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runtime: work around false negative in deadlock detection
Not a complete fix for issue 3342, but fixes the trivial case. There may still be a race in the instants before and after a scavenger-induced garbage collection. Intended to be "obviously safe": a call to runtime·gosched before main.main is no different than a call to runtime.Gosched at the beginning of main.main, and it is (or had better be) safe to call runtime.Gosched at any point during main. Update #3342. R=iant CC=golang-dev https://golang.org/cl/5919052
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@ -236,6 +236,11 @@ runtime·main(void)
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if(!runtime·sched.lockmain)
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runtime·UnlockOSThread();
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// The deadlock detection has false negatives.
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// Let scvg start up, to eliminate the false negative
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// for the trivial program func main() { select{} }.
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runtime·gosched();
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main·main();
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runtime·exit(0);
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for(;;)
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@ -591,6 +596,20 @@ top:
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}
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// Look for deadlock situation.
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// There is a race with the scavenger that causes false negatives:
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// if the scavenger is just starting, then we have
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// scvg != nil && grunning == 0 && gwait == 0
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// and we do not detect a deadlock. It is possible that we should
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// add that case to the if statement here, but it is too close to Go 1
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// to make such a subtle change. Instead, we work around the
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// false negative in trivial programs by calling runtime.gosched
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// from the main goroutine just before main.main.
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// See runtime·main above.
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//
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// On a related note, it is also possible that the scvg == nil case is
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// wrong and should include gwait, but that does not happen in
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// standard Go programs, which all start the scavenger.
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//
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if((scvg == nil && runtime·sched.grunning == 0) ||
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(scvg != nil && runtime·sched.grunning == 1 && runtime·sched.gwait == 0 &&
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(scvg->status == Grunning || scvg->status == Gsyscall))) {
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13
test/fixedbugs/bug429.go
Normal file
13
test/fixedbugs/bug429.go
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@ -0,0 +1,13 @@
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// $G $D/$F.go && $L $F.$A && ! ./$A.out || echo BUG: bug429
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// Copyright 2012 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// Should print deadlock message, not hang.
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package main
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func main() {
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select {}
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}
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@ -15,6 +15,9 @@
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== fixedbugs/
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=========== fixedbugs/bug429.go
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throw: all goroutines are asleep - deadlock!
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== bugs/
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=========== bugs/bug395.go
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