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exp/template/html: New package with a toy template transformation.
func Reverse(*Template) *Template returns a template that produces the reverse of the original for any input. Changes outside exp/template/html include: - Adding a getter for a template's FuncMap so that derived templates can inherit function definitions. - Exported one node factory function, newIdentifier. Deriving tempaltes requires constructing new nodes, but I didn't export all of them because I think shallow copy functions might be more useful for this kind of work. - Bugfix: Template's Name() method ignores the name field so template.New("foo") is a nil dereference instead of "foo". Caveats: Reverse is a toy. It is not UTF-8 safe, and does not preserve order of calls to funcs in FuncMap. For context, see http://groups.google.com/group/golang-nuts/browse_thread/thread/e8bc7c771aae3f20/b1ac41dc6f609b6e?lnk=gst R=rsc, r, nigeltao, r CC=golang-dev https://golang.org/cl/4808089
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@ -83,6 +83,7 @@ DIRS=\
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exp/norm\
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exp/regexp/syntax\
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exp/template\
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exp/template/html\
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exp/template/parse\
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expvar\
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flag\
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11
src/pkg/exp/template/html/Makefile
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11
src/pkg/exp/template/html/Makefile
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# Copyright 2011 The Go Authors. All rights reserved.
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# Use of this source code is governed by a BSD-style
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# license that can be found in the LICENSE file.
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include ../../../../Make.inc
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TARG=exp/template/html
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GOFILES=\
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reverse.go
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include ../../../../Make.pkg
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src/pkg/exp/template/html/reverse.go
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134
src/pkg/exp/template/html/reverse.go
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// Copyright 2011 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// Package html is a specialization of exp/template that automates the
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// construction of safe HTML output.
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// At the moment it is just skeleton code that demonstrates how to derive
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// templates via AST -> AST transformations.
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package html
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import (
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"exp/template"
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"exp/template/parse"
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"fmt"
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)
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// Reverse reverses a template.
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// After Reverse(t), t.Execute(wr, data) writes to wr the byte-wise reverse of
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// what would have been written otherwise.
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//
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// E.g.
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// Reverse(template.Parse("{{if .Coming}}Hello{{else}}Bye{{end}}, {{.World}}")
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// behaves like
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// template.Parse("{{.World | reverse}} ,{{if .Coming}}olleH{{else}}eyB{{end}}")
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func Reverse(t *template.Template) {
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t.Funcs(supportFuncs)
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// If the parser shares trees based on common-subexpression
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// joining then we will need to avoid multiply reversing the same tree.
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reverseListNode(t.Tree.Root)
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}
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// reverseNode dispatches to reverse<NodeType> helpers by type.
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func reverseNode(node parse.Node) {
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switch n := node.(type) {
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case *parse.ListNode:
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reverseListNode(n)
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case *parse.TextNode:
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reverseTextNode(n)
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case *parse.ActionNode:
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reverseActionNode(n)
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case *parse.IfNode:
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reverseIfNode(n)
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default:
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panic("handling for " + node.String() + " not implemented")
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// TODO: Handle other inner node types.
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}
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}
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// reverseListNode recursively reverses its input's children and reverses their
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// order.
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func reverseListNode(node *parse.ListNode) {
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if node == nil {
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return
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}
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children := node.Nodes
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for _, child := range children {
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reverseNode(child)
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}
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for i, j := 0, len(children)-1; i < j; i, j = i+1, j-1 {
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children[i], children[j] = children[j], children[i]
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}
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}
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// reverseTextNode reverses the text UTF-8 sequence by UTF-8 sequence.
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func reverseTextNode(node *parse.TextNode) {
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runes := []int(string(node.Text))
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for i, j := 0, len(runes)-1; i < j; i, j = i+1, j-1 {
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runes[i], runes[j] = runes[j], runes[i]
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}
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node.Text = []byte(string(runes))
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}
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// reverseActionNode adds a pipeline call to the end that reverses the result
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// of the expression before it is interpolated into the template output.
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func reverseActionNode(node *parse.ActionNode) {
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pipe := node.Pipe
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cmds := pipe.Cmds
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nCmds := len(cmds)
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// If it's already been reversed, just slice out the reverse command.
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// This makes (Reverse o Reverse) almost the identity function
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// modulo changes to the templates FuncMap.
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if nCmds != 0 {
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if lastCmd := cmds[nCmds-1]; len(lastCmd.Args) != 0 {
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if arg, ok := lastCmd.Args[0].(*parse.IdentifierNode); ok && arg.Ident == "reverse" {
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pipe.Cmds = pipe.Cmds[:nCmds-1]
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return
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}
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}
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}
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reverseCommand := parse.CommandNode{
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NodeType: parse.NodeCommand,
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Args: []parse.Node{parse.NewIdentifier("reverse")},
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}
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node.Pipe.Cmds = append(node.Pipe.Cmds, &reverseCommand)
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}
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// reverseIfNode recursively reverses the if and then clauses but leaves the
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// condition unchanged.
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func reverseIfNode(node *parse.IfNode) {
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reverseListNode(node.List)
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reverseListNode(node.ElseList)
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}
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// reverse writes the reverse of the given byte buffer to the given Writer.
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func reverse(x interface{}) string {
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var s string
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switch y := x.(type) {
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case nil:
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s = "<nil>"
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case []byte:
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// TODO: unnecessary buffer copy.
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s = string(y)
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case string:
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s = y
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case fmt.Stringer:
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s = y.String()
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default:
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s = fmt.Sprintf("<inconvertible of type %T>", x)
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}
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n := len(s)
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bytes := make([]byte, n)
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for i := 0; i < n; i++ {
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bytes[n-i-1] = s[i]
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}
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return string(bytes)
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}
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// supportFuncs contains functions required by reversed template nodes.
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var supportFuncs = template.FuncMap{"reverse": reverse}
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src/pkg/exp/template/html/reverse_test.go
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48
src/pkg/exp/template/html/reverse_test.go
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// Copyright 2011 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package html
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import (
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"bytes"
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"exp/template"
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"testing"
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)
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type data struct {
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World string
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Coming bool
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}
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func TestReverse(t *testing.T) {
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templateSource :=
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"{{if .Coming}}Hello{{else}}Goodbye{{end}}, {{.World}}!"
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templateData := data{
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World: "Cincinatti",
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Coming: true,
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}
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tmpl := template.New("test")
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tmpl, err := tmpl.Parse(templateSource)
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if err != nil {
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t.Errorf("failed to parse template: %s", err)
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return
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}
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Reverse(tmpl)
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buffer := new(bytes.Buffer)
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err = tmpl.Execute(buffer, templateData)
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if err != nil {
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t.Errorf("failed to execute reversed template: %s", err)
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return
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}
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golden := "!ittanicniC ,olleH"
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actual := buffer.String()
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if golden != actual {
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t.Errorf("reversed output: %q != %q", golden, actual)
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}
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}
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@ -24,7 +24,7 @@ type Template struct {
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// Name returns the name of the template.
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func (t *Template) Name() string {
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return t.Tree.Name
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return t.name
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}
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// Parsing.
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const (
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NodeText NodeType = iota // Plain text.
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NodeAction // An simple action such as field evaluation.
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NodeAction // A simple action such as field evaluation.
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NodeBool // A boolean constant.
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NodeCommand // An element of a pipeline.
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NodeDot // The cursor, dot.
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NodeElse // An else action.
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NodeEnd // An end action.
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NodeField // A field or method name.
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NodeIdentifier // A identifier; always a function name.
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NodeIdentifier // An identifier; always a function name.
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NodeIf // An if action.
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NodeList // A list of Nodes.
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NodeNumber // A numerical constant.
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@ -154,7 +154,8 @@ type IdentifierNode struct {
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Ident string // The identifier's name.
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}
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func newIdentifier(ident string) *IdentifierNode {
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// NewIdentifier returns a new IdentifierNode with the given identifier name.
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func NewIdentifier(ident string) *IdentifierNode {
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return &IdentifierNode{NodeType: NodeIdentifier, Ident: ident}
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}
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if !t.hasFunction(token.val) {
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t.errorf("function %q not defined", token.val)
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}
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cmd.append(newIdentifier(token.val))
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cmd.append(NewIdentifier(token.val))
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case itemDot:
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cmd.append(newDot())
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case itemVariable:
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