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https://github.com/golang/go
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make Native Client support build again,
add README explaining how to try the web demos. Fixes #339. R=r CC=barry.d.silverman, bss, vadim https://golang.org/cl/165057
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parent
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11
src/all-nacl.bash
Normal file → Executable file
11
src/all-nacl.bash
Normal file → Executable file
@ -5,6 +5,9 @@
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# TODO(rsc): delete in favor of all.bash once nacl support is complete
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export GOARCH=386
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export GOOS=nacl
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set -e
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bash make.bash
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@ -22,6 +25,14 @@ make install
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make install
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) || exit $?
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(xcd pkg/exp/4s
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make
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) || exit $?
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(xcd pkg/exp/spacewar
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make
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) || exit $?
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(xcd ../test
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./run-nacl
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) || exit $?
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@ -82,7 +82,7 @@ bash clean.bash
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for i in lib9 libbio libmach cmd pkg libcgo cmd/cgo cmd/ebnflint cmd/godoc cmd/gofmt cmd/goyacc cmd/hgpatch
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do
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case "$i-$GOOS" in
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libcgo-nacl)
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libcgo-nacl | cmd/*-nacl)
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;;
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*)
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# The ( ) here are to preserve the current directory
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@ -50,6 +50,7 @@ DIRS=\
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encoding/pem\
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exec\
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exp/datafmt\
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exp/draw\
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exp/eval\
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exp/exception\
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exp/iterable\
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@ -105,6 +106,7 @@ DIRS=\
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NOTEST=\
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debug/proc\
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exp/draw\
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go/ast\
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go/doc\
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go/token\
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@ -5,6 +5,8 @@
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// This is a simple demo of Go running under Native Client.
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// It is a tetris clone built on top of the exp/nacl/av and exp/draw
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// packages.
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//
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// See ../nacl/README for how to run it.
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package main
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import (
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@ -1,10 +1,26 @@
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<html>
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<head>
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<title>Go in Native Client</title>
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</head>
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<body>
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<h1>games/4s</h1>
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<embed name="nacl_module" id="pluginobj" src="8.out" type="application/x-nacl-srpc" width=400 height=600>
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</body>
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</html>
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<h1>games/4s</h1>
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<table><tr><td valign=top>
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<embed name="nacl_module" id="pluginobj" src="8.out" type="application/x-nacl-srpc" width=400 height=600>
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<td valign=top>
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This is a simple block stacking game, a port of Plan 9's
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<a href="http://plan9.bell-labs.com/magic/man2html/1/games">games/4s</a>
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<br><br>
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To play using the keyboard:
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as the blocks fall, the <i>a</i>, <i>s</i>, <i>d</i>, and <i>f</i> keys
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move the block left, rotate the block left, rotate the block right,
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anad move the block right, respectively.
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To drop a block, type the space key.
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<b>You may need to click on the game window to
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focus the keyboard on it.</b>
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<br><br>
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To play using the mouse:
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as the blocks fall, moving the mouse horizontally positions
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the block; left or right clicks rotate the block left or right.
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A middle click drops the block.
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(Unfortunately, some environments seem to intercept
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the middle click before it gets to Native Client.)
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<br><br>
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To pause the game, type <i>z</i>, <i>p</i>, or the escape key.
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</table>
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9
src/pkg/exp/4s/5s.go
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9
src/pkg/exp/4s/5s.go
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// Copyright 2009 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// Hack to produce a binary that defaults to 5s.
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package main
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func init() { pieces4 = pieces5 }
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26
src/pkg/exp/4s/5s.html
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26
src/pkg/exp/4s/5s.html
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@ -0,0 +1,26 @@
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<h1>games/5s</h1>
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<table><tr><td valign=top>
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<embed name="nacl_module" id="pluginobj" src="8.5s" type="application/x-nacl-srpc" width=400 height=600>
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<td valign=top>
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This is a simple block stacking game, a port of Plan 9's
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<a href="http://plan9.bell-labs.com/magic/man2html/1/games">games/5s</a>
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<br><br>
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To play using the keyboard:
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as the blocks fall, the <i>a</i>, <i>s</i>, <i>d</i>, and <i>f</i> keys
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move the block left, rotate the block left, rotate the block right,
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anad move the block right, respectively.
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To drop a block, type the space key.
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<b>You may need to click on the game window to
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focus the keyboard on it.</b>
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<br><br>
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To play using the mouse:
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as the blocks fall, moving the mouse horizontally positions
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the block; left or right clicks rotate the block left or right.
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A middle click drops the block.
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(Unfortunately, some environments seem to intercept
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the middle click before it gets to Native Client.)
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<br><br>
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To pause the game, type <i>z</i>, <i>p</i>, or the escape key.
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</table>
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@ -2,13 +2,19 @@
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# Use of this source code is governed by a BSD-style
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# license that can be found in the LICENSE file.
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all: 8.out
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all: 8.out 8.5s
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4s.8: 4s.go data.go xs.go
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8g 4s.go data.go xs.go
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5s.8: 5s.go 4s.go data.go xs.go
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8g 5s.go 4s.go data.go xs.go
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8.out: 4s.8
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8l 4s.8
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8.5s: 5s.8
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8l -o 8.5s 5s.8
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clean:
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rm -f *.8 8.out
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@ -726,7 +726,7 @@ func Play(pp []Piece, ctxt draw.Context) {
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pieces = pp;
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N = len(pieces[0].d);
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initPieces();
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rand.Seed(int32(time.Nanoseconds() % (1e9 - 1)));
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rand.Seed(int64(time.Nanoseconds() % (1e9 - 1)));
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whitemask = draw.White.SetAlpha(0x7F);
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tsleep = 50;
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timerc = time.Tick(int64(tsleep/2) * 1e6);
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36
src/pkg/exp/nacl/README
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36
src/pkg/exp/nacl/README
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@ -0,0 +1,36 @@
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Native Client support is still incomplete:
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Native Client does not yet allow runtime code generation,
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so Go's many uses of closures do not work.
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To try Native Client by running 4s (tetris) or 5s or Spacewar:
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1. Build the Go distribution for your native system.
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2. Download Native Client and install it.
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http://nativeclient.googlecode.com/svn/trunk/src/native_client/documentation/getting_started.html
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* You can stop after step 4 on those instructions
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(the ./scons --prebuilt firefox_install).
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3. (optional) Install "./build/native_client/scons-out/opt-*/staging/sel_ldr"
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from the Native Client distribution somewhere in your path as "nacl".
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This will let you run binaries using "nacl 8.out".
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4. Build the Go distribution again, this time for Native Client:
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cd $GOROOT/src
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./all-nacl.bash
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* If you didn't do step 3, the tests at the end will fail, but that's okay.
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* If you are on a Mac, your dock will flicker as the "nacl" binary
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starts and stops while the tests run. You can stop the tests at any time.
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5. Run "godoc --http=:5103".
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* This will run the godoc built for your host OS, not Native Client,
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because all-nacl.bash doesn't install a nacl godoc.
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* Note that there is a colon before the 5103 in the argument
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(shorthand for 0.0.0.0:5103).
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* The port must be 5103: that's the only port that Native Client
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trusts to run binaries from.
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6. Open Firefox and visit one of:
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* http://localhost:5103/src/pkg/exp/4s/4s.html
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* http://localhost:5103/src/pkg/exp/4s/5s.html [sic]
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* http://localhost:5103/src/pkg/exp/spacewar/spacewar.html
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@ -21,6 +21,7 @@
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// This package and spacewar.go implement a simple PDP-1 emulator
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// complete enough to run the original PDP-1 video game Spacewar!
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// See ../../nacl/README for details on running them.
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//
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// They are a translation of the Java emulator pdp1.java in
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// http://spacewar.oversigma.com/sources/sources.zip.
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@ -19,6 +19,8 @@
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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// See ../../nacl/README.
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package main
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import (
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<html>
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<head>
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<title>Go in Native Client</title>
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</head>
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<body>
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<h1>Spacewar</h1>
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<embed name="nacl_module" id="pluginobj" src="8.out" type="application/x-nacl-srpc" width=512 height=512>
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</body>
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</html>
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<h1>Spacewar</h1>
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<table>
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<tr><td valign=top>
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<embed name="nacl_module" id="pluginobj" src="8.out" type="application/x-nacl-srpc" width=512 height=512>
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<td valign=top>
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This is a Go translation of the Java emulator pdp1.java in
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<a href="http://spacewar.oversigma.com/sources/sources.zip">http://spacewar.oversigma.com/sources/sources.zip</a>.
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See <a href="pdp1.go">pdp1.go</a>, <a href="spacewar.go">spacewar.go</a>,
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and
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<a href="http://spacewar.oversigma.com/readme.html">http://spacewar.oversigma.com/readme.html</a>.
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<br><br>
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The <i>a</i>, <i>s</i>, <i>d</i>, <i>f</i> keys control one of the spaceships. The <i>k</i>,
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<i>l</i>, <i>;</i>, <i>'</i> keys control the other. The controls are spin one
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way, spin the other, thrust, and fire.
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<br>
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<br>
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<b>You may need to click on the game window to
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focus the keyboard on it.</b>
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</table>
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@ -236,7 +236,9 @@ const (
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TCP_NODELAY;
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WNOHANG;
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WSTOPPED;
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_PTRACE_TRACEME;
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PTRACE_TRACEME;
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SO_BROADCAST = 0;
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SHUT_RDWR = 0;
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)
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func Accept(fd int) (nfd int, sa Sockaddr, errno int) {
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@ -263,6 +265,16 @@ func SetsockoptInt(fd, level, opt int, value int) (errno int) {
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return ENACL
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}
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func Shutdown(fd, how int) (errno int) { return ENACL }
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func Recvfrom(fd int, p []byte, flags int) (n int, from Sockaddr, errno int) {
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return 0, nil, ENACL
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}
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func Sendto(fd int, p []byte, flags int, to Sockaddr) (errno int) {
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return ENACL
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}
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func SetsockoptTimeval(fd, level, opt int, tv *Timeval) (errno int) {
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return ENACL
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}
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$SYS_CHDIR = 0,
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$SYS_DUP2 = 0,
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$SYS_FCNTL = 0,
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$SYS_EXECVE = 0
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$SYS_EXECVE = 0,
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};
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// Basic types
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@ -31,6 +31,7 @@ const (
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O_SYNC = 0x1000;
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O_TRUNC = 0x200;
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O_CLOEXEC = 0;
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O_EXCL = 0;
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F_GETFD = 0x1;
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F_SETFD = 0x2;
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F_GETFL = 0x3;
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case X"$GOARCH" in
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X386)
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# After downloading the Native Client binary distribution,
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# copy build/native_client/scons-out/opt-*/obj/src/trusted/service_runtime/sel_ldr
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# into your path as "nacl"
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export A=8
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export E=nacl
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;;
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