 -33.76% BenchmarkAnchoredLiteralShortNonMatch 190 200 +5.26% BenchmarkAnchoredLiteralLongNonMatch 189 194 +2.65% BenchmarkAnchoredShortMatch 479 304 -36.53% BenchmarkAnchoredLongMatch 478 499 +4.39% BenchmarkOnePassShortA 791 798 +0.88% BenchmarkNotOnePassShortA 3202 1571 -50.94% BenchmarkOnePassShortB 614 633 +3.09% BenchmarkNotOnePassShortB 2685 881 -67.19% BenchmarkOnePassLongPrefix 152 154 +1.32% BenchmarkOnePassLongNotPrefix 505 533 +5.54% BenchmarkMatchEasy0_32 139 171 +23.02% BenchmarkMatchEasy0_1K 653 1797 +175.19% BenchmarkMatchEasy0_32K 12032 13346 +10.92% BenchmarkMatchEasy0_1M 462882 461272 -0.35% BenchmarkMatchEasy0_32M 15015339 15365238 +2.33% BenchmarkMatchEasy1_32 122 168 +37.70% BenchmarkMatchEasy1_1K 3339 2612 -21.77% BenchmarkMatchEasy1_32K 72330 71721 -0.84% BenchmarkMatchEasy1_1M 2545410 2652284 +4.20% BenchmarkMatchEasy1_32M 80072063 82609750 +3.17% BenchmarkMatchMedium_32 2359 1980 -16.07% BenchmarkMatchMedium_1K 75939 58593 -22.84% BenchmarkMatchMedium_32K 2450907 2501106 +2.05% BenchmarkMatchMedium_1M 78707697 80174418 +1.86% BenchmarkMatchMedium_32M 2535146010 2570896441 +1.41% BenchmarkMatchHard_32 4297 2960 -31.11% BenchmarkMatchHard_1K 133592 88997 -33.38% BenchmarkMatchHard_32K 4240445 4336907 +2.27% BenchmarkMatchHard_1M 136187006 139350238 +2.32% BenchmarkMatchHard_32M 4350855890 4478537306 +2.93% benchmark old MB/s new MB/s speedup BenchmarkMatchEasy0_32 228.74 186.11 0.81x BenchmarkMatchEasy0_1K 1565.91 569.64 0.36x BenchmarkMatchEasy0_32K 2723.31 2455.10 0.90x BenchmarkMatchEasy0_1M 2265.32 2273.22 1.00x BenchmarkMatchEasy0_32M 2234.68 2183.79 0.98x BenchmarkMatchEasy1_32 261.08 190.22 0.73x BenchmarkMatchEasy1_1K 306.59 391.91 1.28x BenchmarkMatchEasy1_32K 453.03 456.88 1.01x BenchmarkMatchEasy1_1M 411.95 395.35 0.96x BenchmarkMatchEasy1_32M 419.05 406.18 0.97x BenchmarkMatchMedium_32 13.56 16.16 1.19x BenchmarkMatchMedium_1K 13.48 17.48 1.30x BenchmarkMatchMedium_32K 13.37 13.10 0.98x BenchmarkMatchMedium_1M 13.32 13.08 0.98x BenchmarkMatchMedium_32M 13.24 13.05 0.99x BenchmarkMatchHard_32 7.45 10.81 1.45x BenchmarkMatchHard_1K 7.67 11.51 1.50x BenchmarkMatchHard_32K 7.73 7.56 0.98x BenchmarkMatchHard_1M 7.70 7.52 0.98x BenchmarkMatchHard_32M 7.71 7.49 0.97x Fixes #4154 Change-Id: Iff7fb9507f0872b320d08afc08679751ed1b28bc Reviewed-on: https://go-review.googlesource.com/2153 Reviewed-by: Russ Cox <rsc@golang.org>
This commit is contained in:
parent
f7befa43a3
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93238623e2
351
src/regexp/backtrack.go
Normal file
351
src/regexp/backtrack.go
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@ -0,0 +1,351 @@
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// Copyright 2015 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// backtrack is a regular expression search with submatch
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// tracking for small regular expressions and texts. It allocates
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// a bit vector with (length of input) * (length of prog) bits,
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// to make sure it never explores the same (character position, instruction)
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// state multiple times. This limits the search to run in time linear in
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// the length of the test.
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//
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// backtrack is a fast replacement for the NFA code on small
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// regexps when onepass cannot be used.
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package regexp
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import "regexp/syntax"
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// A job is an entry on the backtracker's job stack. It holds
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// the instruction pc and the position in the input.
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type job struct {
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pc uint32
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arg int
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pos int
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}
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const (
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visitedBits = 32
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maxBacktrackProg = 500 // len(prog.Inst) <= max
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maxBacktrackVector = 256 * 1024 // bit vector size <= max (bits)
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)
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// bitState holds state for the backtracker.
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type bitState struct {
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prog *syntax.Prog
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end int
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cap []int
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reqcap bool // whether any captures are requested
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input input
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jobs []job
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visited []uint32
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}
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var notBacktrack *bitState = nil
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// maxBitStateLen returns the maximum length of a string to search with
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// the backtracker using prog.
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func maxBitStateLen(prog *syntax.Prog) int {
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return maxBacktrackVector / len(prog.Inst)
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}
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// newBitState returns a new bitState for the given prog,
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// or notBacktrack if the size of the prog exceeds the maximum size that
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// the backtracker will be run for.
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func newBitState(prog *syntax.Prog) *bitState {
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if len(prog.Inst) > maxBacktrackProg {
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return notBacktrack
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}
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return &bitState{
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prog: prog,
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}
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}
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// reset resets the state of the backtracker.
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// end is the end position in the input. ncap and reqcap are the number
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// of the machine's capture registers and the number of user-requested
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// captures respectively.
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func (b *bitState) reset(end int, ncap int, reqcap int) {
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b.end = end
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b.reqcap = reqcap > 0
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if cap(b.jobs) == 0 {
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b.jobs = make([]job, 0, 256)
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} else {
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b.jobs = b.jobs[:0]
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}
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visitedSize := (len(b.prog.Inst)*(end+1) + visitedBits - 1) / visitedBits
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if cap(b.visited) < visitedSize {
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b.visited = make([]uint32, visitedSize, maxBacktrackVector/visitedBits)
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} else {
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b.visited = b.visited[:visitedSize]
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for i := range b.visited {
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b.visited[i] = 0
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}
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}
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if len(b.cap) < ncap {
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b.cap = make([]int, ncap)
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}
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for i := range b.cap {
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b.cap[i] = -1
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}
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}
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// shouldVisit reports whether the combination of (pc, pos) has not
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// been visited yet.
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func (b *bitState) shouldVisit(pc uint32, pos int) bool {
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n := uint(int(pc)*(b.end+1) + pos)
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if b.visited[n/visitedBits]&(1<<(n&(visitedBits-1))) != 0 {
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return false
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}
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b.visited[n/visitedBits] |= 1 << (n & (visitedBits - 1))
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return true
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}
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// push pushes (pc, pos, arg) onto the job stack if it should be
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// visited.
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func (b *bitState) push(pc uint32, pos int, arg int) {
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if b.prog.Inst[pc].Op == syntax.InstFail {
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return
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}
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// Only check shouldVisit when arg == 0.
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// When arg > 0, we are continuing a previous visit.
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if arg == 0 && !b.shouldVisit(pc, pos) {
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return
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}
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b.jobs = append(b.jobs, job{pc: pc, arg: arg, pos: pos})
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}
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// tryBacktrack runs a backtracking search starting at pos.
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func (m *machine) tryBacktrack(b *bitState, i input, pc uint32, pos int) bool {
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longest := m.re.longest
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m.matched = false
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b.push(pc, pos, 0)
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for len(b.jobs) > 0 {
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l := len(b.jobs) - 1
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// Pop job off the stack.
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pc := b.jobs[l].pc
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pos := b.jobs[l].pos
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arg := b.jobs[l].arg
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b.jobs = b.jobs[:l]
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// Optimization: rather than push and pop,
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// code that is going to Push and continue
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// the loop simply updates ip, p, and arg
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// and jumps to CheckAndLoop. We have to
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// do the ShouldVisit check that Push
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// would have, but we avoid the stack
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// manipulation.
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goto Skip
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CheckAndLoop:
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if !b.shouldVisit(pc, pos) {
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continue
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}
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Skip:
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inst := b.prog.Inst[pc]
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switch inst.Op {
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default:
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panic("bad inst")
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case syntax.InstFail:
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panic("unexpected InstFail")
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case syntax.InstAlt:
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// Cannot just
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// b.push(inst.Out, pos, 0)
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// b.push(inst.Arg, pos, 0)
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// If during the processing of inst.Out, we encounter
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// inst.Arg via another path, we want to process it then.
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// Pushing it here will inhibit that. Instead, re-push
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// inst with arg==1 as a reminder to push inst.Arg out
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// later.
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switch arg {
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case 0:
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b.push(pc, pos, 1)
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pc = inst.Out
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goto CheckAndLoop
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case 1:
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// Finished inst.Out; try inst.Arg.
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arg = 0
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pc = inst.Arg
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goto CheckAndLoop
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}
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panic("bad arg in InstAlt")
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case syntax.InstAltMatch:
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// One opcode consumes runes; the other leads to match.
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switch b.prog.Inst[inst.Out].Op {
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case syntax.InstRune, syntax.InstRune1, syntax.InstRuneAny, syntax.InstRuneAnyNotNL:
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// inst.Arg is the match.
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b.push(inst.Arg, pos, 0)
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pc = inst.Arg
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pos = b.end
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goto CheckAndLoop
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}
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// inst.Out is the match - non-greedy
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b.push(inst.Out, b.end, 0)
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pc = inst.Out
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goto CheckAndLoop
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case syntax.InstRune:
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r, width := i.step(pos)
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if !inst.MatchRune(r) {
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continue
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}
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pos += width
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pc = inst.Out
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goto CheckAndLoop
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case syntax.InstRune1:
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r, width := i.step(pos)
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if r != inst.Rune[0] {
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continue
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}
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pos += width
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pc = inst.Out
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goto CheckAndLoop
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case syntax.InstRuneAnyNotNL:
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r, width := i.step(pos)
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if r == '\n' || r == endOfText {
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continue
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}
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pos += width
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pc = inst.Out
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goto CheckAndLoop
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case syntax.InstRuneAny:
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r, width := i.step(pos)
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if r == endOfText {
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continue
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}
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pos += width
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pc = inst.Out
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goto CheckAndLoop
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case syntax.InstCapture:
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switch arg {
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case 0:
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if 0 <= inst.Arg && inst.Arg < uint32(len(b.cap)) {
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// Capture pos to register, but save old value.
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b.push(pc, b.cap[inst.Arg], 1) // come back when we're done.
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b.cap[inst.Arg] = pos
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}
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pc = inst.Out
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goto CheckAndLoop
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case 1:
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// Finished inst.Out; restore the old value.
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b.cap[inst.Arg] = pos
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continue
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}
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panic("bad arg in InstCapture")
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continue
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case syntax.InstEmptyWidth:
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if syntax.EmptyOp(inst.Arg)&^i.context(pos) != 0 {
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continue
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}
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pc = inst.Out
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goto CheckAndLoop
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case syntax.InstNop:
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pc = inst.Out
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goto CheckAndLoop
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case syntax.InstMatch:
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// We found a match. If the caller doesn't care
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// where the match is, no point going further.
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if !b.reqcap {
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m.matched = true
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return m.matched
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}
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// Record best match so far.
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// Only need to check end point, because this entire
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// call is only considering one start position.
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b.cap[1] = pos
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if !m.matched || (longest && pos > 0 && pos > m.matchcap[1]) {
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copy(m.matchcap, b.cap)
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}
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m.matched = true
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// If going for first match, we're done.
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if !longest {
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return m.matched
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}
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// If we used the entire text, no longer match is possible.
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if pos == b.end {
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return m.matched
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}
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// Otherwise, continue on in hope of a longer match.
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continue
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}
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panic("unreachable")
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}
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return m.matched
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}
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// backtrack runs a backtracking search of prog on the input starting at pos.
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func (m *machine) backtrack(i input, pos int, end int, reqcap int) bool {
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if !i.canCheckPrefix() {
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panic("backtrack called for a RuneReader")
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}
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startCond := m.re.cond
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if startCond == ^syntax.EmptyOp(0) { // impossible
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return false
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}
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if startCond&syntax.EmptyBeginText != 0 && pos != 0 {
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// Anchored match, past beginning of text.
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return false
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}
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b := m.b
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b.reset(end, len(m.matchcap), reqcap)
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for i := range m.matchcap {
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m.matchcap[i] = -1
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}
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// Anchored search must start at the beginning of the input
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if startCond&syntax.EmptyBeginText != 0 {
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b.cap[0] = pos
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return m.tryBacktrack(b, i, uint32(m.p.Start), pos)
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}
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// Unanchored search, starting from each possible text position.
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// Notice that we have to try the empty string at the end of
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// the text, so the loop condition is pos <= end, not pos < end.
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// This looks like it's quadratic in the size of the text,
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// but we are not clearing visited between calls to TrySearch,
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// so no work is duplicated and it ends up still being linear.
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width := -1
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for ; pos <= end && width != 0; pos += width {
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if len(m.re.prefix) > 0 {
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// Match requires literal prefix; fast search for it.
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advance := i.index(m.re, pos)
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if advance < 0 {
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return false
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}
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pos += advance
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}
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b.cap[0] = pos
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if m.tryBacktrack(b, i, uint32(m.p.Start), pos) {
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// Match must be leftmost; done.
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return true
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}
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_, width = i.step(pos)
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}
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return false
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}
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@ -38,6 +38,8 @@ type machine struct {
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re *Regexp // corresponding Regexp
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re *Regexp // corresponding Regexp
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p *syntax.Prog // compiled program
|
p *syntax.Prog // compiled program
|
||||||
op *onePassProg // compiled onepass program, or notOnePass
|
op *onePassProg // compiled onepass program, or notOnePass
|
||||||
|
maxBitStateLen int // max length of string to search with bitstate
|
||||||
|
b *bitState // state for backtracker, allocated lazily
|
||||||
q0, q1 queue // two queues for runq, nextq
|
q0, q1 queue // two queues for runq, nextq
|
||||||
pool []*thread // pool of available threads
|
pool []*thread // pool of available threads
|
||||||
matched bool // whether a match was found
|
matched bool // whether a match was found
|
||||||
@ -76,6 +78,9 @@ func progMachine(p *syntax.Prog, op *onePassProg) *machine {
|
|||||||
if ncap < 2 {
|
if ncap < 2 {
|
||||||
ncap = 2
|
ncap = 2
|
||||||
}
|
}
|
||||||
|
if op == notOnePass {
|
||||||
|
m.maxBitStateLen = maxBitStateLen(p)
|
||||||
|
}
|
||||||
m.matchcap = make([]int, ncap)
|
m.matchcap = make([]int, ncap)
|
||||||
return m
|
return m
|
||||||
}
|
}
|
||||||
@ -422,18 +427,29 @@ var empty = make([]int, 0)
|
|||||||
func (re *Regexp) doExecute(r io.RuneReader, b []byte, s string, pos int, ncap int) []int {
|
func (re *Regexp) doExecute(r io.RuneReader, b []byte, s string, pos int, ncap int) []int {
|
||||||
m := re.get()
|
m := re.get()
|
||||||
var i input
|
var i input
|
||||||
|
var size int
|
||||||
if r != nil {
|
if r != nil {
|
||||||
i = m.newInputReader(r)
|
i = m.newInputReader(r)
|
||||||
} else if b != nil {
|
} else if b != nil {
|
||||||
i = m.newInputBytes(b)
|
i = m.newInputBytes(b)
|
||||||
|
size = len(b)
|
||||||
} else {
|
} else {
|
||||||
i = m.newInputString(s)
|
i = m.newInputString(s)
|
||||||
|
size = len(s)
|
||||||
}
|
}
|
||||||
if m.op != notOnePass {
|
if m.op != notOnePass {
|
||||||
if !m.onepass(i, pos) {
|
if !m.onepass(i, pos) {
|
||||||
re.put(m)
|
re.put(m)
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
} else if size < m.maxBitStateLen && r == nil {
|
||||||
|
if m.b == nil {
|
||||||
|
m.b = newBitState(m.p)
|
||||||
|
}
|
||||||
|
if !m.backtrack(i, pos, size, ncap) {
|
||||||
|
re.put(m)
|
||||||
|
return nil
|
||||||
|
}
|
||||||
} else {
|
} else {
|
||||||
m.init(ncap)
|
m.init(ncap)
|
||||||
if !m.match(i, pos) {
|
if !m.match(i, pos) {
|
||||||
|
Loading…
Reference in New Issue
Block a user