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[dev.link] cmd/link/internal/loader: support 'variant' relocations

Add support to the loader for getting/setting the 'variant' property
of a symbol relocation. The variant property handles unusual or
infrequently used relocations that have both a type and a variant of
that type (this is needed for S390).

In the sym.Symbol world, a relocation variant is a field on the
'relocExt' extension that is part of sym.Reloc. In this new
implementation for the loader, reloc variants are stored in a side
table (a map) in the loader, and accessed via loader methods.

Change-Id: I62bf54ae7ff6d500c0ea8d2dbe759b2431087378
Reviewed-on: https://go-review.googlesource.com/c/go/+/227018
Reviewed-by: Jeremy Faller <jeremy@golang.org>
Reviewed-by: Cherry Zhang <cherryyz@google.com>
This commit is contained in:
Than McIntosh 2020-04-01 15:57:46 -04:00
parent 8e457c865d
commit 6636b3f2fc
2 changed files with 49 additions and 5 deletions

View File

@ -248,6 +248,8 @@ type Loader struct {
got map[Sym]int32 // stores got for pe objects
dynid map[Sym]int32 // stores Dynid for symbol
relocVariant map[relocId]sym.RelocVariant // stores variant relocs
// Used to implement field tracking; created during deadcode if
// field tracking is enabled. Reachparent[K] contains the index of
// the symbol that triggered the marking of symbol K as live.
@ -1741,7 +1743,7 @@ func (l *Loader) LoadFull(arch *sys.Arch, syms *sym.Symbols) {
s.R = batch[:len(pp.relocs):len(pp.relocs)]
l.relocBatch = batch[len(pp.relocs):]
relocs := l.Relocs(i)
l.convertRelocations(&relocs, s, false)
l.convertRelocations(i, &relocs, s, false)
// Copy data
s.P = pp.data
@ -1941,7 +1943,7 @@ func (l *Loader) PropagateLoaderChangesToSymbols(toconvert []Sym, anonVerReplace
if len(s.R) != relocs.Count() {
s.R = make([]sym.Reloc, relocs.Count())
}
l.convertRelocations(&relocs, s, true)
l.convertRelocations(cand, &relocs, s, true)
}
return result
@ -2356,7 +2358,7 @@ func loadObjFull(l *Loader, r *oReader) {
batch := l.relocBatch
s.R = batch[:relocs.Count():relocs.Count()]
l.relocBatch = batch[relocs.Count():]
l.convertRelocations(&relocs, s, false)
l.convertRelocations(gi, &relocs, s, false)
// Aux symbol info
isym := -1
@ -2525,7 +2527,7 @@ func loadObjFull(l *Loader, r *oReader) {
// etc. It is assumed that the caller has pre-allocated the dst symbol
// relocations slice. If 'strict' is set, then this method will
// panic if it finds a relocation targeting a nil symbol.
func (l *Loader) convertRelocations(src *Relocs, dst *sym.Symbol, strict bool) {
func (l *Loader) convertRelocations(symIdx Sym, src *Relocs, dst *sym.Symbol, strict bool) {
for j := range dst.R {
r := src.At2(j)
rs := r.Sym()
@ -2557,9 +2559,46 @@ func (l *Loader) convertRelocations(src *Relocs, dst *sym.Symbol, strict bool) {
Add: r.Add(),
Sym: l.Syms[rs],
}
if rv := l.RelocVariant(symIdx, j); rv != 0 {
dst.R[j].InitExt()
dst.R[j].Variant = rv
}
}
}
// relocId is essentially a <S,R> tuple identifying the Rth
// relocation of symbol S.
type relocId struct {
sym Sym
ridx int
}
// SetRelocVariant sets the 'variant' property of a relocation on
// some specific symbol.
func (l *Loader) SetRelocVariant(s Sym, ri int, v sym.RelocVariant) {
// sanity check
if relocs := l.Relocs(s); ri >= relocs.Count() {
panic("invalid relocation ID")
}
if l.relocVariant == nil {
l.relocVariant = make(map[relocId]sym.RelocVariant)
}
if v != 0 {
l.relocVariant[relocId{s, ri}] = v
} else {
delete(l.relocVariant, relocId{s, ri})
}
}
// RelocVariant returns the 'variant' property of a relocation on
// some specific symbol.
func (l *Loader) RelocVariant(s Sym, ri int) sym.RelocVariant {
if relocs := l.Relocs(s); ri >= relocs.Count() {
panic("invalid relocation ID")
}
return l.relocVariant[relocId{s, ri}]
}
// UndefinedRelocTargets iterates through the global symbol index
// space, looking for symbols with relocations targeting undefined
// references. The linker's loadlib method uses this to determine if

View File

@ -140,12 +140,17 @@ func (sb *SymbolBuilder) SetRelocs(rslice []Reloc) {
}
}
func (sb *SymbolBuilder) AddReloc(r Reloc) {
// AddReloc appends the specified reloc to the symbols list of
// relocations. Return value is the index of the newly created
// reloc.
func (sb *SymbolBuilder) AddReloc(r Reloc) uint32 {
// Populate a goobj2.Reloc from external reloc record.
rval := uint32(len(sb.relocs))
var b goobj2.Reloc2
b.Set(r.Off, r.Size, 0, r.Add, goobj2.SymRef{PkgIdx: 0, SymIdx: uint32(r.Sym)})
sb.relocs = append(sb.relocs, b)
sb.reltypes = append(sb.reltypes, r.Type)
return rval
}
// Update the j-th relocation in place.