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FAQ: variant types, unions
Fixes #1935. R=rsc, bradfitz CC=golang-dev https://golang.org/cl/4850044
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@ -695,6 +695,42 @@ for i, v := range t {
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}
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}
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</pre>
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</pre>
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<h3 id="unions">
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Why are there no untagged unions, as in C?</h3>
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<p>
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Untagged unions would violate Go's memory safety
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guarantees.
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</p>
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<h3 id="variant_types">
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Why does Go not have variant types?</h3>
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<p>
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Variant types, also known as algebraic types, provide a way to specify
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that a value might take one of a set of other types, but only those
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types. A common example in systems programming would specify that an
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error is, say, a network error, a security error or an application
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error and allow the caller to discriminate the source of the problem
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by examining the type of the error. Another example is a syntax tree
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in which each node can be a different type: declaration, statement,
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assignment and so on.
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</p>
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<p>
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We considered adding variant types to Go, but after discussion
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decided to leave them out because they overlap in confusing ways
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with interfaces. What would happen if the elements of a variant type
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were themselves interfaces?
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</p>
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<p>
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Also, some of what variant types address is already covered by the
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language. The error example is easy to express using an interface
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value to hold the error and a type switch to discriminate cases. The
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syntax tree example is also doable, although not as elegantly.
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</p>
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<h2 id="values">Values</h2>
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<h2 id="values">Values</h2>
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<h3 id="conversions">
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<h3 id="conversions">
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@ -1212,6 +1248,60 @@ that includes more powerful run-time support. We believe that with some effort
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the size of Go binaries can be reduced.
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the size of Go binaries can be reduced.
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</p>
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</p>
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<h3 id="unused_variables_and_imports">
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Can I stop these complaints about my unused variable/import?</h3>
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<p>
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The presence of an unused variable may indicate a bug, while
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unused imports just slow down compilation.
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Accumulate enough unused imports in your code tree and
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things can get very slow.
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For these reasons, Go allows neither.
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</p>
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<p>
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When developing code, it's common to create these situations
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temporarily and it can be annoying to have to edit them out before the
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program will compile.
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</p>
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<p>
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Some have asked for a compiler option to turn those checks off
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or at least reduce them to warnings.
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Such an option has not been added, though,
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because compiler options should not affect the semantics of the
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language and because the Go compiler does not report warnings, only
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errors that prevent compilation.
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</p>
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<p>
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There are two reasons for having no warnings. First, if it's worth
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complaining about, it's worth fixing in the code. (And if it's not
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worth fixing, it's not worth mentioning.) Second, having the compiler
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generate warnings encourages the implementation to warn about weak
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cases that can make compilation noisy, masking real errors that
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<em>should</em> be fixed.
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</p>
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<p>
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It's easy to address the situation, though. Use the blank identifier
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to let unused things persist while you're developing.
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</p>
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<pre>
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import "unused"
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// This declaration marks the import as used by referencing an
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// item from the package.
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var _ = unused.Item // TODO: Delete before committing!
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func main() {
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debugData := debug.Profile()
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_ = debugData // Used only during debugging.
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....
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}
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</pre>
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<h2 id="Performance">Performance</h2>
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<h2 id="Performance">Performance</h2>
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<h3 id="Why_does_Go_perform_badly_on_benchmark_x">
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<h3 id="Why_does_Go_perform_badly_on_benchmark_x">
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