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cmd/compile: test for moving spills

Test that we really do move spills down to the dominator of
all the uses.

Also add a test where go1.8 would have moved the spill out of
the loop into two exit points, but go1.9 doesn't move the spill.
This is a case where the 1.9 spill moving code does not subsume
the 1.8 spill moving code.

Maybe we resurrect moving-spills-out-of-loops CL to fix this one.
(I suspect it wouldn't be worth the effort, but would be happy
to hear evidence otherwise.)

Update #20472

Change-Id: I7dbf8d65e7f4d675d14e5ecf502887cebda35d2a
Reviewed-on: https://go-review.googlesource.com/44038
Run-TryBot: Keith Randall <khr@golang.org>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: David Chase <drchase@google.com>
This commit is contained in:
Keith Randall 2017-05-24 11:16:42 -07:00
parent e1e2ca11c6
commit 67a782b8cc

View File

@ -70,3 +70,112 @@ func TestSpillWithLoop(t *testing.T) {
}
}
}
func TestSpillMove1(t *testing.T) {
c := testConfig(t)
f := c.Fun("entry",
Bloc("entry",
Valu("mem", OpInitMem, types.TypeMem, 0, nil),
Valu("x", OpArg, c.config.Types.Int64, 0, c.Frontend().Auto(src.NoXPos, c.config.Types.Int64)),
Valu("p", OpArg, c.config.Types.Int64.PtrTo(), 0, c.Frontend().Auto(src.NoXPos, c.config.Types.Int64.PtrTo())),
Valu("a", OpAMD64TESTQ, types.TypeFlags, 0, nil, "x", "x"),
Goto("loop1"),
),
Bloc("loop1",
Valu("y", OpAMD64MULQ, c.config.Types.Int64, 0, nil, "x", "x"),
Eq("a", "loop2", "exit1"),
),
Bloc("loop2",
Eq("a", "loop1", "exit2"),
),
Bloc("exit1",
// store before call, y is available in a register
Valu("mem2", OpAMD64MOVQstore, types.TypeMem, 0, nil, "p", "y", "mem"),
Valu("mem3", OpAMD64CALLstatic, types.TypeMem, 0, nil, "mem2"),
Exit("mem3"),
),
Bloc("exit2",
// store after call, y must be loaded from a spill location
Valu("mem4", OpAMD64CALLstatic, types.TypeMem, 0, nil, "mem"),
Valu("mem5", OpAMD64MOVQstore, types.TypeMem, 0, nil, "p", "y", "mem4"),
Exit("mem5"),
),
)
flagalloc(f.f)
regalloc(f.f)
checkFunc(f.f)
// Spill should be moved to exit2.
if numSpills(f.blocks["loop1"]) != 0 {
t.Errorf("spill present from loop1")
}
if numSpills(f.blocks["loop2"]) != 0 {
t.Errorf("spill present in loop2")
}
if numSpills(f.blocks["exit1"]) != 0 {
t.Errorf("spill present in exit1")
}
if numSpills(f.blocks["exit2"]) != 1 {
t.Errorf("spill missing in exit2")
}
}
func TestSpillMove2(t *testing.T) {
c := testConfig(t)
f := c.Fun("entry",
Bloc("entry",
Valu("mem", OpInitMem, types.TypeMem, 0, nil),
Valu("x", OpArg, c.config.Types.Int64, 0, c.Frontend().Auto(src.NoXPos, c.config.Types.Int64)),
Valu("p", OpArg, c.config.Types.Int64.PtrTo(), 0, c.Frontend().Auto(src.NoXPos, c.config.Types.Int64.PtrTo())),
Valu("a", OpAMD64TESTQ, types.TypeFlags, 0, nil, "x", "x"),
Goto("loop1"),
),
Bloc("loop1",
Valu("y", OpAMD64MULQ, c.config.Types.Int64, 0, nil, "x", "x"),
Eq("a", "loop2", "exit1"),
),
Bloc("loop2",
Eq("a", "loop1", "exit2"),
),
Bloc("exit1",
// store after call, y must be loaded from a spill location
Valu("mem2", OpAMD64CALLstatic, types.TypeMem, 0, nil, "mem"),
Valu("mem3", OpAMD64MOVQstore, types.TypeMem, 0, nil, "p", "y", "mem2"),
Exit("mem3"),
),
Bloc("exit2",
// store after call, y must be loaded from a spill location
Valu("mem4", OpAMD64CALLstatic, types.TypeMem, 0, nil, "mem"),
Valu("mem5", OpAMD64MOVQstore, types.TypeMem, 0, nil, "p", "y", "mem4"),
Exit("mem5"),
),
)
flagalloc(f.f)
regalloc(f.f)
checkFunc(f.f)
// There should be a spill in loop1, and nowhere else.
// TODO: resurrect moving spills out of loops? We could put spills at the start of both exit1 and exit2.
if numSpills(f.blocks["loop1"]) != 1 {
t.Errorf("spill missing from loop1")
}
if numSpills(f.blocks["loop2"]) != 0 {
t.Errorf("spill present in loop2")
}
if numSpills(f.blocks["exit1"]) != 0 {
t.Errorf("spill present in exit1")
}
if numSpills(f.blocks["exit2"]) != 0 {
t.Errorf("spill present in exit2")
}
}
func numSpills(b *Block) int {
n := 0
for _, v := range b.Values {
if v.Op == OpStoreReg {
n++
}
}
return n
}