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https://github.com/golang/go
synced 2024-11-20 07:14:40 -07:00
simplify decoders. error checking is done higher up.
if there is an error, we will write one more value into the struct but in return we do fewer tests in the decode. R=rsc DELTA=56 (0 added, 42 deleted, 14 changed) OCL=31041 CL=31044
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parent
c0271c4bc2
commit
671f807e2e
@ -97,10 +97,7 @@ func decBool(i *decInstr, state *DecState, p unsafe.Pointer) {
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}
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p = *(*unsafe.Pointer)(p);
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}
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v := int(DecodeInt(state));
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if state.err == nil {
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*(*bool)(p) = v != 0;
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}
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*(*bool)(p) = DecodeInt(state) != 0;
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}
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func decInt(i *decInstr, state *DecState, p unsafe.Pointer) {
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@ -110,10 +107,7 @@ func decInt(i *decInstr, state *DecState, p unsafe.Pointer) {
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}
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p = *(*unsafe.Pointer)(p);
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}
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v := int(DecodeInt(state));
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if state.err == nil {
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*(*int)(p) = v;
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}
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*(*int)(p) = int(DecodeInt(state));
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}
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func decUint(i *decInstr, state *DecState, p unsafe.Pointer) {
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@ -123,10 +117,7 @@ func decUint(i *decInstr, state *DecState, p unsafe.Pointer) {
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}
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p = *(*unsafe.Pointer)(p);
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}
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v := uint(DecodeUint(state));
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if state.err == nil {
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*(*uint)(p) = v;
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}
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*(*uint)(p) = uint(DecodeUint(state));
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}
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func decInt8(i *decInstr, state *DecState, p unsafe.Pointer) {
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@ -136,10 +127,7 @@ func decInt8(i *decInstr, state *DecState, p unsafe.Pointer) {
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}
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p = *(*unsafe.Pointer)(p);
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}
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v := int8(DecodeInt(state));
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if state.err == nil {
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*(*int8)(p) = v;
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}
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*(*int8)(p) = int8(DecodeInt(state));
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}
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func decUint8(i *decInstr, state *DecState, p unsafe.Pointer) {
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@ -149,10 +137,7 @@ func decUint8(i *decInstr, state *DecState, p unsafe.Pointer) {
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}
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p = *(*unsafe.Pointer)(p);
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}
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v := uint8(DecodeUint(state));
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if state.err == nil {
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*(*uint8)(p) = v;
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}
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*(*uint8)(p) = uint8(DecodeUint(state));
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}
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func decInt16(i *decInstr, state *DecState, p unsafe.Pointer) {
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@ -162,10 +147,7 @@ func decInt16(i *decInstr, state *DecState, p unsafe.Pointer) {
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}
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p = *(*unsafe.Pointer)(p);
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}
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v := int16(DecodeInt(state));
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if state.err == nil {
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*(*int16)(p) = v;
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}
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*(*int16)(p) = int16(DecodeInt(state));
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}
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func decUint16(i *decInstr, state *DecState, p unsafe.Pointer) {
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@ -175,10 +157,7 @@ func decUint16(i *decInstr, state *DecState, p unsafe.Pointer) {
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}
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p = *(*unsafe.Pointer)(p);
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}
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v := uint16(DecodeUint(state));
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if state.err == nil {
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*(*uint16)(p) = v;
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}
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*(*uint16)(p) = uint16(DecodeUint(state));
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}
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func decInt32(i *decInstr, state *DecState, p unsafe.Pointer) {
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@ -188,10 +167,7 @@ func decInt32(i *decInstr, state *DecState, p unsafe.Pointer) {
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}
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p = *(*unsafe.Pointer)(p);
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}
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v := int32(DecodeInt(state));
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if state.err == nil {
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*(*int32)(p) = v;
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}
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*(*int32)(p) = int32(DecodeInt(state));
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}
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func decUint32(i *decInstr, state *DecState, p unsafe.Pointer) {
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@ -201,10 +177,7 @@ func decUint32(i *decInstr, state *DecState, p unsafe.Pointer) {
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}
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p = *(*unsafe.Pointer)(p);
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}
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v := uint32(DecodeUint(state));
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if state.err == nil {
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*(*uint32)(p) = v;
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}
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*(*uint32)(p) = uint32(DecodeUint(state));
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}
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func decInt64(i *decInstr, state *DecState, p unsafe.Pointer) {
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@ -214,10 +187,7 @@ func decInt64(i *decInstr, state *DecState, p unsafe.Pointer) {
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}
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p = *(*unsafe.Pointer)(p);
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}
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v := int64(DecodeInt(state));
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if state.err == nil {
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*(*int64)(p) = v;
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}
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*(*int64)(p) = int64(DecodeInt(state));
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}
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func decUint64(i *decInstr, state *DecState, p unsafe.Pointer) {
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@ -227,10 +197,7 @@ func decUint64(i *decInstr, state *DecState, p unsafe.Pointer) {
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}
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p = *(*unsafe.Pointer)(p);
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}
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v := uint64(DecodeUint(state));
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if state.err == nil {
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*(*uint64)(p) = v;
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}
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*(*uint64)(p) = uint64(DecodeUint(state));
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}
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// Floating-point numbers are transmitted as uint64s holding the bits
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@ -255,10 +222,7 @@ func decFloat(i *decInstr, state *DecState, p unsafe.Pointer) {
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}
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p = *(*unsafe.Pointer)(p);
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}
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v := float(floatFromBits(uint64(DecodeUint(state))));
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if state.err == nil {
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*(*float)(p) = v;
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}
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*(*float)(p) = float(floatFromBits(uint64(DecodeUint(state))));
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}
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func decFloat32(i *decInstr, state *DecState, p unsafe.Pointer) {
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@ -268,10 +232,7 @@ func decFloat32(i *decInstr, state *DecState, p unsafe.Pointer) {
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}
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p = *(*unsafe.Pointer)(p);
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}
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v := float32(floatFromBits(uint64(DecodeUint(state))));
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if state.err == nil {
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*(*float32)(p) = v;
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}
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*(*float32)(p) = float32(floatFromBits(uint64(DecodeUint(state))));
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}
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func decFloat64(i *decInstr, state *DecState, p unsafe.Pointer) {
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@ -281,10 +242,7 @@ func decFloat64(i *decInstr, state *DecState, p unsafe.Pointer) {
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}
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p = *(*unsafe.Pointer)(p);
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}
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v := floatFromBits(uint64(DecodeUint(state)));
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if state.err == nil {
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*(*float64)(p) = v;
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}
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*(*float64)(p) = floatFromBits(uint64(DecodeUint(state)));
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}
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// Execution engine
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