From 5f1bcd1bc29615b4366f6da8df958bd048ef89a8 Mon Sep 17 00:00:00 2001 From: Ruslan Andreev Date: Mon, 1 Nov 2021 18:17:49 +0000 Subject: [PATCH] sync: add PoolStarvation benchmark This benchmark simulates object starvation in order to force Ps to steal objects from other Ps. Extracted from CL 314229. Change-Id: Iee31df355ba04d80fbd91c4414e397a375e6d6d7 Reviewed-on: https://go-review.googlesource.com/c/go/+/360256 Run-TryBot: Ian Lance Taylor TryBot-Result: Go Bot Reviewed-by: David Chase Trust: Cherry Mui --- src/sync/pool_test.go | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) diff --git a/src/sync/pool_test.go b/src/sync/pool_test.go index f94153c8d7..d991621624 100644 --- a/src/sync/pool_test.go +++ b/src/sync/pool_test.go @@ -270,6 +270,26 @@ func BenchmarkPoolOverflow(b *testing.B) { }) } +// Simulate object starvation in order to force Ps to steal objects +// from other Ps. +func BenchmarkPoolStarvation(b *testing.B) { + var p Pool + count := 100 + // Reduce number of putted objects by 33 %. It creates objects starvation + // that force P-local storage to steal objects from other Ps. + countStarved := count - int(float32(count)*0.33) + b.RunParallel(func(pb *testing.PB) { + for pb.Next() { + for b := 0; b < countStarved; b++ { + p.Put(1) + } + for b := 0; b < count; b++ { + p.Get() + } + } + }) +} + var globalSink interface{} func BenchmarkPoolSTW(b *testing.B) {