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mirror of https://github.com/golang/go synced 2024-11-21 18:04:40 -07:00

Updated the section on Types.

Moved assignment compatibility to its own small section. Although most rules are type-specific,
some are not and it reduces redundancy to combine them.
Also, more experimentally, wrote a section on comparison compatibility.

R=gri
DELTA=382  (125 added, 122 deleted, 135 changed)
OCL=25355
CL=25382
This commit is contained in:
Rob Pike 2009-02-24 15:17:59 -08:00
parent 751d13cbce
commit 5af7de3fe3

View File

@ -85,7 +85,7 @@ Closed:
and struct field names (both seem easy to do). - under "Missing" list
[x] passing a "..." arg to another "..." parameter doesn't wrap the argument again
(so "..." args can be passed down easily) - this is documented
[x] consider syntactic notation for composite literals to make them parseable w/o type information
[x] consider syntactic notation for composite literals to make them parsable w/o type information
(require ()'s in control clauses) - use heuristics for now
[x] do we need anything on package vs file names? - current package scheme workable for now
[x] what is the meaning of typeof() - we don't have it
@ -516,13 +516,6 @@ These examples all represent the same string:
"\U000065e5\U0000672c\U00008a9e" // The explicit Unicode code points
"\xe6\x97\xa5\xe6\x9c\xac\xe8\xaa\x9e" // The explicit UTF-8 bytes
</pre>
<p>
Adjacent string literals separated only by the empty string, white
space, or comments are concatenated into a single string literal.
</p>
<pre class="grammar">
StringLit = string_lit { string_lit } .
</pre>
<pre>
"Alea iacta est."
@ -540,12 +533,12 @@ literal.
<h2>Types</h2>
A type specifies the set of values that variables of that type may assume
and the operators that are applicable.
<p>
A type may be specified by a type name (§Type declarations) or a type literal.
A type literal is a syntactic construct that explicitly specifies the
composition of a new type in terms of other (already declared) types.
A type determines a set of values and operations specific to values of that type.
A type may be specified by a (possibly qualified (§Qualified identifiers))
type name (§Type declarations) or a <i>type literal</i>,
which composes a new type in terms of previously declared types.
</p>
<pre class="grammar">
Type = TypeName | TypeLit | "(" Type ")" .
@ -555,52 +548,59 @@ TypeLit =
SliceType | MapType | ChannelType .
</pre>
Some types are predeclared and denoted by their type names; these are called
``basic types''. Generally (except for strings) they are not composed of more
elementary types; instead they model elementary machine data types.
<p>
All other types are called ``composite types'; they are composed from other
(basic or composite) types and denoted by their type names or by type literals.
There are arrays, structs, pointers, functions, interfaces, slices, maps, and
<i>Basic types</i> such as <code>int</code> are predeclared (§Predeclared identifiers).
Other types may be constructed from these, recursively,
including arrays, structs, pointers, functions, interfaces, slices, maps, and
channels.
<p>
At a given point in the source code, a type may be ``complete'' or
''incomplete''. Array and struct types are complete when they are fully declared.
All other types are always complete (although their components, such as the base
type of a pointer type, may be incomplete). Incomplete types are subject to usage
restrictions; for instance the type of a variable must be complete where the
variable is declared.
</p>
The ``interface'' of a type is the set of methods bound to it
(§Method declarations). The interface of a pointer type is the interface
<p>
TODO: not sure the rest of this section this is needed; it's all covered or should be covered in the sections
that follow.
</p>
<p>
At any point in the source code, a type may be <i>complete</i> or
<i>incomplete</i>. Most types are always complete, although their
components, such as the base type of a pointer type, may be incomplete.
Struct and interface types are incomplete when forward declared
(§Forward declarations) and become complete once they are fully
declared. (TODO: You had array here - why?)
The type of a variable must be complete where the variable is declared.
(TODO: would be better to say what you CAN do with an interface type,
and then drop all the references to complete types in the sections
that follow. What can you do? Use one to declare a pointer variable/field/param.
Anything else?)
</p>
<p>
The <i>interface</i> of a type is the set of methods bound to it
(§Method declarations); for pointer types, it is the interface
of the pointer base type (§Pointer types). All types have an interface;
if they have no methods associated with them, their interface is
called the ``empty'' interface.
if they have no methods, it is the <i>empty'' interface</i>.
</p>
<p>
The ``static type'' (or simply ``type'') of a variable is the type defined by
the variable's declaration. The ``dynamic type'' of a variable is the actual
type of the value stored in a variable at run-time. Except for variables of
interface type, the dynamic type of a variable is always its static type.
<p>
Variables of interface type may hold values with different dynamic types
during execution. However, its dynamic type is always compatible with
the static type of the interface variable (§Interface types).
The <i>static type</i> (or just <i>type</i>) of a variable is the
type defined by its declaration. Variables of interface type
(§Interface types) also have a distinct <i>dynamic type</i>, which
is the actual type of the value stored in the variable at run-time.
The dynamic type may vary during execution but is always compatible
with the static type of the interface variable. For non-interfaces
types, the dynamic type is always the static type.
</p>
<h3>Basic types</h3>
Go defines a number of basic types, referred to by their predeclared
type names. These include traditional arithmetic types, booleans,
and strings.
<p>
Basic types include traditional arithmetic types, booleans, and strings. All are predeclared.
</p>
<h3>Arithmetic types</h3>
The following list enumerates all platform-independent numeric types:
<p>
The architecture-independent numeric types are:
</p>
<pre class="grammar">
byte same as uint8 (for convenience)
uint8 the set of all unsigned 8-bit integers (0 to 255)
uint16 the set of all unsigned 16-bit integers (0 to 65535)
uint32 the set of all unsigned 32-bit integers (0 to 4294967295)
@ -613,22 +613,20 @@ int64 the set of all signed 64-bit integers (-9223372036854775808 to 92233720
float32 the set of all valid IEEE-754 32-bit floating point numbers
float64 the set of all valid IEEE-754 64-bit floating point numbers
byte familiar alias for uint8
</pre>
<p>
Integer types are represented in the usual binary format; the value of
an n-bit integer is n bits wide. A negative signed integer is represented
as the two's complement of its absolute value.
</p>
<!--
The representation of signed integers and their exact range is
implementation-specific, but the set of all positive values (including zero)
of a signed integer type is always a subset of the corresponding unsigned
integer type (thus, a positive signed integer can always be converted into
its corresponding unsigned type without loss).
-->
Additionally, Go declares a set of platform-specific numeric types for
convenience:
<p>
There is also a set of architecture-independent basic numeric types
whose size depends on the architecture:
</p>
<pre class="grammar">
uint at least 32 bits, at most the size of the largest uint type
@ -638,59 +636,54 @@ uintptr smallest uint type large enough to store the uninterpreted
bits of a pointer value
</pre>
For instance, int might have the same size as int32 on a 32-bit
architecture, or int64 on a 64-bit architecture.
<p>
Except for "byte", which is an alias for "uint8", all numeric types
are different from each other to avoid portability issues. Conversions
are required when different numeric types are mixed in an expression or assignment.
For instance, "int32" and "int" are not the same type even though they may have
the same size on a particular platform.
Except for <code>byte</code>, which is an alias for <code>uint8</code>,
to avoid portability issues all numeric types are distinct. Conversions
are required when different numeric types are mixed in an expression
or assignment. For instance, <code>int32</code> and <code>int</code>
are not the same type even though they may have the same size on a
particular architecture.
<h3>Booleans</h3>
The type "bool" comprises the truth values true and false, which are
available through the two predeclared constants, "true" and "false".
The type <code>bool</code> comprises the Boolean truth values
represented by the predeclared constants <code>true</code>
and <code>false</code>.
<h3>Strings</h3>
<p>
The "string" type represents the set of string values (strings).
Strings behave like arrays of bytes, with the following properties:
The <code>string</code> type represents the set of textual string values.
Strings behave like arrays of bytes but are immutable: once created,
it is impossible to change the contents of a string.
<p>
The elements of strings have type <code>byte</code> and may be
accessed using the usual indexing operations (§Indexes). It is
illegal to take the address of such an element, that is, even if
<code>s[i]</code> is the <code>i</code><sup>th</sup> byte of a
string, <code>&amp;s[i]</code> is invalid. The length of a string
can be computed by the function <code>len(s1)</code>.
</p>
<ul>
<li>They are immutable: after creation, it is not possible to change the
contents of a string.
<li>No internal pointers: it is illegal to create a pointer to an inner
element of a string.
<li>They can be indexed: given string "s1", "s1[i]" is a byte value.
<li>They can be concatenated: given strings "s1" and "s2", "s1 + s2" is a value
combining the elements of "s1" and "s2" in sequence.
<li>Known length: the length of a string "s1" can be obtained by calling
"len(s1)". The length of a string is the number
of bytes within. Unlike in C, there is no terminal NUL byte.
<li>Creation 1: a string can be created from an integer value by a conversion;
the result is a string containing the UTF-8 encoding of that code point
(§Conversions).
"string('x')" yields "x"; "string(0x1234)" yields the equivalent of "\u1234"
<li>Creation 2: a string can by created from an array of integer values (maybe
just array of bytes) by a conversion (§Conversions):
<pre>
a [3]byte; a[0] = 'a'; a[1] = 'b'; a[2] = 'c'; string(a) == "abc";
<p>
String literals separated only by the empty string, white
space, or comments are concatenated into a single string literal.
</p>
<pre class="grammar">
StringLit = string_lit { string_lit } .
</pre>
</ul>
<h3>Array types</h3>
An array is a composite type consisting of a number of elements all of the
same type, called the element type. The element type must be a complete type
(§Types). The number of elements of an array is called its length; it is never
negative. The elements of an array are designated by indices
which are integers from 0 through the length - 1.
<p>
An array is a numbered sequence of elements of a single
type, called the element type, which must be complete
(§Types). The number of elements is called the length and is never
negative.
</p>
<pre class="grammar">
ArrayType = "[" ArrayLength "]" ElementType .
@ -698,19 +691,14 @@ ArrayLength = Expression .
ElementType = CompleteType .
</pre>
The array length and its value are part of the array type. The array length
must be a constant expression (§Constant expressions) that evaluates to an
integer value >= 0.
<p>
The number of elements of an array "a" can be discovered using the built-in
function
<pre>
len(a)
</pre>
The length of arrays is known at compile-time, and the result of a call to
"len(a)" is a compile-time constant.
The length is part of the array's type and must must be a constant
expression (§Constant expressions) that evaluates to a non-negative
integer value. The length of array <code>a</code> can be discovered
using the built-in function <code>len(a)</code>, which is a
compile-time constant. The elements can be indexed by integer
indices 0 through the <code>len(a)-1</code> (§Indexes).
</p>
<pre>
[32]byte
@ -718,19 +706,15 @@ The length of arrays is known at compile-time, and the result of a call to
[1000]*float64
</pre>
Assignment compatibility: Arrays can be assigned to variables of equal type
and to slice variables with equal element type. When assigning to a slice
variable, the array is not copied but a slice comprising the entire array
is created.
<h3>Struct types</h3>
A struct is a composite type consisting of a fixed number of elements,
called fields, with possibly different types. A struct type declares
an identifier and type for each field. Within a struct type no field
identifier may be declared twice and all field types must be complete
types (§Types).
<p>
A struct is a sequence of named
elements, called fields, with various types. A struct type declares
an identifier and type for each field. Within a struct field identifiers
must be unique and field types must be complete (§Types).
</p>
<pre class="grammar">
StructType = "struct" [ "{" [ FieldDeclList ] "}" ] .
@ -752,10 +736,13 @@ struct {
}
</pre>
A struct may contain ``anonymous fields'', which are declared with a type
but no explicit field identifier. An anonymous field type must be specified as
a type name "T", or as a pointer to a type name ``*T'', and T itself may not be
<p>
A field declared with a type but no field identifier is an <i>anonymous field</i>.
Such a field type must be specified as
a type name <code>T</code> or as a pointer to a type name <code>*T</code>
and <code>T</code> itself may not be
a pointer or interface type. The unqualified type name acts as the field identifier.
</p>
<pre>
// A struct with four anonymous fields of type T1, *T2, P.T3 and *P.T4
@ -768,9 +755,11 @@ struct {
}
</pre>
<p>
The unqualified type name of an anonymous field must not conflict with the
field identifier (or unqualified type name for an anonymous field) of any
other field within the struct. The following declaration is illegal:
</p>
<pre>
struct {
@ -780,34 +769,35 @@ struct {
}
</pre>
Fields and methods (§Method declarations) of an anonymous field become directly
accessible as fields and methods of the struct without the need to provide the
type name of the respective anonymous field (§Selectors).
<p>
A field declaration may be followed by an optional string literal tag which
becomes an ``attribute'' for all the identifiers in the corresponding
field declaration. The tags are available via the reflection library but
are ignored otherwise. A tag may contain arbitrary application-specific
information.
Fields and methods (§Method declarations) of an anonymous field are
promoted to be ordinary fields and methods of the struct (§Selectors).
</p>
<p>
A field declaration may be followed by an optional string literal <i>tag</i>, which
becomes an attribute for all the identifiers in the corresponding
field declaration. The tags are made
visible through a reflection library (TODO: reference?)
but are otherwise ignored.
</p>
<pre>
// A struct corresponding to the EventIdMessage protocol buffer.
// The tag strings contain the protocol buffer field tags.
// The tag strings contain the protocol buffer field numbers.
struct {
time_usec uint64 "1";
server_ip uint32 "2";
process_id uint32 "3";
time_usec uint64 "field 1";
server_ip uint32 "field 2";
process_id uint32 "field 3";
}
</pre>
Assignment compatibility: Structs are assignment compatible to variables of
equal type only.
<h3>Pointer types</h3>
<p>
A pointer type denotes the set of all pointers to variables of a given
type, called the ``base type'' of the pointer, and the value "nil".
type, called the ``base type'' of the pointer, and the value <code>nil</code>.
</p>
<pre class="grammar">
PointerType = "*" BaseType .
@ -819,37 +809,15 @@ BaseType = Type .
map[string] chan
</pre>
The pointer base type may be denoted by an identifier referring to an
incomplete type (§Types), possibly declared via a forward declaration.
This allows the construction of recursive and mutually recursive types
such as:
<pre>
type S struct { s *S }
type S2 struct // forward declaration of S2
type S1 struct { s2 *S2 }
type S2 struct { s1 *S1 }
</pre>
Assignment compatibility: A pointer is assignment compatible to a variable
of pointer type, only if both types are equal.
<p>
Comparisons: A variable of pointer type can be compared against "nil" with the
operators "==" and "!=" (§Comparison operators). The variable is
"nil" only if "nil" is assigned explicitly to the variable (§Assignments), or
if the variable has not been modified since creation (§Program initialization
and execution).
<p>
Two variables of equal pointer type can be tested for equality with the
operators "==" and "!=" (§Comparison operators). The pointers are equal
if they point to the same location.
Pointer arithmetic of any kind is not permitted.
To permit construction of recursive and mutually recursive types,
the pointer base type may be denoted by the type name of a
forward-declared, incomplete type (§Forward declarations).
</p>
<h3>Function types</h3>
<p>TODO: stopped fine-grained editing here </p>
A function type denotes the set of all functions with the same parameter
and result types, and the value "nil".
@ -891,19 +859,6 @@ must be parenthesized to resolve a parsing ambiguity:
func (n int) (func (p* T))
</pre>
Assignment compatibility: A function can be assigned to a function
variable only if both function types are equal.
<p>
Comparisons: A variable of function type can be compared against "nil" with the
operators "==" and "!=" (§Comparison operators). The variable is
"nil" only if "nil" is assigned explicitly to the variable (§Assignments), or
if the variable has not been modified since creation (§Program initialization
and execution).
<p>
Two variables of equal function type can be tested for equality with the
operators "==" and "!=" (§Comparison operators). The variables are equal
if they refer to the same function.
<h3>Interface types</h3>
@ -995,22 +950,6 @@ type T2 interface {
}
</pre>
Assignment compatibility: A value can be assigned to an interface variable
if the static type of the value implements the interface or if the value is "nil".
<p>
Comparisons: A variable of interface type can be compared against "nil" with the
operators "==" and "!=" (§Comparison operators). The variable is
"nil" only if "nil" is assigned explicitly to the variable (§Assignments), or
if the variable has not been modified since creation (§Program initialization
and execution).
<p>
Two variables of interface type can be tested for equality with the
operators "==" and "!=" (§Comparison operators) if both variables have the
same static type. They are equal if both their dynamic types and values are
equal. If the dynamic types are equal but the values do not support comparison,
a run-time error occurs.
<h3>Slice types</h3>
A slice type denotes the set of all slices (segments) of arrays
@ -1068,8 +1007,6 @@ is effectively the same as allocating an array and slicing it
new([capacity]T)[0 : length]
</pre>
Assignment compatibility: Slices are assignment compatible to variables
of the same type.
<p>
Indexing: Given a (pointer to) a slice variable "a", a slice element is
specified with an index operation:
@ -1095,12 +1032,6 @@ the slice is "cap(a) - i"; thus if "i" is 0, the slice capacity does not change
as a result of a slice operation. The type of a sub-slice is the same as the
type of the slice. Unlike the capacity, the length of a sub-slice may be larger
than the length of the original slice.
<p>
Comparisons: A variable of slice type can be compared against "nil" with the
operators "==" and "!=" (§Comparison operators). The variable is
"nil" only if "nil" is assigned explicitly to the variable (§Assignments), or
if the variable has not been modified since creation (§Program initialization
and execution).
<h3>Map types</h3>
@ -1147,18 +1078,10 @@ and an optional capacity as arguments:
my_map := make(M, 100);
</pre>
<p>
The map capacity is an allocation hint for more efficient incremental growth
of the map.
<p>
Assignment compatibility: A map type is assignment compatible to a variable of
map type only if both types are equal.
<p>
Comparisons: A variable of map type can be compared against "nil" with the
operators "==" and "!=" (§Comparison operators). The variable is
"nil" only if "nil" is assigned explicitly to the variable (§Assignments), or
if the variable has not been modified since creation (§Program initialization
and execution).
</p>
<h3>Channel types</h3>
@ -1196,21 +1119,6 @@ The capacity sets the size of the buffer in the communication channel. If the
capacity is greater than zero, the channel is asynchronous and, provided the
buffer is not full, sends can succeed without blocking. If the capacity is zero,
the communication succeeds only when both a sender and receiver are ready.
<p>
Assignment compatibility: A value of type channel can be assigned to a variable
of type channel only if a) both types are equal (§Type equality), or b) both
have equal channel value types and the value is a bidirectional channel.
<p>
Comparisons: A variable of channel type can be compared against "nil" with the
operators "==" and "!=" (§Comparison operators). The variable is
"nil" only if "nil" is assigned explicitly to the variable (§Assignments), or
if the variable has not been modified since creation (§Program initialization
and execution).
<p>
Two variables of channel type can be tested for equality with the
operators "==" and "!=" (§Comparison operators) if both variables have
the same ValueType. They are equal if both values were created by the same
"make" call (§Making slices, maps, and channels).
<h3>Type equality</h3>
@ -1334,6 +1242,95 @@ struct { a, b *T5 } and struct { a, b *T5 }
As an example, "T0" and "T1" are equal but not identical because they have
different declarations.
<h3>Assignment compatibility</h3>
<!--
TODO in another round of editing:
It may make sense to have a special section in this doc containing these rule
sets for:
complete/incomplete types
equality of types
identity of types
comparisons
assignment compatibility
-->
<p>
Values of any type may always be assigned to variables
of equal static type. Some types and values have conditions under which they may
be assigned to different types:
</p>
<ul>
<li>
The predeclared constant <code>nil</code> can be assigned to any
pointer, function, slice, map, channel, or interface variable.
<li>
Arrays can be assigned to slice variables with equal element type.
When assigning to a slice variable, the array is not copied but a
slice comprising the entire array is created.
</li>
<li>
A value can be assigned to an interface variable if the dynamic
type of the value implements the interface.
</li>
<li>
A value of bidirectional channel type can be assigned to any channel
variable of equal channel value type.
</li>
</ul>
<h3>Comparison compatibility</h3>
<p>
Values of any type may be compared to other values of equal static
type. Values of numeric and string type may be compared using the
full range of comparison operators as described in §Comparison operators;
booleans may be compared only for equality or inequality.
</p>
<p>
Values of composite type may be
compared for equality or inequality using the <code>==</code> and
<code>!=</code> operators, with the following provisos:
</p>
<ul>
<li>
Arrays and structs may not be compared to anything.
</li>
<li>
A slice value may only be compared explicitly against <code>nil</code>
and is equal to <code>nil</code> if it has been assigned the explicit
value <code>nil</code> or if it is a variable (or array element,
field, etc.) that has not been modified since it was created
uninitialized.
</li>
<li>
Similarly, an interface value is equal to <code>nil</code> if it has
been assigned the explicit value <code>nil</code> or if it is a
variable (or array element, field, etc.) that has not been modified
since it was created uninitialized.
</li>
<li>
For types that can be compared to <code>nil</code>,
two values of the same type are equal if they both equal <code>nil</code>,
unequal if one equals <code>nil</code> and one does not.
</li>
<li>
Pointer values are equal if they point to the same location.
</li>
<li>
Function values are equal if they point to the same function.
</li>
<li>
Channel and map values are equal if they were created by the same call of <code>make</code>
(§Making slices, maps, and channels).
</li>
<li>
Interface values are comparison compatible if they have the same static type and
equal if they have the same dynamic type.
</li>
</ul>
<hr/>
@ -1398,7 +1395,7 @@ The scope of an identifier depends on the entity declared:
<li> The scope of a label is a unique scope emcompassing
the body of the innermost surrounding function, excluding
nested functions. Labels do not conflict with variables.</li>
nested functions. Labels do not conflict with non-label identifiers.</li>
</ol>
<h3>Predeclared identifiers</h3>
@ -1410,7 +1407,7 @@ The following identifiers are implicitly declared in the outermost scope:
Basic types:
bool byte float32 float64 int8 int16 int32 int64 string uint8 uint16 uint32 uint64
Platform-specific convenience types:
Architecture-specific convenience types:
float int uint uintptr
Constants:
@ -1666,7 +1663,7 @@ ch := new(chan int);
Unlike regular variable declarations, short variable declarations
can be used, by analogy with tuple assignment (§Assignments), to
receive the individual elements of a multi-valued expression such
as a call to a multi-valued function. In this form, the ExpressionLIst
as a call to a multi-valued function. In this form, the ExpressionList
must be a single such multi-valued expression, the number of
identifiers must equal the number of values, and the declared
variables will be assigned the corresponding values.
@ -1767,7 +1764,7 @@ Implementation restriction: They can only be declared at package level.
<h3>Forward declarations</h3>
<p>
Mutually-recursive types struct or interface types require that one be
Mutually-recursive types require that one be
<i>forward declared</i> so that it may be named in the other.
A forward declaration of a type omits the block containing the fields
or methods of the type.
@ -2484,11 +2481,12 @@ not occur. For instance, it may not assume that "x &lt; x + 1" is always true.
<h3>Comparison operators</h3>
<p>
Comparison operators yield a boolean result. All comparison operators apply
to strings and numeric types. The operators "==" and "!=" also apply to
boolean values, pointer, interface, and channel types. Slice and
map types only support testing for equality against the predeclared value
"nil".
to basic types except bools.
The operators <code>==</code> and <code>!=</code> apply, at least in some cases,
to all types except arrays and structs.
</p>
<pre class="grammar">
== equal
@ -2499,15 +2497,19 @@ map types only support testing for equality against the predeclared value
>= greater or equal
</pre>
<p>
Numeric basic types are compared in the usual way.
</p>
<p>
Strings are compared byte-wise (lexically).
</p>
<p>
Booleans are equal if they are either both "true" or both "false".
</p>
<p>
Pointers are equal if they point to the same value.
<p>
Interface, slice, map, and channel types can be compared for equality according
to the rules specified in the section on §Interface types, §Slice types, §Map types,
and §Channel types, respectively.
The rules for comparison of composite types are described in the
section on §Comparison compatibility.
</p>
<h3>Logical operators</h3>
@ -3478,8 +3480,9 @@ representation of the integer.
string(0x65e5) // "\u65e5"
</pre>
3b) Converting an array of uint8s yields a string whose successive
bytes are those of the array. (Recall byte is a synonym for uint8.)
3b) Converting an array of <code>uint8s</code> yields a string whose successive
bytes are those of the array.
(Recall <code>byte</code> is a synonym for <code>uint8</code>.)
<pre>
string([]byte('h', 'e', 'l', 'l', 'o')) // "hello"