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runtime: don't clear timerModifiedEarliest if adjustTimers is 0
This avoids a race when a new timerModifiedEarlier timer is created by a different goroutine. Fixes #47329 Change-Id: I6f6c87b4a9b5491b201c725c10bc98e23e0ed9d1 Reviewed-on: https://go-review.googlesource.com/c/go/+/336432 Trust: Ian Lance Taylor <iant@golang.org> Run-TryBot: Ian Lance Taylor <iant@golang.org> TryBot-Result: Go Bot <gobot@golang.org> Reviewed-by: Michael Knyszek <mknyszek@google.com>
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@ -681,7 +681,7 @@ type p struct {
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// timerModifiedEarlier status. Because the timer may have been
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// modified again, there need not be any timer with this value.
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// This is updated using atomic functions.
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// This is 0 if the value is unknown.
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// This is 0 if there are no timerModifiedEarlier timers.
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timerModifiedEarliest uint64
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// Per-P GC state
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@ -668,11 +668,6 @@ func adjusttimers(pp *p, now int64) {
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if verifyTimers {
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verifyTimerHeap(pp)
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}
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// There are no timers to adjust, so it is safe to clear
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// timerModifiedEarliest. Do so in case it is stale.
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// Everything will work if we don't do this,
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// but clearing here may save future calls to adjusttimers.
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atomic.Store64(&pp.timerModifiedEarliest, 0)
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return
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}
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@ -527,6 +527,40 @@ func TestZeroTimer(t *testing.T) {
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}
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}
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// Test that rapidly moving a timer earlier doesn't cause it to get dropped.
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// Issue 47329.
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func TestTimerModifiedEarlier(t *testing.T) {
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past := Until(Unix(0, 0))
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count := 1000
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fail := 0
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for i := 0; i < count; i++ {
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timer := NewTimer(Hour)
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for j := 0; j < 10; j++ {
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if !timer.Stop() {
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<-timer.C
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}
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timer.Reset(past)
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}
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deadline := NewTimer(10 * Second)
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defer deadline.Stop()
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now := Now()
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select {
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case <-timer.C:
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if since := Since(now); since > 8*Second {
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t.Errorf("timer took too long (%v)", since)
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fail++
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}
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case <-deadline.C:
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t.Error("deadline expired")
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}
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}
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if fail > 0 {
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t.Errorf("%d failures", fail)
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}
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}
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// Benchmark timer latency when the thread that creates the timer is busy with
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// other work and the timers must be serviced by other threads.
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// https://golang.org/issue/38860
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