1
0
mirror of https://github.com/golang/go synced 2024-11-21 20:34:40 -07:00

template/parse: add a Walk method to Tree.

R=golang-dev, dsymonds, r
CC=golang-dev, mikesamuel
https://golang.org/cl/4918041
This commit is contained in:
Rob Pike 2011-08-19 14:19:56 +10:00
parent fd80efee10
commit 82189f654d
3 changed files with 217 additions and 0 deletions

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@ -10,5 +10,6 @@ GOFILES=\
node.go\
parse.go\
set.go\
walk.go\
include ../../../Make.pkg

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@ -7,6 +7,7 @@ package parse
import (
"flag"
"fmt"
"strings"
"testing"
)
@ -257,3 +258,129 @@ func TestParse(t *testing.T) {
}
}
}
func before(n Node) string {
t := ""
switch n := n.(type) {
case nil:
t = "<nil>"
case *ActionNode:
t = "("
case *BoolNode:
t = fmt.Sprintf("(%t)", n.True)
case *CommandNode:
t = "<"
case *DotNode:
t = "."
case *FieldNode:
t = "F"
case *IdentifierNode:
t = fmt.Sprintf("(%s)", n.Ident)
case *IfNode:
t = "if{"
case *ListNode:
t = "["
case *NumberNode:
t = fmt.Sprintf("(%s)", n.Text)
case *PipeNode:
t = "{"
case *RangeNode:
t = "range{"
case *StringNode:
t = fmt.Sprintf("(%q)", n.Text)
case *TemplateNode:
t = fmt.Sprintf("{template %q", n.Name)
case *TextNode:
t = fmt.Sprintf("%q", n.Text)
case *VariableNode:
t = fmt.Sprintf("%q", n.Ident)
case *WithNode:
t = "with{"
default:
t = "???"
}
return t
}
func after(n Node) string {
t := ""
switch n := n.(type) {
case nil:
t = "<nil>"
case *ActionNode:
t = ")"
case *BoolNode:
case *CommandNode:
t = ">"
case *DotNode:
case *FieldNode:
case *IdentifierNode:
case *IfNode:
t = "}"
case *ListNode:
t = "]"
case *NumberNode:
case *PipeNode:
t = "}"
case *RangeNode:
t = "}"
case *StringNode:
case *TemplateNode:
t = "}"
case *TextNode:
case *VariableNode:
case *WithNode:
t = "}"
default:
t = "???"
}
return t
}
// A silly template with lots of pieces to test walking using the before and after functions.
const walkText = `
{{range $u, $v := 3}}
{{if .}}
{{printf "hi" 3 true 1.2i $u }}
{{end}}
{{else}}
{{with .}}
{{printf $ | printf}}
{{else}}
{{template "x"}}
{{end}}
{{end}}`
const walkResult = `
["\n"range{
{["$u"]["$v"]<(3)>}
["\n\t"if{
{<.>}
["\n\t"({<(printf)("hi")(3)(true)(1.2i)["$u"]>})"\n\t"]
}"\n"]
["\n\t"with{
{<.>}
["\n\t"({<(printf)["$"]><(printf)>})"\n\t"]
["\n\t"{template "x"}"\n\t"]
}"\n"]}
]`
// Use before and after to walk the template and generate a messy but complete print of the template.
func TestWalk(t *testing.T) {
tree, err := New("walk").Parse(walkText, builtins)
if err != nil {
t.Fatal(err)
}
s := ""
tree.Walk(func(n Node) { s += before(n) }, func(n Node) { s += after(n) })
stripSpace := func(r int) int {
if r == '\t' || r == '\n' {
return -1
}
return r
}
expect := strings.Map(stripSpace, walkResult)
if s != expect {
t.Fatalf("expected\n\t%s\ngot\n\t%s", expect, s)
}
}

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@ -0,0 +1,89 @@
// Copyright 2011 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package parse
import "fmt"
// Walk walks the parse tree, calling before for each node, then
// recurring for any non-nil child nodes that node may have, and
// then calling after. The before and after functions can be nil.
func (t *Tree) Walk(before, after func(n Node)) {
walk(t.Root, before, after)
}
func walk(n Node, before, after func(n Node)) {
if before != nil {
before(n)
}
switch n := n.(type) {
case nil:
case *ActionNode:
if n.Pipe != nil {
walk(n.Pipe, before, after)
}
case *BoolNode:
case *CommandNode:
for _, arg := range n.Args {
walk(arg, before, after)
}
case *DotNode:
case *FieldNode:
case *IdentifierNode:
case *IfNode:
if n.Pipe != nil {
walk(n.Pipe, before, after)
}
if n.List != nil {
walk(n.List, before, after)
}
if n.ElseList != nil {
walk(n.ElseList, before, after)
}
case *ListNode:
for _, node := range n.Nodes {
walk(node, before, after)
}
case *NumberNode:
case *PipeNode:
for _, decl := range n.Decl {
walk(decl, before, after)
}
for _, cmd := range n.Cmds {
walk(cmd, before, after)
}
case *RangeNode:
if n.Pipe != nil {
walk(n.Pipe, before, after)
}
if n.List != nil {
walk(n.List, before, after)
}
if n.ElseList != nil {
walk(n.ElseList, before, after)
}
case *StringNode:
case *TemplateNode:
if n.Pipe != nil {
walk(n.Pipe, before, after)
}
case *TextNode:
case *VariableNode:
case *WithNode:
if n.Pipe != nil {
walk(n.Pipe, before, after)
}
if n.List != nil {
walk(n.List, before, after)
}
if n.ElseList != nil {
walk(n.ElseList, before, after)
}
default:
panic("unknown node of type " + fmt.Sprintf("%T", n))
}
if after != nil {
after(n)
}
}