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runtime: fix bug in preemption checks; was causing "lock count" panics
R=r CC=golang-dev https://golang.org/cl/186078
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@ -27,7 +27,7 @@ mallocgc(uintptr size, uint32 refflag, int32 dogc)
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void *v;
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void *v;
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uint32 *ref;
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uint32 *ref;
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if(gcwaiting && g != m->g0)
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if(gcwaiting && g != m->g0 && m->locks == 0)
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gosched();
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gosched();
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if(m->mallocing)
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if(m->mallocing)
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throw("malloc/free - deadlock");
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throw("malloc/free - deadlock");
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@ -523,6 +523,8 @@ scheduler(void)
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void
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void
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gosched(void)
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gosched(void)
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{
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{
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if(m->locks != 0)
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throw("gosched holding locks");
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if(g == m->g0)
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if(g == m->g0)
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throw("gosched of g0");
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throw("gosched of g0");
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if(gosave(&g->sched) == 0)
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if(gosave(&g->sched) == 0)
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