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draw.Draw fast paths for a nil mask (and RGBA dst).
Averaged times (in microseconds) for drawing an 800x600 rectangle are listed below. The summary is: around a 100x improvement. draw.Draw call times were typically linear in the number of pixels touched (i.e. drawing an 800x600 rectangle took 100x as much time as drawing an 80x60 rectangle). Before this change, there was only the general-but-slow code path. When drawing any src with a 50%-opaque mask: 237300 us When drawing any src with a nil mask: 50100 us After this change, the 50%-opaque mask case is unchanged. For an *image.RGBA dst and nil mask and... ...a uniform color (i.e. an image.ColorImage) src: 282 us ...another *image.RGBA src: 615 us. For the curious, an intermediate implementation detected the special cases but used simple nested for loops instead of the built-in copy function. The respective times (compared to 282 and 615 for the final implementation, or 50100 for the original) were 3110 and 3573. Times were measured with 8g/8l on my laptop. I haven't tried gccgo or other architectures. R=r, rsc CC=golang-dev https://golang.org/cl/201048
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@ -51,6 +51,26 @@ func DrawMask(dst Image, r Rectangle, src image.Image, sp Point, mask image.Imag
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}
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}
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// TODO(nigeltao): Clip r to dst's bounding box, and handle the case when sp or mp has negative X or Y.
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// TODO(nigeltao): Clip r to dst's bounding box, and handle the case when sp or mp has negative X or Y.
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// TODO(nigeltao): Ensure that r is well formed, i.e. r.Max.X >= r.Min.X and likewise for Y.
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// Fast paths for special cases. If none of them apply, then we fall back to a general but slow implementation.
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if dst0, ok := dst.(*image.RGBA); ok && op == SoverD {
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if mask == nil {
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if src0, ok := src.(image.ColorImage); ok {
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drawFill(dst0, r, src0)
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return
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}
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if src0, ok := src.(*image.RGBA); ok {
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if dst0 == src0 && r.Overlaps(r.Add(sp.Sub(r.Min))) {
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// TODO(nigeltao): Implement a fast path for the overlapping case.
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} else {
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drawCopy(dst0, r, src0, sp)
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return
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}
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}
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}
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// TODO(nigeltao): Implement a fast path for font glyphs (i.e. when mask is an image.Alpha).
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}
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x0, x1, dx := r.Min.X, r.Max.X, 1
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x0, x1, dx := r.Min.X, r.Max.X, 1
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y0, y1, dy := r.Min.Y, r.Max.Y, 1
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y0, y1, dy := r.Min.Y, r.Max.Y, 1
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@ -111,6 +131,36 @@ func DrawMask(dst Image, r Rectangle, src image.Image, sp Point, mask image.Imag
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}
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}
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}
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}
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func drawFill(dst *image.RGBA, r Rectangle, src image.ColorImage) {
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if r.Dy() < 1 {
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return
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}
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cr, cg, cb, ca := src.RGBA()
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color := image.RGBAColor{uint8(cr >> 24), uint8(cg >> 24), uint8(cb >> 24), uint8(ca >> 24)}
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// The built-in copy function is faster than a straightforward for loop to fill the destination with
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// the color, but copy requires a slice source. We therefore use a for loop to fill the first row, and
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// then use the first row as the slice source for the remaining rows.
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dx0, dx1 := r.Min.X, r.Max.X
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dy0, dy1 := r.Min.Y, r.Max.Y
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firstRow := dst.Pixel[dy0]
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for x := dx0; x < dx1; x++ {
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firstRow[x] = color
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}
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copySrc := firstRow[dx0:dx1]
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for y := dy0 + 1; y < dy1; y++ {
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copy(dst.Pixel[y][dx0:dx1], copySrc)
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}
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}
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func drawCopy(dst *image.RGBA, r Rectangle, src *image.RGBA, sp Point) {
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dx0, dx1 := r.Min.X, r.Max.X
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dy0, dy1 := r.Min.Y, r.Max.Y
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sx0, sx1 := sp.X, sp.X+dx1-dx0
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for y, sy := dy0, sp.Y; y < dy1; y, sy = y+1, sy+1 {
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copy(dst.Pixel[y][dx0:dx1], src.Pixel[sy][sx0:sx1])
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}
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}
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// Border aligns r.Min in dst with sp in src and then replaces pixels
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// Border aligns r.Min in dst with sp in src and then replaces pixels
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// in a w-pixel border around r in dst with the result of the Porter-Duff compositing
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// in a w-pixel border around r in dst with the result of the Porter-Duff compositing
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// operation ``src over dst.'' If w is positive, the border extends w pixels inside r.
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// operation ``src over dst.'' If w is positive, the border extends w pixels inside r.
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