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gc: fix error for floating-point constant %
R=ken2 CC=golang-dev https://golang.org/cl/5674108
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@ -660,6 +660,14 @@ evconst(Node *n)
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}
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}
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mpdivfltflt(v.u.fval, rv.u.fval);
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mpdivfltflt(v.u.fval, rv.u.fval);
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break;
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break;
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case TUP(OMOD, CTFLT):
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// The default case above would print 'ideal % ideal',
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// which is not quite an ideal error.
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if(!n->diag) {
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yyerror("illegal constant expression: floating-point %% operation");
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n->diag = 1;
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}
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return;
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case TUP(OADD, CTCPLX):
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case TUP(OADD, CTCPLX):
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mpaddfltflt(&v.u.cval->real, &rv.u.cval->real);
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mpaddfltflt(&v.u.cval->real, &rv.u.cval->real);
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mpaddfltflt(&v.u.cval->imag, &rv.u.cval->imag);
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mpaddfltflt(&v.u.cval->imag, &rv.u.cval->imag);
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@ -16,11 +16,11 @@ const (
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Int8 int8 = 101
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Int8 int8 = 101
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Minus1 int8 = -1
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Minus1 int8 = -1
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Uint8 uint8 = 102
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Uint8 uint8 = 102
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Const = 103
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Const = 103
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Float32 float32 = 104.5
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Float32 float32 = 104.5
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Float64 float64 = 105.5
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Float64 float64 = 105.5
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ConstFloat = 106.5
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ConstFloat = 106.5
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Big float64 = 1e300
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Big float64 = 1e300
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String = "abc"
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String = "abc"
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@ -38,32 +38,33 @@ var (
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a8 = Int8 * Const / 100 // ERROR "overflow"
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a8 = Int8 * Const / 100 // ERROR "overflow"
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a9 = Int8 * (Const / 100) // OK
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a9 = Int8 * (Const / 100) // OK
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b1 = Uint8 * Uint8 // ERROR "overflow"
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b1 = Uint8 * Uint8 // ERROR "overflow"
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b2 = Uint8 * -1 // ERROR "overflow"
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b2 = Uint8 * -1 // ERROR "overflow"
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b3 = Uint8 - Uint8 // OK
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b3 = Uint8 - Uint8 // OK
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b4 = Uint8 - Uint8 - Uint8 // ERROR "overflow"
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b4 = Uint8 - Uint8 - Uint8 // ERROR "overflow"
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b5 = uint8(^0) // ERROR "overflow"
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b5 = uint8(^0) // ERROR "overflow"
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b6 = ^uint8(0) // OK
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b6 = ^uint8(0) // OK
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b7 = uint8(Minus1) // ERROR "overflow"
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b7 = uint8(Minus1) // ERROR "overflow"
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b8 = uint8(int8(-1)) // ERROR "overflow"
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b8 = uint8(int8(-1)) // ERROR "overflow"
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b8a = uint8(-1) // ERROR "overflow"
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b8a = uint8(-1) // ERROR "overflow"
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b9 byte = (1 << 10) >> 8 // OK
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b9 byte = (1 << 10) >> 8 // OK
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b10 byte = (1 << 10) // ERROR "overflow"
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b10 byte = (1 << 10) // ERROR "overflow"
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b11 byte = (byte(1) << 10) >> 8 // ERROR "overflow"
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b11 byte = (byte(1) << 10) >> 8 // ERROR "overflow"
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b12 byte = 1000 // ERROR "overflow"
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b12 byte = 1000 // ERROR "overflow"
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b13 byte = byte(1000) // ERROR "overflow"
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b13 byte = byte(1000) // ERROR "overflow"
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b14 byte = byte(100) * byte(100) // ERROR "overflow"
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b14 byte = byte(100) * byte(100) // ERROR "overflow"
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b15 byte = byte(100) * 100 // ERROR "overflow"
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b15 byte = byte(100) * 100 // ERROR "overflow"
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b16 byte = byte(0) * 1000 // ERROR "overflow"
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b16 byte = byte(0) * 1000 // ERROR "overflow"
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b16a byte = 0 * 1000 // OK
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b16a byte = 0 * 1000 // OK
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b17 byte = byte(0) * byte(1000) // ERROR "overflow"
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b17 byte = byte(0) * byte(1000) // ERROR "overflow"
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b18 byte = Uint8 / 0 // ERROR "division by zero"
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b18 byte = Uint8 / 0 // ERROR "division by zero"
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c1 float64 = Big
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c1 float64 = Big
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c2 float64 = Big * Big // ERROR "overflow"
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c2 float64 = Big * Big // ERROR "overflow"
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c3 float64 = float64(Big) * Big // ERROR "overflow"
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c3 float64 = float64(Big) * Big // ERROR "overflow"
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c4 = Big * Big // ERROR "overflow"
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c4 = Big * Big // ERROR "overflow"
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c5 = Big / 0 // ERROR "division by zero"
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c5 = Big / 0 // ERROR "division by zero"
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c6 = 1000 % 1e3 // ERROR "floating-point % operation"
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)
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)
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func f(int)
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func f(int)
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