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image: add an offset to Tiled.
R=r, r2 CC=golang-dev https://golang.org/cl/2469041
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712109f1f1
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93159e32e7
@ -43,15 +43,13 @@ func (p Point) Div(k int) Point {
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func (p Point) Mod(r Rectangle) Point {
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w, h := r.Dx(), r.Dy()
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p = p.Sub(r.Min)
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if p.X >= 0 {
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p.X = p.X % w
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} else {
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p.X = w - 1 - (-1-p.X)%w
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p.X = p.X % w
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if p.X < 0 {
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p.X += w
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}
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if p.Y >= 0 {
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p.Y = p.Y % h
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} else {
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p.Y = h - 1 - (-1-p.Y)%h
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p.Y = p.Y % h
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if p.Y < 0 {
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p.Y += h
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}
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return p.Add(r.Min)
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}
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@ -15,7 +15,7 @@ var (
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Opaque = NewColorImage(Alpha16Color{0xffff})
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)
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// A ColorImage is a practically infinite-sized Image of uniform Color.
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// A ColorImage is an infinite-sized Image of uniform Color.
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// It implements both the Color and Image interfaces.
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type ColorImage struct {
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C Color
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@ -43,11 +43,12 @@ func NewColorImage(c Color) *ColorImage {
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return &ColorImage{c}
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}
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// A Tiled is a practically infinite-sized Image that repeats another Image in
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// both directions. Tiled{i}.At(x, y) will equal i.At(x, y) for all points
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// within i's Bounds.
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// A Tiled is an infinite-sized Image that repeats another Image in both
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// directions. Tiled{i, p}.At(x, y) will equal i.At(x+p.X, y+p.Y) for all
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// points {x+p.X, y+p.Y} within i's Bounds.
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type Tiled struct {
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I Image
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I Image
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Offset Point
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}
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func (t *Tiled) ColorModel() ColorModel {
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@ -57,10 +58,10 @@ func (t *Tiled) ColorModel() ColorModel {
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func (t *Tiled) Bounds() Rectangle { return Rectangle{Point{-1e9, -1e9}, Point{1e9, 1e9}} }
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func (t *Tiled) At(x, y int) Color {
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p := Point{x, y}.Mod(t.I.Bounds())
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p := Point{x, y}.Add(t.Offset).Mod(t.I.Bounds())
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return t.I.At(p.X, p.Y)
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}
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func NewTiled(i Image) *Tiled {
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return &Tiled{i}
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func NewTiled(i Image, offset Point) *Tiled {
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return &Tiled{i, offset}
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}
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