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go/callgraph: fix asymptote trap in DeleteSyntheticNodes.
The previous implementation would cause the graph to contain many duplicate edges resulting in very large cross products, so that for some inputs (and random map iteration orders) the running time of DeleteSyntheticNodes was many minutes---more than the pointer analysis! Duplicate edges can arise from an interface call that dispatches to several different wrapper functions each wrapping the same declared method. For example, in the callgraph for go/types, a call to Object.Pos() dispatches to the synthetic functions (*Type).Pos and (*Var).Pos, each of which wrap (*object).Pos(). After DeleteSyntheticNodes, Object.Pos() appeared to call (*object).Pos() twice. This change builds the set of all edges and avoids adding edges already in the set. Also, document findings. LGTM=crawshaw R=crawshaw CC=golang-codereviews https://golang.org/cl/96100043
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@ -80,19 +80,40 @@ func PathSearch(start *Node, isEnd func(*Node) bool) []*Edge {
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// DeleteSyntheticNodes removes from call graph g all nodes for
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// synthetic functions (except g.Root and package initializers),
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// preserving the topology.
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// preserving the topology. In effect, calls to synthetic wrappers
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// are "inlined".
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//
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func (g *Graph) DeleteSyntheticNodes() {
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// TODO(adonovan): opt: this step results in duplicate
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// edges---approx 10% of the total. I suspect this is due to
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// some interface method calls dispatching to both (C).f and
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// (*C).f where the latter is a wrapper.
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// Measurements on the standard library and go.tools show that
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// resulting graph has ~15% fewer nodes and 4-8% fewer edges
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// than the input.
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//
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// Inlining a wrapper of in-degree m, out-degree n adds m*n
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// and removes m+n edges. Since most wrappers are monomorphic
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// (n=1) this results in a slight reduction. Polymorphic
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// wrappers (n>1), e.g. from embedding an interface value
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// inside a struct to satisfy some interface, cause an
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// increase in the graph, but they seem to be uncommon.
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// Hash all existing edges to avoid creating duplicates.
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edges := make(map[Edge]bool)
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for _, cgn := range g.Nodes {
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for _, e := range cgn.Out {
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edges[*e] = true
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}
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}
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for fn, cgn := range g.Nodes {
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if cgn == g.Root || fn.Synthetic == "" || isInit(cgn.Func) {
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continue // keep
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}
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for _, eIn := range cgn.In {
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for _, eOut := range cgn.Out {
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newEdge := Edge{eIn.Caller, eIn.Site, eOut.Callee}
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if edges[newEdge] {
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continue // don't add duplicate
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}
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AddEdge(eIn.Caller, eIn.Site, eOut.Callee)
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edges[newEdge] = true
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}
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}
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g.DeleteNode(cgn)
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