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correct a few things in Go for C++ Programmers

R=iant, rsc
CC=go-dev
http://go/go-review/1016015
This commit is contained in:
Rob Pike 2009-11-01 20:57:13 -08:00
parent c2b6418c26
commit 6ac19ecefa

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@ -8,14 +8,15 @@ to nothing about the similarities.
<p> <p>
For a more general introduction to Go, see the For a more general introduction to Go, see the
<a href="go_tutorial.html">Go tutorial</a>. <a href="go_tutorial.html">Go tutorial</a> and
<a href="effective_go.html">Effective Go</a>.
<p> <p>
For a detailed description of the Go language, see the For a detailed description of the Go language, see the
<a href="go_spec.html">Go spec</a>. <a href="go_spec.html">Go spec</a>.
<p> <p>
There is more <a href="./">documentation about go</a>. There is more <a href="/">documentation about go</a>.
<h2 id="Conceptual_Differences">Conceptual Differences</h2> <h2 id="Conceptual_Differences">Conceptual Differences</h2>
@ -56,8 +57,8 @@ There is more <a href="./">documentation about go</a>.
<li>Go does not use header files. Instead, each source file is part of a <li>Go does not use header files. Instead, each source file is part of a
defined <em>package</em>. When a package defines an object defined <em>package</em>. When a package defines an object
(type, constant, variable, function) with a name which starts with an (type, constant, variable, function) with a name starting with an
uppercase letter, than object is visible to any other file which upper case letter, that object is visible to any other file which
imports that package. imports that package.
<li>Go does not support implicit type conversion. Operations that mix <li>Go does not support implicit type conversion. Operations that mix
@ -151,15 +152,16 @@ var v1 = v2;
</pre> </pre>
<p> <p>
Go permits multiple assignments which are done in parallel. Go permits multiple assignments, which are done in parallel.
<pre> <pre>
i, j = j, i; // Swap i and j. i, j = j, i; // Swap i and j.
</pre> </pre>
<p> <p>
Functions may have multiple return values, indicating by a list in Functions may have multiple return values, indicated by a list in
parentheses. parentheses. The returned values can be stored by assignment
to a list of variables.
<pre> <pre>
func f() (i int, j int); func f() (i int, j int);
@ -196,8 +198,10 @@ around the body of an <code>if</code> or <code>for</code> statement.
<pre> <pre>
if a &lt; b { f() } // Valid if a &lt; b { f() } // Valid
if (a &lt; b) { f() } // Valid if (a &lt; b) { f() } // Valid (condition is parenthesized expression)
if (a &lt; b) f(); // INVALID if (a &lt; b) f(); // INVALID
for i = 0; i < 10; i++ {} // Valid
for (i = 0; i < 10; i++) {} // INVALID
</pre> </pre>
<p> <p>
@ -263,7 +267,8 @@ In Go constants may be <i>untyped</i>. This applies even to constants
named with a <code>const</code> declaration if no named with a <code>const</code> declaration if no
type is given in the declaration and the initializer expression uses only type is given in the declaration and the initializer expression uses only
untyped constants. untyped constants.
An untyped constant becomes typed when it is used within a context that A value derived from an untyped constant becomes typed when it
is used within a context that
requires a typed value. This permits constants to be used relatively requires a typed value. This permits constants to be used relatively
freely without requiring general implicit type conversion. freely without requiring general implicit type conversion.
@ -309,7 +314,7 @@ Given an array, or another slice, a new slice is created via
creates a new slice which refers to <code>a</code>, starts at creates a new slice which refers to <code>a</code>, starts at
index <code>I</code>, and ends at index index <code>I</code>, and ends at index
<code>J - 1</code>. It has length <code>J - I</code>. <code>J - 1</code>. It has length <code>J - I</code>.
If <code>a</code> is itself a slice, the new slice refers to the same array The new slice refers to the same array
to which <code>a</code> to which <code>a</code>
refers. That is, changes made using the new slice may be seen using refers. That is, changes made using the new slice may be seen using
<code>a</code>. The <code>a</code>. The
@ -335,6 +340,8 @@ necessary to pass the length of the buffer; it is efficiently accessible via
<p> <p>
The slice syntax may also be used with a string. It returns a new string, The slice syntax may also be used with a string. It returns a new string,
whose value is a substring of the original string. whose value is a substring of the original string.
Because strings are immutable, string slices can be implemented
without allocating new storage for the slices's contents.
<h2 id="Making_values">Making values</h2> <h2 id="Making_values">Making values</h2>
@ -342,10 +349,10 @@ whose value is a substring of the original string.
Go has a builtin function <code>new</code> which takes a type and Go has a builtin function <code>new</code> which takes a type and
allocates space allocates space
on the heap. The allocated space will be zero-initialized for the type. on the heap. The allocated space will be zero-initialized for the type.
For example, <code>new(int)</code> returns a new object of type For example, <code>new(int)</code> allocates a new int on the heap,
<code>*int</code>, initializes it with the value <code>0</code>,
allocated on the heap and initialized with the value <code>0</code>. and returns its address, which has type <code>*int</code>.
Unlike C++, <code>new</code> is a function, not an operator; Unlike in C++, <code>new</code> is a function, not an operator;
<code>new int</code> is a syntax error. <code>new int</code> is a syntax error.
<p> <p>
@ -361,8 +368,8 @@ the fact that map and channel values are passed by reference. Calling
<code>make</code> with <code>make</code> with
a map type takes an optional argument which is the expected capacity of the a map type takes an optional argument which is the expected capacity of the
map. Calling <code>make</code> with a channel type takes an optional map. Calling <code>make</code> with a channel type takes an optional
argument which is the argument which sets the
buffering capacity of the channel. buffering capacity of the channel; the default is 0 (unbuffered).
<p> <p>
The <code>make</code> function may also be used to allocate a slice. The <code>make</code> function may also be used to allocate a slice.
@ -378,7 +385,8 @@ sometime after there are no references to the returned slice.
<h2 id="Interfaces">Interfaces</h2> <h2 id="Interfaces">Interfaces</h2>
<p> <p>
Where C++ provides classes and templates, Go provides interfaces. A Where C++ provides classes, subclasses and templates,
Go provides interfaces. A
Go interface is similar to a C++ pure abstract class: a class with no Go interface is similar to a C++ pure abstract class: a class with no
data members, with methods which are all pure virtual. However, in data members, with methods which are all pure virtual. However, in
Go, any type which provides the methods named in the interface may be Go, any type which provides the methods named in the interface may be
@ -441,7 +449,7 @@ will accept a
variable of type <code>*myType</code>. variable of type <code>*myType</code>.
<pre> <pre>
func getAndSet(x myInterface); func getAndSet(x myInterface) {}
func f1() { func f1() {
var p myType; var p myType;
getAndSet(&amp;p); getAndSet(&amp;p);
@ -495,22 +503,23 @@ you want the equivalent of a virtual function, use an interface.
<p> <p>
A variable which has an interface type may be converted to have a A variable which has an interface type may be converted to have a
different interface type. This conversion is implemented dynamically different interface type using a special construct called a type assertion.
This is implemented dynamically
at runtime, like C++ <code>dynamic_cast</code>. Unlike at runtime, like C++ <code>dynamic_cast</code>. Unlike
<code>dynamic_cast</code>, there does <code>dynamic_cast</code>, there does
not need to be any declared relationship between the two interfaces. not need to be any declared relationship between the two interfaces.
<pre> <pre>
type myCompareInterface interface { type myPrintInterface interface {
print(); print();
} }
func f3(x myInterface) { func f3(x myInterface) {
x.(myCompareInterface).print() x.(myPrintInterface).print() // type assertion to myPrintInterface
} }
</pre> </pre>
<p> <p>
The conversion to <code>myCompareInterface</code> is entirely dynamic. The conversion to <code>myPrintInterface</code> is entirely dynamic.
It will It will
work as long as the underlying type of x (the <em>dynamic type</em>) defines work as long as the underlying type of x (the <em>dynamic type</em>) defines
a <code>print</code> method. a <code>print</code> method.
@ -525,8 +534,9 @@ type Any interface { }
</pre> </pre>
<p> <p>
Containers may be written in terms of <code>Any</code>, and the caller may cast Containers may be written in terms of <code>Any</code>, but the caller
the values back to the desired type. As the typing is dynamic rather must unbox using a type assertion to recover
values of the contained type. As the typing is dynamic rather
than static, there is no equivalent of the way that a C++ template may than static, there is no equivalent of the way that a C++ template may
inline the relevant operations. The operations are fully type-checked inline the relevant operations. The operations are fully type-checked
at runtime, but all operations will involve a function call. at runtime, but all operations will involve a function call.
@ -561,21 +571,22 @@ go server(1); go server(2);
<p> <p>
(Note that the <code>for</code> statement in the <code>server</code> (Note that the <code>for</code> statement in the <code>server</code>
function is equivalent to a C++ <code>while (true)</code> loop). function is equivalent to a C++ <code>while (true)</code> loop.)
<p> <p>
Goroutines are (intended to be) cheap. Goroutines are (intended to be) cheap.
<p> <p>
Function literals can be useful with the <code>go</code> statement. Function literals (which Go implements as closures)
can be useful with the <code>go</code> statement.
<pre> <pre>
var g int // global variable var g int;
go func(i int) { go func(i int) {
s := 0 s := 0
for j := 0; j &lt; i; j++ { s += j } for j := 0; j &lt; i; j++ { s += j }
g = s g = s;
} (1000) // Passes argument 1000 to the function literal. } (1000); // Passes argument 1000 to the function literal.
</pre> </pre>
<h2 id="Channels">Channels</h2> <h2 id="Channels">Channels</h2>
@ -627,7 +638,7 @@ func manager2(ch chan cmd2) {
</pre> </pre>
<p> <p>
To use manager2, given a channel to it: To use <code>manager2</code>, given a channel to it:
<pre> <pre>
func f4(ch &lt;- chan cmd2) int { func f4(ch &lt;- chan cmd2) int {