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runtime: fix potential crash in sigqueue

Fixes #4383.

R=golang-dev, minux.ma, rsc, iant
CC=golang-dev
https://golang.org/cl/6996060
This commit is contained in:
Dmitriy Vyukov 2012-12-28 15:36:06 +04:00
parent 7c4183ac24
commit 91484c6c48
2 changed files with 97 additions and 48 deletions

View File

@ -8,6 +8,7 @@ package signal
import (
"os"
"runtime"
"syscall"
"testing"
"time"
@ -58,3 +59,43 @@ func TestSignal(t *testing.T) {
// The first SIGHUP should be waiting for us on c.
waitSig(t, c, syscall.SIGHUP)
}
func TestStress(t *testing.T) {
dur := 3 * time.Second
if testing.Short() {
dur = 100 * time.Millisecond
}
defer runtime.GOMAXPROCS(runtime.GOMAXPROCS(4))
done := make(chan bool)
finished := make(chan bool)
go func() {
sig := make(chan os.Signal, 1)
Notify(sig, syscall.SIGUSR1)
Loop:
for {
select {
case <-sig:
case <-done:
break Loop
}
}
finished <- true
}()
go func() {
Loop:
for {
select {
case <-done:
break Loop
default:
syscall.Kill(syscall.Getpid(), syscall.SIGUSR1)
runtime.Gosched()
}
}
finished <- true
}()
time.Sleep(dur)
close(done)
<-finished
<-finished
}

View File

@ -5,36 +5,24 @@
// This file implements runtime support for signal handling.
//
// Most synchronization primitives are not available from
// the signal handler (it cannot block and cannot use locks)
// the signal handler (it cannot block, allocate memory, or use locks)
// so the handler communicates with a processing goroutine
// via struct sig, below.
//
// Ownership for sig.Note passes back and forth between
// the signal handler and the signal goroutine in rounds.
// The initial state is that sig.note is cleared (setup by signal_enable).
// At the beginning of each round, mask == 0.
// The round goes through three stages:
//
// (In parallel)
// 1a) One or more signals arrive and are handled
// by sigsend using cas to set bits in sig.mask.
// The handler that changes sig.mask from zero to non-zero
// calls notewakeup(&sig).
// 1b) Sigrecv calls notesleep(&sig) to wait for the wakeup.
//
// 2) Having received the wakeup, sigrecv knows that sigsend
// will not send another wakeup, so it can noteclear(&sig)
// to prepare for the next round. (Sigsend may still be adding
// signals to sig.mask at this point, which is fine.)
//
// 3) Sigrecv uses cas to grab the current sig.mask and zero it,
// triggering the next round.
//
// The signal handler takes ownership of the note by atomically
// changing mask from a zero to non-zero value. It gives up
// ownership by calling notewakeup. The signal goroutine takes
// ownership by returning from notesleep (caused by the notewakeup)
// and gives up ownership by clearing mask.
// sigsend() is called by the signal handler to queue a new signal.
// signal_recv() is called by the Go program to receive a newly queued signal.
// Synchronization between sigsend() and signal_recv() is based on the sig.state
// variable. It can be in 3 states: 0, HASWAITER and HASSIGNAL.
// HASWAITER means that signal_recv() is blocked on sig.Note and there are no
// new pending signals.
// HASSIGNAL means that sig.mask *may* contain new pending signals,
// signal_recv() can't be blocked in this state.
// 0 means that there are no new pending signals and signal_recv() is not blocked.
// Transitions between states are done atomically with CAS.
// When signal_recv() is unblocked, it resets sig.Note and rechecks sig.mask.
// If several sigsend()'s and signal_recv() execute concurrently, it can lead to
// unnecessary rechecks of sig.mask, but must not lead to missed signals
// nor deadlocks.
package runtime
#include "runtime.h"
@ -45,15 +33,20 @@ static struct {
Note;
uint32 mask[(NSIG+31)/32];
uint32 wanted[(NSIG+31)/32];
uint32 kick;
uint32 state;
bool inuse;
} sig;
enum {
HASWAITER = 1,
HASSIGNAL = 2,
};
// Called from sighandler to send a signal back out of the signal handling thread.
bool
runtime·sigsend(int32 s)
{
uint32 bit, mask;
uint32 bit, mask, old, new;
if(!sig.inuse || s < 0 || s >= 32*nelem(sig.wanted) || !(sig.wanted[s/32]&(1U<<(s&31))))
return false;
@ -65,11 +58,23 @@ runtime·sigsend(int32 s)
if(runtime·cas(&sig.mask[s/32], mask, mask|bit)) {
// Added to queue.
// Only send a wakeup if the receiver needs a kick.
if(runtime·cas(&sig.kick, 1, 0))
for(;;) {
old = runtime·atomicload(&sig.state);
if(old == HASSIGNAL)
break;
if(old == HASWAITER)
new = 0;
else // if(old == 0)
new = HASSIGNAL;
if(runtime·cas(&sig.state, old, new)) {
if (old == HASWAITER)
runtime·notewakeup(&sig);
break;
}
}
break;
}
}
return true;
}
@ -77,7 +82,7 @@ runtime·sigsend(int32 s)
// Must only be called from a single goroutine at a time.
func signal_recv() (m uint32) {
static uint32 recv[nelem(sig.mask)];
int32 i, more;
uint32 i, old, new;
for(;;) {
// Serve from local copy if there are bits left.
@ -89,15 +94,27 @@ func signal_recv() (m uint32) {
}
}
// Get a new local copy.
// Ask for a kick if more signals come in
// during or after our check (before the sleep).
if(sig.kick == 0) {
// Check and update sig.state.
for(;;) {
old = runtime·atomicload(&sig.state);
if(old == HASWAITER)
runtime·throw("inconsistent state in signal_recv");
if(old == HASSIGNAL)
new = 0;
else // if(old == 0)
new = HASWAITER;
if(runtime·cas(&sig.state, old, new)) {
if (new == HASWAITER) {
runtime·entersyscall();
runtime·notesleep(&sig);
runtime·exitsyscall();
runtime·noteclear(&sig);
runtime·cas(&sig.kick, 0, 1);
}
break;
}
}
more = 0;
// Get a new local copy.
for(i=0; i<nelem(sig.mask); i++) {
for(;;) {
m = sig.mask[i];
@ -105,16 +122,7 @@ func signal_recv() (m uint32) {
break;
}
recv[i] = m;
if(m != 0)
more = 1;
}
if(more)
continue;
// Sleep waiting for more.
runtime·entersyscall();
runtime·notesleep(&sig);
runtime·exitsyscall();
}
done:;