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[dev.ssa] cmd/compile: move tuple selectors to generator's block in CSE

CSE may substitute a tuple generator with another one in a different
block. In this case, since we want tuple selectors to stay together
with the tuple generator, copy the selector to the new generator's
block and rewrite its use.

Op.isTupleGenerator and Op.isTupleSelector are introduced to assert
tuple ops. Use it in tighten as well.

Updates #15365.

Change-Id: Ia9e8c734b9cc3bc9fca4a2750041eef9cdfac5a5
Reviewed-on: https://go-review.googlesource.com/24137
Reviewed-by: David Chase <drchase@google.com>
This commit is contained in:
Cherry Zhang 2016-06-14 11:18:39 -04:00
parent 8086ce44c4
commit 8eadb89266
3 changed files with 46 additions and 2 deletions

View File

@ -163,6 +163,29 @@ func cse(f *Func) {
} }
} }
// if we rewrite a tuple generator to a new one in a different block,
// copy its selectors to the new generator's block, so tuple generator
// and selectors stay together.
for _, b := range f.Blocks {
for _, v := range b.Values {
if rewrite[v.ID] != nil {
continue
}
if !v.Op.isTupleSelector() {
continue
}
if !v.Args[0].Op.isTupleGenerator() {
f.Fatalf("arg of tuple selector %s is not a tuple: %s", v.String(), v.Args[0].LongString())
}
t := rewrite[v.Args[0].ID]
if t != nil && t.Block != b {
// v.Args[0] is tuple generator, CSE'd into a different block as t, v is left behind
c := v.copyInto(t.Block)
rewrite[v.ID] = c
}
}
}
rewrites := int64(0) rewrites := int64(0)
// Apply substitutions // Apply substitutions

View File

@ -124,3 +124,21 @@ func (x ValAndOff) add(off int64) int64 {
} }
return makeValAndOff(x.Val(), x.Off()+off) return makeValAndOff(x.Val(), x.Off()+off)
} }
func (op Op) isTupleGenerator() bool {
switch op {
case OpAdd32carry, OpSub32carry, OpMul32uhilo,
OpARMADDS, OpARMSUBS, OpARMMULLU:
return true
}
return false
}
func (op Op) isTupleSelector() bool {
switch op {
case OpSelect0, OpSelect1,
OpARMLoweredSelect0, OpARMLoweredSelect1, OpARMCarry:
return true
}
return false
}

View File

@ -55,16 +55,19 @@ func tighten(f *Func) {
for i := 0; i < len(b.Values); i++ { for i := 0; i < len(b.Values); i++ {
v := b.Values[i] v := b.Values[i]
switch v.Op { switch v.Op {
case OpPhi, OpGetClosurePtr, OpConvert, OpArg, OpSelect0, OpSelect1: case OpPhi, OpGetClosurePtr, OpConvert, OpArg:
// GetClosurePtr & Arg must stay in entry block. // GetClosurePtr & Arg must stay in entry block.
// OpConvert must not float over call sites. // OpConvert must not float over call sites.
// Select{0,1} reads a tuple, it must stay with the tuple-generating op.
// TODO do we instead need a dependence edge of some sort for OpConvert? // TODO do we instead need a dependence edge of some sort for OpConvert?
// Would memory do the trick, or do we need something else that relates // Would memory do the trick, or do we need something else that relates
// to safe point operations? // to safe point operations?
continue continue
default: default:
} }
if v.Op.isTupleSelector() {
// tuple selector must stay with tuple generator
continue
}
if len(v.Args) > 0 && v.Args[len(v.Args)-1].Type.IsMemory() { if len(v.Args) > 0 && v.Args[len(v.Args)-1].Type.IsMemory() {
// We can't move values which have a memory arg - it might // We can't move values which have a memory arg - it might
// make two memory values live across a block boundary. // make two memory values live across a block boundary.