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cmd/compile: gracefully fallback when inline bodies are missing
Currently, we rely on a "crawling" step during export to identify function and method bodies that need to be exported or re-exported so we can trim out unnecessary ones and reduce build artifact sizes. To catch cases where we expect a function to be inlinable but we failed to export its body, we made this condition a fatal compiler error. However, with generics, it's much harder to perfectly identify all function bodies that need to be exported; and several attempts at tweaking the algorithm have resulted in still having failure cases. So for now, this CL changes a missing inline body into a graceful failure instead. Change-Id: I04b0872d0dcaae9c3de473e92ce584e4ec6fd782 Reviewed-on: https://go-review.googlesource.com/c/go/+/361403 Trust: Matthew Dempsky <mdempsky@google.com> Trust: Dan Scales <danscales@google.com> Run-TryBot: Matthew Dempsky <mdempsky@google.com> Reviewed-by: Dan Scales <danscales@google.com>
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@ -309,7 +309,7 @@ func (v *hairyVisitor) doNode(n ir.Node) bool {
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break
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}
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if fn := inlCallee(n.X); fn != nil && fn.Inl != nil {
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if fn := inlCallee(n.X); fn != nil && typecheck.HaveInlineBody(fn) {
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v.budget -= fn.Inl.Cost
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break
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}
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@ -585,7 +585,7 @@ func inlnode(n ir.Node, maxCost int32, inlMap map[*ir.Func]bool, edit func(ir.No
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if ir.IsIntrinsicCall(call) {
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break
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}
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if fn := inlCallee(call.X); fn != nil && fn.Inl != nil {
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if fn := inlCallee(call.X); fn != nil && typecheck.HaveInlineBody(fn) {
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n = mkinlcall(call, fn, maxCost, inlMap, edit)
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}
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}
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@ -207,7 +207,7 @@ func (p *crawler) markInlBody(n *ir.Name) {
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if fn == nil {
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base.Fatalf("markInlBody: missing Func on %v", n)
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}
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if fn.Inl == nil {
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if !HaveInlineBody(fn) {
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return
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}
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@ -81,6 +81,27 @@ func ImportBody(fn *ir.Func) {
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inimport = false
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}
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// HaveInlineBody reports whether we have fn's inline body available
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// for inlining.
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func HaveInlineBody(fn *ir.Func) bool {
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if fn.Inl == nil {
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return false
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}
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// Unified IR is much more conservative about pruning unreachable
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// methods (at the cost of increased build artifact size).
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if base.Debug.Unified != 0 {
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return true
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}
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if fn.Inl.Body != nil {
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return true
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}
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_, ok := inlineImporter[fn.Nname.Sym()]
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return ok
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}
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func importReaderFor(sym *types.Sym, importers map[*types.Sym]iimporterAndOffset) *importReader {
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x, ok := importers[sym]
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if !ok {
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