mirror of
https://github.com/golang/go
synced 2024-11-22 02:34:40 -07:00
gob: add an internal commentary example showing how the
values are encoded for transmission. R=rsc CC=golang-dev https://golang.org/cl/1146041
This commit is contained in:
parent
e1b47159ab
commit
56c5710b38
@ -2,8 +2,257 @@
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// Use of this source code is governed by a BSD-style
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// license that can be found in the LICENSE file.
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/*
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The gob package manages streams of gobs - binary values exchanged between an
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Encoder (transmitter) and a Decoder (receiver). A typical use is transporting
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arguments and results of remote procedure calls (RPCs) such as those provided by
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package "rpc".
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A stream of gobs is self-describing. Each data item in the stream is preceded by
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a specification of its type, expressed in terms of a small set of predefined
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types. Pointers are not transmitted, but the things they point to are
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transmitted; that is, the values are flattened. Recursive types work fine, but
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recursive values (data with cycles) are problematic. This may change.
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To use gobs, create an Encoder and present it with a series of data items as
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values or addresses that can be dereferenced to values. (At the moment, these
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items must be structs (struct, *struct, **struct etc.), but this may change.) The
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Encoder makes sure all type information is sent before it is needed. At the
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receive side, a Decoder retrieves values from the encoded stream and unpacks them
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into local variables.
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The source and destination values/types need not correspond exactly. For structs,
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fields (identified by name) that are in the source but absent from the receiving
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variable will be ignored. Fields that are in the receiving variable but missing
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from the transmitted type or value will be ignored in the destination. If a field
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with the same name is present in both, their types must be compatible. Both the
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receiver and transmitter will do all necessary indirection and dereferencing to
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convert between gobs and actual Go values. For instance, a gob type that is
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schematically,
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struct { a, b int }
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can be sent from or received into any of these Go types:
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struct { a, b int } // the same
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*struct { a, b int } // extra indirection of the struct
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struct { *a, **b int } // extra indirection of the fields
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struct { a, b int64 } // different concrete value type; see below
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It may also be received into any of these:
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struct { a, b int } // the same
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struct { b, a int } // ordering doesn't matter; matching is by name
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struct { a, b, c int } // extra field (c) ignored
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struct { b int } // missing field (a) ignored; data will be dropped
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struct { b, c int } // missing field (a) ignored; extra field (c) ignored.
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Attempting to receive into these types will draw a decode error:
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struct { a int; b uint } // change of signedness for b
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struct { a int; b float } // change of type for b
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struct { } // no field names in common
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struct { c, d int } // no field names in common
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Integers are transmitted two ways: arbitrary precision signed integers or
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arbitrary precision unsigned integers. There is no int8, int16 etc.
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discrimination in the gob format; there are only signed and unsigned integers. As
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described below, the transmitter sends the value in a variable-length encoding;
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the receiver accepts the value and stores it in the destination variable.
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Floating-point numbers are always sent using IEEE-754 64-bit precision (see
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below).
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Signed integers may be received into any signed integer variable: int, int16, etc.;
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unsigned integers may be received into any unsigned integer variable; and floating
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point values may be received into any floating point variable. However,
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the destination variable must be able to represent the value or the decode
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operation will fail.
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Structs, arrays and slices are also supported. Strings and arrays of bytes are
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supported with a special, efficient representation (see below).
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Interfaces, functions, and channels cannot be sent in a gob. Attempting
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to encode a value that contains one will fail.
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The rest of this comment documents the encoding, details that are not important
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for most users. Details are presented bottom-up.
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An unsigned integer is sent one of two ways. If it is less than 128, it is sent
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as a byte with that value. Otherwise it is sent as a minimal-length big-endian
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(high byte first) byte stream holding the value, preceded by one byte holding the
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byte count, negated. Thus 0 is transmitted as (00), 7 is transmitted as (07) and
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256 is transmitted as (FE 01 00).
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A boolean is encoded within an unsigned integer: 0 for false, 1 for true.
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A signed integer, i, is encoded within an unsigned integer, u. Within u, bits 1
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upward contain the value; bit 0 says whether they should be complemented upon
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receipt. The encode algorithm looks like this:
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uint u;
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if i < 0 {
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u = (^i << 1) | 1 // complement i, bit 0 is 1
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} else {
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u = (i << 1) // do not complement i, bit 0 is 0
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}
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encodeUnsigned(u)
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The low bit is therefore analogous to a sign bit, but making it the complement bit
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instead guarantees that the largest negative integer is not a special case. For
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example, -129=^128=(^256>>1) encodes as (01 82).
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Floating-point numbers are always sent as a representation of a float64 value.
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That value is converted to a uint64 using math.Float64bits. The uint64 is then
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byte-reversed and sent as a regular unsigned integer. The byte-reversal means the
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exponent and high-precision part of the mantissa go first. Since the low bits are
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often zero, this can save encoding bytes. For instance, 17.0 is encoded in only
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two bytes (40 e2).
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Strings and slices of bytes are sent as an unsigned count followed by that many
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uninterpreted bytes of the value.
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All other slices and arrays are sent as an unsigned count followed by that many
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elements using the standard gob encoding for their type, recursively.
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Structs are sent as a sequence of (field number, field value) pairs. The field
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value is sent using the standard gob encoding for its type, recursively. If a
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field has the zero value for its type, it is omitted from the transmission. The
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field number is defined by the type of the encoded struct: the first field of the
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encoded type is field 0, the second is field 1, etc. When encoding a value, the
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field numbers are delta encoded for efficiency and the fields are always sent in
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order of increasing field number; the deltas are therefore unsigned. The
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initialization for the delta encoding sets the field number to -1, so an unsigned
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integer field 0 with value 7 is transmitted as unsigned delta = 1, unsigned value
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= 7 or (81 87). Finally, after all the fields have been sent a terminating mark
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denotes the end of the struct. That mark is a delta=0 value, which has
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representation (80).
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The representation of types is described below. When a type is defined on a given
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connection between an Encoder and Decoder, it is assigned a signed integer type
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id. When Encoder.Encode(v) is called, it makes sure there is an id assigned for
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the type of v and all its elements and then it sends the pair (typeid, encoded-v)
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where typeid is the type id of the encoded type of v and encoded-v is the gob
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encoding of the value v.
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To define a type, the encoder chooses an unused, positive type id and sends the
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pair (-type id, encoded-type) where encoded-type is the gob encoding of a wireType
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description, constructed from these types:
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type wireType struct {
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s structType;
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}
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type fieldType struct {
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name string; // the name of the field.
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id int; // the type id of the field, which must be already defined
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}
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type commonType {
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name string; // the name of the struct type
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id int; // the id of the type, repeated for so it's inside the type
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}
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type structType struct {
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commonType;
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field []fieldType; // the fields of the struct.
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}
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If there are nested type ids, the types for all inner type ids must be defined
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before the top-level type id is used to describe an encoded-v.
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For simplicity in setup, the connection is defined to understand these types a
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priori, as well as the basic gob types int, uint, etc. Their ids are:
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bool 1
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int 2
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uint 3
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float 4
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[]byte 5
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string 6
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wireType 7
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structType 8
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commonType 9
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fieldType 10
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In summary, a gob stream looks like
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((-type id, encoding of a wireType)* (type id, encoding of a value))*
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where * signifies zero or more repetitions and the type id of a value must
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be predefined or be defined before the value in the stream.
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*/
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package gob
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package gob
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/*
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For implementers and the curious, here is an encoded example. Given
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type Point {x, y int}
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and the value
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p := Point{22, 33}
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the bytes transmitted that encode p will be:
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1f ff 81 03 01 01 05 50 6f 69 6e 74 01 ff 82 00 01 02 01 01 78
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01 04 00 01 01 79 01 04 00 00 00 07 ff 82 01 2c 01 42 00 07 ff
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82 01 2c 01 42 00
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They are determined as follows.
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Since this is the first transmission of type Point, the type descriptor
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for Point itself must be sent before the value. This is the first type
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we've sent on this Encoder, so it has type id 65 (0 through 64 are
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reserved).
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1f // This item (a type descriptor) is 31 bytes long.
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ff 81 // The negative of the id for the type we're defining, -65.
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// This is one byte (indicated by FF = ^-1) followed by
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// ^-65<<1 | 1. The low 1 bit signals to complement the
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// rest upon receipt.
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// Now we send a type descriptor, which is itself a struct (wireType).
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// The type of wireType itself is known (it's built in, as is the type of
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// all its components), so we just need to send a *value* of type wireType
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// that represents type "Point".
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// Here starts the encoding of that value.
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// Set the field number implicitly to zero; this is done at the beginning
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// of every struct, including nested structs.
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03 // Add 3 to field number; now 3 (wireType.structType; this is a struct).
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// structType starts with an embedded commonType, which appears
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// as a regular structure here too.
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01 // add 1 to field number (now 1); start of embedded commonType.
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01 // add one to field number (now 1, the name of the type)
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05 // string is (unsigned) 5 bytes long
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50 6f 69 6e 74 // wireType.structType.commonType.name = "Point"
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01 // add one to field number (now 2, the id of the type)
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ff 82 // wireType.structType.commonType._id = 65
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00 // end of embedded wiretype.structType.commonType struct
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01 // add one to field number (now 2, the Field array in wireType.structType)
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02 // There are two fields in the type (len(structType.field))
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01 // Start of first field structure; add 1 to get field number 1: field[0].name
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01 // 1 byte
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78 // structType.field[0].name = "x"
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01 // Add 1 to get field number 2: field[0].id
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04 // structType.field[0].typeId is 2 (signed int).
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00 // End of structType.field[0]; start structType.field[1]; set field number to 0.
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01 // Add 1 to get field number 1: field[1].name
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01 // 1 byte
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79 // structType.field[1].name = "y"
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01 // Add 1 to get field number 2: field[0].id
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04 // struct.Type.field[1].typeId is 2 (signed int).
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00 // End of structType.field[1]; end of structType.field.
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00 // end of wireType.structType structure
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00 // end of wireType structure
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Now we can send the Point value. Again the field number resets to zero:
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07 // this value is 7 bytes long
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ff 82 // the type number, 65 (1 byte (-FF) followed by 65<<1)
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01 // add one to field number, yielding field 1
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2c // encoding of signed "22" (0x22 = 44 = 22<<1); Point.x = 22
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01 // add one to field number, yielding field 2
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42 // encoding of signed "33" (0x42 = 66 = 33<<1); Point.y = 33
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00 // end of structure
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The type encoding is long and fairly intricate but we send it only once.
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If p is transmitted a second time, the type is already known so the
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output will be just:
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07 ff 82 01 2c 01 42 00
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*/
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import (
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import (
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"bytes"
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"bytes"
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"io"
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"io"
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@ -2,182 +2,6 @@
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// Use of this source code is governed by a BSD-style
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// license that can be found in the LICENSE file.
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/*
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The gob package manages streams of gobs - binary values exchanged between an
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Encoder (transmitter) and a Decoder (receiver). A typical use is transporting
|
|
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arguments and results of remote procedure calls (RPCs) such as those provided by
|
|
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package "rpc".
|
|
||||||
|
|
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A stream of gobs is self-describing. Each data item in the stream is preceded by
|
|
||||||
a specification of its type, expressed in terms of a small set of predefined
|
|
||||||
types. Pointers are not transmitted, but the things they point to are
|
|
||||||
transmitted; that is, the values are flattened. Recursive types work fine, but
|
|
||||||
recursive values (data with cycles) are problematic. This may change.
|
|
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|
|
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To use gobs, create an Encoder and present it with a series of data items as
|
|
||||||
values or addresses that can be dereferenced to values. (At the moment, these
|
|
||||||
items must be structs (struct, *struct, **struct etc.), but this may change.) The
|
|
||||||
Encoder makes sure all type information is sent before it is needed. At the
|
|
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receive side, a Decoder retrieves values from the encoded stream and unpacks them
|
|
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into local variables.
|
|
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|
|
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The source and destination values/types need not correspond exactly. For structs,
|
|
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fields (identified by name) that are in the source but absent from the receiving
|
|
||||||
variable will be ignored. Fields that are in the receiving variable but missing
|
|
||||||
from the transmitted type or value will be ignored in the destination. If a field
|
|
||||||
with the same name is present in both, their types must be compatible. Both the
|
|
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receiver and transmitter will do all necessary indirection and dereferencing to
|
|
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convert between gobs and actual Go values. For instance, a gob type that is
|
|
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schematically,
|
|
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|
|
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struct { a, b int }
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can be sent from or received into any of these Go types:
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|
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struct { a, b int } // the same
|
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*struct { a, b int } // extra indirection of the struct
|
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struct { *a, **b int } // extra indirection of the fields
|
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struct { a, b int64 } // different concrete value type; see below
|
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|
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It may also be received into any of these:
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struct { a, b int } // the same
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struct { b, a int } // ordering doesn't matter; matching is by name
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struct { a, b, c int } // extra field (c) ignored
|
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struct { b int } // missing field (a) ignored; data will be dropped
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struct { b, c int } // missing field (a) ignored; extra field (c) ignored.
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Attempting to receive into these types will draw a decode error:
|
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|
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struct { a int; b uint } // change of signedness for b
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struct { a int; b float } // change of type for b
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struct { } // no field names in common
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struct { c, d int } // no field names in common
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Integers are transmitted two ways: arbitrary precision signed integers or
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arbitrary precision unsigned integers. There is no int8, int16 etc.
|
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discrimination in the gob format; there are only signed and unsigned integers. As
|
|
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described below, the transmitter sends the value in a variable-length encoding;
|
|
||||||
the receiver accepts the value and stores it in the destination variable.
|
|
||||||
Floating-point numbers are always sent using IEEE-754 64-bit precision (see
|
|
||||||
below).
|
|
||||||
|
|
||||||
Signed integers may be received into any signed integer variable: int, int16, etc.;
|
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unsigned integers may be received into any unsigned integer variable; and floating
|
|
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point values may be received into any floating point variable. However,
|
|
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the destination variable must be able to represent the value or the decode
|
|
||||||
operation will fail.
|
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||||||
|
|
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Structs, arrays and slices are also supported. Strings and arrays of bytes are
|
|
||||||
supported with a special, efficient representation (see below).
|
|
||||||
|
|
||||||
Interfaces, functions, and channels cannot be sent in a gob. Attempting
|
|
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to encode a value that contains one will fail.
|
|
||||||
|
|
||||||
The rest of this comment documents the encoding, details that are not important
|
|
||||||
for most users. Details are presented bottom-up.
|
|
||||||
|
|
||||||
An unsigned integer is sent one of two ways. If it is less than 128, it is sent
|
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||||||
as a byte with that value. Otherwise it is sent as a minimal-length big-endian
|
|
||||||
(high byte first) byte stream holding the value, preceded by one byte holding the
|
|
||||||
byte count, negated. Thus 0 is transmitted as (00), 7 is transmitted as (07) and
|
|
||||||
256 is transmitted as (FE 01 00).
|
|
||||||
|
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A boolean is encoded within an unsigned integer: 0 for false, 1 for true.
|
|
||||||
|
|
||||||
A signed integer, i, is encoded within an unsigned integer, u. Within u, bits 1
|
|
||||||
upward contain the value; bit 0 says whether they should be complemented upon
|
|
||||||
receipt. The encode algorithm looks like this:
|
|
||||||
|
|
||||||
uint u;
|
|
||||||
if i < 0 {
|
|
||||||
u = (^i << 1) | 1 // complement i, bit 0 is 1
|
|
||||||
} else {
|
|
||||||
u = (i << 1) // do not complement i, bit 0 is 0
|
|
||||||
}
|
|
||||||
encodeUnsigned(u)
|
|
||||||
|
|
||||||
The low bit is therefore analogous to a sign bit, but making it the complement bit
|
|
||||||
instead guarantees that the largest negative integer is not a special case. For
|
|
||||||
example, -129=^128=(^256>>1) encodes as (01 82).
|
|
||||||
|
|
||||||
Floating-point numbers are always sent as a representation of a float64 value.
|
|
||||||
That value is converted to a uint64 using math.Float64bits. The uint64 is then
|
|
||||||
byte-reversed and sent as a regular unsigned integer. The byte-reversal means the
|
|
||||||
exponent and high-precision part of the mantissa go first. Since the low bits are
|
|
||||||
often zero, this can save encoding bytes. For instance, 17.0 is encoded in only
|
|
||||||
two bytes (40 e2).
|
|
||||||
|
|
||||||
Strings and slices of bytes are sent as an unsigned count followed by that many
|
|
||||||
uninterpreted bytes of the value.
|
|
||||||
|
|
||||||
All other slices and arrays are sent as an unsigned count followed by that many
|
|
||||||
elements using the standard gob encoding for their type, recursively.
|
|
||||||
|
|
||||||
Structs are sent as a sequence of (field number, field value) pairs. The field
|
|
||||||
value is sent using the standard gob encoding for its type, recursively. If a
|
|
||||||
field has the zero value for its type, it is omitted from the transmission. The
|
|
||||||
field number is defined by the type of the encoded struct: the first field of the
|
|
||||||
encoded type is field 0, the second is field 1, etc. When encoding a value, the
|
|
||||||
field numbers are delta encoded for efficiency and the fields are always sent in
|
|
||||||
order of increasing field number; the deltas are therefore unsigned. The
|
|
||||||
initialization for the delta encoding sets the field number to -1, so an unsigned
|
|
||||||
integer field 0 with value 7 is transmitted as unsigned delta = 1, unsigned value
|
|
||||||
= 7 or (81 87). Finally, after all the fields have been sent a terminating mark
|
|
||||||
denotes the end of the struct. That mark is a delta=0 value, which has
|
|
||||||
representation (80).
|
|
||||||
|
|
||||||
The representation of types is described below. When a type is defined on a given
|
|
||||||
connection between an Encoder and Decoder, it is assigned a signed integer type
|
|
||||||
id. When Encoder.Encode(v) is called, it makes sure there is an id assigned for
|
|
||||||
the type of v and all its elements and then it sends the pair (typeid, encoded-v)
|
|
||||||
where typeid is the type id of the encoded type of v and encoded-v is the gob
|
|
||||||
encoding of the value v.
|
|
||||||
|
|
||||||
To define a type, the encoder chooses an unused, positive type id and sends the
|
|
||||||
pair (-type id, encoded-type) where encoded-type is the gob encoding of a wireType
|
|
||||||
description, constructed from these types:
|
|
||||||
|
|
||||||
type wireType struct {
|
|
||||||
s structType;
|
|
||||||
}
|
|
||||||
type fieldType struct {
|
|
||||||
name string; // the name of the field.
|
|
||||||
id int; // the type id of the field, which must be already defined
|
|
||||||
}
|
|
||||||
type commonType {
|
|
||||||
name string; // the name of the struct type
|
|
||||||
id int; // the id of the type, repeated for so it's inside the type
|
|
||||||
}
|
|
||||||
type structType struct {
|
|
||||||
commonType;
|
|
||||||
field []fieldType; // the fields of the struct.
|
|
||||||
}
|
|
||||||
|
|
||||||
If there are nested type ids, the types for all inner type ids must be defined
|
|
||||||
before the top-level type id is used to describe an encoded-v.
|
|
||||||
|
|
||||||
For simplicity in setup, the connection is defined to understand these types a
|
|
||||||
priori, as well as the basic gob types int, uint, etc. Their ids are:
|
|
||||||
|
|
||||||
bool 1
|
|
||||||
int 2
|
|
||||||
uint 3
|
|
||||||
float 4
|
|
||||||
[]byte 5
|
|
||||||
string 6
|
|
||||||
wireType 7
|
|
||||||
structType 8
|
|
||||||
commonType 9
|
|
||||||
fieldType 10
|
|
||||||
|
|
||||||
In summary, a gob stream looks like
|
|
||||||
|
|
||||||
((-type id, encoding of a wireType)* (type id, encoding of a value))*
|
|
||||||
|
|
||||||
where * signifies zero or more repetitions and the type id of a value must
|
|
||||||
be predefined or be defined before the value in the stream.
|
|
||||||
*/
|
|
||||||
package gob
|
package gob
|
||||||
|
|
||||||
import (
|
import (
|
||||||
|
Loading…
Reference in New Issue
Block a user