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crypto: simplify amd64 asm for sha{1,256,512} a bit
Use constants directly, instead of loading address to e. g. AX and using (AX). Shouldn't affect performance, but makes code a bit nicer. Change-Id: Ifa138e54d3d2b2f4ad71e4ef4b9368ea79eb30f4 Reviewed-on: https://go-review.googlesource.com/62010 Reviewed-by: Adam Langley <agl@golang.org>
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@ -1451,9 +1451,7 @@ TEXT ·blockAVX2(SB),$1408-32
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CMPQ R13, R11
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CMOVQCC R8, R13
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MOVQ $BSWAP_SHUFB_CTL<>(SB), R8
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VMOVDQU (R8), Y10
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MOVQ $K_XMM_AR<>(SB), R8 //restore R8
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VMOVDQU BSWAP_SHUFB_CTL<>(SB), Y10
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CALC // RET is inside macros
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@ -213,13 +213,11 @@
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#define XFER_SIZE 2*64*4
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#define INP_END_SIZE 8
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#define INP_SIZE 8
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#define TMP_SIZE 4
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#define _XFER 0
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#define _INP_END _XFER + XFER_SIZE
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#define _INP _INP_END + INP_END_SIZE
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#define _TMP _INP + INP_SIZE
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#define STACK_SIZE _TMP + TMP_SIZE
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#define STACK_SIZE _INP + INP_SIZE
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#define ROUND_AND_SCHED_N_0(disp, a, b, c, d, e, f, g, h, XDWORD0, XDWORD1, XDWORD2, XDWORD3) \
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; \ // ############################# RND N + 0 ############################//
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@ -341,10 +339,7 @@
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VPXOR XTMP2, XTMP4, XTMP4; \ // XTMP4 = s1 {xBxA}
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XORL g, y2; \ // y2 = CH = ((f^g)&e)^g // CH
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; \
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MOVL f, _TMP(SP); \
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MOVQ $shuff_00BA<>(SB), f; \ // f is used to keep SHUF_00BA
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VPSHUFB (f), XTMP4, XTMP4; \ // XTMP4 = s1 {00BA}
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MOVL _TMP(SP), f; \ // f is restored
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VPSHUFB shuff_00BA<>(SB), XTMP4, XTMP4;\ // XTMP4 = s1 {00BA}
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; \
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XORL T1, y1; \ // y1 = (a>>22) ^ (a>>13) // S0
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RORXL $2, a, T1; \ // T1 = (a >> 2) // S0
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@ -398,10 +393,7 @@
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; \
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RORXL $2, a, T1; \ // T1 = (a >> 2) // S0
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; \
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MOVL f, _TMP(SP); \ // Save f
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MOVQ $shuff_DC00<>(SB), f; \ // SHUF_00DC
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VPSHUFB (f), XTMP5, XTMP5; \ // XTMP5 = s1 {DC00}
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MOVL _TMP(SP), f; \ // Restore f
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VPSHUFB shuff_DC00<>(SB), XTMP5, XTMP5;\ // XTMP5 = s1 {DC00}
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; \
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VPADDD XTMP0, XTMP5, XDWORD0; \ // XDWORD0 = {W[3], W[2], W[1], W[0]}
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XORL T1, y1; \ // y1 = (a>>22) ^ (a>>13) ^ (a>>2) // S0
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@ -704,8 +696,7 @@ avx2_loop0: // at each iteration works with one block (512 bit)
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VMOVDQU (2*32)(INP), XTMP2
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VMOVDQU (3*32)(INP), XTMP3
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MOVQ $flip_mask<>(SB), BP // BYTE_FLIP_MASK
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VMOVDQU (BP), BYTE_FLIP_MASK
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VMOVDQU flip_mask<>(SB), BYTE_FLIP_MASK
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// Apply Byte Flip Mask: LE -> BE
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VPSHUFB BYTE_FLIP_MASK, XTMP0, XTMP0
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@ -843,8 +834,7 @@ avx2_do_last_block:
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VMOVDQU 32(INP), XWORD2
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VMOVDQU 48(INP), XWORD3
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MOVQ $flip_mask<>(SB), BP
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VMOVDQU (BP), X_BYTE_FLIP_MASK
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VMOVDQU flip_mask<>(SB), BYTE_FLIP_MASK
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VPSHUFB X_BYTE_FLIP_MASK, XWORD0, XWORD0
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VPSHUFB X_BYTE_FLIP_MASK, XWORD1, XWORD1
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@ -340,8 +340,7 @@ TEXT ·blockAVX2(SB), NOSPLIT, $56-32
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MOVQ (6*8)(SI), R10
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MOVQ (7*8)(SI), R11
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MOVQ $PSHUFFLE_BYTE_FLIP_MASK<>(SB), R12
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VMOVDQU (R12), Y9
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VMOVDQU PSHUFFLE_BYTE_FLIP_MASK<>(SB), Y9
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loop0:
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MOVQ ·_K+0(SB), BP
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@ -419,9 +418,7 @@ loop1:
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VPERM2F128 $0x0, Y0, Y0, Y4
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MOVQ $MASK_YMM_LO<>(SB), R13
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VPAND (R13), Y0, Y0
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VPAND MASK_YMM_LO<>(SB), Y0, Y0
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VPERM2F128 $0x11, Y7, Y7, Y2
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VPSRLQ $6, Y2, Y8
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@ -620,8 +617,7 @@ loop1:
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VPERM2F128 $0x0, Y0, Y0, Y5
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MOVQ $MASK_YMM_LO<>(SB), R13
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VPAND (R13), Y0, Y0
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VPAND MASK_YMM_LO<>(SB), Y0, Y0
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VPERM2F128 $0x11, Y4, Y4, Y2
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VPSRLQ $6, Y2, Y8
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@ -820,8 +816,7 @@ loop1:
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VPERM2F128 $0x0, Y0, Y0, Y6
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MOVQ $MASK_YMM_LO<>(SB), R13
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VPAND (R13), Y0, Y0
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VPAND MASK_YMM_LO<>(SB), Y0, Y0
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VPERM2F128 $0x11, Y5, Y5, Y2
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VPSRLQ $6, Y2, Y8
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@ -1021,8 +1016,7 @@ loop1:
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VPERM2F128 $0x0, Y0, Y0, Y7
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MOVQ $MASK_YMM_LO<>(SB), R13
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VPAND (R13), Y0, Y0
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VPAND MASK_YMM_LO<>(SB), Y0, Y0
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VPERM2F128 $0x11, Y6, Y6, Y2
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VPSRLQ $6, Y2, Y8
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