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cmd/compile: remove ir.TypeNodeAt
It's deprecated and no longer needed. Simplify underlying code while here. Change-Id: I2a6810867d76d8a82ac0d1e6e546a63e6f132736 Reviewed-on: https://go-review.googlesource.com/c/go/+/403836 TryBot-Result: Gopher Robot <gobot@golang.org> Run-TryBot: Matthew Dempsky <mdempsky@google.com> Reviewed-by: David Chase <drchase@google.com> Reviewed-by: Cuong Manh Le <cuong.manhle.vn@gmail.com>
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@ -158,9 +158,9 @@ type typeNode struct {
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typ *types.Type
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}
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func newTypeNode(pos src.XPos, typ *types.Type) *typeNode {
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func newTypeNode(typ *types.Type) *typeNode {
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n := &typeNode{typ: typ}
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n.pos = pos
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n.pos = src.NoXPos
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n.op = OTYPE
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return n
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}
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@ -171,24 +171,13 @@ func (n *typeNode) CanBeNtype() {}
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// TypeNode returns the Node representing the type t.
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func TypeNode(t *types.Type) Ntype {
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return TypeNodeAt(src.NoXPos, t)
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}
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// TypeNodeAt is like TypeNode, but allows specifying the position
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// information if a new OTYPE needs to be constructed.
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//
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// Deprecated: Use TypeNode instead. For typical use, the position for
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// an anonymous OTYPE node should not matter. However, TypeNodeAt is
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// available for use with toolstash -cmp to refactor existing code
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// that is sensitive to OTYPE position.
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func TypeNodeAt(pos src.XPos, t *types.Type) Ntype {
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if n := t.Obj(); n != nil {
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if n.Type() != t {
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base.Fatalf("type skew: %v has type %v, but expected %v", n, n.Type(), t)
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}
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return n.(Ntype)
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}
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return newTypeNode(pos, t)
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return newTypeNode(t)
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}
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// A DynamicType represents the target type in a type switch.
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