diff --git a/src/pkg/unicode/digit_test.go b/src/pkg/unicode/digit_test.go index 2f5bda9e9b..3d46af548c 100644 --- a/src/pkg/unicode/digit_test.go +++ b/src/pkg/unicode/digit_test.go @@ -5,8 +5,8 @@ package unicode_test import ( - "testing"; - . "unicode"; + "testing"; + . "unicode"; ) var testDigit = []int{ diff --git a/src/pkg/unicode/letter_test.go b/src/pkg/unicode/letter_test.go index f8f706a57b..f513681de7 100644 --- a/src/pkg/unicode/letter_test.go +++ b/src/pkg/unicode/letter_test.go @@ -5,8 +5,8 @@ package unicode_test import ( - "testing"; - . "unicode"; + "testing"; + . "unicode"; ) var upperTest = []int{ diff --git a/src/pkg/unicode/maketables.go b/src/pkg/unicode/maketables.go index 219140ea8b..863678b8be 100644 --- a/src/pkg/unicode/maketables.go +++ b/src/pkg/unicode/maketables.go @@ -30,7 +30,7 @@ func main() { printCases(); } -var dataUrl = flag.String("data", "", "full URL for UnicodeData.txt; defaults to --url/UnicodeData.txt"); +var dataUrl = flag.String("data", "", "full URL for UnicodeData.txt; defaults to --url/UnicodeData.txt") var url = flag.String("url", "http://www.unicode.org/Public/5.1.0/ucd/", "URL of Unicode database directory") @@ -51,9 +51,9 @@ var test = flag.Bool("test", "test existing tables; can be used to compare web data with package data") var scriptRe = regexp.MustCompile(`([0-9A-F]+)(\.\.[0-9A-F]+)? *; ([A-Za-z_]+)`) -var die = log.New(os.Stderr, nil, "", log.Lexit|log.Lshortfile) +var die = log.New(os.Stderr, nil, "", log.Lexit | log.Lshortfile) -var category = map[string] bool{ "letter":true } // Nd Lu etc. letter is a special case +var category = map[string]bool{"letter": true} // Nd Lu etc. letter is a special case // UnicodeData.txt has form: // 0037;DIGIT SEVEN;Nd;0;EN;;7;7;7;N;;;;; @@ -61,7 +61,7 @@ var category = map[string] bool{ "letter":true } // Nd Lu etc. letter is a speci // See http://www.unicode.org/Public/5.1.0/ucd/UCD.html for full explanation // The fields: const ( - FCodePoint = iota; + FCodePoint = iota; FName; FGeneralCategory; FCanonicalCombiningClass; @@ -78,7 +78,7 @@ const ( FSimpleTitlecaseMapping; NumField; - MaxChar = 0x10FFFF; // anything above this shouldn't exist + MaxChar = 0x10FFFF; // anything above this shouldn't exist ) var fieldName = []string{ @@ -96,13 +96,13 @@ var fieldName = []string{ "ISOComment", "SimpleUppercaseMapping", "SimpleLowercaseMapping", - "SimpleTitlecaseMapping" + "SimpleTitlecaseMapping", } // This contains only the properties we're interested in. type Char struct { - field []string; // debugging only; could be deleted if we take out char.dump() - codePoint uint32; // if zero, this index is not a valid code point. + field []string; // debugging only; could be deleted if we take out char.dump() + codePoint uint32; // if zero, this index is not a valid code point. category string; upperCase int; lowerCase int; @@ -120,8 +120,8 @@ type Script struct { } var chars = make([]Char, MaxChar+1) -var scripts = make(map[string] []Script) -var props = make(map[string] []Script) // a property looks like a script; can share the format +var scripts = make(map[string][]Script) +var props = make(map[string][]Script) // a property looks like a script; can share the format var lastChar uint32 = 0 @@ -130,8 +130,9 @@ var lastChar uint32 = 0 // 4DB5;;Lo;0;L;;;;;N;;;;; // parseCategory returns a state variable indicating the weirdness. type State int + const ( - SNormal State = iota; // known to be zero for the type + SNormal State = iota; // known to be zero for the type SFirst; SLast; SMissing; @@ -144,17 +145,17 @@ func parseCategory(line string) (state State) { } point, err := strconv.Btoui64(field[FCodePoint], 16); if err != nil { - die.Log("%.5s...:", err) + die.Log("%.5s...:", err); } lastChar = uint32(point); if point == 0 { - return // not interesting and we use 0 as unset + return; // not interesting and we use 0 as unset } if point > MaxChar { return; } char := &chars[point]; - char.field=field; + char.field = field; if char.codePoint != 0 { die.Logf("point U+%04x reused\n"); } @@ -179,16 +180,16 @@ func parseCategory(line string) (state State) { } switch { case strings.Index(field[FName], ", First>") > 0: - state = SFirst + state = SFirst; case strings.Index(field[FName], ", Last>") > 0: - state = SLast + state = SLast; } - return + return; } func (char *Char) dump(s string) { fmt.Print(s, " "); - for i:=0;i 0 && '0' <= f[0] && f[0] <= '9' { - return f + return f; } } die.Log("unknown version"); @@ -248,9 +249,9 @@ func version() string { func letterOp(code int) bool { switch chars[code].category { case "Lu", "Ll", "Lt", "Lm", "Lo": - return true + return true; } - return false + return false; } func loadChars() { @@ -274,25 +275,25 @@ func loadChars() { } die.Log(err); } - switch parseCategory(line[0:len(line)-1]) { + switch parseCategory(line[0 : len(line)-1]) { case SNormal: if first != 0 { - die.Logf("bad state normal at U+%04X", lastChar) + die.Logf("bad state normal at U+%04X", lastChar); } case SFirst: if first != 0 { - die.Logf("bad state first at U+%04X", lastChar) + die.Logf("bad state first at U+%04X", lastChar); } - first = lastChar + first = lastChar; case SLast: if first == 0 { - die.Logf("bad state last at U+%04X", lastChar) + die.Logf("bad state last at U+%04X", lastChar); } for i := first+1; i <= lastChar; i++ { chars[i] = chars[first]; chars[i].codePoint = i; } - first = 0 + first = 0; } } resp.Body.Close(); @@ -300,16 +301,16 @@ func loadChars() { func printCategories() { if *tablelist == "" { - return + return; } // Find out which categories to dump list := strings.Split(*tablelist, ",", 0); if *tablelist == "all" { - list = allCategories() + list = allCategories(); } if *test { fullCategoryTest(list); - return + return; } fmt.Printf( "// Generated by running\n" @@ -317,15 +318,14 @@ func printCategories() { "// DO NOT EDIT\n\n" "package unicode\n\n", *tablelist, - *dataUrl - ); + *dataUrl); fmt.Println("// Version is the Unicode edition from which the tables are derived."); fmt.Printf("const Version = %q\n\n", version()); if *tablelist == "all" { fmt.Println("// Categories is the set of Unicode data tables."); - fmt.Println("var Categories = map[string] []Range {"); + fmt.Println("var Categories = map[string] []Range {"); for k, _ := range category { fmt.Printf("\t%q: %s,\n", k, k); } @@ -358,22 +358,19 @@ func printCategories() { if name != "letter" { varDecl += fmt.Sprintf( "\t%s = _%s; // %s is the set of Unicode characters in category %s.\n", - name, name, name, name - ); + name, name, name, name); } decl[ndecl] = varDecl; ndecl++; if name == "letter" { // special case dumpRange( "var letter = []Range {\n", - letterOp - ); + letterOp); continue; } dumpRange( fmt.Sprintf("var _%s = []Range {\n", name), - func(code int) bool { return chars[code].category == name } - ); + func(code int) bool { return chars[code].category == name }); } decl.Sort(); fmt.Println("var ("); @@ -384,7 +381,8 @@ func printCategories() { } type Op func(code int) bool -const format = "\tRange{0x%04x, 0x%04x, %d},\n"; + +const format = "\tRange{0x%04x, 0x%04x, %d},\n" func dumpRange(header string, inCategory Op) { fmt.Print(header); @@ -393,11 +391,11 @@ func dumpRange(header string, inCategory Op) { for { // look for start of range for next < len(chars) && !inCategory(next) { - next++ + next++; } if next >= len(chars) { // no characters remain - break + break; } // start of range @@ -408,7 +406,7 @@ func dumpRange(header string, inCategory Op) { next++; // look for another character to set the stride for next < len(chars) && !inCategory(next) { - next++ + next++; } if next >= len(chars) { // no more characters @@ -416,22 +414,22 @@ func dumpRange(header string, inCategory Op) { break; } // set stride - stride = next - lo; + stride = next-lo; // check for length of run. next points to first jump in stride for i := next; i < len(chars); i++ { if inCategory(i) == (((i-lo)%stride) == 0) { // accept if inCategory(i) { - hi = i + hi = i; } } else { // no more characters in this run - break + break; } } fmt.Printf(format, lo, hi, stride); // next range: start looking where this range ends - next = hi + 1; + next = hi+1; } fmt.Print("}\n\n"); } @@ -451,8 +449,7 @@ func fullCategoryTest(list []string) { verifyRange( name, func(code int) bool { return chars[code].category == name }, - r - ); + r); } } } @@ -467,14 +464,14 @@ func verifyRange(name string, inCategory Op, table []unicode.Range) { } } -func parseScript(line string, scripts map[string] []Script) { +func parseScript(line string, scripts map[string][]Script) { comment := strings.Index(line, "#"); if comment >= 0 { - line = line[0:comment] + line = line[0:comment]; } line = strings.TrimSpace(line); if len(line) == 0 { - return + return; } field := strings.Split(line, ";", -1); if len(field) != 2 { @@ -486,13 +483,13 @@ func parseScript(line string, scripts map[string] []Script) { } lo, err := strconv.Btoui64(matches[1], 16); if err != nil { - die.Log("%.5s...:", err) + die.Log("%.5s...:", err); } hi := lo; if len(matches[2]) > 2 { // ignore leading .. hi, err = strconv.Btoui64(matches[2][2:len(matches[2])], 16); if err != nil { - die.Log("%.5s...:", err) + die.Log("%.5s...:", err); } } name := matches[3]; @@ -500,12 +497,12 @@ func parseScript(line string, scripts map[string] []Script) { if !ok || len(s) == cap(s) { ns := make([]Script, len(s), len(s)+100); for i, sc := range s { - ns[i] = sc + ns[i] = sc; } s = ns; } - s = s[0:len(s)+1]; - s[len(s)-1] = Script{ uint32(lo), uint32(hi), name }; + s = s[0 : len(s)+1]; + s[len(s)-1] = Script{uint32(lo), uint32(hi), name}; scripts[name] = s; } @@ -514,10 +511,10 @@ func foldAdjacent(r []Script) []unicode.Range { s := make([]unicode.Range, 0, len(r)); j := 0; for i := 0; i < len(r); i++ { - if j>0 && int(r[i].lo) == s[j-1].Hi+1 { + if j > 0 && int(r[i].lo) == s[j-1].Hi + 1 { s[j-1].Hi = int(r[i].hi); } else { - s = s[0:j+1]; + s = s[0 : j+1]; s[j] = unicode.Range{int(r[i].lo), int(r[i].hi), 1}; j++; } @@ -525,7 +522,7 @@ func foldAdjacent(r []Script) []unicode.Range { return s; } -func fullScriptTest(list []string, installed map[string] []unicode.Range, scripts map[string] []Script) { +func fullScriptTest(list []string, installed map[string][]unicode.Range, scripts map[string][]Script) { for _, name := range list { if _, ok := scripts[name]; !ok { die.Log("unknown script", name); @@ -559,7 +556,7 @@ func printScriptOrProperty(doProps bool) { installed = unicode.Properties; } if flaglist == "" { - return + return; } var err os.Error; resp, _, err := http.Get(*url + file); @@ -578,7 +575,7 @@ func printScriptOrProperty(doProps bool) { } die.Log(err); } - parseScript(line[0:len(line)-1], table); + parseScript(line[0 : len(line)-1], table); } resp.Body.Close(); @@ -598,8 +595,7 @@ func printScriptOrProperty(doProps bool) { "// DO NOT EDIT\n\n", flag, flaglist, - *url - ); + *url); if flaglist == "all" { if doProps { fmt.Println("// Properties is the set of Unicode property tables."); @@ -620,13 +616,11 @@ func printScriptOrProperty(doProps bool) { if doProps { decl[ndecl] = fmt.Sprintf( "\t%s = _%s;\t// %s is the set of Unicode characters with property %s.\n", - name, name, name, name - ); + name, name, name, name); } else { decl[ndecl] = fmt.Sprintf( "\t%s = _%s;\t// %s is the set of Unicode characters in script %s.\n", - name, name, name, name - ); + name, name, name, name); } ndecl++; fmt.Printf("var _%s = []Range {\n", name); @@ -645,16 +639,16 @@ func printScriptOrProperty(doProps bool) { } const ( - CaseUpper = 1 << iota; + CaseUpper = 1< lo.point && lo.isUpperLower(): fmt.Printf("\tCaseRange{0x%04X, 0x%04X, d{UpperLower, UpperLower, UpperLower}},\n", - lo.point, hi.point) + lo.point, hi.point); case hi.point > lo.point && lo.isLowerUpper(): die.Log("LowerUpper sequence: should not happen: U+%04X. If it's real, need to fix To()", lo.point); fmt.Printf("\tCaseRange{0x%04X, 0x%04X, d{LowerUpper, LowerUpper, LowerUpper}},\n", - lo.point, hi.point) + lo.point, hi.point); default: fmt.Printf("\tCaseRange{0x%04X, 0x%04X, d{%d, %d, %d}},\n", lo.point, hi.point, - lo.deltaToUpper, lo.deltaToLower, lo.deltaToTitle) + lo.deltaToUpper, lo.deltaToLower, lo.deltaToTitle); } } // If the cased value in the Char is 0, it means use the rune itself. func caseIt(rune, cased int) int { if cased == 0 { - return rune + return rune; } - return cased + return cased; } func fullCaseTest() { diff --git a/src/pkg/unicode/tables.go b/src/pkg/unicode/tables.go index d3af40d8de..f99d6e43a9 100644 --- a/src/pkg/unicode/tables.go +++ b/src/pkg/unicode/tables.go @@ -8,7 +8,7 @@ package unicode const Version = "5.1.0" // Categories is the set of Unicode data tables. -var Categories = map[string] []Range { +var Categories = map[string][]Range{ "Lm": Lm, "Ll": Ll, "Me": Me, @@ -41,7 +41,7 @@ var Categories = map[string] []Range { "Lo": Lo, } -var _Lm = []Range { +var _Lm = []Range{ Range{0x02b0, 0x02c1, 1}, Range{0x02c6, 0x02d1, 1}, Range{0x02e0, 0x02e4, 1}, @@ -73,7 +73,7 @@ var _Lm = []Range { Range{0xff9f, 0xff9f, 1}, } -var _Ll = []Range { +var _Ll = []Range{ Range{0x0061, 0x007a, 1}, Range{0x00aa, 0x00b5, 11}, Range{0x00ba, 0x00df, 37}, @@ -213,7 +213,7 @@ var _Ll = []Range { Range{0x1d7cb, 0x1d7cb, 1}, } -var _Me = []Range { +var _Me = []Range{ Range{0x0488, 0x0489, 1}, Range{0x06de, 0x20dd, 6655}, Range{0x20de, 0x20e0, 1}, @@ -221,7 +221,7 @@ var _Me = []Range { Range{0xa670, 0xa672, 1}, } -var _Mc = []Range { +var _Mc = []Range{ Range{0x0903, 0x093e, 59}, Range{0x093f, 0x0940, 1}, Range{0x0949, 0x094c, 1}, @@ -302,7 +302,7 @@ var _Mc = []Range { Range{0x1d16e, 0x1d172, 1}, } -var _Mn = []Range { +var _Mn = []Range{ Range{0x0300, 0x036f, 1}, Range{0x0483, 0x0487, 1}, Range{0x0591, 0x05bd, 1}, @@ -447,11 +447,11 @@ var _Mn = []Range { Range{0xe0100, 0xe01ef, 1}, } -var _Zl = []Range { +var _Zl = []Range{ Range{0x2028, 0x2028, 1}, } -var letter = []Range { +var letter = []Range{ Range{0x0041, 0x005a, 1}, Range{0x0061, 0x007a, 1}, Range{0x00aa, 0x00b5, 11}, @@ -825,11 +825,11 @@ var letter = []Range { Range{0x2f800, 0x2fa1d, 1}, } -var _Zp = []Range { +var _Zp = []Range{ Range{0x2029, 0x2029, 1}, } -var _Zs = []Range { +var _Zs = []Range{ Range{0x0020, 0x00a0, 128}, Range{0x1680, 0x180e, 398}, Range{0x2000, 0x200a, 1}, @@ -837,17 +837,17 @@ var _Zs = []Range { Range{0x3000, 0x3000, 1}, } -var _Cs = []Range { +var _Cs = []Range{ Range{0xd800, 0xdfff, 1}, } -var _Co = []Range { +var _Co = []Range{ Range{0xe000, 0xf8ff, 1}, Range{0xf0000, 0xffffd, 1}, Range{0x100000, 0x10fffd, 1}, } -var _Cf = []Range { +var _Cf = []Range{ Range{0x00ad, 0x0600, 1363}, Range{0x0601, 0x0603, 1}, Range{0x06dd, 0x070f, 50}, @@ -863,12 +863,12 @@ var _Cf = []Range { Range{0xe0021, 0xe007f, 1}, } -var _Cc = []Range { +var _Cc = []Range{ Range{0x0001, 0x001f, 1}, Range{0x007f, 0x009f, 1}, } -var _Po = []Range { +var _Po = []Range{ Range{0x0021, 0x0023, 1}, Range{0x0025, 0x0027, 1}, Range{0x002a, 0x002e, 2}, @@ -965,7 +965,7 @@ var _Po = []Range { Range{0x12470, 0x12473, 1}, } -var _Pi = []Range { +var _Pi = []Range{ Range{0x00ab, 0x2018, 8045}, Range{0x201b, 0x201c, 1}, Range{0x201f, 0x2039, 26}, @@ -974,7 +974,7 @@ var _Pi = []Range { Range{0x2e1c, 0x2e20, 4}, } -var _Pf = []Range { +var _Pf = []Range{ Range{0x00bb, 0x2019, 8030}, Range{0x201d, 0x203a, 29}, Range{0x2e03, 0x2e05, 2}, @@ -982,7 +982,7 @@ var _Pf = []Range { Range{0x2e1d, 0x2e21, 4}, } -var _Pe = []Range { +var _Pe = []Range{ Range{0x0029, 0x005d, 52}, Range{0x007d, 0x0f3b, 3774}, Range{0x0f3d, 0x169c, 1887}, @@ -1006,7 +1006,7 @@ var _Pe = []Range { Range{0xff5d, 0xff63, 3}, } -var _Pd = []Range { +var _Pd = []Range{ Range{0x002d, 0x058a, 1373}, Range{0x05be, 0x1806, 4680}, Range{0x2010, 0x2015, 1}, @@ -1017,7 +1017,7 @@ var _Pd = []Range { Range{0xfe63, 0xff0d, 170}, } -var _Pc = []Range { +var _Pc = []Range{ Range{0x005f, 0x203f, 8160}, Range{0x2040, 0x2054, 20}, Range{0xfe33, 0xfe34, 1}, @@ -1025,7 +1025,7 @@ var _Pc = []Range { Range{0xff3f, 0xff3f, 1}, } -var _Ps = []Range { +var _Ps = []Range{ Range{0x0028, 0x005b, 51}, Range{0x007b, 0x0f3a, 3775}, Range{0x0f3c, 0x169b, 1887}, @@ -1051,7 +1051,7 @@ var _Ps = []Range { Range{0xff62, 0xff62, 1}, } -var _Nd = []Range { +var _Nd = []Range{ Range{0x0030, 0x0039, 1}, Range{0x0660, 0x0669, 1}, Range{0x06f0, 0x06f9, 1}, @@ -1087,7 +1087,7 @@ var _Nd = []Range { Range{0x1d7ce, 0x1d7ff, 1}, } -var _Nl = []Range { +var _Nl = []Range{ Range{0x16ee, 0x16f0, 1}, Range{0x2160, 0x2182, 1}, Range{0x2185, 0x2188, 1}, @@ -1100,7 +1100,7 @@ var _Nl = []Range { Range{0x12400, 0x12462, 1}, } -var _No = []Range { +var _No = []Range{ Range{0x00b2, 0x00b3, 1}, Range{0x00b9, 0x00bc, 3}, Range{0x00bd, 0x00be, 1}, @@ -1133,7 +1133,7 @@ var _No = []Range { Range{0x1d360, 0x1d371, 1}, } -var _So = []Range { +var _So = []Range{ Range{0x00a6, 0x00a7, 1}, Range{0x00a9, 0x00ae, 5}, Range{0x00b0, 0x00b6, 6}, @@ -1257,7 +1257,7 @@ var _So = []Range { Range{0x1f030, 0x1f093, 1}, } -var _Sm = []Range { +var _Sm = []Range{ Range{0x002b, 0x003c, 17}, Range{0x003d, 0x003e, 1}, Range{0x007c, 0x007e, 2}, @@ -1310,7 +1310,7 @@ var _Sm = []Range { Range{0x1d7a9, 0x1d7c3, 26}, } -var _Sk = []Range { +var _Sk = []Range{ Range{0x005e, 0x0060, 2}, Range{0x00a8, 0x00af, 7}, Range{0x00b4, 0x00b8, 4}, @@ -1334,7 +1334,7 @@ var _Sk = []Range { Range{0xffe3, 0xffe3, 1}, } -var _Sc = []Range { +var _Sc = []Range{ Range{0x0024, 0x00a2, 126}, Range{0x00a3, 0x00a5, 1}, Range{0x060b, 0x09f2, 999}, @@ -1348,7 +1348,7 @@ var _Sc = []Range { Range{0xffe6, 0xffe6, 1}, } -var _Lu = []Range { +var _Lu = []Range{ Range{0x0041, 0x005a, 1}, Range{0x00c0, 0x00d6, 1}, Range{0x00d8, 0x00de, 1}, @@ -1475,7 +1475,7 @@ var _Lu = []Range { Range{0x1d7ca, 0x1d7ca, 1}, } -var _Lt = []Range { +var _Lt = []Range{ Range{0x01c5, 0x01cb, 3}, Range{0x01f2, 0x1f88, 7574}, Range{0x1f89, 0x1f8f, 1}, @@ -1485,7 +1485,7 @@ var _Lt = []Range { Range{0x1ffc, 0x1ffc, 1}, } -var _Lo = []Range { +var _Lo = []Range{ Range{0x01bb, 0x01c0, 5}, Range{0x01c1, 0x01c3, 1}, Range{0x0294, 0x05d0, 828}, @@ -1761,40 +1761,40 @@ var _Lo = []Range { } var ( - Cc = _Cc; // Cc is the set of Unicode characters in category Cc. - Cf = _Cf; // Cf is the set of Unicode characters in category Cf. - Co = _Co; // Co is the set of Unicode characters in category Co. - Cs = _Cs; // Cs is the set of Unicode characters in category Cs. - Digit = _Nd; // Digit is the set of Unicode characters with the "decimal digit" property. - Nd = _Nd; // Nd is the set of Unicode characters in category Nd. - Letter = letter; // Letter is the set of Unicode letters. - Lm = _Lm; // Lm is the set of Unicode characters in category Lm. - Lo = _Lo; // Lo is the set of Unicode characters in category Lo. - Lower = _Ll; // Lower is the set of Unicode lower case letters. - Ll = _Ll; // Ll is the set of Unicode characters in category Ll. - Mc = _Mc; // Mc is the set of Unicode characters in category Mc. - Me = _Me; // Me is the set of Unicode characters in category Me. - Mn = _Mn; // Mn is the set of Unicode characters in category Mn. - Nl = _Nl; // Nl is the set of Unicode characters in category Nl. - No = _No; // No is the set of Unicode characters in category No. - Pc = _Pc; // Pc is the set of Unicode characters in category Pc. - Pd = _Pd; // Pd is the set of Unicode characters in category Pd. - Pe = _Pe; // Pe is the set of Unicode characters in category Pe. - Pf = _Pf; // Pf is the set of Unicode characters in category Pf. - Pi = _Pi; // Pi is the set of Unicode characters in category Pi. - Po = _Po; // Po is the set of Unicode characters in category Po. - Ps = _Ps; // Ps is the set of Unicode characters in category Ps. - Sc = _Sc; // Sc is the set of Unicode characters in category Sc. - Sk = _Sk; // Sk is the set of Unicode characters in category Sk. - Sm = _Sm; // Sm is the set of Unicode characters in category Sm. - So = _So; // So is the set of Unicode characters in category So. - Title = _Lt; // Title is the set of Unicode title case letters. - Lt = _Lt; // Lt is the set of Unicode characters in category Lt. - Upper = _Lu; // Upper is the set of Unicode upper case letters. - Lu = _Lu; // Lu is the set of Unicode characters in category Lu. - Zl = _Zl; // Zl is the set of Unicode characters in category Zl. - Zp = _Zp; // Zp is the set of Unicode characters in category Zp. - Zs = _Zs; // Zs is the set of Unicode characters in category Zs. + Cc = _Cc; // Cc is the set of Unicode characters in category Cc. + Cf = _Cf; // Cf is the set of Unicode characters in category Cf. + Co = _Co; // Co is the set of Unicode characters in category Co. + Cs = _Cs; // Cs is the set of Unicode characters in category Cs. + Digit = _Nd; // Digit is the set of Unicode characters with the "decimal digit" property. + Nd = _Nd; // Nd is the set of Unicode characters in category Nd. + Letter = letter; // Letter is the set of Unicode letters. + Lm = _Lm; // Lm is the set of Unicode characters in category Lm. + Lo = _Lo; // Lo is the set of Unicode characters in category Lo. + Lower = _Ll; // Lower is the set of Unicode lower case letters. + Ll = _Ll; // Ll is the set of Unicode characters in category Ll. + Mc = _Mc; // Mc is the set of Unicode characters in category Mc. + Me = _Me; // Me is the set of Unicode characters in category Me. + Mn = _Mn; // Mn is the set of Unicode characters in category Mn. + Nl = _Nl; // Nl is the set of Unicode characters in category Nl. + No = _No; // No is the set of Unicode characters in category No. + Pc = _Pc; // Pc is the set of Unicode characters in category Pc. + Pd = _Pd; // Pd is the set of Unicode characters in category Pd. + Pe = _Pe; // Pe is the set of Unicode characters in category Pe. + Pf = _Pf; // Pf is the set of Unicode characters in category Pf. + Pi = _Pi; // Pi is the set of Unicode characters in category Pi. + Po = _Po; // Po is the set of Unicode characters in category Po. + Ps = _Ps; // Ps is the set of Unicode characters in category Ps. + Sc = _Sc; // Sc is the set of Unicode characters in category Sc. + Sk = _Sk; // Sk is the set of Unicode characters in category Sk. + Sm = _Sm; // Sm is the set of Unicode characters in category Sm. + So = _So; // So is the set of Unicode characters in category So. + Title = _Lt; // Title is the set of Unicode title case letters. + Lt = _Lt; // Lt is the set of Unicode characters in category Lt. + Upper = _Lu; // Upper is the set of Unicode upper case letters. + Lu = _Lu; // Lu is the set of Unicode characters in category Lu. + Zl = _Zl; // Zl is the set of Unicode characters in category Zl. + Zp = _Zp; // Zp is the set of Unicode characters in category Zp. + Zs = _Zs; // Zs is the set of Unicode characters in category Zs. ) // Generated by running @@ -1802,7 +1802,7 @@ var ( // DO NOT EDIT // Scripts is the set of Unicode script tables. -var Scripts = map[string] []Range { +var Scripts = map[string][]Range{ "Katakana": Katakana, "Malayalam": Malayalam, "Phags_Pa": Phags_Pa, @@ -1882,7 +1882,7 @@ var Scripts = map[string] []Range { "Gothic": Gothic, } -var _Katakana = []Range { +var _Katakana = []Range{ Range{0x30a1, 0x30fa, 1}, Range{0x30fd, 0x30ff, 1}, Range{0x31f0, 0x31ff, 1}, @@ -1892,7 +1892,7 @@ var _Katakana = []Range { Range{0xff71, 0xff9d, 1}, } -var _Malayalam = []Range { +var _Malayalam = []Range{ Range{0x0d02, 0x0d03, 1}, Range{0x0d05, 0x0d0c, 1}, Range{0x0d0e, 0x0d10, 1}, @@ -1907,11 +1907,11 @@ var _Malayalam = []Range { Range{0x0d79, 0x0d7f, 1}, } -var _Phags_Pa = []Range { +var _Phags_Pa = []Range{ Range{0xa840, 0xa877, 1}, } -var _Latin = []Range { +var _Latin = []Range{ Range{0x0041, 0x005a, 1}, Range{0x0061, 0x007a, 1}, Range{0x00aa, 0x00aa, 1}, @@ -1943,19 +1943,19 @@ var _Latin = []Range { Range{0xff41, 0xff5a, 1}, } -var _Osmanya = []Range { +var _Osmanya = []Range{ Range{0x10480, 0x1049d, 1}, Range{0x104a0, 0x104a9, 1}, } -var _Khmer = []Range { +var _Khmer = []Range{ Range{0x1780, 0x17dd, 1}, Range{0x17e0, 0x17e9, 1}, Range{0x17f0, 0x17f9, 1}, Range{0x19e0, 0x19ff, 1}, } -var _Inherited = []Range { +var _Inherited = []Range{ Range{0x0300, 0x036f, 1}, Range{0x064b, 0x0655, 1}, Range{0x0670, 0x0670, 1}, @@ -1976,7 +1976,7 @@ var _Inherited = []Range { Range{0xe0100, 0xe01ef, 1}, } -var _Telugu = []Range { +var _Telugu = []Range{ Range{0x0c01, 0x0c03, 1}, Range{0x0c05, 0x0c0c, 1}, Range{0x0c0e, 0x0c10, 1}, @@ -1993,28 +1993,28 @@ var _Telugu = []Range { Range{0x0c78, 0x0c7f, 1}, } -var _Bopomofo = []Range { +var _Bopomofo = []Range{ Range{0x3105, 0x312d, 1}, Range{0x31a0, 0x31b7, 1}, } -var _Kayah_Li = []Range { +var _Kayah_Li = []Range{ Range{0xa900, 0xa92f, 1}, } -var _New_Tai_Lue = []Range { +var _New_Tai_Lue = []Range{ Range{0x1980, 0x19a9, 1}, Range{0x19b0, 0x19c9, 1}, Range{0x19d0, 0x19d9, 1}, Range{0x19de, 0x19df, 1}, } -var _Tai_Le = []Range { +var _Tai_Le = []Range{ Range{0x1950, 0x196d, 1}, Range{0x1970, 0x1974, 1}, } -var _Kharoshthi = []Range { +var _Kharoshthi = []Range{ Range{0x10a00, 0x10a03, 1}, Range{0x10a05, 0x10a06, 1}, Range{0x10a0c, 0x10a13, 1}, @@ -2025,7 +2025,7 @@ var _Kharoshthi = []Range { Range{0x10a50, 0x10a58, 1}, } -var _Common = []Range { +var _Common = []Range{ Range{0x0000, 0x0040, 1}, Range{0x005b, 0x0060, 1}, Range{0x007b, 0x00a9, 1}, @@ -2165,7 +2165,7 @@ var _Common = []Range { Range{0xe0020, 0xe007f, 1}, } -var _Kannada = []Range { +var _Kannada = []Range{ Range{0x0c82, 0x0c83, 1}, Range{0x0c85, 0x0c8c, 1}, Range{0x0c8e, 0x0c90, 1}, @@ -2181,7 +2181,7 @@ var _Kannada = []Range { Range{0x0ce6, 0x0cef, 1}, } -var _Tamil = []Range { +var _Tamil = []Range{ Range{0x0b82, 0x0b83, 1}, Range{0x0b85, 0x0b8a, 1}, Range{0x0b8e, 0x0b90, 1}, @@ -2200,12 +2200,12 @@ var _Tamil = []Range { Range{0x0be6, 0x0bfa, 1}, } -var _Tagalog = []Range { +var _Tagalog = []Range{ Range{0x1700, 0x170c, 1}, Range{0x170e, 0x1714, 1}, } -var _Arabic = []Range { +var _Arabic = []Range{ Range{0x0606, 0x060b, 1}, Range{0x060d, 0x061a, 1}, Range{0x061e, 0x061e, 1}, @@ -2225,17 +2225,17 @@ var _Arabic = []Range { Range{0xfe76, 0xfefc, 1}, } -var _Tagbanwa = []Range { +var _Tagbanwa = []Range{ Range{0x1760, 0x176c, 1}, Range{0x176e, 0x1770, 1}, Range{0x1772, 0x1773, 1}, } -var _Canadian_Aboriginal = []Range { +var _Canadian_Aboriginal = []Range{ Range{0x1401, 0x1676, 1}, } -var _Tibetan = []Range { +var _Tibetan = []Range{ Range{0x0f00, 0x0f47, 1}, Range{0x0f49, 0x0f6c, 1}, Range{0x0f71, 0x0f8b, 1}, @@ -2245,18 +2245,18 @@ var _Tibetan = []Range { Range{0x0fce, 0x0fd4, 1}, } -var _Coptic = []Range { +var _Coptic = []Range{ Range{0x03e2, 0x03ef, 1}, Range{0x2c80, 0x2cea, 1}, Range{0x2cf9, 0x2cff, 1}, } -var _Hiragana = []Range { +var _Hiragana = []Range{ Range{0x3041, 0x3096, 1}, Range{0x309d, 0x309f, 1}, } -var _Limbu = []Range { +var _Limbu = []Range{ Range{0x1900, 0x191c, 1}, Range{0x1920, 0x192b, 1}, Range{0x1930, 0x193b, 1}, @@ -2264,12 +2264,12 @@ var _Limbu = []Range { Range{0x1944, 0x194f, 1}, } -var _Myanmar = []Range { +var _Myanmar = []Range{ Range{0x1000, 0x1099, 1}, Range{0x109e, 0x109f, 1}, } -var _Armenian = []Range { +var _Armenian = []Range{ Range{0x0531, 0x0556, 1}, Range{0x0559, 0x055f, 1}, Range{0x0561, 0x0587, 1}, @@ -2277,7 +2277,7 @@ var _Armenian = []Range { Range{0xfb13, 0xfb17, 1}, } -var _Sinhala = []Range { +var _Sinhala = []Range{ Range{0x0d82, 0x0d83, 1}, Range{0x0d85, 0x0d96, 1}, Range{0x0d9a, 0x0db1, 1}, @@ -2291,7 +2291,7 @@ var _Sinhala = []Range { Range{0x0df2, 0x0df4, 1}, } -var _Bengali = []Range { +var _Bengali = []Range{ Range{0x0981, 0x0983, 1}, Range{0x0985, 0x098c, 1}, Range{0x098f, 0x0990, 1}, @@ -2308,7 +2308,7 @@ var _Bengali = []Range { Range{0x09e6, 0x09fa, 1}, } -var _Greek = []Range { +var _Greek = []Range{ Range{0x0370, 0x0373, 1}, Range{0x0375, 0x0377, 1}, Range{0x037a, 0x037d, 1}, @@ -2344,14 +2344,14 @@ var _Greek = []Range { Range{0x1d200, 0x1d245, 1}, } -var _Cham = []Range { +var _Cham = []Range{ Range{0xaa00, 0xaa36, 1}, Range{0xaa40, 0xaa4d, 1}, Range{0xaa50, 0xaa59, 1}, Range{0xaa5c, 0xaa5f, 1}, } -var _Hebrew = []Range { +var _Hebrew = []Range{ Range{0x0591, 0x05c7, 1}, Range{0x05d0, 0x05ea, 1}, Range{0x05f0, 0x05f4, 1}, @@ -2363,12 +2363,12 @@ var _Hebrew = []Range { Range{0xfb46, 0xfb4f, 1}, } -var _Saurashtra = []Range { +var _Saurashtra = []Range{ Range{0xa880, 0xa8c4, 1}, Range{0xa8ce, 0xa8d9, 1}, } -var _Hangul = []Range { +var _Hangul = []Range{ Range{0x1100, 0x1159, 1}, Range{0x115f, 0x11a2, 1}, Range{0x11a8, 0x11f9, 1}, @@ -2383,26 +2383,26 @@ var _Hangul = []Range { Range{0xffda, 0xffdc, 1}, } -var _Runic = []Range { +var _Runic = []Range{ Range{0x16a0, 0x16ea, 1}, Range{0x16ee, 0x16f0, 1}, } -var _Deseret = []Range { +var _Deseret = []Range{ Range{0x10400, 0x1044f, 1}, } -var _Sundanese = []Range { +var _Sundanese = []Range{ Range{0x1b80, 0x1baa, 1}, Range{0x1bae, 0x1bb9, 1}, } -var _Glagolitic = []Range { +var _Glagolitic = []Range{ Range{0x2c00, 0x2c2e, 1}, Range{0x2c30, 0x2c5e, 1}, } -var _Oriya = []Range { +var _Oriya = []Range{ Range{0x0b01, 0x0b03, 1}, Range{0x0b05, 0x0b0c, 1}, Range{0x0b0f, 0x0b10, 1}, @@ -2419,11 +2419,11 @@ var _Oriya = []Range { Range{0x0b66, 0x0b71, 1}, } -var _Buhid = []Range { +var _Buhid = []Range{ Range{0x1740, 0x1753, 1}, } -var _Ethiopic = []Range { +var _Ethiopic = []Range{ Range{0x1200, 0x1248, 1}, Range{0x124a, 0x124d, 1}, Range{0x1250, 0x1256, 1}, @@ -2453,29 +2453,29 @@ var _Ethiopic = []Range { Range{0x2dd8, 0x2dde, 1}, } -var _Syloti_Nagri = []Range { +var _Syloti_Nagri = []Range{ Range{0xa800, 0xa82b, 1}, } -var _Vai = []Range { +var _Vai = []Range{ Range{0xa500, 0xa62b, 1}, } -var _Cherokee = []Range { +var _Cherokee = []Range{ Range{0x13a0, 0x13f4, 1}, } -var _Ogham = []Range { +var _Ogham = []Range{ Range{0x1680, 0x169c, 1}, } -var _Syriac = []Range { +var _Syriac = []Range{ Range{0x0700, 0x070d, 1}, Range{0x070f, 0x074a, 1}, Range{0x074d, 0x074f, 1}, } -var _Gurmukhi = []Range { +var _Gurmukhi = []Range{ Range{0x0a01, 0x0a03, 1}, Range{0x0a05, 0x0a0a, 1}, Range{0x0a0f, 0x0a10, 1}, @@ -2494,11 +2494,11 @@ var _Gurmukhi = []Range { Range{0x0a66, 0x0a75, 1}, } -var _Ol_Chiki = []Range { +var _Ol_Chiki = []Range{ Range{0x1c50, 0x1c7f, 1}, } -var _Mongolian = []Range { +var _Mongolian = []Range{ Range{0x1800, 0x1801, 1}, Range{0x1804, 0x1804, 1}, Range{0x1806, 0x180e, 1}, @@ -2507,11 +2507,11 @@ var _Mongolian = []Range { Range{0x1880, 0x18aa, 1}, } -var _Hanunoo = []Range { +var _Hanunoo = []Range{ Range{0x1720, 0x1734, 1}, } -var _Cypriot = []Range { +var _Cypriot = []Range{ Range{0x10800, 0x10805, 1}, Range{0x10808, 0x10808, 1}, Range{0x1080a, 0x10835, 1}, @@ -2520,62 +2520,62 @@ var _Cypriot = []Range { Range{0x1083f, 0x1083f, 1}, } -var _Buginese = []Range { +var _Buginese = []Range{ Range{0x1a00, 0x1a1b, 1}, Range{0x1a1e, 0x1a1f, 1}, } -var _Lepcha = []Range { +var _Lepcha = []Range{ Range{0x1c00, 0x1c37, 1}, Range{0x1c3b, 0x1c49, 1}, Range{0x1c4d, 0x1c4f, 1}, } -var _Thaana = []Range { +var _Thaana = []Range{ Range{0x0780, 0x07b1, 1}, } -var _Old_Persian = []Range { +var _Old_Persian = []Range{ Range{0x103a0, 0x103c3, 1}, Range{0x103c8, 0x103d5, 1}, } -var _Cuneiform = []Range { +var _Cuneiform = []Range{ Range{0x12000, 0x1236e, 1}, Range{0x12400, 0x12462, 1}, Range{0x12470, 0x12473, 1}, } -var _Rejang = []Range { +var _Rejang = []Range{ Range{0xa930, 0xa953, 1}, Range{0xa95f, 0xa95f, 1}, } -var _Georgian = []Range { +var _Georgian = []Range{ Range{0x10a0, 0x10c5, 1}, Range{0x10d0, 0x10fa, 1}, Range{0x10fc, 0x10fc, 1}, Range{0x2d00, 0x2d25, 1}, } -var _Shavian = []Range { +var _Shavian = []Range{ Range{0x10450, 0x1047f, 1}, } -var _Lycian = []Range { +var _Lycian = []Range{ Range{0x10280, 0x1029c, 1}, } -var _Nko = []Range { +var _Nko = []Range{ Range{0x07c0, 0x07fa, 1}, } -var _Yi = []Range { +var _Yi = []Range{ Range{0xa000, 0xa48c, 1}, Range{0xa490, 0xa4c6, 1}, } -var _Lao = []Range { +var _Lao = []Range{ Range{0x0e81, 0x0e82, 1}, Range{0x0e84, 0x0e84, 1}, Range{0x0e87, 0x0e88, 1}, @@ -2596,7 +2596,7 @@ var _Lao = []Range { Range{0x0edc, 0x0edd, 1}, } -var _Linear_B = []Range { +var _Linear_B = []Range{ Range{0x10000, 0x1000b, 1}, Range{0x1000d, 0x10026, 1}, Range{0x10028, 0x1003a, 1}, @@ -2606,12 +2606,12 @@ var _Linear_B = []Range { Range{0x10080, 0x100fa, 1}, } -var _Old_Italic = []Range { +var _Old_Italic = []Range{ Range{0x10300, 0x1031e, 1}, Range{0x10320, 0x10323, 1}, } -var _Devanagari = []Range { +var _Devanagari = []Range{ Range{0x0901, 0x0939, 1}, Range{0x093c, 0x094d, 1}, Range{0x0950, 0x0950, 1}, @@ -2622,27 +2622,27 @@ var _Devanagari = []Range { Range{0x097b, 0x097f, 1}, } -var _Lydian = []Range { +var _Lydian = []Range{ Range{0x10920, 0x10939, 1}, Range{0x1093f, 0x1093f, 1}, } -var _Tifinagh = []Range { +var _Tifinagh = []Range{ Range{0x2d30, 0x2d65, 1}, Range{0x2d6f, 0x2d6f, 1}, } -var _Ugaritic = []Range { +var _Ugaritic = []Range{ Range{0x10380, 0x1039d, 1}, Range{0x1039f, 0x1039f, 1}, } -var _Thai = []Range { +var _Thai = []Range{ Range{0x0e01, 0x0e3a, 1}, Range{0x0e40, 0x0e5b, 1}, } -var _Cyrillic = []Range { +var _Cyrillic = []Range{ Range{0x0400, 0x0523, 1}, Range{0x1d2b, 0x1d2b, 1}, Range{0x1d78, 0x1d78, 1}, @@ -2652,7 +2652,7 @@ var _Cyrillic = []Range { Range{0xa67c, 0xa697, 1}, } -var _Gujarati = []Range { +var _Gujarati = []Range{ Range{0x0a81, 0x0a83, 1}, Range{0x0a85, 0x0a8d, 1}, Range{0x0a8f, 0x0a91, 1}, @@ -2669,25 +2669,25 @@ var _Gujarati = []Range { Range{0x0af1, 0x0af1, 1}, } -var _Carian = []Range { +var _Carian = []Range{ Range{0x102a0, 0x102d0, 1}, } -var _Phoenician = []Range { +var _Phoenician = []Range{ Range{0x10900, 0x10919, 1}, Range{0x1091f, 0x1091f, 1}, } -var _Balinese = []Range { +var _Balinese = []Range{ Range{0x1b00, 0x1b4b, 1}, Range{0x1b50, 0x1b7c, 1}, } -var _Braille = []Range { +var _Braille = []Range{ Range{0x2800, 0x28ff, 1}, } -var _Han = []Range { +var _Han = []Range{ Range{0x2e80, 0x2e99, 1}, Range{0x2e9b, 0x2ef3, 1}, Range{0x2f00, 0x2fd5, 1}, @@ -2704,88 +2704,88 @@ var _Han = []Range { Range{0x2f800, 0x2fa1d, 1}, } -var _Gothic = []Range { +var _Gothic = []Range{ Range{0x10330, 0x1034a, 1}, } var ( - Arabic = _Arabic; // Arabic is the set of Unicode characters in script Arabic. - Armenian = _Armenian; // Armenian is the set of Unicode characters in script Armenian. - Balinese = _Balinese; // Balinese is the set of Unicode characters in script Balinese. - Bengali = _Bengali; // Bengali is the set of Unicode characters in script Bengali. - Bopomofo = _Bopomofo; // Bopomofo is the set of Unicode characters in script Bopomofo. - Braille = _Braille; // Braille is the set of Unicode characters in script Braille. - Buginese = _Buginese; // Buginese is the set of Unicode characters in script Buginese. - Buhid = _Buhid; // Buhid is the set of Unicode characters in script Buhid. - Canadian_Aboriginal = _Canadian_Aboriginal; // Canadian_Aboriginal is the set of Unicode characters in script Canadian_Aboriginal. - Carian = _Carian; // Carian is the set of Unicode characters in script Carian. - Cham = _Cham; // Cham is the set of Unicode characters in script Cham. - Cherokee = _Cherokee; // Cherokee is the set of Unicode characters in script Cherokee. - Common = _Common; // Common is the set of Unicode characters in script Common. - Coptic = _Coptic; // Coptic is the set of Unicode characters in script Coptic. - Cuneiform = _Cuneiform; // Cuneiform is the set of Unicode characters in script Cuneiform. - Cypriot = _Cypriot; // Cypriot is the set of Unicode characters in script Cypriot. - Cyrillic = _Cyrillic; // Cyrillic is the set of Unicode characters in script Cyrillic. - Deseret = _Deseret; // Deseret is the set of Unicode characters in script Deseret. - Devanagari = _Devanagari; // Devanagari is the set of Unicode characters in script Devanagari. - Ethiopic = _Ethiopic; // Ethiopic is the set of Unicode characters in script Ethiopic. - Georgian = _Georgian; // Georgian is the set of Unicode characters in script Georgian. - Glagolitic = _Glagolitic; // Glagolitic is the set of Unicode characters in script Glagolitic. - Gothic = _Gothic; // Gothic is the set of Unicode characters in script Gothic. - Greek = _Greek; // Greek is the set of Unicode characters in script Greek. - Gujarati = _Gujarati; // Gujarati is the set of Unicode characters in script Gujarati. - Gurmukhi = _Gurmukhi; // Gurmukhi is the set of Unicode characters in script Gurmukhi. - Han = _Han; // Han is the set of Unicode characters in script Han. - Hangul = _Hangul; // Hangul is the set of Unicode characters in script Hangul. - Hanunoo = _Hanunoo; // Hanunoo is the set of Unicode characters in script Hanunoo. - Hebrew = _Hebrew; // Hebrew is the set of Unicode characters in script Hebrew. - Hiragana = _Hiragana; // Hiragana is the set of Unicode characters in script Hiragana. - Inherited = _Inherited; // Inherited is the set of Unicode characters in script Inherited. - Kannada = _Kannada; // Kannada is the set of Unicode characters in script Kannada. - Katakana = _Katakana; // Katakana is the set of Unicode characters in script Katakana. - Kayah_Li = _Kayah_Li; // Kayah_Li is the set of Unicode characters in script Kayah_Li. - Kharoshthi = _Kharoshthi; // Kharoshthi is the set of Unicode characters in script Kharoshthi. - Khmer = _Khmer; // Khmer is the set of Unicode characters in script Khmer. - Lao = _Lao; // Lao is the set of Unicode characters in script Lao. - Latin = _Latin; // Latin is the set of Unicode characters in script Latin. - Lepcha = _Lepcha; // Lepcha is the set of Unicode characters in script Lepcha. - Limbu = _Limbu; // Limbu is the set of Unicode characters in script Limbu. - Linear_B = _Linear_B; // Linear_B is the set of Unicode characters in script Linear_B. - Lycian = _Lycian; // Lycian is the set of Unicode characters in script Lycian. - Lydian = _Lydian; // Lydian is the set of Unicode characters in script Lydian. - Malayalam = _Malayalam; // Malayalam is the set of Unicode characters in script Malayalam. - Mongolian = _Mongolian; // Mongolian is the set of Unicode characters in script Mongolian. - Myanmar = _Myanmar; // Myanmar is the set of Unicode characters in script Myanmar. - New_Tai_Lue = _New_Tai_Lue; // New_Tai_Lue is the set of Unicode characters in script New_Tai_Lue. - Nko = _Nko; // Nko is the set of Unicode characters in script Nko. - Ogham = _Ogham; // Ogham is the set of Unicode characters in script Ogham. - Ol_Chiki = _Ol_Chiki; // Ol_Chiki is the set of Unicode characters in script Ol_Chiki. - Old_Italic = _Old_Italic; // Old_Italic is the set of Unicode characters in script Old_Italic. - Old_Persian = _Old_Persian; // Old_Persian is the set of Unicode characters in script Old_Persian. - Oriya = _Oriya; // Oriya is the set of Unicode characters in script Oriya. - Osmanya = _Osmanya; // Osmanya is the set of Unicode characters in script Osmanya. - Phags_Pa = _Phags_Pa; // Phags_Pa is the set of Unicode characters in script Phags_Pa. - Phoenician = _Phoenician; // Phoenician is the set of Unicode characters in script Phoenician. - Rejang = _Rejang; // Rejang is the set of Unicode characters in script Rejang. - Runic = _Runic; // Runic is the set of Unicode characters in script Runic. - Saurashtra = _Saurashtra; // Saurashtra is the set of Unicode characters in script Saurashtra. - Shavian = _Shavian; // Shavian is the set of Unicode characters in script Shavian. - Sinhala = _Sinhala; // Sinhala is the set of Unicode characters in script Sinhala. - Sundanese = _Sundanese; // Sundanese is the set of Unicode characters in script Sundanese. - Syloti_Nagri = _Syloti_Nagri; // Syloti_Nagri is the set of Unicode characters in script Syloti_Nagri. - Syriac = _Syriac; // Syriac is the set of Unicode characters in script Syriac. - Tagalog = _Tagalog; // Tagalog is the set of Unicode characters in script Tagalog. - Tagbanwa = _Tagbanwa; // Tagbanwa is the set of Unicode characters in script Tagbanwa. - Tai_Le = _Tai_Le; // Tai_Le is the set of Unicode characters in script Tai_Le. - Tamil = _Tamil; // Tamil is the set of Unicode characters in script Tamil. - Telugu = _Telugu; // Telugu is the set of Unicode characters in script Telugu. - Thaana = _Thaana; // Thaana is the set of Unicode characters in script Thaana. - Thai = _Thai; // Thai is the set of Unicode characters in script Thai. - Tibetan = _Tibetan; // Tibetan is the set of Unicode characters in script Tibetan. - Tifinagh = _Tifinagh; // Tifinagh is the set of Unicode characters in script Tifinagh. - Ugaritic = _Ugaritic; // Ugaritic is the set of Unicode characters in script Ugaritic. - Vai = _Vai; // Vai is the set of Unicode characters in script Vai. - Yi = _Yi; // Yi is the set of Unicode characters in script Yi. + Arabic = _Arabic; // Arabic is the set of Unicode characters in script Arabic. + Armenian = _Armenian; // Armenian is the set of Unicode characters in script Armenian. + Balinese = _Balinese; // Balinese is the set of Unicode characters in script Balinese. + Bengali = _Bengali; // Bengali is the set of Unicode characters in script Bengali. + Bopomofo = _Bopomofo; // Bopomofo is the set of Unicode characters in script Bopomofo. + Braille = _Braille; // Braille is the set of Unicode characters in script Braille. + Buginese = _Buginese; // Buginese is the set of Unicode characters in script Buginese. + Buhid = _Buhid; // Buhid is the set of Unicode characters in script Buhid. + Canadian_Aboriginal = _Canadian_Aboriginal; // Canadian_Aboriginal is the set of Unicode characters in script Canadian_Aboriginal. + Carian = _Carian; // Carian is the set of Unicode characters in script Carian. + Cham = _Cham; // Cham is the set of Unicode characters in script Cham. + Cherokee = _Cherokee; // Cherokee is the set of Unicode characters in script Cherokee. + Common = _Common; // Common is the set of Unicode characters in script Common. + Coptic = _Coptic; // Coptic is the set of Unicode characters in script Coptic. + Cuneiform = _Cuneiform; // Cuneiform is the set of Unicode characters in script Cuneiform. + Cypriot = _Cypriot; // Cypriot is the set of Unicode characters in script Cypriot. + Cyrillic = _Cyrillic; // Cyrillic is the set of Unicode characters in script Cyrillic. + Deseret = _Deseret; // Deseret is the set of Unicode characters in script Deseret. + Devanagari = _Devanagari; // Devanagari is the set of Unicode characters in script Devanagari. + Ethiopic = _Ethiopic; // Ethiopic is the set of Unicode characters in script Ethiopic. + Georgian = _Georgian; // Georgian is the set of Unicode characters in script Georgian. + Glagolitic = _Glagolitic; // Glagolitic is the set of Unicode characters in script Glagolitic. + Gothic = _Gothic; // Gothic is the set of Unicode characters in script Gothic. + Greek = _Greek; // Greek is the set of Unicode characters in script Greek. + Gujarati = _Gujarati; // Gujarati is the set of Unicode characters in script Gujarati. + Gurmukhi = _Gurmukhi; // Gurmukhi is the set of Unicode characters in script Gurmukhi. + Han = _Han; // Han is the set of Unicode characters in script Han. + Hangul = _Hangul; // Hangul is the set of Unicode characters in script Hangul. + Hanunoo = _Hanunoo; // Hanunoo is the set of Unicode characters in script Hanunoo. + Hebrew = _Hebrew; // Hebrew is the set of Unicode characters in script Hebrew. + Hiragana = _Hiragana; // Hiragana is the set of Unicode characters in script Hiragana. + Inherited = _Inherited; // Inherited is the set of Unicode characters in script Inherited. + Kannada = _Kannada; // Kannada is the set of Unicode characters in script Kannada. + Katakana = _Katakana; // Katakana is the set of Unicode characters in script Katakana. + Kayah_Li = _Kayah_Li; // Kayah_Li is the set of Unicode characters in script Kayah_Li. + Kharoshthi = _Kharoshthi; // Kharoshthi is the set of Unicode characters in script Kharoshthi. + Khmer = _Khmer; // Khmer is the set of Unicode characters in script Khmer. + Lao = _Lao; // Lao is the set of Unicode characters in script Lao. + Latin = _Latin; // Latin is the set of Unicode characters in script Latin. + Lepcha = _Lepcha; // Lepcha is the set of Unicode characters in script Lepcha. + Limbu = _Limbu; // Limbu is the set of Unicode characters in script Limbu. + Linear_B = _Linear_B; // Linear_B is the set of Unicode characters in script Linear_B. + Lycian = _Lycian; // Lycian is the set of Unicode characters in script Lycian. + Lydian = _Lydian; // Lydian is the set of Unicode characters in script Lydian. + Malayalam = _Malayalam; // Malayalam is the set of Unicode characters in script Malayalam. + Mongolian = _Mongolian; // Mongolian is the set of Unicode characters in script Mongolian. + Myanmar = _Myanmar; // Myanmar is the set of Unicode characters in script Myanmar. + New_Tai_Lue = _New_Tai_Lue; // New_Tai_Lue is the set of Unicode characters in script New_Tai_Lue. + Nko = _Nko; // Nko is the set of Unicode characters in script Nko. + Ogham = _Ogham; // Ogham is the set of Unicode characters in script Ogham. + Ol_Chiki = _Ol_Chiki; // Ol_Chiki is the set of Unicode characters in script Ol_Chiki. + Old_Italic = _Old_Italic; // Old_Italic is the set of Unicode characters in script Old_Italic. + Old_Persian = _Old_Persian; // Old_Persian is the set of Unicode characters in script Old_Persian. + Oriya = _Oriya; // Oriya is the set of Unicode characters in script Oriya. + Osmanya = _Osmanya; // Osmanya is the set of Unicode characters in script Osmanya. + Phags_Pa = _Phags_Pa; // Phags_Pa is the set of Unicode characters in script Phags_Pa. + Phoenician = _Phoenician; // Phoenician is the set of Unicode characters in script Phoenician. + Rejang = _Rejang; // Rejang is the set of Unicode characters in script Rejang. + Runic = _Runic; // Runic is the set of Unicode characters in script Runic. + Saurashtra = _Saurashtra; // Saurashtra is the set of Unicode characters in script Saurashtra. + Shavian = _Shavian; // Shavian is the set of Unicode characters in script Shavian. + Sinhala = _Sinhala; // Sinhala is the set of Unicode characters in script Sinhala. + Sundanese = _Sundanese; // Sundanese is the set of Unicode characters in script Sundanese. + Syloti_Nagri = _Syloti_Nagri; // Syloti_Nagri is the set of Unicode characters in script Syloti_Nagri. + Syriac = _Syriac; // Syriac is the set of Unicode characters in script Syriac. + Tagalog = _Tagalog; // Tagalog is the set of Unicode characters in script Tagalog. + Tagbanwa = _Tagbanwa; // Tagbanwa is the set of Unicode characters in script Tagbanwa. + Tai_Le = _Tai_Le; // Tai_Le is the set of Unicode characters in script Tai_Le. + Tamil = _Tamil; // Tamil is the set of Unicode characters in script Tamil. + Telugu = _Telugu; // Telugu is the set of Unicode characters in script Telugu. + Thaana = _Thaana; // Thaana is the set of Unicode characters in script Thaana. + Thai = _Thai; // Thai is the set of Unicode characters in script Thai. + Tibetan = _Tibetan; // Tibetan is the set of Unicode characters in script Tibetan. + Tifinagh = _Tifinagh; // Tifinagh is the set of Unicode characters in script Tifinagh. + Ugaritic = _Ugaritic; // Ugaritic is the set of Unicode characters in script Ugaritic. + Vai = _Vai; // Vai is the set of Unicode characters in script Vai. + Yi = _Yi; // Yi is the set of Unicode characters in script Yi. ) // Generated by running @@ -2793,7 +2793,7 @@ var ( // DO NOT EDIT // Properties is the set of Unicode property tables. -var Properties = map[string] []Range { +var Properties = map[string][]Range{ "Pattern_Syntax": Pattern_Syntax, "Other_ID_Start": Other_ID_Start, "Pattern_White_Space": Pattern_White_Space, @@ -2828,7 +2828,7 @@ var Properties = map[string] []Range { "White_Space": White_Space, } -var _Pattern_Syntax = []Range { +var _Pattern_Syntax = []Range{ Range{0x0021, 0x002f, 1}, Range{0x003a, 0x0040, 1}, Range{0x005b, 0x005e, 1}, @@ -2859,13 +2859,13 @@ var _Pattern_Syntax = []Range { Range{0xfe45, 0xfe46, 1}, } -var _Other_ID_Start = []Range { +var _Other_ID_Start = []Range{ Range{0x2118, 0x2118, 1}, Range{0x212e, 0x212e, 1}, Range{0x309b, 0x309c, 1}, } -var _Pattern_White_Space = []Range { +var _Pattern_White_Space = []Range{ Range{0x0009, 0x000d, 1}, Range{0x0020, 0x0020, 1}, Range{0x0085, 0x0085, 1}, @@ -2873,7 +2873,7 @@ var _Pattern_White_Space = []Range { Range{0x2028, 0x2029, 1}, } -var _Other_Lowercase = []Range { +var _Other_Lowercase = []Range{ Range{0x02b0, 0x02b8, 1}, Range{0x02c0, 0x02c1, 1}, Range{0x02e0, 0x02e4, 1}, @@ -2889,7 +2889,7 @@ var _Other_Lowercase = []Range { Range{0xa770, 0xa770, 1}, } -var _Soft_Dotted = []Range { +var _Soft_Dotted = []Range{ Range{0x0069, 0x006a, 1}, Range{0x012f, 0x012f, 1}, Range{0x0249, 0x0249, 1}, @@ -2923,7 +2923,7 @@ var _Soft_Dotted = []Range { Range{0x1d692, 0x1d693, 1}, } -var _Hex_Digit = []Range { +var _Hex_Digit = []Range{ Range{0x0030, 0x0039, 1}, Range{0x0041, 0x0046, 1}, Range{0x0061, 0x0066, 1}, @@ -2932,13 +2932,13 @@ var _Hex_Digit = []Range { Range{0xff41, 0xff46, 1}, } -var _ASCII_Hex_Digit = []Range { +var _ASCII_Hex_Digit = []Range{ Range{0x0030, 0x0039, 1}, Range{0x0041, 0x0046, 1}, Range{0x0061, 0x0066, 1}, } -var _Deprecated = []Range { +var _Deprecated = []Range{ Range{0x0340, 0x0341, 1}, Range{0x17a3, 0x17a3, 1}, Range{0x17d3, 0x17d3, 1}, @@ -2947,7 +2947,7 @@ var _Deprecated = []Range { Range{0xe0020, 0xe007f, 1}, } -var _Terminal_Punctuation = []Range { +var _Terminal_Punctuation = []Range{ Range{0x0021, 0x0021, 1}, Range{0x002c, 0x002c, 1}, Range{0x002e, 0x002e, 1}, @@ -3005,7 +3005,7 @@ var _Terminal_Punctuation = []Range { Range{0x12470, 0x12473, 1}, } -var _Quotation_Mark = []Range { +var _Quotation_Mark = []Range{ Range{0x0022, 0x0022, 1}, Range{0x0027, 0x0027, 1}, Range{0x00ab, 0x00ab, 1}, @@ -3020,24 +3020,24 @@ var _Quotation_Mark = []Range { Range{0xff62, 0xff63, 1}, } -var _Other_ID_Continue = []Range { +var _Other_ID_Continue = []Range{ Range{0x00b7, 0x00b7, 1}, Range{0x0387, 0x0387, 1}, Range{0x1369, 0x1371, 1}, } -var _Bidi_Control = []Range { +var _Bidi_Control = []Range{ Range{0x200e, 0x200f, 1}, Range{0x202a, 0x202e, 1}, } -var _Variation_Selector = []Range { +var _Variation_Selector = []Range{ Range{0x180b, 0x180d, 1}, Range{0xfe00, 0xfe0f, 1}, Range{0xe0100, 0xe01ef, 1}, } -var _Noncharacter_Code_Point = []Range { +var _Noncharacter_Code_Point = []Range{ Range{0xfdd0, 0xfdef, 1}, Range{0xfffe, 0xffff, 1}, Range{0x1fffe, 0x1ffff, 1}, @@ -3058,7 +3058,7 @@ var _Noncharacter_Code_Point = []Range { Range{0x10fffe, 0x10ffff, 1}, } -var _Other_Math = []Range { +var _Other_Math = []Range{ Range{0x005e, 0x005e, 1}, Range{0x03d0, 0x03d2, 1}, Range{0x03d5, 0x03d5, 1}, @@ -3160,7 +3160,7 @@ var _Other_Math = []Range { Range{0x1d7ce, 0x1d7ff, 1}, } -var _Unified_Ideograph = []Range { +var _Unified_Ideograph = []Range{ Range{0x3400, 0x4db5, 1}, Range{0x4e00, 0x9fc3, 1}, Range{0xfa0e, 0xfa0f, 1}, @@ -3173,7 +3173,7 @@ var _Unified_Ideograph = []Range { Range{0x20000, 0x2a6d6, 1}, } -var _Hyphen = []Range { +var _Hyphen = []Range{ Range{0x002d, 0x002d, 1}, Range{0x00ad, 0x00ad, 1}, Range{0x058a, 0x058a, 1}, @@ -3186,28 +3186,28 @@ var _Hyphen = []Range { Range{0xff65, 0xff65, 1}, } -var _IDS_Binary_Operator = []Range { +var _IDS_Binary_Operator = []Range{ Range{0x2ff0, 0x2ff1, 1}, Range{0x2ff4, 0x2ffb, 1}, } -var _Logical_Order_Exception = []Range { +var _Logical_Order_Exception = []Range{ Range{0x0e40, 0x0e44, 1}, Range{0x0ec0, 0x0ec4, 1}, } -var _Radical = []Range { +var _Radical = []Range{ Range{0x2e80, 0x2e99, 1}, Range{0x2e9b, 0x2ef3, 1}, Range{0x2f00, 0x2fd5, 1}, } -var _Other_Uppercase = []Range { +var _Other_Uppercase = []Range{ Range{0x2160, 0x216f, 1}, Range{0x24b6, 0x24cf, 1}, } -var _STerm = []Range { +var _STerm = []Range{ Range{0x0021, 0x0021, 1}, Range{0x002e, 0x002e, 1}, Range{0x003f, 0x003f, 1}, @@ -3247,7 +3247,7 @@ var _STerm = []Range { Range{0xff61, 0xff61, 1}, } -var _Other_Alphabetic = []Range { +var _Other_Alphabetic = []Range{ Range{0x0345, 0x0345, 1}, Range{0x05b0, 0x05bd, 1}, Range{0x05bf, 0x05bf, 1}, @@ -3372,7 +3372,7 @@ var _Other_Alphabetic = []Range { Range{0x10a0c, 0x10a0f, 1}, } -var _Diacritic = []Range { +var _Diacritic = []Range{ Range{0x005e, 0x005e, 1}, Range{0x0060, 0x0060, 1}, Range{0x00a8, 0x00a8, 1}, @@ -3477,7 +3477,7 @@ var _Diacritic = []Range { Range{0x1d1aa, 0x1d1ad, 1}, } -var _Extender = []Range { +var _Extender = []Range{ Range{0x00b7, 0x00b7, 1}, Range{0x02d0, 0x02d1, 1}, Range{0x0640, 0x0640, 1}, @@ -3496,11 +3496,11 @@ var _Extender = []Range { Range{0xff70, 0xff70, 1}, } -var _Join_Control = []Range { +var _Join_Control = []Range{ Range{0x200c, 0x200d, 1}, } -var _Ideographic = []Range { +var _Ideographic = []Range{ Range{0x3006, 0x3007, 1}, Range{0x3021, 0x3029, 1}, Range{0x3038, 0x303a, 1}, @@ -3513,7 +3513,7 @@ var _Ideographic = []Range { Range{0x2f800, 0x2fa1d, 1}, } -var _Dash = []Range { +var _Dash = []Range{ Range{0x002d, 0x002d, 1}, Range{0x058a, 0x058a, 1}, Range{0x05be, 0x05be, 1}, @@ -3534,11 +3534,11 @@ var _Dash = []Range { Range{0xff0d, 0xff0d, 1}, } -var _IDS_Trinary_Operator = []Range { +var _IDS_Trinary_Operator = []Range{ Range{0x2ff2, 0x2ff3, 1}, } -var _Other_Grapheme_Extend = []Range { +var _Other_Grapheme_Extend = []Range{ Range{0x09be, 0x09be, 1}, Range{0x09d7, 0x09d7, 1}, Range{0x0b3e, 0x0b3e, 1}, @@ -3557,7 +3557,7 @@ var _Other_Grapheme_Extend = []Range { Range{0x1d16e, 0x1d172, 1}, } -var _Other_Default_Ignorable_Code_Point = []Range { +var _Other_Default_Ignorable_Code_Point = []Range{ Range{0x034f, 0x034f, 1}, Range{0x115f, 0x1160, 1}, Range{0x2065, 0x2069, 1}, @@ -3570,7 +3570,7 @@ var _Other_Default_Ignorable_Code_Point = []Range { Range{0xe01f0, 0xe0fff, 1}, } -var _White_Space = []Range { +var _White_Space = []Range{ Range{0x0009, 0x000d, 1}, Range{0x0020, 0x0020, 1}, Range{0x0085, 0x0085, 1}, @@ -3585,38 +3585,38 @@ var _White_Space = []Range { } var ( - ASCII_Hex_Digit = _ASCII_Hex_Digit; // ASCII_Hex_Digit is the set of Unicode characters with property ASCII_Hex_Digit. - Bidi_Control = _Bidi_Control; // Bidi_Control is the set of Unicode characters with property Bidi_Control. - Dash = _Dash; // Dash is the set of Unicode characters with property Dash. - Deprecated = _Deprecated; // Deprecated is the set of Unicode characters with property Deprecated. - Diacritic = _Diacritic; // Diacritic is the set of Unicode characters with property Diacritic. - Extender = _Extender; // Extender is the set of Unicode characters with property Extender. - Hex_Digit = _Hex_Digit; // Hex_Digit is the set of Unicode characters with property Hex_Digit. - Hyphen = _Hyphen; // Hyphen is the set of Unicode characters with property Hyphen. - IDS_Binary_Operator = _IDS_Binary_Operator; // IDS_Binary_Operator is the set of Unicode characters with property IDS_Binary_Operator. - IDS_Trinary_Operator = _IDS_Trinary_Operator; // IDS_Trinary_Operator is the set of Unicode characters with property IDS_Trinary_Operator. - Ideographic = _Ideographic; // Ideographic is the set of Unicode characters with property Ideographic. - Join_Control = _Join_Control; // Join_Control is the set of Unicode characters with property Join_Control. - Logical_Order_Exception = _Logical_Order_Exception; // Logical_Order_Exception is the set of Unicode characters with property Logical_Order_Exception. - Noncharacter_Code_Point = _Noncharacter_Code_Point; // Noncharacter_Code_Point is the set of Unicode characters with property Noncharacter_Code_Point. - Other_Alphabetic = _Other_Alphabetic; // Other_Alphabetic is the set of Unicode characters with property Other_Alphabetic. - Other_Default_Ignorable_Code_Point = _Other_Default_Ignorable_Code_Point; // Other_Default_Ignorable_Code_Point is the set of Unicode characters with property Other_Default_Ignorable_Code_Point. - Other_Grapheme_Extend = _Other_Grapheme_Extend; // Other_Grapheme_Extend is the set of Unicode characters with property Other_Grapheme_Extend. - Other_ID_Continue = _Other_ID_Continue; // Other_ID_Continue is the set of Unicode characters with property Other_ID_Continue. - Other_ID_Start = _Other_ID_Start; // Other_ID_Start is the set of Unicode characters with property Other_ID_Start. - Other_Lowercase = _Other_Lowercase; // Other_Lowercase is the set of Unicode characters with property Other_Lowercase. - Other_Math = _Other_Math; // Other_Math is the set of Unicode characters with property Other_Math. - Other_Uppercase = _Other_Uppercase; // Other_Uppercase is the set of Unicode characters with property Other_Uppercase. - Pattern_Syntax = _Pattern_Syntax; // Pattern_Syntax is the set of Unicode characters with property Pattern_Syntax. - Pattern_White_Space = _Pattern_White_Space; // Pattern_White_Space is the set of Unicode characters with property Pattern_White_Space. - Quotation_Mark = _Quotation_Mark; // Quotation_Mark is the set of Unicode characters with property Quotation_Mark. - Radical = _Radical; // Radical is the set of Unicode characters with property Radical. - STerm = _STerm; // STerm is the set of Unicode characters with property STerm. - Soft_Dotted = _Soft_Dotted; // Soft_Dotted is the set of Unicode characters with property Soft_Dotted. - Terminal_Punctuation = _Terminal_Punctuation; // Terminal_Punctuation is the set of Unicode characters with property Terminal_Punctuation. - Unified_Ideograph = _Unified_Ideograph; // Unified_Ideograph is the set of Unicode characters with property Unified_Ideograph. - Variation_Selector = _Variation_Selector; // Variation_Selector is the set of Unicode characters with property Variation_Selector. - White_Space = _White_Space; // White_Space is the set of Unicode characters with property White_Space. + ASCII_Hex_Digit = _ASCII_Hex_Digit; // ASCII_Hex_Digit is the set of Unicode characters with property ASCII_Hex_Digit. + Bidi_Control = _Bidi_Control; // Bidi_Control is the set of Unicode characters with property Bidi_Control. + Dash = _Dash; // Dash is the set of Unicode characters with property Dash. + Deprecated = _Deprecated; // Deprecated is the set of Unicode characters with property Deprecated. + Diacritic = _Diacritic; // Diacritic is the set of Unicode characters with property Diacritic. + Extender = _Extender; // Extender is the set of Unicode characters with property Extender. + Hex_Digit = _Hex_Digit; // Hex_Digit is the set of Unicode characters with property Hex_Digit. + Hyphen = _Hyphen; // Hyphen is the set of Unicode characters with property Hyphen. + IDS_Binary_Operator = _IDS_Binary_Operator; // IDS_Binary_Operator is the set of Unicode characters with property IDS_Binary_Operator. + IDS_Trinary_Operator = _IDS_Trinary_Operator; // IDS_Trinary_Operator is the set of Unicode characters with property IDS_Trinary_Operator. + Ideographic = _Ideographic; // Ideographic is the set of Unicode characters with property Ideographic. + Join_Control = _Join_Control; // Join_Control is the set of Unicode characters with property Join_Control. + Logical_Order_Exception = _Logical_Order_Exception; // Logical_Order_Exception is the set of Unicode characters with property Logical_Order_Exception. + Noncharacter_Code_Point = _Noncharacter_Code_Point; // Noncharacter_Code_Point is the set of Unicode characters with property Noncharacter_Code_Point. + Other_Alphabetic = _Other_Alphabetic; // Other_Alphabetic is the set of Unicode characters with property Other_Alphabetic. + Other_Default_Ignorable_Code_Point = _Other_Default_Ignorable_Code_Point; // Other_Default_Ignorable_Code_Point is the set of Unicode characters with property Other_Default_Ignorable_Code_Point. + Other_Grapheme_Extend = _Other_Grapheme_Extend; // Other_Grapheme_Extend is the set of Unicode characters with property Other_Grapheme_Extend. + Other_ID_Continue = _Other_ID_Continue; // Other_ID_Continue is the set of Unicode characters with property Other_ID_Continue. + Other_ID_Start = _Other_ID_Start; // Other_ID_Start is the set of Unicode characters with property Other_ID_Start. + Other_Lowercase = _Other_Lowercase; // Other_Lowercase is the set of Unicode characters with property Other_Lowercase. + Other_Math = _Other_Math; // Other_Math is the set of Unicode characters with property Other_Math. + Other_Uppercase = _Other_Uppercase; // Other_Uppercase is the set of Unicode characters with property Other_Uppercase. + Pattern_Syntax = _Pattern_Syntax; // Pattern_Syntax is the set of Unicode characters with property Pattern_Syntax. + Pattern_White_Space = _Pattern_White_Space; // Pattern_White_Space is the set of Unicode characters with property Pattern_White_Space. + Quotation_Mark = _Quotation_Mark; // Quotation_Mark is the set of Unicode characters with property Quotation_Mark. + Radical = _Radical; // Radical is the set of Unicode characters with property Radical. + STerm = _STerm; // STerm is the set of Unicode characters with property STerm. + Soft_Dotted = _Soft_Dotted; // Soft_Dotted is the set of Unicode characters with property Soft_Dotted. + Terminal_Punctuation = _Terminal_Punctuation; // Terminal_Punctuation is the set of Unicode characters with property Terminal_Punctuation. + Unified_Ideograph = _Unified_Ideograph; // Unified_Ideograph is the set of Unicode characters with property Unified_Ideograph. + Variation_Selector = _Variation_Selector; // Variation_Selector is the set of Unicode characters with property Variation_Selector. + White_Space = _White_Space; // White_Space is the set of Unicode characters with property White_Space. ) // Generated by running @@ -3626,7 +3626,7 @@ var ( // CaseRanges is the table describing case mappings for all letters with // non-self mappings. var CaseRanges = _CaseRanges -var _CaseRanges = []CaseRange { +var _CaseRanges = []CaseRange{ CaseRange{0x0041, 0x005A, d{0, 32, 0}}, CaseRange{0x0061, 0x007A, d{-32, 0, -32}}, CaseRange{0x00B5, 0x00B5, d{743, 0, 743}},