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math/big: export Float.MinPrec

MinPrec returns the minimum precision required to represent a Float
without loss of precision. Added test.

Change-Id: I466c8e492dcdd59fae854fc4e71ef9b1add7d817
Reviewed-on: https://go-review.googlesource.com/6010
Reviewed-by: Alan Donovan <adonovan@google.com>
This commit is contained in:
Robert Griesemer 2015-02-25 13:23:02 -08:00
parent e4791066c8
commit 79c12958c7
2 changed files with 37 additions and 12 deletions

View File

@ -196,6 +196,13 @@ func (x *Float) Prec() uint {
return uint(x.prec)
}
// MinPrec returns the minimum precision required to represent x exactly
// (i.e., the smallest prec before x.SetPrec(prec) would start rounding x).
// The result is 0 for ±0 and ±Inf.
func (x *Float) MinPrec() uint {
return uint(len(x.mant))*_W - x.mant.trailingZeroBits()
}
// Acc returns the accuracy of x produced by the most recent operation.
func (x *Float) Acc() Accuracy {
return x.acc
@ -281,7 +288,7 @@ func (x *Float) IsInt() bool {
return len(x.mant) == 0 && x.exp != infExp
}
// x.exp > 0
return x.prec <= uint32(x.exp) || x.minPrec() <= uint(x.exp) // not enough bits for fractional mantissa
return x.prec <= uint32(x.exp) || x.MinPrec() <= uint(x.exp) // not enough bits for fractional mantissa
}
// IsInf reports whether x is an infinity, according to sign.
@ -680,13 +687,6 @@ func high64(x nat) uint64 {
return v
}
// minPrec returns the minimum precision required to represent
// x without loss of accuracy.
// TODO(gri) this might be useful to export, perhaps under a better name
func (x *Float) minPrec() uint {
return uint(len(x.mant))*_W - x.mant.trailingZeroBits()
}
// Uint64 returns the unsigned integer resulting from truncating x
// towards zero. If 0 <= x <= math.MaxUint64, the result is Exact
// if x is an integer and Below otherwise.
@ -713,7 +713,7 @@ func (x *Float) Uint64() (uint64, Accuracy) {
if x.exp <= 64 {
// u = trunc(x) fits into a uint64
u := high64(x.mant) >> (64 - uint32(x.exp))
if x.minPrec() <= 64 {
if x.MinPrec() <= 64 {
return u, Exact
}
return u, Below // x truncated
@ -760,14 +760,14 @@ func (x *Float) Int64() (int64, Accuracy) {
if x.neg {
i = -i
}
if x.minPrec() <= 63 {
if x.MinPrec() <= 63 {
return i, Exact
}
return i, acc // x truncated
}
if x.neg {
// check for special case x == math.MinInt64 (i.e., x == -(0.5 << 64))
if x.exp == 64 && x.minPrec() == 1 {
if x.exp == 64 && x.MinPrec() == 1 {
acc = Exact
}
return math.MinInt64, acc
@ -844,7 +844,7 @@ func (x *Float) Int(z *Int) (*Int, Accuracy) {
// determine minimum required precision for x
allBits := uint(len(x.mant)) * _W
exp := uint(x.exp)
if x.minPrec() <= exp {
if x.MinPrec() <= exp {
acc = Exact
}
// shift mantissa as needed

View File

@ -152,6 +152,31 @@ func TestFloatSetPrec(t *testing.T) {
}
}
func TestFloatMinPrec(t *testing.T) {
const max = 100
for _, test := range []struct {
x string
want uint
}{
{"0", 0},
{"-0", 0},
{"+Inf", 0},
{"-Inf", 0},
{"1", 1},
{"2", 1},
{"3", 2},
{"0x8001", 16},
{"0x8001p-1000", 16},
{"0x8001p+1000", 16},
{"0.1", max},
} {
x := makeFloat(test.x).SetPrec(max)
if got := x.MinPrec(); got != test.want {
t.Errorf("%s.MinPrec() = %d; want %d", test.x, got, test.want)
}
}
}
func TestFloatSign(t *testing.T) {
for _, test := range []struct {
x string