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reflect: use a bigger object when we need a finalizer to run
If an object is allocated as part of a tinyalloc, then other live objects in the same tinyalloc chunk keep the finalizer from being run, even if the object that has the finalizer is dead. Make sure the object we're setting the finalizer on is big enough to not trigger tinyalloc allocation. Fixes #26857 Update #21717 Change-Id: I56ad8679426283237ebff20a0da6c9cf64eb1c27 Reviewed-on: https://go-review.googlesource.com/128475 Run-TryBot: Keith Randall <khr@golang.org> TryBot-Result: Gobot Gobot <gobot@golang.org> Reviewed-by: Austin Clements <austin@google.com> Reviewed-by: Cherry Zhang <cherryyz@google.com>
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@ -1693,9 +1693,9 @@ func TestCallReturnsEmpty(t *testing.T) {
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// nonzero-sized frame and zero-sized return value.
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// nonzero-sized frame and zero-sized return value.
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runtime.GC()
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runtime.GC()
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var finalized uint32
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var finalized uint32
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f := func() (emptyStruct, *int) {
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f := func() (emptyStruct, *[2]int64) {
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i := new(int)
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i := new([2]int64) // big enough to not be tinyalloc'd, so finalizer always runs when i dies
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runtime.SetFinalizer(i, func(*int) { atomic.StoreUint32(&finalized, 1) })
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runtime.SetFinalizer(i, func(*[2]int64) { atomic.StoreUint32(&finalized, 1) })
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return emptyStruct{}, i
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return emptyStruct{}, i
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}
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}
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v := ValueOf(f).Call(nil)[0] // out[0] should not alias out[1]'s memory, so the finalizer should run.
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v := ValueOf(f).Call(nil)[0] // out[0] should not alias out[1]'s memory, so the finalizer should run.
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