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doc/tutorial: update for slice changes.
Awaiting the lower-bound change before checkin. Fixes #1067. R=rsc, iant, gri CC=golang-dev https://golang.org/cl/2105043
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@ -286,14 +286,15 @@ In Go, since arrays are values, it's meaningful (and useful) to talk
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about pointers to arrays.
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<p>
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The size of the array is part of its type; however, one can declare
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a <i>slice</i> variable, to which one can assign a pointer to
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any array
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with the same element type or—much more commonly—a <i>slice
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expression</i> of the form <code>a[low : high]</code>, representing
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the subarray indexed by <code>low</code> through <code>high-1</code>.
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Slices look a lot like arrays but have
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a <i>slice</i> variable to hold a reference to any array, of any size,
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with the same element type.
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A <i>slice
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expression</i> has the form <code>a[low : high]</code>, representing
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the internal array indexed from <code>low</code> through <code>high-1</code>; the resulting
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slice is indexed from <code>0</code> through <code>high-low-1</code>.
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In short, slices look a lot like arrays but with
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no explicit size (<code>[]</code> vs. <code>[10]</code>) and they reference a segment of
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an underlying, often anonymous, regular array. Multiple slices
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an underlying, usually anonymous, regular array. Multiple slices
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can share data if they represent pieces of the same array;
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multiple arrays can never share data.
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<p>
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@ -302,12 +303,23 @@ regular arrays; they're more flexible, have reference semantics,
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and are efficient. What they lack is the precise control of storage
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layout of a regular array; if you want to have a hundred elements
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of an array stored within your structure, you should use a regular
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array.
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array. To create one, use a compound value <i>constructor</i>—an
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expression formed
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from a type followed by a brace-bounded expression like this:
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<p>
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<pre>
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[3]int{1,2,3}
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</pre>
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<p>
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In this case the constructor builds an array of 3 <code>ints</code>.
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<p>
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When passing an array to a function, you almost always want
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to declare the formal parameter to be a slice. When you call
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the function, take the address of the array and Go will
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create (efficiently) a slice reference and pass that.
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the function, slice the array to create
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(efficiently) a slice reference and pass that.
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By default, the lower and upper bounds of a slice match the
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ends of the existing object, so the concise notation <code>[:]</code>
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will slice the whole array.
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<p>
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Using slices one can write this function (from <code>sum.go</code>):
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<p>
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@ -321,32 +333,27 @@ Using slices one can write this function (from <code>sum.go</code>):
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15 }
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</pre>
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<p>
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and invoke it like this:
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<p>
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<pre> <!-- progs/sum.go /1,2,3/ -->
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19 s := sum(&[3]int{1,2,3}) // a slice of the array is passed to sum
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</pre>
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<p>
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Note how the return type (<code>int</code>) is defined for <code>sum()</code> by stating it
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after the parameter list.
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The expression <code>[3]int{1,2,3}</code>—a type followed by a
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brace-bounded
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expression—is a constructor for a value, in this case an array
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of 3 <code>ints</code>.
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Putting an <code>&</code>
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in front gives us the address of a unique instance of the value. We pass the
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pointer to <code>sum()</code> by (implicitly) promoting it to a slice.
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<p>
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To call the function, we slice the array. This intricate call (we'll show
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a simpler way in a moment) constructs
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an array and slices it:
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<p>
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<pre>
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s := sum([3]int{1,2,3}[:])
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</pre>
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<p>
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If you are creating a regular array but want the compiler to count the
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elements for you, use <code>...</code> as the array size:
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<p>
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<pre>
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s := sum(&[...]int{1,2,3})
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s := sum([...]int{1,2,3}[:])
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</pre>
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<p>
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In practice, though, unless you're meticulous about storage layout within a
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data structure, a slice itself—using empty brackets and no
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<code>&</code>—is all you need:
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That's fussier than necessary, though.
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In practice, unless you're meticulous about storage layout within a
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data structure, a slice itself—using empty brackets with no size—is all you need:
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<p>
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<pre>
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s := sum([]int{1,2,3})
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@ -687,7 +694,7 @@ Building on the <code>file</code> package, here's a simple version of the Unix u
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15 const NBUF = 512
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16 var buf [NBUF]byte
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17 for {
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18 switch nr, er := f.Read(&buf); true {
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18 switch nr, er := f.Read(buf[:]); true {
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19 case nr < 0:
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20 fmt.Fprintf(os.Stderr, "cat: error reading from %s: %s\n", f.String(), er.String())
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21 os.Exit(1)
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@ -803,7 +810,7 @@ and use it from within a mostly unchanged <code>cat()</code> function:
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57 r = newRotate13(r)
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58 }
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59 for {
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60 switch nr, er := r.Read(&buf); {
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60 switch nr, er := r.Read(buf[:]); {
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61 case nr < 0:
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62 fmt.Fprintf(os.Stderr, "cat: error reading from %s: %s\n", r.String(), er.String())
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63 os.Exit(1)
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@ -227,14 +227,15 @@ In Go, since arrays are values, it's meaningful (and useful) to talk
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about pointers to arrays.
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The size of the array is part of its type; however, one can declare
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a <i>slice</i> variable, to which one can assign a pointer to
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any array
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with the same element type or—much more commonly—a <i>slice
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expression</i> of the form "a[low : high]", representing
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the subarray indexed by "low" through "high-1".
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Slices look a lot like arrays but have
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a <i>slice</i> variable to hold a reference to any array, of any size,
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with the same element type.
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A <i>slice
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expression</i> has the form "a[low : high]", representing
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the internal array indexed from "low" through "high-1"; the resulting
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slice is indexed from "0" through "high-low-1".
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In short, slices look a lot like arrays but with
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no explicit size ("[]" vs. "[10]") and they reference a segment of
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an underlying, often anonymous, regular array. Multiple slices
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an underlying, usually anonymous, regular array. Multiple slices
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can share data if they represent pieces of the same array;
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multiple arrays can never share data.
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@ -243,39 +244,43 @@ regular arrays; they're more flexible, have reference semantics,
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and are efficient. What they lack is the precise control of storage
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layout of a regular array; if you want to have a hundred elements
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of an array stored within your structure, you should use a regular
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array.
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array. To create one, use a compound value <i>constructor</i>—an
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expression formed
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from a type followed by a brace-bounded expression like this:
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[3]int{1,2,3}
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In this case the constructor builds an array of 3 "ints".
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When passing an array to a function, you almost always want
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to declare the formal parameter to be a slice. When you call
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the function, take the address of the array and Go will
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create (efficiently) a slice reference and pass that.
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the function, slice the array to create
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(efficiently) a slice reference and pass that.
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By default, the lower and upper bounds of a slice match the
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ends of the existing object, so the concise notation "[:]"
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will slice the whole array.
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Using slices one can write this function (from "sum.go"):
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--PROG progs/sum.go /sum/ /^}/
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and invoke it like this:
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--PROG progs/sum.go /1,2,3/
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Note how the return type ("int") is defined for "sum()" by stating it
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after the parameter list.
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The expression "[3]int{1,2,3}"—a type followed by a
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brace-bounded
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expression—is a constructor for a value, in this case an array
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of 3 "ints".
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Putting an "&"
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in front gives us the address of a unique instance of the value. We pass the
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pointer to "sum()" by (implicitly) promoting it to a slice.
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To call the function, we slice the array. This intricate call (we'll show
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a simpler way in a moment) constructs
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an array and slices it:
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s := sum([3]int{1,2,3}[:])
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If you are creating a regular array but want the compiler to count the
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elements for you, use "..." as the array size:
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s := sum(&[...]int{1,2,3})
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s := sum([...]int{1,2,3}[:])
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In practice, though, unless you're meticulous about storage layout within a
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data structure, a slice itself—using empty brackets and no
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"&"—is all you need:
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That's fussier than necessary, though.
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In practice, unless you're meticulous about storage layout within a
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data structure, a slice itself—using empty brackets with no size—is all you need:
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s := sum([]int{1,2,3})
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@ -15,7 +15,7 @@ func cat(f *file.File) {
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const NBUF = 512
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var buf [NBUF]byte
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for {
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switch nr, er := f.Read(&buf); true {
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switch nr, er := f.Read(buf[:]); true {
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case nr < 0:
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fmt.Fprintf(os.Stderr, "cat: error reading from %s: %s\n", f.String(), er.String())
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os.Exit(1)
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@ -15,10 +15,10 @@ var rot13Flag = flag.Bool("rot13", false, "rot13 the input")
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func rot13(b byte) byte {
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if 'a' <= b && b <= 'z' {
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b = 'a' + ((b - 'a') + 13) % 26
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b = 'a' + ((b-'a')+13)%26
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}
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if 'A' <= b && b <= 'Z' {
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b = 'A' + ((b - 'A') + 13) % 26
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b = 'A' + ((b-'A')+13)%26
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}
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return b
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}
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@ -57,7 +57,7 @@ func cat(r reader) {
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r = newRotate13(r)
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}
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for {
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switch nr, er := r.Read(&buf); {
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switch nr, er := r.Read(buf[:]); {
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case nr < 0:
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fmt.Fprintf(os.Stderr, "cat: error reading from %s: %s\n", r.String(), er.String())
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os.Exit(1)
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@ -16,6 +16,6 @@ func sum(a []int) int { // returns an int
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func main() {
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s := sum(&[3]int{1,2,3}) // a slice of the array is passed to sum
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s := sum([3]int{1, 2, 3}[:]) // a slice of the array is passed to sum
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fmt.Print(s, "\n")
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}
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