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runtime: add spanSet data structure

This change copies the gcSweepBuf data structure into a new file and
renames it spanSet. It will serve as the basis for a heavily modified
version of the gcSweepBuf data structure for the new mcentral
implementation.

We move it into a separate file now for two reasons:
1. We will need both implementations as they will coexist simultaneously
   for a time.
2. By creating it now in a new change it'll make future changes which
   modify it easier to review (rather than introducing the new file then).

Updates #37487.

Change-Id: If80603cab6e813a1ee2e5ecd49dcde5d8045a6c7
Reviewed-on: https://go-review.googlesource.com/c/go/+/221179
Run-TryBot: Michael Knyszek <mknyszek@google.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Austin Clements <austin@google.com>
This commit is contained in:
Michael Anthony Knyszek 2020-02-20 21:22:03 +00:00 committed by Michael Knyszek
parent 40f2dab0e1
commit 8af8fa9103

176
src/runtime/mspanset.go Normal file
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// Copyright 2020 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package runtime
import (
"internal/cpu"
"runtime/internal/atomic"
"runtime/internal/sys"
"unsafe"
)
// A spanSet is a set of *mspans.
//
// spanSet is safe for concurrent push operations *or* concurrent
// pop operations, but not both simultaneously.
type spanSet struct {
// A spanSet is a two-level data structure consisting of a
// growable spine that points to fixed-sized blocks. The spine
// can be accessed without locks, but adding a block or
// growing it requires taking the spine lock.
//
// Because each mspan covers at least 8K of heap and takes at
// most 8 bytes in the spanSet, the growth of the spine is
// quite limited.
//
// The spine and all blocks are allocated off-heap, which
// allows this to be used in the memory manager and avoids the
// need for write barriers on all of these. We never release
// this memory because there could be concurrent lock-free
// access and we're likely to reuse it anyway. (In principle,
// we could do this during STW.)
spineLock mutex
spine unsafe.Pointer // *[N]*spanSetBlock, accessed atomically
spineLen uintptr // Spine array length, accessed atomically
spineCap uintptr // Spine array cap, accessed under lock
// index is the first unused slot in the logical concatenation
// of all blocks. It is accessed atomically.
index uint32
}
const (
spanSetBlockEntries = 512 // 4KB on 64-bit
spanSetInitSpineCap = 256 // Enough for 1GB heap on 64-bit
)
type spanSetBlock struct {
spans [spanSetBlockEntries]*mspan
}
// push adds span s to buffer b. push is safe to call concurrently
// with other push operations, but NOT to call concurrently with pop.
func (b *spanSet) push(s *mspan) {
// Obtain our slot.
cursor := uintptr(atomic.Xadd(&b.index, +1) - 1)
top, bottom := cursor/spanSetBlockEntries, cursor%spanSetBlockEntries
// Do we need to add a block?
spineLen := atomic.Loaduintptr(&b.spineLen)
var block *spanSetBlock
retry:
if top < spineLen {
spine := atomic.Loadp(unsafe.Pointer(&b.spine))
blockp := add(spine, sys.PtrSize*top)
block = (*spanSetBlock)(atomic.Loadp(blockp))
} else {
// Add a new block to the spine, potentially growing
// the spine.
lock(&b.spineLock)
// spineLen cannot change until we release the lock,
// but may have changed while we were waiting.
spineLen = atomic.Loaduintptr(&b.spineLen)
if top < spineLen {
unlock(&b.spineLock)
goto retry
}
if spineLen == b.spineCap {
// Grow the spine.
newCap := b.spineCap * 2
if newCap == 0 {
newCap = spanSetInitSpineCap
}
newSpine := persistentalloc(newCap*sys.PtrSize, cpu.CacheLineSize, &memstats.gc_sys)
if b.spineCap != 0 {
// Blocks are allocated off-heap, so
// no write barriers.
memmove(newSpine, b.spine, b.spineCap*sys.PtrSize)
}
// Spine is allocated off-heap, so no write barrier.
atomic.StorepNoWB(unsafe.Pointer(&b.spine), newSpine)
b.spineCap = newCap
// We can't immediately free the old spine
// since a concurrent push with a lower index
// could still be reading from it. We let it
// leak because even a 1TB heap would waste
// less than 2MB of memory on old spines. If
// this is a problem, we could free old spines
// during STW.
}
// Allocate a new block and add it to the spine.
block = (*spanSetBlock)(persistentalloc(unsafe.Sizeof(spanSetBlock{}), cpu.CacheLineSize, &memstats.gc_sys))
blockp := add(b.spine, sys.PtrSize*top)
// Blocks are allocated off-heap, so no write barrier.
atomic.StorepNoWB(blockp, unsafe.Pointer(block))
atomic.Storeuintptr(&b.spineLen, spineLen+1)
unlock(&b.spineLock)
}
// We have a block. Insert the span atomically, since there may be
// concurrent readers via the block API.
atomic.StorepNoWB(unsafe.Pointer(&block.spans[bottom]), unsafe.Pointer(s))
}
// pop removes and returns a span from buffer b, or nil if b is empty.
// pop is safe to call concurrently with other pop operations, but NOT
// to call concurrently with push.
func (b *spanSet) pop() *mspan {
cursor := atomic.Xadd(&b.index, -1)
if int32(cursor) < 0 {
atomic.Xadd(&b.index, +1)
return nil
}
// There are no concurrent spine or block modifications during
// pop, so we can omit the atomics.
top, bottom := cursor/spanSetBlockEntries, cursor%spanSetBlockEntries
blockp := (**spanSetBlock)(add(b.spine, sys.PtrSize*uintptr(top)))
block := *blockp
s := block.spans[bottom]
// Clear the pointer for block(i).
block.spans[bottom] = nil
return s
}
// numBlocks returns the number of blocks in buffer b. numBlocks is
// safe to call concurrently with any other operation. Spans that have
// been pushed prior to the call to numBlocks are guaranteed to appear
// in some block in the range [0, numBlocks()), assuming there are no
// intervening pops. Spans that are pushed after the call may also
// appear in these blocks.
func (b *spanSet) numBlocks() int {
return int((atomic.Load(&b.index) + spanSetBlockEntries - 1) / spanSetBlockEntries)
}
// block returns the spans in the i'th block of buffer b. block is
// safe to call concurrently with push. The block may contain nil
// pointers that must be ignored, and each entry in the block must be
// loaded atomically.
func (b *spanSet) block(i int) []*mspan {
// Perform bounds check before loading spine address since
// push ensures the allocated length is at least spineLen.
if i < 0 || uintptr(i) >= atomic.Loaduintptr(&b.spineLen) {
throw("block index out of range")
}
// Get block i.
spine := atomic.Loadp(unsafe.Pointer(&b.spine))
blockp := add(spine, sys.PtrSize*uintptr(i))
block := (*spanSetBlock)(atomic.Loadp(blockp))
// Slice the block if necessary.
cursor := uintptr(atomic.Load(&b.index))
top, bottom := cursor/spanSetBlockEntries, cursor%spanSetBlockEntries
var spans []*mspan
if uintptr(i) < top {
spans = block.spans[:]
} else {
spans = block.spans[:bottom]
}
return spans
}