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runtime: add KeepAlive function

Fixes #13347.

Change-Id: I591a80a1566ce70efb5f68e3ad69e7e3ab98cd9b
Reviewed-on: https://go-review.googlesource.com/23102
Reviewed-by: Austin Clements <austin@google.com>
Run-TryBot: Ian Lance Taylor <iant@golang.org>
TryBot-Result: Gobot Gobot <gobot@golang.org>
This commit is contained in:
Ian Lance Taylor 2016-05-13 09:02:40 -07:00
parent 3572c6418b
commit 6ab45c09f6

View File

@ -259,6 +259,24 @@ func runfinq() {
// in initializers for package-level variables. Such objects may be
// linker-allocated, not heap-allocated.
//
// A finalizer may run as soon as an object becomes unreachable.
// In order to use finalizers correctly, the program must ensure that
// the object is reachable until it is no longer required.
// Objects stored in global variables, or that can be found by tracing
// pointers from a global variable, are reachable. For other objects,
// pass the object to a call of the KeepAlive function to mark the
// last point in the function where the object must be reachable.
//
// For example, if p points to a struct that contains a file descriptor d,
// and p has a finalizer that closes that file descriptor, and if the last
// use of p in a function is a call to syscall.Write(p.d, buf, size), then
// p may be unreachable as soon as the program enters syscall.Write. The
// finalizer may run at that moment, closing p.d, causing syscall.Write
// to fail because it is writing to a closed file descriptor (or, worse,
// to an entirely different file descriptor opened by a different goroutine).
// To avoid this problem, call runtime.KeepAlive(p) after the call to
// syscall.Write.
//
// A single goroutine runs all finalizers for a program, sequentially.
// If a finalizer must run for a long time, it should do so by starting
// a new goroutine.
@ -416,3 +434,31 @@ func findObject(v unsafe.Pointer) (s *mspan, x unsafe.Pointer, n uintptr) {
}
return
}
// Mark KeepAlive as noinline so that the current compiler will ensure
// that the argument is alive at the point of the function call.
// If it were inlined, it would disappear, and there would be nothing
// keeping the argument alive. Perhaps a future compiler will recognize
// runtime.KeepAlive specially and do something more efficient.
//go:noinline
// KeepAlive marks its argument as currently reachable.
// This ensures that the object is not freed, and its finalizer is not run,
// before the point in the program where KeepAlive is called.
//
// A very simplified example showing where KeepAlive is required:
// type File struct { d int }
// d, err := syscall.Open("/file/path", syscall.O_RDONLY, 0)
// // ... do something if err != nil ...
// p := &FILE{d}
// runtime.SetFinalizer(p, func(p *File) { syscall.Close(p.d) })
// var buf [10]byte
// n, err := syscall.Read(p.d, buf[:])
// // Ensure p is not finalized until Read returns.
// runtime.KeepAlive(p)
// // No more uses of p after this point.
//
// Without the KeepAlive call, the finalizer could run at the start of
// syscall.Read, closing the file descriptor before syscall.Read makes
// the actual system call.
func KeepAlive(interface{}) {}