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doc: add The Laws of Reflection article
Originally published on The Go Programming Language Blog, September 6, 2011. http://blog.golang.org/2011/09/laws-of-reflection.html Update #2547 R=golang-dev, r, adg CC=golang-dev https://golang.org/cl/5689054
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articles/defer_panic_recover.html\
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articles/error_handling.html\
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articles/slices_usage_and_internals.html\
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articles/laws_of_reflection.html\
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effective_go.html\
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go1.html\
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doc/articles/laws_of_reflection.html
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doc/articles/laws_of_reflection.html
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<!--{
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"Title": "The Laws of Reflection"
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}-->
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<!--
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DO NOT EDIT: created by
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tmpltohtml articles/laws_of_reflection.tmpl
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-->
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<p>
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Reflection in computing is the
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ability of a program to examine its own structure, particularly
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through types; it's a form of metaprogramming. It's also a great
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source of confusion.
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</p>
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<p>
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In this article we attempt to clarify things by explaining how
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reflection works in Go. Each language's reflection model is
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different (and many languages don't support it at all), but
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this article is about Go, so for the rest of this article the word
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"reflection" should be taken to mean "reflection in Go".
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</p>
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<p><b>Types and interfaces</b></p>
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<p>
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Because reflection builds on the type system, let's start with a
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refresher about types in Go.
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</p>
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<p>
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Go is statically typed. Every variable has a static type, that is,
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exactly one type known and fixed at compile time: <code>int</code>,
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<code>float32</code>, <code>*MyType</code>, <code>[]byte</code>,
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and so on. If we declare
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</p>
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<pre><!--{{code "progs/interface.go" `/type MyInt/` `/STOP/`}}
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-->type MyInt int
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var i int
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var j MyInt</pre>
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<p>
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then <code>i</code> has type <code>int</code> and <code>j</code>
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has type <code>MyInt</code>. The variables <code>i</code> and
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<code>j</code> have distinct static types and, although they have
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the same underlying type, they cannot be assigned to one another
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without a conversion.
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</p>
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<p>
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One important category of type is interface types, which represent
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fixed sets of methods. An interface variable can store any concrete
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(non-interface) value as long as that value implements the
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interface's methods. A well-known pair of examples is
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<code>io.Reader</code> and <code>io.Writer</code>, the types
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<code>Reader</code> and <code>Writer</code> from the <a href=
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"http://golang.org/pkg/io/">io package</a>:
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</p>
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<pre><!--{{code "progs/interface.go" `/// Reader/` `/STOP/`}}
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-->// Reader is the interface that wraps the basic Read method.
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type Reader interface {
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Read(p []byte) (n int, err error)
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}
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// Writer is the interface that wraps the basic Write method.
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type Writer interface {
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Write(p []byte) (n int, err error)
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}</pre>
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<p>
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Any type that implements a <code>Read</code> (or
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<code>Write</code>) method with this signature is said to implement
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<code>io.Reader</code> (or <code>io.Writer</code>). For the
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purposes of this discussion, that means that a variable of type
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<code>io.Reader</code> can hold any value whose type has a
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<code>Read</code> method:
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</p>
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<pre><!--{{code "progs/interface.go" `/func readers/` `/STOP/`}}
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--> var r io.Reader
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r = os.Stdin
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r = bufio.NewReader(r)
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r = new(bytes.Buffer)
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// and so on</pre>
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<p>
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It's important to be clear that whatever concrete value
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<code>r</code> may hold, <code>r</code>'s type is always
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<code>io.Reader</code>: Go is statically typed and the static type
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of <code>r</code> is <code>io.Reader</code>.</p>
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<p>
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An extremely important example of an interface type is the empty
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interface:
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</p>
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<pre>
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interface{}
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</pre>
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<p>
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It represents the empty set of methods and is satisfied by any
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value at all, since any value has zero or more methods.
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</p>
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<p>
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Some people say that Go's interfaces are dynamically typed, but
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that is misleading. They are statically typed: a variable of
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interface type always has the same static type, and even though at
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run time the value stored in the interface variable may change
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type, that value will always satisfy the interface.
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</p>
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<p>
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We need to be precise about all this because reflection and
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interfaces are closely related.
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</p>
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<p><b>The representation of an interface</b></p>
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<p>
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Russ Cox has written a <a href=
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"http://research.swtch.com/2009/12/go-data-structures-interfaces.html">
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detailed blog post</a> about the representation of interface values
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in Go. It's not necessary to repeat the full story here, but a
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simplified summary is in order.
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</p>
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<p>
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A variable of interface type stores a pair: the concrete value
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assigned to the variable, and that value's type descriptor.
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To be more precise, the value is the underlying concrete data item
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that implements the interface and the type describes the full type
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of that item. For instance, after
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</p>
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<pre><!--{{code "progs/interface.go" `/func typeAssertions/` `/STOP/`}}
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--> var r io.Reader
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tty, err := os.OpenFile("/dev/tty", os.O_RDWR, 0)
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if err != nil {
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return nil, err
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}
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r = tty</pre>
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<p>
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<code>r</code> contains, schematically, the (value, type) pair,
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(<code>tty</code>, <code>*os.File</code>). Notice that the type
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<code>*os.File</code> implements methods other than
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<code>Read</code>; even though the interface value provides access
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only to the <code>Read</code> method, the value inside carries all
|
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the type information about that value. That's why we can do things
|
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like this:
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</p>
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<pre><!--{{code "progs/interface.go" `/var w io.Writer/` `/STOP/`}}
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--> var w io.Writer
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w = r.(io.Writer)</pre>
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<p>
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The expression in this assignment is a type assertion; what it
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asserts is that the item inside <code>r</code> also implements
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<code>io.Writer</code>, and so we can assign it to <code>w</code>.
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After the assignment, <code>w</code> will contain the pair
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(<code>tty</code>, <code>*os.File</code>). That's the same pair as
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was held in <code>r</code>. The static type of the interface
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determines what methods may be invoked with an interface variable,
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even though the concrete value inside may have a larger set of
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methods.
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</p>
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<p>
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Continuing, we can do this:
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</p>
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|
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<pre><!--{{code "progs/interface.go" `/var empty interface{}/` `/STOP/`}}
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--> var empty interface{}
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empty = w</pre>
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<p>
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and our empty interface value <code>e</code> will again contain
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that same pair, (<code>tty</code>, <code>*os.File</code>). That's
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handy: an empty interface can hold any value and contains all the
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information we could ever need about that value.
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</p>
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|
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<p>
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(We don't need a type assertion here because it's known statically
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that <code>w</code> satisfies the empty interface. In the example
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where we moved a value from a <code>Reader</code> to a
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<code>Writer</code>, we needed to be explicit and use a type
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assertion because <code>Writer</code>'s methods are not a
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subset of <code>Reader</code>'s.)
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</p>
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|
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<p>
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One important detail is that the pair inside an interface always
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has the form (value, concrete type) and cannot have the form
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(value, interface type). Interfaces do not hold interface
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values.
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</p>
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<p>
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Now we're ready to reflect.
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</p>
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<p><b>The first law of reflection</b></p>
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<p><b>1. Reflection goes from interface value to reflection object.</b></p>
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<p>
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At the basic level, reflection is just a mechanism to examine the
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type and value pair stored inside an interface variable. To get
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started, there are two types we need to know about in
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<a href="http://golang.org/pkg/reflect">package reflect</a>:
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<a href="http://golang.org/pkg/reflect/#Type">Type</a>and
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<a href="http://golang.org/pkg/reflect/#Value">Value</a>. Those two types
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give access to the contents of an interface variable, and two
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simple functions, called <code>reflect.TypeOf</code> and
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<code>reflect.ValueOf</code>, retrieve <code>reflect.Type</code>
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and <code>reflect.Value</code> pieces out of an interface value.
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(Also, from the <code>reflect.Value</code> it's easy to get
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to the <code>reflect.Type</code>, but let's keep the
|
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<code>Value</code> and <code>Type</code> concepts separate for
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now.)
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</p>
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<p>
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Let's start with <code>TypeOf</code>:
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</p>
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<pre><!--{{code "progs/interface2.go" `/package main/` `/STOP main/`}}
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-->package main
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import (
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"fmt"
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"reflect"
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)
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func main() {
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var x float64 = 3.4
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fmt.Println("type:", reflect.TypeOf(x))
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}</pre>
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<p>
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||||
This program prints
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||||
</p>
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||||
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||||
<pre>
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type: float64
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||||
</pre>
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|
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<p>
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You might be wondering where the interface is here, since the
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program looks like it's passing the <code>float64</code>
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variable <code>x</code>, not an interface value, to
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<code>reflect.TypeOf</code>. But it's there; as <a href=
|
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"http://golang.org/pkg/reflect/#Type.TypeOf">godoc reports</a>, the
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signature of <code>reflect.TypeOf</code> includes an empty
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interface:
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||||
</p>
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|
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<pre>
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// TypeOf returns the reflection Type of the value in the interface{}.
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func TypeOf(i interface{}) Type
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</pre>
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|
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<p>
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When we call <code>reflect.TypeOf(x)</code>, <code>x</code> is
|
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first stored in an empty interface, which is then passed as the
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argument; <code>reflect.TypeOf</code> unpacks that empty interface
|
||||
to recover the type information.
|
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</p>
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|
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<p>
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The <code>reflect.ValueOf</code> function, of course, recovers the
|
||||
value (from here on we'll elide the boilerplate and focus just on
|
||||
the executable code):
|
||||
</p>
|
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|
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<pre><!--{{code "progs/interface2.go" `/var x/` `/STOP/`}}
|
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--> var x float64 = 3.4
|
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fmt.Println("type:", reflect.TypeOf(x))</pre>
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<p>
|
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prints
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</p>
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|
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<pre>
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value: <float64 Value>
|
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</pre>
|
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|
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<p>
|
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Both <code>reflect.Type</code> and <code>reflect.Value</code> have
|
||||
lots of methods to let us examine and manipulate them. One
|
||||
important example is that <code>Value</code> has a
|
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<code>Type</code> method that returns the <code>Type</code> of a
|
||||
<code>reflect.Value</code>. Another is that both <code>Type</code>
|
||||
and <code>Value</code> have a <code>Kind</code> method that returns
|
||||
a constant indicating what sort of item is stored:
|
||||
<code>Uint</code>, <code>Float64</code>, <code>Slice</code>, and so
|
||||
on. Also methods on <code>Value</code> with names like
|
||||
<code>Int</code> and <code>Float</code> let us grab values (as
|
||||
<code>int64</code> and <code>float64</code>) stored inside:
|
||||
</p>
|
||||
|
||||
<pre><!--{{code "progs/interface2.go" `/START f1/` `/STOP/`}}
|
||||
--> var x float64 = 3.4
|
||||
v := reflect.ValueOf(x)
|
||||
fmt.Println("type:", v.Type())
|
||||
fmt.Println("kind is float64:", v.Kind() == reflect.Float64)
|
||||
fmt.Println("value:", v.Float())</pre>
|
||||
|
||||
<p>
|
||||
prints
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
type: float64
|
||||
kind is float64: true
|
||||
value: 3.4
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
There are also methods like <code>SetInt</code> and
|
||||
<code>SetFloat</code> but to use them we need to understand
|
||||
settability, the subject of the third law of reflection, discussed
|
||||
below.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
The reflection library has a couple of properties worth singling
|
||||
out. First, to keep the API simple, the "getter" and "setter"
|
||||
methods of <code>Value</code> operate on the largest type that can
|
||||
hold the value: <code>int64</code> for all the signed integers, for
|
||||
instance. That is, the <code>Int</code> method of
|
||||
<code>Value</code> returns an <code>int64</code> and the
|
||||
<code>SetInt</code> value takes an <code>int64</code>; it may be
|
||||
necessary to convert to the actual type involved:
|
||||
</p>
|
||||
|
||||
<pre><!--{{code "progs/interface2.go" `/START f2/` `/STOP/`}}
|
||||
--> var x uint8 = 'x'
|
||||
v := reflect.ValueOf(x)
|
||||
fmt.Println("type:", v.Type()) // uint8.
|
||||
fmt.Println("kind is uint8: ", v.Kind() == reflect.Uint8) // true.
|
||||
x = uint8(v.Uint()) // v.Uint returns a uint64.</pre>
|
||||
|
||||
<p>
|
||||
The second property is that the <code>Kind</code> of a reflection
|
||||
object describes the underlying type, not the static type. If a
|
||||
reflection object contains a value of a user-defined integer type,
|
||||
as in
|
||||
</p>
|
||||
|
||||
<pre><!--{{code "progs/interface2.go" `/START f3/` `/START/`}}
|
||||
--> type MyInt int
|
||||
var x MyInt = 7
|
||||
v := reflect.ValueOf(x)</pre>
|
||||
|
||||
<p>
|
||||
the <code>Kind</code> of <code>v</code> is still
|
||||
<code>reflect.Int</code>, even though the static type of
|
||||
<code>x</code> is <code>MyInt</code>, not <code>int</code>. In
|
||||
other words, the <code>Kind</code> cannot discriminate an int from
|
||||
a <code>MyInt</code> even though the <code>Type</code> can.
|
||||
</p>
|
||||
|
||||
<p><b>The second law of reflection</b></p>
|
||||
|
||||
<p><b>2. Reflection goes from reflection object to interface
|
||||
value.</b></p>
|
||||
|
||||
<p>
|
||||
Like physical reflection, reflection in Go generates its own
|
||||
inverse.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Given a <code>reflect.Value</code> we can recover an interface
|
||||
value using the <code>Interface</code> method; in effect the method
|
||||
packs the type and value information back into an interface
|
||||
representation and returns the result:
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
// Interface returns v's value as an interface{}.
|
||||
func (v Value) Interface() interface{}
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
As a consequence we can say
|
||||
</p>
|
||||
|
||||
<pre><!--{{code "progs/interface2.go" `/START f3b/` `/START/`}}
|
||||
--> y := v.Interface().(float64) // y will have type float64.
|
||||
fmt.Println(y)</pre>
|
||||
|
||||
<p>
|
||||
to print the <code>float64</code> value represented by the
|
||||
reflection object <code>v</code>.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
We can do even better, though. The arguments to
|
||||
<code>fmt.Println</code>, <code>fmt.Printf</code> and so on are all
|
||||
passed as empty interface values, which are then unpacked by the
|
||||
<code>fmt</code> package internally just as we have been doing in
|
||||
the previous examples. Therefore all it takes to print the contents
|
||||
of a <code>reflect.Value</code> correctly is to pass the result of
|
||||
the <code>Interface</code> method to the formatted print
|
||||
routine:
|
||||
</p>
|
||||
|
||||
<pre><!--{{code "progs/interface2.go" `/START f3c/` `/START/`}}
|
||||
--> fmt.Println(v.Interface())</pre>
|
||||
|
||||
<p>
|
||||
(Why not <code>fmt.Println(v)</code>? Because <code>v</code> is a
|
||||
<code>reflect.Value</code>; we want the concrete value it holds.)
|
||||
Since our value is a <code>float64</code>, we can even use a
|
||||
floating-point format if we want:
|
||||
</p>
|
||||
|
||||
<pre><!--{{code "progs/interface2.go" `/START f3d/` `/STOP/`}}
|
||||
--> fmt.Printf("value is %7.1e\n", v.Interface())</pre>
|
||||
|
||||
<p>
|
||||
and get in this case
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
3.4e+00
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
Again, there's no need to type-assert the result of
|
||||
<code>v.Interface()</code> to <code>float64</code>; the empty
|
||||
interface value has the concrete value's type information inside
|
||||
and <code>Printf</code> will recover it.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
In short, the <code>Interface</code> method is the inverse of the
|
||||
<code>ValueOf</code> function, except that its result is always of
|
||||
static type <code>interface{}</code>.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Reiterating: Reflection goes from interface values to reflection
|
||||
objects and back again.
|
||||
</p>
|
||||
|
||||
<p><b>The third law of reflection</b></p>
|
||||
|
||||
<p><b>3. To modify a reflection object, the value must be settable.</b></p>
|
||||
|
||||
<p>
|
||||
The third law is the most subtle and confusing, but it's easy
|
||||
enough to understand if we start from first principles.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Here is some code that does not work, but is worth studying.
|
||||
</p>
|
||||
|
||||
<pre><!--{{code "progs/interface2.go" `/START f4/` `/STOP/`}}
|
||||
--> var x float64 = 3.4
|
||||
v := reflect.ValueOf(x)
|
||||
v.SetFloat(7.1) // Error: will panic.</pre>
|
||||
|
||||
<p>
|
||||
If you run this code, it will panic with the cryptic message
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
panic: reflect.Value.SetFloat using unaddressable value
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
The problem is not that the value <code>7.1</code> is not
|
||||
addressable; it's that <code>v</code> is not settable. Settability
|
||||
is a property of a reflection <code>Value</code>, and not all
|
||||
reflection <code>Values</code> have it.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
The <code>CanSet</code> method of <code>Value</code> reports the
|
||||
settability of a <code>Value</code>; in our case,
|
||||
</p>
|
||||
|
||||
<pre><!--{{code "progs/interface2.go" `/START f5/` `/STOP/`}}
|
||||
--> var x float64 = 3.4
|
||||
v := reflect.ValueOf(x)
|
||||
fmt.Println("settability of v:", v.CanSet())</pre>
|
||||
|
||||
<p>
|
||||
prints
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
settability of v: false
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
It is an error to call a <code>Set</code> method on an non-settable
|
||||
<code>Value</code>. But what is settability?
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Settability is a bit like addressability, but stricter. It's the
|
||||
property that a reflection object can modify the actual storage
|
||||
that was used to create the reflection object. Settability is
|
||||
determined by whether the reflection object holds the original
|
||||
item. When we say
|
||||
</p>
|
||||
|
||||
<pre><!--{{code "progs/interface2.go" `/START f6/` `/START/`}}
|
||||
--> var x float64 = 3.4
|
||||
v := reflect.ValueOf(x)</pre>
|
||||
|
||||
<p>
|
||||
we pass a <em>copy</em> of <code>x</code> to
|
||||
<code>reflect.ValueOf</code>, so the interface value created as the
|
||||
argument to <code>reflect.ValueOf</code> is a <em>copy</em> of
|
||||
<code>x</code>, not <code>x</code> itself. Thus, if the
|
||||
statement
|
||||
</p>
|
||||
|
||||
<pre><!--{{code "progs/interface2.go" `/START f6b/` `/STOP/`}}
|
||||
--> v.SetFloat(7.1)</pre>
|
||||
|
||||
<p>
|
||||
were allowed to succeed, it would not update <code>x</code>, even
|
||||
though <code>v</code> looks like it was created from
|
||||
<code>x</code>. Instead, it would update the copy of <code>x</code>
|
||||
stored inside the reflection value and <code>x</code> itself would
|
||||
be unaffected. That would be confusing and useless, so it is
|
||||
illegal, and settability is the property used to avoid this
|
||||
issue.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
If this seems bizarre, it's not. It's actually a familiar situation
|
||||
in unusual garb. Think of passing <code>x</code> to a
|
||||
function:
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
f(x)
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
We would not expect <code>f</code> to be able to modify
|
||||
<code>x</code> because we passed a copy of <code>x</code>'s value,
|
||||
not <code>x</code> itself. If we want <code>f</code> to modify
|
||||
<code>x</code> directly we must pass our function the address of
|
||||
<code>x</code> (that is, a pointer to <code>x</code>):</p>
|
||||
|
||||
<p>
|
||||
<code>f(&x)</code>
|
||||
</p>
|
||||
|
||||
<p>
|
||||
This is straightforward and familiar, and reflection works the same
|
||||
way. If we want to modify <code>x</code> by reflection, we must
|
||||
give the reflection library a pointer to the value we want to
|
||||
modify.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Let's do that. First we initialize <code>x</code> as usual
|
||||
and then create a reflection value that points to it, called
|
||||
<code>p</code>.
|
||||
</p>
|
||||
|
||||
<pre><!--{{code "progs/interface2.go" `/START f7/` `/START/`}}
|
||||
--> var x float64 = 3.4
|
||||
p := reflect.ValueOf(&x) // Note: take the address of x.
|
||||
fmt.Println("type of p:", p.Type())
|
||||
fmt.Println("settability of p:", p.CanSet())</pre>
|
||||
|
||||
<p>
|
||||
The output so far is
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
type of p: *float64
|
||||
settability of p: false
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
The reflection object <code>p</code> isn't settable, but it's not
|
||||
<code>p</code> we want to set, it's (in effect) <code>*p</code>. To
|
||||
get to what <code>p</code> points to, we call the <code>Elem</code>
|
||||
method of <code>Value</code>, which indirects through the pointer,
|
||||
and save the result in a reflection <code>Value</code> called
|
||||
<code>v</code>:
|
||||
</p>
|
||||
|
||||
<pre><!--{{code "progs/interface2.go" `/START f7b/` `/START/`}}
|
||||
--> v := p.Elem()
|
||||
fmt.Println("settability of v:", v.CanSet())</pre>
|
||||
|
||||
<p>
|
||||
Now <code>v</code> is a settable reflection object, as the output
|
||||
demonstrates,
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
settability of v: true
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
and since it represents <code>x</code>, we are finally able to use
|
||||
<code>v.SetFloat</code> to modify the value of
|
||||
<code>x</code>:
|
||||
</p>
|
||||
|
||||
<pre><!--{{code "progs/interface2.go" `/START f7c/` `/STOP/`}}
|
||||
--> v.SetFloat(7.1)
|
||||
fmt.Println(v.Interface())
|
||||
fmt.Println(x)</pre>
|
||||
|
||||
<p>
|
||||
The output, as expected, is
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
7.1
|
||||
7.1
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
Reflection can be hard to understand but it's doing exactly what
|
||||
the language does, albeit through reflection <code>Types</code> and
|
||||
<code>Values</code> that can disguise what's going on. Just keep in
|
||||
mind that reflection Values need the address of something in order
|
||||
to modify what they represent.
|
||||
</p>
|
||||
|
||||
<p><b>Structs</b></p>
|
||||
|
||||
<p>
|
||||
In our previous example <code>v</code> wasn't a pointer itself, it
|
||||
was just derived from one. A common way for this situation to arise
|
||||
is when using reflection to modify the fields of a structure. As
|
||||
long as we have the address of the structure, we can modify its
|
||||
fields.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Here's a simple example that analyzes a struct value,
|
||||
<code>t</code>. We create the reflection object with the address of
|
||||
the struct because we'll want to modify it later. Then we set
|
||||
<code>typeOfT</code> to its type and iterate over the fields using
|
||||
straightforward method calls (see
|
||||
<a href="http://golang.org/pkg/reflect/">package reflect</a> for details).
|
||||
Note that we extract the names of the fields from the struct type,
|
||||
but the fields themselves are regular <code>reflect.Value</code>
|
||||
objects.
|
||||
</p>
|
||||
|
||||
<pre><!--{{code "progs/interface2.go" `/START f8/` `/STOP/`}}
|
||||
--> type T struct {
|
||||
A int
|
||||
B string
|
||||
}
|
||||
t := T{23, "skidoo"}
|
||||
s := reflect.ValueOf(&t).Elem()
|
||||
typeOfT := s.Type()
|
||||
for i := 0; i < s.NumField(); i++ {
|
||||
f := s.Field(i)
|
||||
fmt.Printf("%d: %s %s = %v\n", i,
|
||||
typeOfT.Field(i).Name, f.Type(), f.Interface())
|
||||
}
|
||||
s.Field(0).SetInt(77)
|
||||
s.Field(1).SetString("Sunset Strip")
|
||||
fmt.Println("t is now", t)</pre>
|
||||
|
||||
<p>
|
||||
The output of this program is
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
0: A int = 23
|
||||
1: B string = skidoo
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
There's one more point about settability introduced in
|
||||
passing here: the field names of <code>T</code> are upper case
|
||||
(exported) because only exported fields of a struct are
|
||||
settable.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Because <code>s</code> contains a settable reflection object, we
|
||||
can modify the fields of the structure.
|
||||
</p>
|
||||
|
||||
<pre><!--{{code "progs/interface2.go" `/START f8b/` `/STOP/`}}
|
||||
--> s.Field(0).SetInt(77)
|
||||
s.Field(1).SetString("Sunset Strip")
|
||||
fmt.Println("t is now", t)</pre>
|
||||
|
||||
<p>
|
||||
And here's the result:
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
t is now {77 Sunset Strip}
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
If we modified the program so that <code>s</code> was created from
|
||||
<code>t</code>, not <code>&t</code>, the calls to
|
||||
<code>SetInt</code> and <code>SetString</code> would fail as the
|
||||
fields of <code>t</code> would not be settable.
|
||||
</p>
|
||||
|
||||
<p><b>Conclusion</b></p>
|
||||
|
||||
<p>
|
||||
Here again are the laws of reflection:
|
||||
</p>
|
||||
|
||||
<ol>
|
||||
<li>Reflection goes from interface value to reflection
|
||||
object.</li>
|
||||
<li>Reflection goes from reflection object to interface
|
||||
value.</li>
|
||||
<li>To modify a reflection object, the value must be settable.</li>
|
||||
</ol>
|
||||
|
||||
<p>
|
||||
Once you understand these laws reflection in Go becomes much easier
|
||||
to use, although it remains subtle. It's a powerful tool that
|
||||
should be used with care and avoided unless strictly
|
||||
necessary.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
There's plenty more to reflection that we haven't covered —
|
||||
sending and receiving on channels, allocating memory, using slices
|
||||
and maps, calling methods and functions — but this post is
|
||||
long enough. We'll cover some of those topics in a later
|
||||
article.
|
||||
</p>
|
654
doc/articles/laws_of_reflection.tmpl
Normal file
654
doc/articles/laws_of_reflection.tmpl
Normal file
@ -0,0 +1,654 @@
|
||||
<!--{
|
||||
"Title": "The Laws of Reflection"
|
||||
}-->
|
||||
{{donotedit}}
|
||||
|
||||
<p>
|
||||
Reflection in computing is the
|
||||
ability of a program to examine its own structure, particularly
|
||||
through types; it's a form of metaprogramming. It's also a great
|
||||
source of confusion.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
In this article we attempt to clarify things by explaining how
|
||||
reflection works in Go. Each language's reflection model is
|
||||
different (and many languages don't support it at all), but
|
||||
this article is about Go, so for the rest of this article the word
|
||||
"reflection" should be taken to mean "reflection in Go".
|
||||
</p>
|
||||
|
||||
<p><b>Types and interfaces</b></p>
|
||||
|
||||
<p>
|
||||
Because reflection builds on the type system, let's start with a
|
||||
refresher about types in Go.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Go is statically typed. Every variable has a static type, that is,
|
||||
exactly one type known and fixed at compile time: <code>int</code>,
|
||||
<code>float32</code>, <code>*MyType</code>, <code>[]byte</code>,
|
||||
and so on. If we declare
|
||||
</p>
|
||||
|
||||
{{code "progs/interface.go" `/type MyInt/` `/STOP/`}}
|
||||
|
||||
<p>
|
||||
then <code>i</code> has type <code>int</code> and <code>j</code>
|
||||
has type <code>MyInt</code>. The variables <code>i</code> and
|
||||
<code>j</code> have distinct static types and, although they have
|
||||
the same underlying type, they cannot be assigned to one another
|
||||
without a conversion.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
One important category of type is interface types, which represent
|
||||
fixed sets of methods. An interface variable can store any concrete
|
||||
(non-interface) value as long as that value implements the
|
||||
interface's methods. A well-known pair of examples is
|
||||
<code>io.Reader</code> and <code>io.Writer</code>, the types
|
||||
<code>Reader</code> and <code>Writer</code> from the <a href=
|
||||
"http://golang.org/pkg/io/">io package</a>:
|
||||
</p>
|
||||
|
||||
{{code "progs/interface.go" `/// Reader/` `/STOP/`}}
|
||||
|
||||
<p>
|
||||
Any type that implements a <code>Read</code> (or
|
||||
<code>Write</code>) method with this signature is said to implement
|
||||
<code>io.Reader</code> (or <code>io.Writer</code>). For the
|
||||
purposes of this discussion, that means that a variable of type
|
||||
<code>io.Reader</code> can hold any value whose type has a
|
||||
<code>Read</code> method:
|
||||
</p>
|
||||
|
||||
{{code "progs/interface.go" `/func readers/` `/STOP/`}}
|
||||
|
||||
<p>
|
||||
It's important to be clear that whatever concrete value
|
||||
<code>r</code> may hold, <code>r</code>'s type is always
|
||||
<code>io.Reader</code>: Go is statically typed and the static type
|
||||
of <code>r</code> is <code>io.Reader</code>.</p>
|
||||
|
||||
<p>
|
||||
An extremely important example of an interface type is the empty
|
||||
interface:
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
interface{}
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
It represents the empty set of methods and is satisfied by any
|
||||
value at all, since any value has zero or more methods.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Some people say that Go's interfaces are dynamically typed, but
|
||||
that is misleading. They are statically typed: a variable of
|
||||
interface type always has the same static type, and even though at
|
||||
run time the value stored in the interface variable may change
|
||||
type, that value will always satisfy the interface.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
We need to be precise about all this because reflection and
|
||||
interfaces are closely related.
|
||||
</p>
|
||||
|
||||
<p><b>The representation of an interface</b></p>
|
||||
|
||||
<p>
|
||||
Russ Cox has written a <a href=
|
||||
"http://research.swtch.com/2009/12/go-data-structures-interfaces.html">
|
||||
detailed blog post</a> about the representation of interface values
|
||||
in Go. It's not necessary to repeat the full story here, but a
|
||||
simplified summary is in order.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
A variable of interface type stores a pair: the concrete value
|
||||
assigned to the variable, and that value's type descriptor.
|
||||
To be more precise, the value is the underlying concrete data item
|
||||
that implements the interface and the type describes the full type
|
||||
of that item. For instance, after
|
||||
</p>
|
||||
|
||||
{{code "progs/interface.go" `/func typeAssertions/` `/STOP/`}}
|
||||
|
||||
<p>
|
||||
<code>r</code> contains, schematically, the (value, type) pair,
|
||||
(<code>tty</code>, <code>*os.File</code>). Notice that the type
|
||||
<code>*os.File</code> implements methods other than
|
||||
<code>Read</code>; even though the interface value provides access
|
||||
only to the <code>Read</code> method, the value inside carries all
|
||||
the type information about that value. That's why we can do things
|
||||
like this:
|
||||
</p>
|
||||
|
||||
{{code "progs/interface.go" `/var w io.Writer/` `/STOP/`}}
|
||||
|
||||
<p>
|
||||
The expression in this assignment is a type assertion; what it
|
||||
asserts is that the item inside <code>r</code> also implements
|
||||
<code>io.Writer</code>, and so we can assign it to <code>w</code>.
|
||||
After the assignment, <code>w</code> will contain the pair
|
||||
(<code>tty</code>, <code>*os.File</code>). That's the same pair as
|
||||
was held in <code>r</code>. The static type of the interface
|
||||
determines what methods may be invoked with an interface variable,
|
||||
even though the concrete value inside may have a larger set of
|
||||
methods.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Continuing, we can do this:
|
||||
</p>
|
||||
|
||||
{{code "progs/interface.go" `/var empty interface{}/` `/STOP/`}}
|
||||
|
||||
<p>
|
||||
and our empty interface value <code>e</code> will again contain
|
||||
that same pair, (<code>tty</code>, <code>*os.File</code>). That's
|
||||
handy: an empty interface can hold any value and contains all the
|
||||
information we could ever need about that value.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
(We don't need a type assertion here because it's known statically
|
||||
that <code>w</code> satisfies the empty interface. In the example
|
||||
where we moved a value from a <code>Reader</code> to a
|
||||
<code>Writer</code>, we needed to be explicit and use a type
|
||||
assertion because <code>Writer</code>'s methods are not a
|
||||
subset of <code>Reader</code>'s.)
|
||||
</p>
|
||||
|
||||
<p>
|
||||
One important detail is that the pair inside an interface always
|
||||
has the form (value, concrete type) and cannot have the form
|
||||
(value, interface type). Interfaces do not hold interface
|
||||
values.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Now we're ready to reflect.
|
||||
</p>
|
||||
|
||||
<p><b>The first law of reflection</b></p>
|
||||
|
||||
<p><b>1. Reflection goes from interface value to reflection object.</b></p>
|
||||
|
||||
<p>
|
||||
At the basic level, reflection is just a mechanism to examine the
|
||||
type and value pair stored inside an interface variable. To get
|
||||
started, there are two types we need to know about in
|
||||
<a href="http://golang.org/pkg/reflect">package reflect</a>:
|
||||
<a href="http://golang.org/pkg/reflect/#Type">Type</a>and
|
||||
<a href="http://golang.org/pkg/reflect/#Value">Value</a>. Those two types
|
||||
give access to the contents of an interface variable, and two
|
||||
simple functions, called <code>reflect.TypeOf</code> and
|
||||
<code>reflect.ValueOf</code>, retrieve <code>reflect.Type</code>
|
||||
and <code>reflect.Value</code> pieces out of an interface value.
|
||||
(Also, from the <code>reflect.Value</code> it's easy to get
|
||||
to the <code>reflect.Type</code>, but let's keep the
|
||||
<code>Value</code> and <code>Type</code> concepts separate for
|
||||
now.)
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Let's start with <code>TypeOf</code>:
|
||||
</p>
|
||||
|
||||
{{code "progs/interface2.go" `/package main/` `/STOP main/`}}
|
||||
|
||||
<p>
|
||||
This program prints
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
type: float64
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
You might be wondering where the interface is here, since the
|
||||
program looks like it's passing the <code>float64</code>
|
||||
variable <code>x</code>, not an interface value, to
|
||||
<code>reflect.TypeOf</code>. But it's there; as <a href=
|
||||
"http://golang.org/pkg/reflect/#Type.TypeOf">godoc reports</a>, the
|
||||
signature of <code>reflect.TypeOf</code> includes an empty
|
||||
interface:
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
// TypeOf returns the reflection Type of the value in the interface{}.
|
||||
func TypeOf(i interface{}) Type
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
When we call <code>reflect.TypeOf(x)</code>, <code>x</code> is
|
||||
first stored in an empty interface, which is then passed as the
|
||||
argument; <code>reflect.TypeOf</code> unpacks that empty interface
|
||||
to recover the type information.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
The <code>reflect.ValueOf</code> function, of course, recovers the
|
||||
value (from here on we'll elide the boilerplate and focus just on
|
||||
the executable code):
|
||||
</p>
|
||||
|
||||
{{code "progs/interface2.go" `/var x/` `/STOP/`}}
|
||||
|
||||
<p>
|
||||
prints
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
value: <float64 Value>
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
Both <code>reflect.Type</code> and <code>reflect.Value</code> have
|
||||
lots of methods to let us examine and manipulate them. One
|
||||
important example is that <code>Value</code> has a
|
||||
<code>Type</code> method that returns the <code>Type</code> of a
|
||||
<code>reflect.Value</code>. Another is that both <code>Type</code>
|
||||
and <code>Value</code> have a <code>Kind</code> method that returns
|
||||
a constant indicating what sort of item is stored:
|
||||
<code>Uint</code>, <code>Float64</code>, <code>Slice</code>, and so
|
||||
on. Also methods on <code>Value</code> with names like
|
||||
<code>Int</code> and <code>Float</code> let us grab values (as
|
||||
<code>int64</code> and <code>float64</code>) stored inside:
|
||||
</p>
|
||||
|
||||
{{code "progs/interface2.go" `/START f1/` `/STOP/`}}
|
||||
|
||||
<p>
|
||||
prints
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
type: float64
|
||||
kind is float64: true
|
||||
value: 3.4
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
There are also methods like <code>SetInt</code> and
|
||||
<code>SetFloat</code> but to use them we need to understand
|
||||
settability, the subject of the third law of reflection, discussed
|
||||
below.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
The reflection library has a couple of properties worth singling
|
||||
out. First, to keep the API simple, the "getter" and "setter"
|
||||
methods of <code>Value</code> operate on the largest type that can
|
||||
hold the value: <code>int64</code> for all the signed integers, for
|
||||
instance. That is, the <code>Int</code> method of
|
||||
<code>Value</code> returns an <code>int64</code> and the
|
||||
<code>SetInt</code> value takes an <code>int64</code>; it may be
|
||||
necessary to convert to the actual type involved:
|
||||
</p>
|
||||
|
||||
{{code "progs/interface2.go" `/START f2/` `/STOP/`}}
|
||||
|
||||
<p>
|
||||
The second property is that the <code>Kind</code> of a reflection
|
||||
object describes the underlying type, not the static type. If a
|
||||
reflection object contains a value of a user-defined integer type,
|
||||
as in
|
||||
</p>
|
||||
|
||||
{{code "progs/interface2.go" `/START f3/` `/START/`}}
|
||||
|
||||
<p>
|
||||
the <code>Kind</code> of <code>v</code> is still
|
||||
<code>reflect.Int</code>, even though the static type of
|
||||
<code>x</code> is <code>MyInt</code>, not <code>int</code>. In
|
||||
other words, the <code>Kind</code> cannot discriminate an int from
|
||||
a <code>MyInt</code> even though the <code>Type</code> can.
|
||||
</p>
|
||||
|
||||
<p><b>The second law of reflection</b></p>
|
||||
|
||||
<p><b>2. Reflection goes from reflection object to interface
|
||||
value.</b></p>
|
||||
|
||||
<p>
|
||||
Like physical reflection, reflection in Go generates its own
|
||||
inverse.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Given a <code>reflect.Value</code> we can recover an interface
|
||||
value using the <code>Interface</code> method; in effect the method
|
||||
packs the type and value information back into an interface
|
||||
representation and returns the result:
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
// Interface returns v's value as an interface{}.
|
||||
func (v Value) Interface() interface{}
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
As a consequence we can say
|
||||
</p>
|
||||
|
||||
{{code "progs/interface2.go" `/START f3b/` `/START/`}}
|
||||
|
||||
<p>
|
||||
to print the <code>float64</code> value represented by the
|
||||
reflection object <code>v</code>.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
We can do even better, though. The arguments to
|
||||
<code>fmt.Println</code>, <code>fmt.Printf</code> and so on are all
|
||||
passed as empty interface values, which are then unpacked by the
|
||||
<code>fmt</code> package internally just as we have been doing in
|
||||
the previous examples. Therefore all it takes to print the contents
|
||||
of a <code>reflect.Value</code> correctly is to pass the result of
|
||||
the <code>Interface</code> method to the formatted print
|
||||
routine:
|
||||
</p>
|
||||
|
||||
{{code "progs/interface2.go" `/START f3c/` `/START/`}}
|
||||
|
||||
<p>
|
||||
(Why not <code>fmt.Println(v)</code>? Because <code>v</code> is a
|
||||
<code>reflect.Value</code>; we want the concrete value it holds.)
|
||||
Since our value is a <code>float64</code>, we can even use a
|
||||
floating-point format if we want:
|
||||
</p>
|
||||
|
||||
{{code "progs/interface2.go" `/START f3d/` `/STOP/`}}
|
||||
|
||||
<p>
|
||||
and get in this case
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
3.4e+00
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
Again, there's no need to type-assert the result of
|
||||
<code>v.Interface()</code> to <code>float64</code>; the empty
|
||||
interface value has the concrete value's type information inside
|
||||
and <code>Printf</code> will recover it.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
In short, the <code>Interface</code> method is the inverse of the
|
||||
<code>ValueOf</code> function, except that its result is always of
|
||||
static type <code>interface{}</code>.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Reiterating: Reflection goes from interface values to reflection
|
||||
objects and back again.
|
||||
</p>
|
||||
|
||||
<p><b>The third law of reflection</b></p>
|
||||
|
||||
<p><b>3. To modify a reflection object, the value must be settable.</b></p>
|
||||
|
||||
<p>
|
||||
The third law is the most subtle and confusing, but it's easy
|
||||
enough to understand if we start from first principles.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Here is some code that does not work, but is worth studying.
|
||||
</p>
|
||||
|
||||
{{code "progs/interface2.go" `/START f4/` `/STOP/`}}
|
||||
|
||||
<p>
|
||||
If you run this code, it will panic with the cryptic message
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
panic: reflect.Value.SetFloat using unaddressable value
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
The problem is not that the value <code>7.1</code> is not
|
||||
addressable; it's that <code>v</code> is not settable. Settability
|
||||
is a property of a reflection <code>Value</code>, and not all
|
||||
reflection <code>Values</code> have it.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
The <code>CanSet</code> method of <code>Value</code> reports the
|
||||
settability of a <code>Value</code>; in our case,
|
||||
</p>
|
||||
|
||||
{{code "progs/interface2.go" `/START f5/` `/STOP/`}}
|
||||
|
||||
<p>
|
||||
prints
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
settability of v: false
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
It is an error to call a <code>Set</code> method on an non-settable
|
||||
<code>Value</code>. But what is settability?
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Settability is a bit like addressability, but stricter. It's the
|
||||
property that a reflection object can modify the actual storage
|
||||
that was used to create the reflection object. Settability is
|
||||
determined by whether the reflection object holds the original
|
||||
item. When we say
|
||||
</p>
|
||||
|
||||
{{code "progs/interface2.go" `/START f6/` `/START/`}}
|
||||
|
||||
<p>
|
||||
we pass a <em>copy</em> of <code>x</code> to
|
||||
<code>reflect.ValueOf</code>, so the interface value created as the
|
||||
argument to <code>reflect.ValueOf</code> is a <em>copy</em> of
|
||||
<code>x</code>, not <code>x</code> itself. Thus, if the
|
||||
statement
|
||||
</p>
|
||||
|
||||
{{code "progs/interface2.go" `/START f6b/` `/STOP/`}}
|
||||
|
||||
<p>
|
||||
were allowed to succeed, it would not update <code>x</code>, even
|
||||
though <code>v</code> looks like it was created from
|
||||
<code>x</code>. Instead, it would update the copy of <code>x</code>
|
||||
stored inside the reflection value and <code>x</code> itself would
|
||||
be unaffected. That would be confusing and useless, so it is
|
||||
illegal, and settability is the property used to avoid this
|
||||
issue.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
If this seems bizarre, it's not. It's actually a familiar situation
|
||||
in unusual garb. Think of passing <code>x</code> to a
|
||||
function:
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
f(x)
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
We would not expect <code>f</code> to be able to modify
|
||||
<code>x</code> because we passed a copy of <code>x</code>'s value,
|
||||
not <code>x</code> itself. If we want <code>f</code> to modify
|
||||
<code>x</code> directly we must pass our function the address of
|
||||
<code>x</code> (that is, a pointer to <code>x</code>):</p>
|
||||
|
||||
<p>
|
||||
<code>f(&x)</code>
|
||||
</p>
|
||||
|
||||
<p>
|
||||
This is straightforward and familiar, and reflection works the same
|
||||
way. If we want to modify <code>x</code> by reflection, we must
|
||||
give the reflection library a pointer to the value we want to
|
||||
modify.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Let's do that. First we initialize <code>x</code> as usual
|
||||
and then create a reflection value that points to it, called
|
||||
<code>p</code>.
|
||||
</p>
|
||||
|
||||
{{code "progs/interface2.go" `/START f7/` `/START/`}}
|
||||
|
||||
<p>
|
||||
The output so far is
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
type of p: *float64
|
||||
settability of p: false
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
The reflection object <code>p</code> isn't settable, but it's not
|
||||
<code>p</code> we want to set, it's (in effect) <code>*p</code>. To
|
||||
get to what <code>p</code> points to, we call the <code>Elem</code>
|
||||
method of <code>Value</code>, which indirects through the pointer,
|
||||
and save the result in a reflection <code>Value</code> called
|
||||
<code>v</code>:
|
||||
</p>
|
||||
|
||||
{{code "progs/interface2.go" `/START f7b/` `/START/`}}
|
||||
|
||||
<p>
|
||||
Now <code>v</code> is a settable reflection object, as the output
|
||||
demonstrates,
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
settability of v: true
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
and since it represents <code>x</code>, we are finally able to use
|
||||
<code>v.SetFloat</code> to modify the value of
|
||||
<code>x</code>:
|
||||
</p>
|
||||
|
||||
{{code "progs/interface2.go" `/START f7c/` `/STOP/`}}
|
||||
|
||||
<p>
|
||||
The output, as expected, is
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
7.1
|
||||
7.1
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
Reflection can be hard to understand but it's doing exactly what
|
||||
the language does, albeit through reflection <code>Types</code> and
|
||||
<code>Values</code> that can disguise what's going on. Just keep in
|
||||
mind that reflection Values need the address of something in order
|
||||
to modify what they represent.
|
||||
</p>
|
||||
|
||||
<p><b>Structs</b></p>
|
||||
|
||||
<p>
|
||||
In our previous example <code>v</code> wasn't a pointer itself, it
|
||||
was just derived from one. A common way for this situation to arise
|
||||
is when using reflection to modify the fields of a structure. As
|
||||
long as we have the address of the structure, we can modify its
|
||||
fields.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Here's a simple example that analyzes a struct value,
|
||||
<code>t</code>. We create the reflection object with the address of
|
||||
the struct because we'll want to modify it later. Then we set
|
||||
<code>typeOfT</code> to its type and iterate over the fields using
|
||||
straightforward method calls (see
|
||||
<a href="http://golang.org/pkg/reflect/">package reflect</a> for details).
|
||||
Note that we extract the names of the fields from the struct type,
|
||||
but the fields themselves are regular <code>reflect.Value</code>
|
||||
objects.
|
||||
</p>
|
||||
|
||||
{{code "progs/interface2.go" `/START f8/` `/STOP/`}}
|
||||
|
||||
<p>
|
||||
The output of this program is
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
0: A int = 23
|
||||
1: B string = skidoo
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
There's one more point about settability introduced in
|
||||
passing here: the field names of <code>T</code> are upper case
|
||||
(exported) because only exported fields of a struct are
|
||||
settable.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Because <code>s</code> contains a settable reflection object, we
|
||||
can modify the fields of the structure.
|
||||
</p>
|
||||
|
||||
{{code "progs/interface2.go" `/START f8b/` `/STOP/`}}
|
||||
|
||||
<p>
|
||||
And here's the result:
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
t is now {77 Sunset Strip}
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
If we modified the program so that <code>s</code> was created from
|
||||
<code>t</code>, not <code>&t</code>, the calls to
|
||||
<code>SetInt</code> and <code>SetString</code> would fail as the
|
||||
fields of <code>t</code> would not be settable.
|
||||
</p>
|
||||
|
||||
<p><b>Conclusion</b></p>
|
||||
|
||||
<p>
|
||||
Here again are the laws of reflection:
|
||||
</p>
|
||||
|
||||
<ol>
|
||||
<li>Reflection goes from interface value to reflection
|
||||
object.</li>
|
||||
<li>Reflection goes from reflection object to interface
|
||||
value.</li>
|
||||
<li>To modify a reflection object, the value must be settable.</li>
|
||||
</ol>
|
||||
|
||||
<p>
|
||||
Once you understand these laws reflection in Go becomes much easier
|
||||
to use, although it remains subtle. It's a powerful tool that
|
||||
should be used with care and avoided unless strictly
|
||||
necessary.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
There's plenty more to reflection that we haven't covered —
|
||||
sending and receiving on channels, allocating memory, using slices
|
||||
and maps, calling methods and functions — but this post is
|
||||
long enough. We'll cover some of those topics in a later
|
||||
article.
|
||||
</p>
|
@ -91,7 +91,7 @@ Guided tours of Go programs.
|
||||
<ul>
|
||||
<li><a href="http://blog.golang.org/2011/01/json-and-go.html">JSON and Go</a> - using the <a href="/pkg/encoding/json/">json</a> package.</li>
|
||||
<li><a href="http://blog.golang.org/2011/03/gobs-of-data.html">Gobs of data</a> - the design and use of the <a href="/pkg/encoding/gob/">gob</a> package.</li>
|
||||
<li><a href="http://blog.golang.org/2011/09/laws-of-reflection.html">The Laws of Reflection</a> - the fundamentals of the <a href="/pkg/reflect/">reflect</a> package.</li>
|
||||
<li><a href="/doc/articles/laws_of_reflection.html">The Laws of Reflection</a> - the fundamentals of the <a href="/pkg/reflect/">reflect</a> package.</li>
|
||||
<li><a href="http://blog.golang.org/2011/09/go-image-package.html">The Go image package</a> - the fundamentals of the <a href="/pkg/image/">image</a> package.</li>
|
||||
<li><a href="http://blog.golang.org/2011/09/go-imagedraw-package.html">The Go image/draw package</a> - the fundamentals of the <a href="/pkg/image/draw/">image/draw</a> package.</li>
|
||||
</ul>
|
||||
@ -253,4 +253,3 @@ Go libraries.</p>
|
||||
<li><a href="http://go-tour-kr.appspot.com">A Tour of Go</a></li>
|
||||
<li><a href="http://code.google.com/p/golang-korea">golang-korea</a> - Go documentation and news.</li>
|
||||
</ul>
|
||||
|
||||
|
56
doc/progs/interface.go
Normal file
56
doc/progs/interface.go
Normal file
@ -0,0 +1,56 @@
|
||||
package main
|
||||
|
||||
import (
|
||||
"bufio"
|
||||
"bytes"
|
||||
"io"
|
||||
"os"
|
||||
)
|
||||
|
||||
type MyInt int
|
||||
|
||||
var i int
|
||||
var j MyInt
|
||||
|
||||
// STOP OMIT
|
||||
|
||||
// Reader is the interface that wraps the basic Read method.
|
||||
type Reader interface {
|
||||
Read(p []byte) (n int, err error)
|
||||
}
|
||||
|
||||
// Writer is the interface that wraps the basic Write method.
|
||||
type Writer interface {
|
||||
Write(p []byte) (n int, err error)
|
||||
}
|
||||
|
||||
// STOP OMIT
|
||||
|
||||
func readers() { // OMIT
|
||||
var r io.Reader
|
||||
r = os.Stdin
|
||||
r = bufio.NewReader(r)
|
||||
r = new(bytes.Buffer)
|
||||
// and so on
|
||||
// STOP OMIT
|
||||
}
|
||||
|
||||
func typeAssertions() (interface{}, error) { // OMIT
|
||||
var r io.Reader
|
||||
tty, err := os.OpenFile("/dev/tty", os.O_RDWR, 0)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
r = tty
|
||||
// STOP OMIT
|
||||
var w io.Writer
|
||||
w = r.(io.Writer)
|
||||
// STOP OMIT
|
||||
var empty interface{}
|
||||
empty = w
|
||||
// STOP OMIT
|
||||
return empty, err
|
||||
}
|
||||
|
||||
func main() {
|
||||
}
|
112
doc/progs/interface2.go
Normal file
112
doc/progs/interface2.go
Normal file
@ -0,0 +1,112 @@
|
||||
package main
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"reflect"
|
||||
)
|
||||
|
||||
func main() {
|
||||
var x float64 = 3.4
|
||||
fmt.Println("type:", reflect.TypeOf(x))
|
||||
// STOP OMIT
|
||||
// TODO(proppy): test output OMIT
|
||||
}
|
||||
|
||||
// STOP main OMIT
|
||||
|
||||
func f1() {
|
||||
// START f1 OMIT
|
||||
var x float64 = 3.4
|
||||
v := reflect.ValueOf(x)
|
||||
fmt.Println("type:", v.Type())
|
||||
fmt.Println("kind is float64:", v.Kind() == reflect.Float64)
|
||||
fmt.Println("value:", v.Float())
|
||||
// STOP OMIT
|
||||
}
|
||||
|
||||
func f2() {
|
||||
// START f2 OMIT
|
||||
var x uint8 = 'x'
|
||||
v := reflect.ValueOf(x)
|
||||
fmt.Println("type:", v.Type()) // uint8.
|
||||
fmt.Println("kind is uint8: ", v.Kind() == reflect.Uint8) // true.
|
||||
x = uint8(v.Uint()) // v.Uint returns a uint64.
|
||||
// STOP OMIT
|
||||
}
|
||||
|
||||
func f3() {
|
||||
// START f3 OMIT
|
||||
type MyInt int
|
||||
var x MyInt = 7
|
||||
v := reflect.ValueOf(x)
|
||||
// START f3b OMIT
|
||||
y := v.Interface().(float64) // y will have type float64.
|
||||
fmt.Println(y)
|
||||
// START f3c OMIT
|
||||
fmt.Println(v.Interface())
|
||||
// START f3d OMIT
|
||||
fmt.Printf("value is %7.1e\n", v.Interface())
|
||||
// STOP OMIT
|
||||
}
|
||||
|
||||
func f4() {
|
||||
// START f4 OMIT
|
||||
var x float64 = 3.4
|
||||
v := reflect.ValueOf(x)
|
||||
v.SetFloat(7.1) // Error: will panic.
|
||||
// STOP OMIT
|
||||
}
|
||||
|
||||
func f5() {
|
||||
// START f5 OMIT
|
||||
var x float64 = 3.4
|
||||
v := reflect.ValueOf(x)
|
||||
fmt.Println("settability of v:", v.CanSet())
|
||||
// STOP OMIT
|
||||
}
|
||||
|
||||
func f6() {
|
||||
// START f6 OMIT
|
||||
var x float64 = 3.4
|
||||
v := reflect.ValueOf(x)
|
||||
// START f6b OMIT
|
||||
v.SetFloat(7.1)
|
||||
// STOP OMIT
|
||||
}
|
||||
|
||||
func f7() {
|
||||
// START f7 OMIT
|
||||
var x float64 = 3.4
|
||||
p := reflect.ValueOf(&x) // Note: take the address of x.
|
||||
fmt.Println("type of p:", p.Type())
|
||||
fmt.Println("settability of p:", p.CanSet())
|
||||
// START f7b OMIT
|
||||
v := p.Elem()
|
||||
fmt.Println("settability of v:", v.CanSet())
|
||||
// START f7c OMIT
|
||||
v.SetFloat(7.1)
|
||||
fmt.Println(v.Interface())
|
||||
fmt.Println(x)
|
||||
// STOP OMIT
|
||||
}
|
||||
|
||||
func f8() {
|
||||
// START f8 OMIT
|
||||
type T struct {
|
||||
A int
|
||||
B string
|
||||
}
|
||||
t := T{23, "skidoo"}
|
||||
s := reflect.ValueOf(&t).Elem()
|
||||
typeOfT := s.Type()
|
||||
for i := 0; i < s.NumField(); i++ {
|
||||
f := s.Field(i)
|
||||
fmt.Printf("%d: %s %s = %v\n", i,
|
||||
typeOfT.Field(i).Name, f.Type(), f.Interface())
|
||||
}
|
||||
// START f8b OMIT
|
||||
s.Field(0).SetInt(77)
|
||||
s.Field(1).SetString("Sunset Strip")
|
||||
fmt.Println("t is now", t)
|
||||
// STOP OMIT
|
||||
}
|
@ -12,7 +12,7 @@
|
||||
// for that type.
|
||||
//
|
||||
// See "The Laws of Reflection" for an introduction to reflection in Go:
|
||||
// http://blog.golang.org/2011/09/laws-of-reflection.html
|
||||
// http://golang.org/doc/articles/laws_of_reflection.html
|
||||
package reflect
|
||||
|
||||
import (
|
||||
|
Loading…
Reference in New Issue
Block a user