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[dev.typeparams] cmd/compile: add morestack arg spilling code on ARM64
Spill arg registers before calling morestack, and reload after. Change-Id: I09404def321b8f935d5e8836a46ccae8256d0d55 Reviewed-on: https://go-review.googlesource.com/c/go/+/322853 Trust: Cherry Mui <cherryyz@google.com> Run-TryBot: Cherry Mui <cherryyz@google.com> TryBot-Result: Go Bot <gobot@golang.org> Reviewed-by: David Chase <drchase@google.com>
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@ -162,7 +162,16 @@ func ssaGenValue(s *ssagen.State, v *ssa.Value) {
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p.From.Reg = v.Args[0].Reg()
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p.From.Reg = v.Args[0].Reg()
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ssagen.AddrAuto(&p.To, v)
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ssagen.AddrAuto(&p.To, v)
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case ssa.OpArgIntReg, ssa.OpArgFloatReg:
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case ssa.OpArgIntReg, ssa.OpArgFloatReg:
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// TODO: generate morestack spill code
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// The assembler needs to wrap the entry safepoint/stack growth code with spill/unspill
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// The loop only runs once.
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for _, a := range v.Block.Func.RegArgs {
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// Pass the spill/unspill information along to the assembler, offset by size of
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// the saved LR slot.
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addr := ssagen.SpillSlotAddr(a, arm64.REGSP, base.Ctxt.FixedFrameSize())
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s.FuncInfo().AddSpill(
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obj.RegSpill{Reg: a.Reg, Addr: addr, Unspill: loadByType(a.Type), Spill: storeByType(a.Type)})
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}
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v.Block.Func.RegArgs = nil
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ssagen.CheckArgReg(v)
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ssagen.CheckArgReg(v)
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case ssa.OpARM64ADD,
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case ssa.OpARM64ADD,
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ssa.OpARM64SUB,
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ssa.OpARM64SUB,
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@ -650,7 +650,6 @@ func buildssa(fn *ir.Func, worker int) *ssa.Func {
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// it mimics the behavior of the former ABI (everything stored) and because it's not 100%
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// it mimics the behavior of the former ABI (everything stored) and because it's not 100%
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// clear if naming conventions are respected in autogenerated code.
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// clear if naming conventions are respected in autogenerated code.
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// TODO figure out exactly what's unused, don't spill it. Make liveness fine-grained, also.
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// TODO figure out exactly what's unused, don't spill it. Make liveness fine-grained, also.
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// TODO non-amd64 architectures have link registers etc that may require adjustment here.
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for _, p := range params.InParams() {
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for _, p := range params.InParams() {
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typs, offs := p.RegisterTypesAndOffsets()
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typs, offs := p.RegisterTypesAndOffsets()
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for i, t := range typs {
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for i, t := range typs {
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@ -161,17 +161,20 @@ func (c *ctxt7) stacksplit(p *obj.Prog, framesize int32) *obj.Prog {
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pcdata := c.ctxt.EmitEntryStackMap(c.cursym, spfix, c.newprog)
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pcdata := c.ctxt.EmitEntryStackMap(c.cursym, spfix, c.newprog)
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pcdata = c.ctxt.StartUnsafePoint(pcdata, c.newprog)
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pcdata = c.ctxt.StartUnsafePoint(pcdata, c.newprog)
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if q != nil {
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q.To.SetTarget(pcdata)
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}
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bls.To.SetTarget(pcdata)
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spill := c.cursym.Func().SpillRegisterArgs(pcdata, c.newprog)
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// MOV LR, R3
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// MOV LR, R3
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movlr := obj.Appendp(pcdata, c.newprog)
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movlr := obj.Appendp(spill, c.newprog)
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movlr.As = AMOVD
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movlr.As = AMOVD
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movlr.From.Type = obj.TYPE_REG
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movlr.From.Type = obj.TYPE_REG
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movlr.From.Reg = REGLINK
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movlr.From.Reg = REGLINK
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movlr.To.Type = obj.TYPE_REG
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movlr.To.Type = obj.TYPE_REG
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movlr.To.Reg = REG_R3
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movlr.To.Reg = REG_R3
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if q != nil {
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q.To.SetTarget(movlr)
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}
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bls.To.SetTarget(movlr)
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debug := movlr
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debug := movlr
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if false {
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if false {
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@ -196,7 +199,8 @@ func (c *ctxt7) stacksplit(p *obj.Prog, framesize int32) *obj.Prog {
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}
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}
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call.To.Sym = c.ctxt.Lookup(morestack)
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call.To.Sym = c.ctxt.Lookup(morestack)
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pcdata = c.ctxt.EndUnsafePoint(call, c.newprog, -1)
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unspill := c.cursym.Func().UnspillRegisterArgs(call, c.newprog)
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pcdata = c.ctxt.EndUnsafePoint(unspill, c.newprog, -1)
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// B start
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// B start
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jmp := obj.Appendp(pcdata, c.newprog)
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jmp := obj.Appendp(pcdata, c.newprog)
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