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math/big: introduce Bits abstraction instead of using "untyped" []int bit lists

Change-Id: I6caa6bdcf6643ce3015244397a752bd133f3d00c
Reviewed-on: https://go-review.googlesource.com/6840
Reviewed-by: Alan Donovan <adonovan@google.com>
This commit is contained in:
Robert Griesemer 2015-03-04 14:53:41 -08:00
parent cf6b60c2f1
commit 63269404a8
3 changed files with 80 additions and 68 deletions

View File

@ -2,6 +2,10 @@
// Use of this source code is governed by a BSD-style // Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file. // license that can be found in the LICENSE file.
// This file implements the Bits type used for testing Float operations
// via an independent (albeit slower) representations for floating-point
// numbers.
package big package big
import ( import (
@ -10,12 +14,23 @@ import (
"testing" "testing"
) )
func addBits(x, y []int) []int { // A Bits value b represents a finite floating-point number x of the form
//
// x = 2**b[0] + 2**b[1] + ... 2**b[len(b)-1]
//
// The order of slice elements is not significant. Negative elements may be
// used to form fractions. A Bits value is normalized if each b[i] occurs at
// most once. For instance Bits{0, 0, 1} is not normalized but represents the
// same floating-point number as Bits{2}, which is normalized. The zero (nil)
// value of Bits is a ready to use Bits value and represents the value 0.
type Bits []int
func (x Bits) add(y Bits) Bits {
return append(x, y...) return append(x, y...)
} }
func mulBits(x, y []int) []int { func (x Bits) mul(y Bits) Bits {
var p []int var p Bits
for _, x := range x { for _, x := range x {
for _, y := range y { for _, y := range y {
p = append(p, x+y) p = append(p, x+y)
@ -26,17 +41,17 @@ func mulBits(x, y []int) []int {
func TestMulBits(t *testing.T) { func TestMulBits(t *testing.T) {
for _, test := range []struct { for _, test := range []struct {
x, y, want []int x, y, want Bits
}{ }{
{nil, nil, nil}, {nil, nil, nil},
{[]int{}, []int{}, nil}, {Bits{}, Bits{}, nil},
{[]int{0}, []int{0}, []int{0}}, {Bits{0}, Bits{0}, Bits{0}},
{[]int{0}, []int{1}, []int{1}}, {Bits{0}, Bits{1}, Bits{1}},
{[]int{1}, []int{1, 2, 3}, []int{2, 3, 4}}, {Bits{1}, Bits{1, 2, 3}, Bits{2, 3, 4}},
{[]int{-1}, []int{1}, []int{0}}, {Bits{-1}, Bits{1}, Bits{0}},
{[]int{-10, -1, 0, 1, 10}, []int{1, 2, 3}, []int{-9, -8, -7, 0, 1, 2, 1, 2, 3, 2, 3, 4, 11, 12, 13}}, {Bits{-10, -1, 0, 1, 10}, Bits{1, 2, 3}, Bits{-9, -8, -7, 0, 1, 2, 1, 2, 3, 2, 3, 4, 11, 12, 13}},
} { } {
got := fmt.Sprintf("%v", mulBits(test.x, test.y)) got := fmt.Sprintf("%v", test.x.mul(test.y))
want := fmt.Sprintf("%v", test.want) want := fmt.Sprintf("%v", test.want)
if got != want { if got != want {
t.Errorf("%v * %v = %s; want %s", test.x, test.y, got, want) t.Errorf("%v * %v = %s; want %s", test.x, test.y, got, want)
@ -45,12 +60,10 @@ func TestMulBits(t *testing.T) {
} }
} }
// normBits returns the normalized bits for x: It // norm returns the normalized bits for x: It removes multiple equal entries
// removes multiple equal entries by treating them // by treating them as an addition (e.g., Bits{5, 5} => Bits{6}), and it sorts
// as an addition (e.g., []int{5, 5} => []int{6}), // the result list for reproducible results.
// and it sorts the result list for reproducible func (x Bits) norm() Bits {
// results.
func normBits(x []int) []int {
m := make(map[int]bool) m := make(map[int]bool)
for _, b := range x { for _, b := range x {
for m[b] { for m[b] {
@ -59,28 +72,28 @@ func normBits(x []int) []int {
} }
m[b] = true m[b] = true
} }
var z []int var z Bits
for b, set := range m { for b, set := range m {
if set { if set {
z = append(z, b) z = append(z, b)
} }
} }
sort.Ints(z) sort.Ints([]int(z))
return z return z
} }
func TestNormBits(t *testing.T) { func TestNormBits(t *testing.T) {
for _, test := range []struct { for _, test := range []struct {
x, want []int x, want Bits
}{ }{
{nil, nil}, {nil, nil},
{[]int{}, []int{}}, {Bits{}, Bits{}},
{[]int{0}, []int{0}}, {Bits{0}, Bits{0}},
{[]int{0, 0}, []int{1}}, {Bits{0, 0}, Bits{1}},
{[]int{3, 1, 1}, []int{2, 3}}, {Bits{3, 1, 1}, Bits{2, 3}},
{[]int{10, 9, 8, 7, 6, 6}, []int{11}}, {Bits{10, 9, 8, 7, 6, 6}, Bits{11}},
} { } {
got := fmt.Sprintf("%v", normBits(test.x)) got := fmt.Sprintf("%v", test.x.norm())
want := fmt.Sprintf("%v", test.want) want := fmt.Sprintf("%v", test.want)
if got != want { if got != want {
t.Errorf("normBits(%v) = %s; want %s", test.x, got, want) t.Errorf("normBits(%v) = %s; want %s", test.x, got, want)
@ -89,10 +102,10 @@ func TestNormBits(t *testing.T) {
} }
} }
// roundBits returns the Float value rounded to prec bits // round returns the Float value corresponding to x after rounding x
// according to mode from the bit set x. // to prec bits according to mode.
func roundBits(x []int, prec uint, mode RoundingMode) *Float { func (x Bits) round(prec uint, mode RoundingMode) *Float {
x = normBits(x) x = x.norm()
// determine range // determine range
var min, max int var min, max int
@ -106,13 +119,13 @@ func roundBits(x []int, prec uint, mode RoundingMode) *Float {
} }
prec0 := uint(max + 1 - min) prec0 := uint(max + 1 - min)
if prec >= prec0 { if prec >= prec0 {
return fromBits(x) return x.Float()
} }
// prec < prec0 // prec < prec0
// determine bit 0, rounding, and sticky bit, and result bits z // determine bit 0, rounding, and sticky bit, and result bits z
var bit0, rbit, sbit uint var bit0, rbit, sbit uint
var z []int var z Bits
r := max - int(prec) r := max - int(prec)
for _, b := range x { for _, b := range x {
switch { switch {
@ -130,23 +143,22 @@ func roundBits(x []int, prec uint, mode RoundingMode) *Float {
} }
// round // round
f := fromBits(z) // rounded to zero f := z.Float() // rounded to zero
if mode == ToNearestAway { if mode == ToNearestAway {
panic("not yet implemented") panic("not yet implemented")
} }
if mode == ToNearestEven && rbit == 1 && (sbit == 1 || sbit == 0 && bit0 != 0) || mode == AwayFromZero { if mode == ToNearestEven && rbit == 1 && (sbit == 1 || sbit == 0 && bit0 != 0) || mode == AwayFromZero {
// round away from zero // round away from zero
f.SetMode(ToZero).SetPrec(prec) f.SetMode(ToZero).SetPrec(prec)
f.Add(f, fromBits([]int{int(r) + 1})) f.Add(f, Bits{int(r) + 1}.Float())
} }
return f return f
} }
// fromBits returns the *Float z of the smallest possible precision // Float returns the *Float z of the smallest possible precision such that
// such that z = sum(2**bits[i]), with i = range bits. // z = sum(2**bits[i]), with i = range bits. If multiple bits[i] are equal,
// If multiple bits[i] are equal, they are added: fromBits(0, 1, 0) // they are added: Bits{0, 1, 0}.Float() == 2**0 + 2**1 + 2**0 = 4.
// == 2**1 + 2**0 + 2**0 = 4. func (bits Bits) Float() *Float {
func fromBits(bits []int) *Float {
// handle 0 // handle 0
if len(bits) == 0 { if len(bits) == 0 {
return new(Float) return new(Float)
@ -181,25 +193,25 @@ func fromBits(bits []int) *Float {
func TestFromBits(t *testing.T) { func TestFromBits(t *testing.T) {
for _, test := range []struct { for _, test := range []struct {
bits []int bits Bits
want string want string
}{ }{
// all different bit numbers // all different bit numbers
{nil, "0"}, {nil, "0"},
{[]int{0}, "0x.8p1"}, {Bits{0}, "0x.8p1"},
{[]int{1}, "0x.8p2"}, {Bits{1}, "0x.8p2"},
{[]int{-1}, "0x.8p0"}, {Bits{-1}, "0x.8p0"},
{[]int{63}, "0x.8p64"}, {Bits{63}, "0x.8p64"},
{[]int{33, -30}, "0x.8000000000000001p34"}, {Bits{33, -30}, "0x.8000000000000001p34"},
{[]int{255, 0}, "0x.8000000000000000000000000000000000000000000000000000000000000001p256"}, {Bits{255, 0}, "0x.8000000000000000000000000000000000000000000000000000000000000001p256"},
// multiple equal bit numbers // multiple equal bit numbers
{[]int{0, 0}, "0x.8p2"}, {Bits{0, 0}, "0x.8p2"},
{[]int{0, 0, 0, 0}, "0x.8p3"}, {Bits{0, 0, 0, 0}, "0x.8p3"},
{[]int{0, 1, 0}, "0x.8p3"}, {Bits{0, 1, 0}, "0x.8p3"},
{append([]int{2, 1, 0} /* 7 */, []int{3, 1} /* 10 */ ...), "0x.88p5" /* 17 */}, {append(Bits{2, 1, 0} /* 7 */, Bits{3, 1} /* 10 */ ...), "0x.88p5" /* 17 */},
} { } {
f := fromBits(test.bits) f := test.bits.Float()
if got := f.Format('p', 0); got != test.want { if got := f.Format('p', 0); got != test.want {
t.Errorf("setBits(%v) = %s; want %s", test.bits, got, test.want) t.Errorf("setBits(%v) = %s; want %s", test.bits, got, test.want)
} }

View File

@ -433,7 +433,7 @@ func (z *Float) round(sbit uint) {
lsb := Word(1) << t lsb := Word(1) << t
// make rounding decision // make rounding decision
// TODO(gri) This can be simplified (see roundBits in float_test.go). // TODO(gri) This can be simplified (see Bits.round in bits_test.go).
switch mode { switch mode {
case ToZero: case ToZero:
// nothing to do // nothing to do

View File

@ -1006,7 +1006,7 @@ var precList = [...]uint{1, 2, 5, 8, 10, 16, 23, 24, 32, 50, 53, 64, 100, 128, 5
// Selected bits with which to run various tests. // Selected bits with which to run various tests.
// Each entry is a list of bits representing a floating-point number (see fromBits). // Each entry is a list of bits representing a floating-point number (see fromBits).
var bitsList = [...][]int{ var bitsList = [...]Bits{
{}, // = 0 {}, // = 0
{0}, // = 1 {0}, // = 1
{1}, // = 2 {1}, // = 2
@ -1026,23 +1026,23 @@ func TestFloatAdd(t *testing.T) {
for _, xbits := range bitsList { for _, xbits := range bitsList {
for _, ybits := range bitsList { for _, ybits := range bitsList {
// exact values // exact values
x := fromBits(xbits) x := xbits.Float()
y := fromBits(ybits) y := ybits.Float()
zbits := addBits(xbits, ybits) zbits := xbits.add(ybits)
z := fromBits(zbits) z := zbits.Float()
for i, mode := range [...]RoundingMode{ToZero, ToNearestEven, AwayFromZero} { for i, mode := range [...]RoundingMode{ToZero, ToNearestEven, AwayFromZero} {
for _, prec := range precList { for _, prec := range precList {
got := new(Float).SetPrec(prec).SetMode(mode) got := new(Float).SetPrec(prec).SetMode(mode)
got.Add(x, y) got.Add(x, y)
want := roundBits(zbits, prec, mode) want := zbits.round(prec, mode)
if got.Cmp(want) != 0 { if got.Cmp(want) != 0 {
t.Errorf("i = %d, prec = %d, %s:\n\t %s %v\n\t+ %s %v\n\t= %s\n\twant %s", t.Errorf("i = %d, prec = %d, %s:\n\t %s %v\n\t+ %s %v\n\t= %s\n\twant %s",
i, prec, mode, x, xbits, y, ybits, got, want) i, prec, mode, x, xbits, y, ybits, got, want)
} }
got.Sub(z, x) got.Sub(z, x)
want = roundBits(ybits, prec, mode) want = ybits.round(prec, mode)
if got.Cmp(want) != 0 { if got.Cmp(want) != 0 {
t.Errorf("i = %d, prec = %d, %s:\n\t %s %v\n\t- %s %v\n\t= %s\n\twant %s", t.Errorf("i = %d, prec = %d, %s:\n\t %s %v\n\t- %s %v\n\t= %s\n\twant %s",
i, prec, mode, z, zbits, x, xbits, got, want) i, prec, mode, z, zbits, x, xbits, got, want)
@ -1127,16 +1127,16 @@ func TestFloatMul(t *testing.T) {
for _, xbits := range bitsList { for _, xbits := range bitsList {
for _, ybits := range bitsList { for _, ybits := range bitsList {
// exact values // exact values
x := fromBits(xbits) x := xbits.Float()
y := fromBits(ybits) y := ybits.Float()
zbits := mulBits(xbits, ybits) // x * y zbits := xbits.mul(ybits)
z := fromBits(zbits) z := zbits.Float()
for i, mode := range [...]RoundingMode{ToZero, ToNearestEven, AwayFromZero} { for i, mode := range [...]RoundingMode{ToZero, ToNearestEven, AwayFromZero} {
for _, prec := range precList { for _, prec := range precList {
got := new(Float).SetPrec(prec).SetMode(mode) got := new(Float).SetPrec(prec).SetMode(mode)
got.Mul(x, y) got.Mul(x, y)
want := roundBits(zbits, prec, mode) want := zbits.round(prec, mode)
if got.Cmp(want) != 0 { if got.Cmp(want) != 0 {
t.Errorf("i = %d, prec = %d, %s:\n\t %s %v\n\t* %s %v\n\t= %s\n\twant %s", t.Errorf("i = %d, prec = %d, %s:\n\t %s %v\n\t* %s %v\n\t= %s\n\twant %s",
i, prec, mode, x, xbits, y, ybits, got, want) i, prec, mode, x, xbits, y, ybits, got, want)
@ -1146,7 +1146,7 @@ func TestFloatMul(t *testing.T) {
continue // ignore div-0 case (not invertable) continue // ignore div-0 case (not invertable)
} }
got.Quo(z, x) got.Quo(z, x)
want = roundBits(ybits, prec, mode) want = ybits.round(prec, mode)
if got.Cmp(want) != 0 { if got.Cmp(want) != 0 {
t.Errorf("i = %d, prec = %d, %s:\n\t %s %v\n\t/ %s %v\n\t= %s\n\twant %s", t.Errorf("i = %d, prec = %d, %s:\n\t %s %v\n\t/ %s %v\n\t= %s\n\twant %s",
i, prec, mode, z, zbits, x, xbits, got, want) i, prec, mode, z, zbits, x, xbits, got, want)
@ -1249,7 +1249,7 @@ func TestFloatQuo(t *testing.T) {
for i := 0; i < 8; i++ { for i := 0; i < 8; i++ {
// compute accurate (not rounded) result z // compute accurate (not rounded) result z
bits := []int{preci - 1} bits := Bits{preci - 1}
if i&3 != 0 { if i&3 != 0 {
bits = append(bits, 0) bits = append(bits, 0)
} }
@ -1259,7 +1259,7 @@ func TestFloatQuo(t *testing.T) {
if i&1 != 0 { if i&1 != 0 {
bits = append(bits, -precf) bits = append(bits, -precf)
} }
z := fromBits(bits) z := bits.Float()
// compute accurate x as z*y // compute accurate x as z*y
y := new(Float).SetFloat64(3.14159265358979323e123) y := new(Float).SetFloat64(3.14159265358979323e123)
@ -1280,7 +1280,7 @@ func TestFloatQuo(t *testing.T) {
for d := -5; d < 5; d++ { for d := -5; d < 5; d++ {
prec := uint(preci + d) prec := uint(preci + d)
got := new(Float).SetPrec(prec).SetMode(mode).Quo(x, y) got := new(Float).SetPrec(prec).SetMode(mode).Quo(x, y)
want := roundBits(bits, prec, mode) want := bits.round(prec, mode)
if got.Cmp(want) != 0 { if got.Cmp(want) != 0 {
t.Errorf("i = %d, prec = %d, %s:\n\t %s\n\t/ %s\n\t= %s\n\twant %s", t.Errorf("i = %d, prec = %d, %s:\n\t %s\n\t/ %s\n\t= %s\n\twant %s",
i, prec, mode, x, y, got, want) i, prec, mode, x, y, got, want)