mirror of
https://github.com/golang/go
synced 2024-11-22 02:14:40 -07:00
docs: float->float64 plus a couple of other tweaks.
R=rsc, gri CC=golang-dev https://golang.org/cl/3978042
This commit is contained in:
parent
b94c0d2a77
commit
80e25fc923
@ -58,8 +58,6 @@ Implement goto restrictions.
|
|||||||
<li>
|
<li>
|
||||||
Improved optimization.
|
Improved optimization.
|
||||||
<li>
|
<li>
|
||||||
5g: Better floating point support.
|
|
||||||
<li>
|
|
||||||
Use escape analysis to keep more data on stack.
|
Use escape analysis to keep more data on stack.
|
||||||
</ul>
|
</ul>
|
||||||
|
|
||||||
@ -106,5 +104,6 @@ Public continuous build and benchmark infrastructure (gobuilder).
|
|||||||
Package manager (goinstall).
|
Package manager (goinstall).
|
||||||
<li>
|
<li>
|
||||||
A means of recovering from a panic (recover).
|
A means of recovering from a panic (recover).
|
||||||
|
<li>
|
||||||
|
5g: Better floating point support.
|
||||||
</ul>
|
</ul>
|
||||||
|
|
||||||
|
@ -1124,14 +1124,14 @@ you can pass a pointer to the array.
|
|||||||
</p>
|
</p>
|
||||||
|
|
||||||
<pre>
|
<pre>
|
||||||
func Sum(a *[3]float) (sum float) {
|
func Sum(a *[3]float64) (sum float64) {
|
||||||
for _, v := range *a {
|
for _, v := range *a {
|
||||||
sum += v
|
sum += v
|
||||||
}
|
}
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
array := [...]float{7.0, 8.5, 9.1}
|
array := [...]float64{7.0, 8.5, 9.1}
|
||||||
x := Sum(&array) // Note the explicit address-of operator
|
x := Sum(&array) // Note the explicit address-of operator
|
||||||
</pre>
|
</pre>
|
||||||
|
|
||||||
@ -1233,7 +1233,8 @@ Maps are a convenient and powerful built-in data structure to associate
|
|||||||
values of different types.
|
values of different types.
|
||||||
The key can be of any type for which the equality operator is defined,
|
The key can be of any type for which the equality operator is defined,
|
||||||
such as integers,
|
such as integers,
|
||||||
floats, strings, pointers, and interfaces (as long as the dynamic type
|
floating point and complex numbers,
|
||||||
|
strings, pointers, and interfaces (as long as the dynamic type
|
||||||
supports equality). Structs, arrays and slices cannot be used as map keys,
|
supports equality). Structs, arrays and slices cannot be used as map keys,
|
||||||
because equality is not defined on those types.
|
because equality is not defined on those types.
|
||||||
Like slices, maps are a reference type. If you pass a map to a function
|
Like slices, maps are a reference type. If you pass a map to a function
|
||||||
@ -1806,7 +1807,7 @@ Because the two types (<code>Sequence</code> and <code>[]int</code>)
|
|||||||
are the same if we ignore the type name, it's legal to convert between them.
|
are the same if we ignore the type name, it's legal to convert between them.
|
||||||
The conversion doesn't create a new value, it just temporarily acts
|
The conversion doesn't create a new value, it just temporarily acts
|
||||||
as though the existing value has a new type.
|
as though the existing value has a new type.
|
||||||
(There are other legal conversions, such as from integer to float, that
|
(There are other legal conversions, such as from integer to floating point, that
|
||||||
do create a new value.)
|
do create a new value.)
|
||||||
</p>
|
</p>
|
||||||
<p>
|
<p>
|
||||||
|
@ -296,8 +296,8 @@ than one value, the C function returns a struct. For example, these
|
|||||||
functions have equivalent types:
|
functions have equivalent types:
|
||||||
|
|
||||||
<pre>
|
<pre>
|
||||||
func GoFunction(int) (int, float)
|
func GoFunction(int) (int, float64)
|
||||||
struct { int i; float f; } CFunction(int)
|
struct { int i; float64 f; } CFunction(int)
|
||||||
</pre>
|
</pre>
|
||||||
|
|
||||||
<p>
|
<p>
|
||||||
|
@ -665,11 +665,16 @@ of Effective Go</a> for more details.
|
|||||||
Why is <code>int</code> 32 bits on 64 bit machines?</h3>
|
Why is <code>int</code> 32 bits on 64 bit machines?</h3>
|
||||||
|
|
||||||
<p>
|
<p>
|
||||||
The size of <code>int</code> and <code>float</code> is implementation-specific.
|
The sizes of <code>int</code> and <code>uint</code> are implementation-specific
|
||||||
|
but the same as each other on a given platform.
|
||||||
The 64 bit Go compilers (both 6g and gccgo) use a 32 bit representation for
|
The 64 bit Go compilers (both 6g and gccgo) use a 32 bit representation for
|
||||||
both <code>int</code> and <code>float</code>. Code that relies on a particular
|
<code>int</code>. Code that relies on a particular
|
||||||
size of value should use an explicitly sized type, like <code>int64</code> or
|
size of value should use an explicitly sized type, like <code>int64</code>.
|
||||||
<code>float64</code>.
|
On the other hand, floating-point scalars and complex
|
||||||
|
numbers are always sized: <code>float32</code>, <code>complex64</code>,
|
||||||
|
etc., because programmers should be aware of precision when using
|
||||||
|
floating-point numbers.
|
||||||
|
The default size of a floating-point constant is <code>float64</code>.
|
||||||
</p>
|
</p>
|
||||||
|
|
||||||
<h2 id="Concurrency">Concurrency</h2>
|
<h2 id="Concurrency">Concurrency</h2>
|
||||||
|
@ -107,7 +107,7 @@ parentheses.
|
|||||||
<pre>
|
<pre>
|
||||||
var (
|
var (
|
||||||
i int
|
i int
|
||||||
m float
|
m float64
|
||||||
)
|
)
|
||||||
</pre>
|
</pre>
|
||||||
|
|
||||||
|
@ -238,14 +238,19 @@ started; for instance, <code>os.Args</code> is a slice used by the
|
|||||||
<p>
|
<p>
|
||||||
<h2>An Interlude about Types</h2>
|
<h2>An Interlude about Types</h2>
|
||||||
<p>
|
<p>
|
||||||
Go has some familiar types such as <code>int</code> and <code>float</code>, which represent
|
Go has some familiar types such as <code>int</code> and <code>uint</code> (unsigned <code>int</code>), which represent
|
||||||
values of the ''appropriate'' size for the machine. It also defines
|
values of the ''appropriate'' size for the machine. It also defines
|
||||||
explicitly-sized types such as <code>int8</code>, <code>float64</code>, and so on, plus
|
explicitly-sized types such as <code>int8</code>, <code>float64</code>, and so on, plus
|
||||||
unsigned integer types such as <code>uint</code>, <code>uint32</code>, etc. These are
|
unsigned integer types such as <code>uint</code>, <code>uint32</code>, etc.
|
||||||
distinct types; even if <code>int</code> and <code>int32</code> are both 32 bits in size,
|
These are distinct types; even if <code>int</code> and <code>int32</code> are both 32 bits in size,
|
||||||
they are not the same type. There is also a <code>byte</code> synonym for
|
they are not the same type. There is also a <code>byte</code> synonym for
|
||||||
<code>uint8</code>, which is the element type for strings.
|
<code>uint8</code>, which is the element type for strings.
|
||||||
<p>
|
<p>
|
||||||
|
Floating-point types are always sized: <code>float32</code> and <code>float64</code>,
|
||||||
|
plus <code>complex64</code> (two <code>float32s</code>) and <code>complex128</code>
|
||||||
|
(two <code>float64s</code>). Complex numbers are outside the
|
||||||
|
scope of this tutorial.
|
||||||
|
<p>
|
||||||
Speaking of <code>string</code>, that's a built-in type as well. Strings are
|
Speaking of <code>string</code>, that's a built-in type as well. Strings are
|
||||||
<i>immutable values</i>—they are not just arrays of <code>byte</code> values.
|
<i>immutable values</i>—they are not just arrays of <code>byte</code> values.
|
||||||
Once you've built a string <i>value</i>, you can't change it, although
|
Once you've built a string <i>value</i>, you can't change it, although
|
||||||
@ -452,14 +457,15 @@ language specification but here are some illustrative examples:
|
|||||||
a := uint64(0) // equivalent; uses a "conversion"
|
a := uint64(0) // equivalent; uses a "conversion"
|
||||||
i := 0x1234 // i gets default type: int
|
i := 0x1234 // i gets default type: int
|
||||||
var j int = 1e6 // legal - 1000000 is representable in an int
|
var j int = 1e6 // legal - 1000000 is representable in an int
|
||||||
x := 1.5 // a float
|
x := 1.5 // a float64, the default type for floating constants
|
||||||
i3div2 := 3/2 // integer division - result is 1
|
i3div2 := 3/2 // integer division - result is 1
|
||||||
f3div2 := 3./2. // floating point division - result is 1.5
|
f3div2 := 3./2. // floating-point division - result is 1.5
|
||||||
</pre>
|
</pre>
|
||||||
<p>
|
<p>
|
||||||
Conversions only work for simple cases such as converting <code>ints</code> of one
|
Conversions only work for simple cases such as converting <code>ints</code> of one
|
||||||
sign or size to another, and between <code>ints</code> and <code>floats</code>, plus a few other
|
sign or size to another and between integers and floating-point numbers,
|
||||||
simple cases. There are no automatic numeric conversions of any kind in Go,
|
plus a couple of other instances outside the scope of a tutorial.
|
||||||
|
There are no automatic numeric conversions of any kind in Go,
|
||||||
other than that of making constants have concrete size and type when
|
other than that of making constants have concrete size and type when
|
||||||
assigned to a variable.
|
assigned to a variable.
|
||||||
<p>
|
<p>
|
||||||
|
@ -189,14 +189,19 @@ started; for instance, "os.Args" is a slice used by the
|
|||||||
An Interlude about Types
|
An Interlude about Types
|
||||||
----
|
----
|
||||||
|
|
||||||
Go has some familiar types such as "int" and "float", which represent
|
Go has some familiar types such as "int" and "uint" (unsigned "int"), which represent
|
||||||
values of the ''appropriate'' size for the machine. It also defines
|
values of the ''appropriate'' size for the machine. It also defines
|
||||||
explicitly-sized types such as "int8", "float64", and so on, plus
|
explicitly-sized types such as "int8", "float64", and so on, plus
|
||||||
unsigned integer types such as "uint", "uint32", etc. These are
|
unsigned integer types such as "uint", "uint32", etc.
|
||||||
distinct types; even if "int" and "int32" are both 32 bits in size,
|
These are distinct types; even if "int" and "int32" are both 32 bits in size,
|
||||||
they are not the same type. There is also a "byte" synonym for
|
they are not the same type. There is also a "byte" synonym for
|
||||||
"uint8", which is the element type for strings.
|
"uint8", which is the element type for strings.
|
||||||
|
|
||||||
|
Floating-point types are always sized: "float32" and "float64",
|
||||||
|
plus "complex64" (two "float32s") and "complex128"
|
||||||
|
(two "float64s"). Complex numbers are outside the
|
||||||
|
scope of this tutorial.
|
||||||
|
|
||||||
Speaking of "string", that's a built-in type as well. Strings are
|
Speaking of "string", that's a built-in type as well. Strings are
|
||||||
<i>immutable values</i>—they are not just arrays of "byte" values.
|
<i>immutable values</i>—they are not just arrays of "byte" values.
|
||||||
Once you've built a string <i>value</i>, you can't change it, although
|
Once you've built a string <i>value</i>, you can't change it, although
|
||||||
@ -362,13 +367,14 @@ language specification but here are some illustrative examples:
|
|||||||
a := uint64(0) // equivalent; uses a "conversion"
|
a := uint64(0) // equivalent; uses a "conversion"
|
||||||
i := 0x1234 // i gets default type: int
|
i := 0x1234 // i gets default type: int
|
||||||
var j int = 1e6 // legal - 1000000 is representable in an int
|
var j int = 1e6 // legal - 1000000 is representable in an int
|
||||||
x := 1.5 // a float
|
x := 1.5 // a float64, the default type for floating constants
|
||||||
i3div2 := 3/2 // integer division - result is 1
|
i3div2 := 3/2 // integer division - result is 1
|
||||||
f3div2 := 3./2. // floating point division - result is 1.5
|
f3div2 := 3./2. // floating-point division - result is 1.5
|
||||||
|
|
||||||
Conversions only work for simple cases such as converting "ints" of one
|
Conversions only work for simple cases such as converting "ints" of one
|
||||||
sign or size to another, and between "ints" and "floats", plus a few other
|
sign or size to another and between integers and floating-point numbers,
|
||||||
simple cases. There are no automatic numeric conversions of any kind in Go,
|
plus a couple of other instances outside the scope of a tutorial.
|
||||||
|
There are no automatic numeric conversions of any kind in Go,
|
||||||
other than that of making constants have concrete size and type when
|
other than that of making constants have concrete size and type when
|
||||||
assigned to a variable.
|
assigned to a variable.
|
||||||
|
|
||||||
|
@ -45,11 +45,10 @@ architectures.
|
|||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
Incomplete.
|
Incomplete.
|
||||||
It only supports Linux binaries, the optimizer is not enabled,
|
It only supports Linux binaries, the optimizer is incomplete,
|
||||||
and floating point is performed entirely in software.
|
and floating point uses the VFP unit.
|
||||||
However, all tests pass.
|
However, all tests pass.
|
||||||
Work on the optimizer and use of the VFP hardware
|
Work on the optimizer is continuing.
|
||||||
floating point unit is underway.
|
|
||||||
Tested against a Nexus One.
|
Tested against a Nexus One.
|
||||||
</dd>
|
</dd>
|
||||||
</dl>
|
</dl>
|
||||||
|
@ -37,11 +37,11 @@ func (p IntArray) Less(i, j int) bool { return p[i] < p[j] }
|
|||||||
func (p IntArray) Swap(i, j int) { p[i], p[j] = p[j], p[i] }
|
func (p IntArray) Swap(i, j int) { p[i], p[j] = p[j], p[i] }
|
||||||
|
|
||||||
|
|
||||||
type FloatArray []float
|
type Float64Array []float64
|
||||||
|
|
||||||
func (p FloatArray) Len() int { return len(p) }
|
func (p Float64Array) Len() int { return len(p) }
|
||||||
func (p FloatArray) Less(i, j int) bool { return p[i] < p[j] }
|
func (p Float64Array) Less(i, j int) bool { return p[i] < p[j] }
|
||||||
func (p FloatArray) Swap(i, j int) { p[i], p[j] = p[j], p[i] }
|
func (p Float64Array) Swap(i, j int) { p[i], p[j] = p[j], p[i] }
|
||||||
|
|
||||||
|
|
||||||
type StringArray []string
|
type StringArray []string
|
||||||
@ -54,10 +54,10 @@ func (p StringArray) Swap(i, j int) { p[i], p[j] = p[j], p[i] }
|
|||||||
// Convenience wrappers for common cases
|
// Convenience wrappers for common cases
|
||||||
|
|
||||||
func SortInts(a []int) { Sort(IntArray(a)) }
|
func SortInts(a []int) { Sort(IntArray(a)) }
|
||||||
func SortFloats(a []float) { Sort(FloatArray(a)) }
|
func SortFloat64s(a []float64) { Sort(Float64Array(a)) }
|
||||||
func SortStrings(a []string) { Sort(StringArray(a)) }
|
func SortStrings(a []string) { Sort(StringArray(a)) }
|
||||||
|
|
||||||
|
|
||||||
func IntsAreSorted(a []int) bool { return IsSorted(IntArray(a)) }
|
func IntsAreSorted(a []int) bool { return IsSorted(IntArray(a)) }
|
||||||
func FloatsAreSorted(a []float) bool { return IsSorted(FloatArray(a)) }
|
func Float64sAreSorted(a []float64) bool { return IsSorted(Float64Array(a)) }
|
||||||
func StringsAreSorted(a []string) bool { return IsSorted(StringArray(a)) }
|
func StringsAreSorted(a []string) bool { return IsSorted(StringArray(a)) }
|
||||||
|
Loading…
Reference in New Issue
Block a user