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https://github.com/golang/go
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arm bug with stack adjust
R=r CC=golang-dev https://golang.org/cl/3980043
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1e0efcd579
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@ -69,7 +69,6 @@ struct Reg
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uint16 loop; // x5 for every loop
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uchar refset; // diagnostic generated
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uchar nomove; // funny mov instruction
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Reg* p1;
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Reg* p2;
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@ -143,7 +143,7 @@ regopt(Prog *firstp)
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first++;
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if(debug['K']) {
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if(first != 4)
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if(first != 1)
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return;
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// debug['R'] = 2;
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// debug['P'] = 2;
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@ -191,21 +191,6 @@ regopt(Prog *firstp)
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case ANAME:
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case ASIGNAME:
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continue;
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case AMOVW:
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// mark instructions that set SP
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if(p->to.type == D_REG) {
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switch(p->to.reg) {
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case REGSP:
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case REGLINK:
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case REGPC:
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r->nomove = 1;
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break;
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}
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}
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if(p->scond != C_SCOND_NONE)
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r->nomove = 1;
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break;
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}
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r = rega();
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nr++;
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@ -323,6 +308,7 @@ regopt(Prog *firstp)
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if(debug['R']) {
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p = firstr->prog;
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print("\n%L %D\n", p->lineno, &p->from);
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print(" addr = %Q\n", addrs);
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}
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/*
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@ -386,6 +372,7 @@ loop2:
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r->refahead.b[z] | r->calahead.b[z] |
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r->refbehind.b[z] | r->calbehind.b[z] |
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r->use1.b[z] | r->use2.b[z];
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bit.b[z] &= ~addrs.b[z];
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}
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if(bany(&bit)) {
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@ -511,18 +498,61 @@ brk:
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* last pass
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* eliminate nops
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* free aux structures
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* adjust the stack pointer
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* MOVW.W R1,-12(R13) <<- start
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* MOVW R0,R1
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* MOVW R1,8(R13)
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* MOVW $0,R1
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* MOVW R1,4(R13)
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* BL ,runtime.newproc+0(SB)
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* MOVW &ft+-32(SP),R7 <<- adjust
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* MOVW &j+-40(SP),R6 <<- adjust
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* MOVW autotmp_0003+-24(SP),R5 <<- adjust
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* MOVW $12(R13),R13 <<- finish
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*/
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vreg = 0;
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for(p = firstp; p != P; p = p->link) {
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while(p->link != P && p->link->as == ANOP)
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p->link = p->link->link;
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if(p->to.type == D_BRANCH)
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while(p->to.branch != P && p->to.branch->as == ANOP)
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p->to.branch = p->to.branch->link;
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if(p->as == AMOVW && p->to.reg == 13) {
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if(p->scond & C_WBIT) {
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vreg = -p->to.offset; // in adjust region
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// print("%P adjusting %d\n", p, vreg);
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continue;
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}
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if(p->from.type == D_CONST && p->to.type == D_REG) {
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if(p->from.offset != vreg)
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print("in and out different\n");
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// print("%P finish %d\n", p, vreg);
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vreg = 0; // done adjust region
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continue;
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}
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// print("%P %d %d from type\n", p, p->from.type, D_CONST);
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// print("%P %d %d to type\n\n", p, p->to.type, D_REG);
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}
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if(p->as == AMOVW && vreg != 0) {
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if(p->from.sym != S)
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if(p->from.name == D_AUTO || p->from.name == D_PARAM) {
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p->from.offset += vreg;
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// print("%P adjusting from %d %d\n", p, vreg, p->from.type);
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}
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if(p->to.sym != S)
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if(p->to.name == D_AUTO || p->to.name == D_PARAM) {
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p->to.offset += vreg;
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// print("%P adjusting to %d %d\n", p, vreg, p->from.type);
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}
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}
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}
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if(r1 != R) {
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r1->link = freer;
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freer = firstr;
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}
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}
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void
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@ -1208,12 +1238,6 @@ paint3(Reg *r, int bn, int32 rb, int rn)
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r = r1;
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}
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// horrible hack to prevent loading a
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// variable after a call (to defer) but
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// before popping the SP.
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if(r->prog->as == ABL && r->nomove)
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r = r->p1;
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if(LOAD(r) & ~(r->set.b[z] & ~(r->use1.b[z]|r->use2.b[z])) & bb)
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addmove(r, bn, rn, 0);
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