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https://github.com/golang/go
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New type compatibility rules:
- changed type equality to type compatibility, updated rules - string literals have ideal string type - conversion w/ relaxed type compatibilty DELTA=123 (26 added, 22 deleted, 75 changed) OCL=28763 CL=28780
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doc/go_spec.html
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doc/go_spec.html
@ -8,6 +8,7 @@ Open issues:
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- no mechanism to declare a local type name: type T P.T
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Todo's:
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[ ] new interface rules per rsc (use "method set" terminology)
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[ ] document illegality of package-external tuple assignments to structs
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w/ private fields: P.T(1, 2) illegal since same as P.T(a: 1, b: 2) for
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a T struct { a b int }.
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@ -248,7 +249,7 @@ exponent = ( "e" | "E" ) [ "+" | "-" ] decimals .
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Integer literals represent values of arbitrary precision, or <i>ideal
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integers</i>. Similarly, floating-point literals represent values
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of arbitrary precision, or <i>ideal floats</i>. These <i>ideal
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numbers</i> have no size or type and cannot overflow. However,
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numbers</i> have no size or named type and cannot overflow. However,
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when (used in an expression) assigned to a variable or typed constant,
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the destination must be able to represent the assigned value.
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</p>
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@ -346,7 +347,9 @@ integer literals.
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<h3>String literals</h3>
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<p>
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String literals represent constant values of type <code>string</code>.
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String literals represent <i>ideal string</i> values. Ideal strings don't
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have a named type but they are compatible with type <code>string</code>
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(§Type identity and compatibility).
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There are two forms: raw string literals and interpreted string
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literals.
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</p>
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@ -514,7 +517,7 @@ uintptr smallest uint type large enough to store the uninterpreted
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To avoid portability issues all numeric types are distinct except
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<code>byte</code>, which is an alias for <code>uint8</code>.
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Conversions
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are required when different numeric types are mixed in an expression
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are required when incompatible numeric types are mixed in an expression
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or assignment. For instance, <code>int32</code> and <code>int</code>
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are not the same type even though they may have the same size on a
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particular architecture.
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@ -530,7 +533,7 @@ and <code>false</code>.
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<h3>Strings</h3>
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<p>
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The <code>string</code> type represents the set of textual string values.
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The <code>string</code> type represents the set of string values.
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Strings behave like arrays of bytes but are immutable: once created,
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it is impossible to change the contents of a string.
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@ -1037,63 +1040,59 @@ received, <code>closed(c)</code> returns true.
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<h2>General properties of types and values</h2>
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<p>
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Types may be <i>different</i>, <i>structurally equal</i> (or just <i>equal</i>),
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or <i>identical</i>.
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Go is <i>type safe</i>: different types cannot be mixed
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in binary operations and values cannot be assigned to variables of different
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types. Values can be assigned to variables of equal type.
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</p>
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Two types may be <i>identical</i>, <i>compatible</i>, or <i>incompatible</i>.
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Two identical types are always compatible, but two compatible types may not be identical.
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Go is <i>type safe</i>: a value of one type cannot be assigned to a variable of an
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incompatible type, and two values of incompatible types cannot be mixed in
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binary operations.</p>
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<h3>Type equality and identity </h3>
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<h3>Type identity and compatibility</h3>
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<h4>Type identity</h4>
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<p>
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Two type names denote equal types if the types in the corresponding declarations
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are equal (§Declarations and Scope).
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Two type literals specify equal types if they have the same
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literal structure and corresponding components have equal types.
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In detail:
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Two named types are identical if their type names originate in the same
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type declaration (§Declarations and Scope). A named and an unnamed type
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are never identical. Two unnamed types are identical if the corresponding
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type literals have the same literal structure and corresponding components have
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identical types. In detail:
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</p>
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<ul>
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<li>Two pointer types are equal if they have equal base types.</li>
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<li>Two array types are identical if they have identical element types and
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the same array length.</li>
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<li>Two array types are equal if they have equal element types and
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the same array length.</li>
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<li>Two slice types are identical if they have identical element types.</li>
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<li>Two struct types are equal if they have the same sequence of fields,
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with the same names and equal types. Two anonymous fields are
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considered to have the same name.</li>
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<li>Two struct types are identical if they have the same sequence of fields,
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and if corresponding fields have the same names and identical types.
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Two anonymous fields are considered to have the same name.</li>
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<li>Two function types are equal if they have the same number of parameters
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and result values and if corresponding parameter and result types are
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the same. All "..." parameters have equal type.
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Parameter and result names are not required to match.</li>
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<li>Two pointer types are identical if they have identical base types.</li>
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<li>Two slice types are equal if they have equal element types.</li>
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<li>Two function types are identical if they have the same number of parameters
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and result values and if corresponding parameter and result types are
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identical. All "..." parameters have identical type.
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Parameter and result names are not required to match.</li>
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<li>Two channel types are equal if they have equal value types and
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the same direction.</li>
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<li>Two interface types are identical if they have the same set of methods
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with the same names and identical function types. The order
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of the methods is irrelevant.</li>
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<li>Two map types are equal if they have equal key and value types.</li>
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<li>Two map types are identical if they have identical key and value types.</li>
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<li>Two interface types are equal if they have the same set of methods
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with the same names and equal function types. The order
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of the methods is irrelevant.</li>
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<li>Two channel types are identical if they have identical value types and
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the same direction.</li>
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</ul>
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<h4>Type compatibility</h4>
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<p>
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Type identity is more stringent than type equality.
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It requires for type names
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that they originate in the same type declaration, while for equality it requires
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only that they originate in equal type declarations.
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Also, the names of parameters and results must match for function types.
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In all other respects, the definition of type identity is the
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same as for type equality listed above but with ``identical''
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substitued for ``equal''.
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</p>
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<p>
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By definition, identical types are also equal types.
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Two types are different if they are not equal.
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Type compatibility is less stringent than type identity: a named and an unnamed
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type are compatible if the respective type literals are compatible.
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In all other respects, the definition of type compatibility is the
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same as for type identity listed above but with ``compatible''
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substituted for ``identical''.
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</p>
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<p>
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@ -1112,50 +1111,50 @@ type (
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</pre>
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<p>
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these types are equal:
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</p>
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<pre>
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T0 and T0
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T0 and T1
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T0 and []string
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T4 and T5
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T3 and struct { a int; c int }
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</pre>
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<p>
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<code>T2</code> and <code>T3</code> are not equal because
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they have different field names.
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</p>
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<p>
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These types are identical:
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these types are identical:
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</p>
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<pre>
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T0 and T0
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[]int and []int
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struct { a, b *T5 } and struct { a, b *T5 }
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func (x int, y float) *[]string and func (int, float) (result *[]string)
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</pre>
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<p>
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<code>T0</code> and <code>T1</code> are equal but not
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identical because they have distinct declarations.
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<code>T0</code> and <code>T1</code> are neither identical nor compatible
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because they are named types with distinct declarations.
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</p>
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<p>
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These types are compatible:
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</p>
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<pre>
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T0 and T0
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T0 and []string
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T3 and struct { a int; c int }
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T4 and func (x int, y float) *[]string
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</pre>
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<p>
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<code>T2</code> and <code>struct { a, c int }</code> are incompatible because
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they have different field names.
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</p>
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<h3>Assignment compatibility</h3>
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<p>
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Values of any type may always be assigned to variables
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of equal static type. Some types and values have conditions under which they may
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be assigned to different types:
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of compatible static type. Some types and values have conditions under which they may
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be assigned to otherwise incompatible types:
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</p>
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<ul>
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<li>
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The predeclared constant <code>nil</code> can be assigned to any
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pointer, function, slice, map, channel, or interface variable.
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<li>
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A pointer to an array can be assigned to a slice variable with equal element type.
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A pointer to an array can be assigned to a slice variable with compatible element type.
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The slice variable then refers to the original array; the data is not copied.
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</li>
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<li>
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@ -1164,14 +1163,14 @@ type of the value implements the interface.
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</li>
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<li>
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A value of bidirectional channel type can be assigned to any channel
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variable of equal channel value type.
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variable of compatible channel value type.
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</li>
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</ul>
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<h3>Comparison compatibility</h3>
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<p>
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Values of any type may be compared to other values of equal static
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Values of any type may be compared to other values of compatible static
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type. Values of numeric and string type may be compared using the
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full range of comparison operators as described in §Comparison operators;
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booleans may be compared only for equality or inequality.
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@ -1215,7 +1214,7 @@ Channel and map values are equal if they were created by the same call to <code>
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(§Making slices, maps, and channels).
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</li>
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<li>
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Interface values may be compared if they have the same static type.
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Interface values may be compared if they have compatible static types.
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They will be equal only if they have the same dynamic type and the underlying values are equal.
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</li>
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</ul>
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@ -2099,7 +2098,7 @@ For <code>a</code> of type <code>M</code> or <code>*M</code>
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where <code>M</code> is a map type (§Map types):
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</p>
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<ul>
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<li><code>x</code>'s type must be equal to the key type of <code>M</code>
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<li><code>x</code>'s type must be compatible with the key type of <code>M</code>
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and the map must contain an entry with key <code>x</code> (but see special forms below)
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<li><code>a[x]</code> is the map value with key <code>x</code>
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and the type of <code>a[x]</code> is the value type of <code>M</code>
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@ -2201,7 +2200,7 @@ The type of <code>x</code> must be an interface type.
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<p>
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More precisely, if <code>T</code> is not an interface type, <code>x.(T)</code> asserts
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that the dynamic type of <code>x</code> is identical to the type <code>T</code>
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(§Type equality and identity).
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(§Type identity and compatibility).
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If <code>T</code> is an interface type, <code>x.(T)</code> asserts that the dynamic type
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of <code>T</code> implements the interface <code>T</code> (§Interface types).
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<font color=red>TODO: gri wants an error if x is already of type T.</font>
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@ -2343,7 +2342,7 @@ unary_op = "+" | "-" | "!" | "^" | "*" | "&" | "<-" .
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</pre>
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<p>
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The operand types in binary operations must be equal, with the following exceptions:
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The operand types in binary operations must be compatible, with the following exceptions:
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</p>
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<ul>
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<li>Except in shift expressions, if one operand has numeric type and the other operand is
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@ -2362,7 +2361,7 @@ The operand types in binary operations must be equal, with the following excepti
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other is a variable or value of the channel's element type.</li>
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<li>When comparing two operands of channel type, the channel value types
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must be equal but the channel direction is ignored.</li>
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must be compatible but the channel direction is ignored.</li>
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</ul>
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<p>
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@ -3774,28 +3773,33 @@ The following conversion rules apply:
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</p>
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<ul>
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<li>
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1) Between equal types (§Type equality and identity).
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1) Between two compatible types (§Type identity and compatibility).
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The conversion always succeeds.
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</li>
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<li>
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2) Between integer types. If the value is a signed quantity, it is
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2) Between two types that would be compatible if they
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or any of their component types were unnamed (§Type identity and compatibility).
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The conversion always succeeds.
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</li>
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<li>
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3) Between integer types. If the value is a signed quantity, it is
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sign extended to implicit infinite precision; otherwise it is zero
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extended. It is then truncated to fit in the result type size.
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For example, <code>uint32(int8(0xFF))</code> is <code>0xFFFFFFFF</code>.
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The conversion always yields a valid value; there is no signal for overflow.
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</li>
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<li>
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3) Between integer and floating point types, or between floating point
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4) Between integer and floating point types, or between floating point
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types. To avoid overdefining the properties of the conversion, for
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now it is defined as a ``best effort'' conversion. The conversion
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always succeeds but the value may be a NaN or other problematic
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result. <font color=red>TODO: clarify?</font>
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</li>
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<li>
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4) Strings permit three special conversions:
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5) Strings permit three special conversions:
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</li>
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<li>
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4a) Converting an integer value yields a string containing the UTF-8
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5a) Converting an integer value yields a string containing the UTF-8
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representation of the integer.
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<pre>
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@ -3804,7 +3808,7 @@ string(0x65e5) // "\u65e5"
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</li>
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<li>
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4b) Converting a slice of integers yields a string that is the
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5b) Converting a slice of integers yields a string that is the
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concatenation of the individual integers converted to strings.
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If the slice value is <code>nil</code>, the result is the empty string.
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<pre>
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@ -3812,7 +3816,7 @@ string([]int{0x65e5, 0x672c, 0x8a9e}) // "\u65e5\u672c\u8a9e"
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</pre>
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</li>
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<li>
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4c) Converting a slice of bytes yields a string whose successive
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5c) Converting a slice of bytes yields a string whose successive
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bytes are those of the slice. If the slice value is <code>nil</code>,
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the result is the empty string.
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@ -4254,7 +4258,7 @@ alignment of the (type of the) variable in bytes. For a variable
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<pre>
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uintptr(unsafe.Pointer(&x)) % uintptr(unsafe.Alignof(x)) == 0
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</pre>
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</p>
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<p>
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Calls to <code>Alignof</code>, <code>Offsetof</code>, and
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<code>Sizeof</code> are constant expressions of type <code>int</code>.
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