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encoding/gob: fix mutually recursive slices of structs

Fix by setting the element type if we discover it's zero while building.
We could have fixed this better with foresight by doing the id setting in a
different sequence, but doing that now would break binary compatibility.

Fixes #2995.

R=golang-dev, dsymonds
CC=golang-dev
https://golang.org/cl/5675083
This commit is contained in:
Rob Pike 2012-02-18 12:43:08 +11:00
parent 3e804f98d7
commit 793f6f3cc3
2 changed files with 43 additions and 0 deletions

View File

@ -685,3 +685,30 @@ func TestSliceIncompatibility(t *testing.T) {
t.Error("expected compatibility error")
}
}
// Mutually recursive slices of structs caused problems.
type Bug3 struct {
Num int
Children []*Bug3
}
func TestGobPtrSlices(t *testing.T) {
in := []*Bug3{
&Bug3{1, nil},
&Bug3{2, nil},
}
b := new(bytes.Buffer)
err := NewEncoder(b).Encode(&in)
if err != nil {
t.Fatal("encode:", err)
}
var out []*Bug3
err = NewDecoder(b).Decode(&out)
if err != nil {
t.Fatal("decode:", err)
}
if !reflect.DeepEqual(in, out) {
t.Fatal("got %v; wanted %v", out, in)
}
}

View File

@ -152,6 +152,10 @@ var idToType = make(map[typeId]gobType)
var builtinIdToType map[typeId]gobType // set in init() after builtins are established
func setTypeId(typ gobType) {
// When building recursive types, someone may get there before us.
if typ.id() != 0 {
return
}
nextId++
typ.setId(nextId)
idToType[nextId] = typ
@ -346,6 +350,11 @@ func newSliceType(name string) *sliceType {
func (s *sliceType) init(elem gobType) {
// Set our type id before evaluating the element's, in case it's our own.
setTypeId(s)
// See the comments about ids in newTypeObject. Only slices and
// structs have mutual recursion.
if elem.id() == 0 {
setTypeId(elem)
}
s.Elem = elem.id()
}
@ -503,6 +512,13 @@ func newTypeObject(name string, ut *userTypeInfo, rt reflect.Type) (gobType, err
if err != nil {
return nil, err
}
// Some mutually recursive types can cause us to be here while
// still defining the element. Fix the element type id here.
// We could do this more neatly by setting the id at the start of
// building every type, but that would break binary compatibility.
if gt.id() == 0 {
setTypeId(gt)
}
st.Field = append(st.Field, &fieldType{f.Name, gt.id()})
}
return st, nil