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another brace of questions: types, maps, bookkeeping
DELTA=136 (120 added, 13 deleted, 3 changed) OCL=35133 CL=35147
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@ -86,8 +86,8 @@ safety and efficiency by moving to dynamic languages such as
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Python and JavaScript rather than C++ or, to a lesser extent, Java.
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</p>
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<p>
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Go is an attempt to combine the ease of programming of the dynamic
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languages with the efficiency and type safety of a compiled language.
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Go is an attempt to combine the ease of programming of a dynamic
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language with the efficiency and type safety of a compiled language.
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It also aims to be modern, with support for networked and multicore
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computing. Finally, it is intended to be <i>fast</i>: it should take
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at most a few seconds to build a large executable on a single computer.
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@ -124,6 +124,31 @@ Cox joined later and helped move the language and libraries from
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prototype to reality.
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</p>
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<h3 id="principles">
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What are the guiding principles in the design?</h3>
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<p>
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Programming today involves too much bookkeeping, repetition, and
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clerical work. As Dick Gabriel says, “Old programs read
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like quiet conversations between a well-spoken research worker and a
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well-studied mechanical colleague, not as a debate with a compiler.
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Who'd have guessed sophistication bought such noise?”
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The sophistication is worthwhile—no one wants to go back to
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the old languages—but can it be more quietly achieved?
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</p>
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<p>
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Go attempts to reduce the amount of typing in both senses of the word.
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Throughout its design, we have tried to reduce the clutter and
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complexity. There are no forward declarations and no header files;
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everything is declared exactly once. Initialization is expressive,
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automatic, and easy to use. Syntax is clean and light on keywords.
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Stuttering (<code>foo.Foo* myFoo = new(foo.Foo)</code>) is reduced by
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simple type derivation using the <code>:=</code>
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declare-and-initialize construct. And perhaps most radically, there
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is no type hierarchy: types just <i>are</i>, they don't have to
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announce their relationships. These simplifications allow Go to be
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expressive yet comprehensible without sacrificing, well, sophistication.
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</p>
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<h2 id="change_from_c">Changes from C</h2>
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<h3 id="different_syntax">
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@ -250,8 +275,102 @@ Why does Go not have assertions?</h3>
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This is answered in the general <a href="go_faq.html#Where_is_assert">FAQ</a>.
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</p>
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<h2 id="types">Types</h2>
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<h3 id="inheritance">
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Why is there no type inheritance?</h3>
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<p>
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Object-oriented programming, at least in the languages we've used,
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involves too much discussion of the relationships between types,
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relationships that often could be derived automatically. Go takes a
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different approach that we're still learning about but that feels
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useful and powerful.
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</p>
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<p>
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Rather than requiring the programmer to declare ahead of time that two
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types are related, in Go a type automatically satisfies any interface
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that specifies a subset of its methods. Besides reducing the
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bookkeeping, this approach has real advantages. Types can satisfy
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many interfaces at once, without the complexities of traditional
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multiple inheritance.
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Interfaces can be very lightweight—one or even zero methods
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in an interface can express useful concepts.
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Interfaces can be added after the fact if a new idea comes along
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or for testing—without annotating the original type.
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Because there are no explicit relationships between types
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and interfaces, there is no type hierarchy to manage.
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</p>
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<p>
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It's possible to use these ideas to construct something analogous to
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type-safe Unix pipes. For instance, see how <code>fmt.Fprintf</code>
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enables formatted printing to any output, not just a file, or how the
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<code>bufio</code> package can be completely separate from file I/O,
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or how the <code>crypto</code> packages stitch together block and
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stream ciphers. All these ideas stem from a single interface
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(<code>io.Writer</code>) representing a single method
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(<code>Write</code>). We've only scratched the surface.
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</p>
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<p>
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It takes some getting used to but this implicit style of type
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dependency is one of the most exciting things about Go.
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</p>
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<h3 id="methods_on_basics">
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Why is <code>len</code> a function and not a method?</h3>
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<p>
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To be blunt, Go isn't that kind of language. We debated this issue but decided
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implementing <code>len</code> and friends as functions was fine in practice and
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didn't complicate questions about the interface (in the Go type sense)
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of basic types. The issue didn't seem important enough to resolve that way.
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</p>
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<h3 id="overloading">
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Why does Go not support overloading of methods and operators?</h3>
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<p>
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Method dispatch is simplified if it doesn't need to do type matching as well.
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Experience with other languages told us that having a variety of
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methods with the same name but different signatures was occasionally useful
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but that it could also be confusing and fragile in practice. Matching only by name
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and requiring consistency in the types was a major simplifying decision
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in Go's type system.
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</p>
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<p>
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Regarding operator overloading, it seems more a convenience than an absolute
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requirement. Again, things are simpler without it.
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</p>
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<h3 id="builtin_maps">
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Why are maps built in?</h3>
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<p>
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The same reason strings are: they are such a powerful and important data
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structure that providing one excellent implementation with syntactic support
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makes programming more pleasant. We believe that Go's implementation of maps
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is strong enough that it will serve for the vast majority of uses.
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If a specific application can benefit from a custom implementation, it's possible
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to write one but it will not be as convenient to use; this seems a reasonable tradeoff.
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</p>
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<h3 id="map_keys">
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Why don't maps allow structs and arrays as keys?</h3>
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<p>
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Map lookup requires an equality operator, which structs and arrays do not implement.
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They don't implement equality because equality is not well defined on such types;
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there are multiple considerations involving shallow vs. deep comparison, pointer vs.
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value comparison, how to deal with recursive structures, and so on.
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We may revisit this issue—and implementing equality for structs and arrays
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will not invalidate any existing programs—but without a clear idea of what
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equality of structs and arrays should mean, it was simpler to leave it out for now.
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</p>
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<h2 id="concurrency">Concurrency</h2>
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<h3 id="csp">
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Why build concurrency on the ideas of CSP?</h3>
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<h3 id="goroutines">
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What's the idea behind goroutines?</h3>
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<h3 id="atomic_maps">
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Why are map operations not defined to be atomic?</h3>
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@ -259,7 +378,7 @@ Why are map operations not defined to be atomic?</h3>
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After long discussion it was decided that the typical use of maps did not require
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safe access from multiple threads, and in those cases where it did, the map was
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probably part of some larger data structure or computation that was already
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synchronized. Therefore making all map operations grab a mutex would slow
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synchronized. Therefore requiring that all map operations grab a mutex would slow
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down most programs and add safety to few. This was not an easy decision,
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however, since it means uncontrolled map access can crash the program.
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</p>
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@ -275,13 +394,6 @@ TODO</h3>
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<p>TODO:</p>
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<pre>
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Why does Go not have:
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- macros?
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- conditional compilation?
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What do you have planned?
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- variant types?
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explain:
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package design
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slices
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@ -290,24 +402,19 @@ why garbage collection?
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no data in interfaces
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concurrency questions:
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goroutine design
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why csp
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inheritance?
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embedding?
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dependency declarations in the language
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oo questions
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no data in interfaces
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dynamic dispatch
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clean separation of interface and implementation
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why no automatic numeric conversions?
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make vs new
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Why do maps only work on builtin types?
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</pre>
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