mirror of
https://github.com/golang/go
synced 2024-11-21 23:14:40 -07:00
Fix most HTML errors.
Cut introduction. Start rewrite. R=gri DELTA=201 (20 added, 118 deleted, 63 changed) OCL=25226 CL=25229
This commit is contained in:
parent
c2d5586c76
commit
4501d348e8
223
doc/go_spec.html
223
doc/go_spec.html
@ -145,17 +145,11 @@ Timeline (9/5/08):
|
||||
|
||||
|
||||
<h2>Contents</h2>
|
||||
<p>
|
||||
TODO: This should be autogenerated but that will take work to make h3s appear in this list
|
||||
</p>
|
||||
<ul>
|
||||
<li>Introduction
|
||||
<ul>
|
||||
<li>Guiding principles
|
||||
<li>Program structure
|
||||
<li>Modularity, identifiers and scopes
|
||||
<li>Typing, polymorphism, and object-orientation
|
||||
<li>Pointers and garbage collection
|
||||
<li>Values and references
|
||||
<li>Multithreading and channels
|
||||
</ul>
|
||||
|
||||
<li>Notation
|
||||
|
||||
@ -288,133 +282,30 @@ Timeline (9/5/08):
|
||||
|
||||
<h2>Introduction</h2>
|
||||
|
||||
Go is a new systems programming language intended as an alternative to C++ at
|
||||
Google. Its main purpose is to provide a productive and efficient programming
|
||||
environment for compiled programs such as servers and distributed systems.
|
||||
|
||||
|
||||
<h3>Guiding principles</h3>
|
||||
|
||||
The design of Go is motivated by the following goals (in no particular order):
|
||||
<p>
|
||||
<ul>
|
||||
<li>very fast compilation, instantaneous incremental compilation
|
||||
<li>strongly typed
|
||||
<li>procedural
|
||||
<li>concise syntax avoiding repetition
|
||||
<li>few, orthogonal, and general concepts
|
||||
<li>support for threading and interprocess communication
|
||||
<li>garbage collection
|
||||
<li>container library written in Go
|
||||
<li>efficient code, comparable to other compiled languages
|
||||
</ul>
|
||||
This is a reference manual for the Go programming language. For
|
||||
more information and other documents, see <a
|
||||
href="/">the Go home page</a>.
|
||||
</p>
|
||||
|
||||
<h3>Program structure</h3>
|
||||
|
||||
A Go program consists of a number of ``packages''.
|
||||
<p>
|
||||
A package is built from one or more source files, each of which consists
|
||||
of a package specifier followed by declarations. There are no statements at
|
||||
the top level of a file.
|
||||
Go is a general-purpose language designed with systems programming
|
||||
in mind. It is strongly typed and garbage-collected, and has explicit
|
||||
support for concurrent programming. Programs are constructed from
|
||||
<i>packages</i>, whose properties allow efficient management of
|
||||
dependencies. The existing implementations use a traditional
|
||||
compile/link model to generate executable binaries.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
By convention, the package called "main" is the starting point for execution.
|
||||
It contains a function, also called "main", that is the first function invoked
|
||||
by the run time system after initialization (if a source file within the program
|
||||
contains a function "init()", that function will be executed before "main.main()"
|
||||
is called).
|
||||
<p>
|
||||
Source files can be compiled separately (without the source code of packages
|
||||
they depend on), but not independently (the compiler does check dependencies
|
||||
by consulting the symbol information in compiled packages).
|
||||
|
||||
|
||||
<h3>Modularity, identifiers and scopes</h3>
|
||||
|
||||
A package is a collection of import, constant, type, variable, and function
|
||||
declarations. Each declaration binds an ``identifier'' with a program entity
|
||||
(such as a variable).
|
||||
<p>
|
||||
In particular, all identifiers occurring in a package are either declared
|
||||
explicitly within the package, arise from an import declaration, or belong
|
||||
to a small set of predeclared identifiers (such as "string").
|
||||
<p>
|
||||
Scoping follows the usual rules: The scope of an identifier declared within
|
||||
a ``block'' generally extends from the declaration of the identifier to the
|
||||
end of the block. An identifier shadows identifiers with the same name declared
|
||||
in outer scopes. Within a scope, an identifier can be declared at most once.
|
||||
<p>
|
||||
Identifiers may be ``internal'' or ``exported''. Internal identifiers are only
|
||||
accessible to files belonging to the package in which they are declared.
|
||||
External identifiers are accessible to other packages.
|
||||
|
||||
|
||||
<h3>Typing, polymorphism, and object-orientation</h3>
|
||||
|
||||
Go programs are strongly typed. Certain variables may be polymorphic.
|
||||
The language provides mechanisms to make use of such polymorphic variables
|
||||
type-safe.
|
||||
<p>
|
||||
Object-oriented programming is supported by interface types.
|
||||
Different interface types are independent of each
|
||||
other and no explicit hierarchy is required (such as single or
|
||||
multiple inheritance explicitly specified through respective type
|
||||
declarations). Interface types only define a set of methods that a
|
||||
corresponding implementation must provide. Thus interface and
|
||||
implementation are strictly separated.
|
||||
<p>
|
||||
An interface is implemented by associating methods with types. If a type
|
||||
defines all methods of an interface, it implements that interface and thus
|
||||
can be used where that interface is required. Unless used through a variable
|
||||
of interface type, methods can always be statically bound (they are not
|
||||
``virtual''), and invoking them incurs no extra run-time overhead compared
|
||||
to ordinary functions.
|
||||
<p>
|
||||
Go has no explicit notion of classes, sub-classes, or inheritance.
|
||||
These concepts are trivially modeled in Go through the use of
|
||||
functions, structures, embedding of types, associated methods, and interfaces.
|
||||
<p>
|
||||
Go has no explicit notion of type parameters or templates. Instead,
|
||||
containers (such as stacks, lists, etc.) are implemented through the
|
||||
use of abstract operations on interface types.
|
||||
|
||||
|
||||
<h3>Pointers and garbage collection</h3>
|
||||
|
||||
Variables may be allocated automatically (when entering the scope of
|
||||
the variable) or explicitly on the heap. Pointers are used to refer
|
||||
to heap-allocated variables. Pointers may also be used to point to
|
||||
any other variable; such a pointer is obtained by "taking the
|
||||
address" of that variable. Variables are automatically reclaimed when
|
||||
they are no longer accessible. There is no pointer arithmetic in Go.
|
||||
|
||||
|
||||
<h3>Values and references</h3>
|
||||
|
||||
Most data types have value semantics, but their contents may be accessed
|
||||
through different pointers referring to the same object. However, some
|
||||
data types have reference semantics to facilitate common usage patterns
|
||||
and implementation.
|
||||
<p>
|
||||
For example, when calling a function with a struct, the struct is passed
|
||||
by value, possibly by making a copy. To pass a reference, one must explicitly
|
||||
pass a pointer to the struct. On the other hand, when calling a function with
|
||||
a map, a reference to the map is passed implicitly without the need to pass a
|
||||
pointer to the map; thus the map contents are not copied when a map is assigned
|
||||
to a variable.
|
||||
|
||||
|
||||
<h3>Multithreading and channels</h3>
|
||||
|
||||
Go supports multithreaded programming directly. A function may
|
||||
be invoked as a parallel thread of execution. Communication and
|
||||
synchronization are provided through channels and their associated
|
||||
language support.
|
||||
|
||||
<hr>
|
||||
The grammar is compact and regular, allowing for easy analysis by
|
||||
automatic tools such as integrated development environments.
|
||||
</p>
|
||||
|
||||
<h2>Notation</h2>
|
||||
|
||||
<p>
|
||||
The syntax is specified using Extended Backus-Naur Form (EBNF):
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
Production = production_name "=" Expression .
|
||||
@ -426,33 +317,33 @@ Option = "[" Expression ")" .
|
||||
Repetition = "{" Expression "}" .
|
||||
</pre>
|
||||
|
||||
Productions are expressions constructed from terms and the following operators:
|
||||
|
||||
<p>
|
||||
Productions are expressions constructed from terms and the following
|
||||
operators, in increasing precedence:
|
||||
</p>
|
||||
<pre>
|
||||
| separates alternatives (least binding strength)
|
||||
() groups
|
||||
[] specifies an option (0 or 1 times)
|
||||
{} specifies repetition (0 to n times)
|
||||
| alternation
|
||||
() grouping
|
||||
[] option (0 or 1 times)
|
||||
{} repetition (0 to n times)
|
||||
</pre>
|
||||
|
||||
Lower-case production names are used to identify productions that cannot
|
||||
be broken by white space or comments; they are tokens. Other production
|
||||
names are in CamelCase.
|
||||
<p>
|
||||
Tokens (lexical symbols) are enclosed in double quotes '''' (the
|
||||
double quote symbol is written as ''"'').
|
||||
Lower-case production names are used to identify lexical tokens.
|
||||
Non-terminals are in CamelCase. Lexical symbols are enclosed in
|
||||
double quotes <tt>""</tt> (the double quote symbol is written as
|
||||
<tt>'"'</tt>).
|
||||
</p>
|
||||
|
||||
<p>
|
||||
The form "a ... b" represents the set of characters from "a" through "b" as
|
||||
alternatives.
|
||||
The form <tt>"a ... b"</tt> represents the set of characters from
|
||||
<tt>a</tt> through <tt>b</tt> as alternatives.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Where possible, recursive productions are used to express evaluation order
|
||||
and operator precedence syntactically (for instance for expressions).
|
||||
<p>
|
||||
A production may be referenced from various places in this document
|
||||
but is usually defined close to its first use. Productions and code
|
||||
examples are indented.
|
||||
|
||||
<hr>
|
||||
and operator precedence syntactically.
|
||||
</p>
|
||||
|
||||
<h2>Source code representation</h2>
|
||||
|
||||
@ -472,8 +363,9 @@ point is a single character in Go.
|
||||
|
||||
<h3>Characters</h3>
|
||||
|
||||
The following terms are used to denote specific Unicode character classes:
|
||||
<p>
|
||||
The following terms are used to denote specific Unicode character classes:
|
||||
</p>
|
||||
<ul>
|
||||
<li>unicode_char an arbitrary Unicode code point
|
||||
<li>unicode_letter a Unicode code point classified as "Letter"
|
||||
@ -575,9 +467,10 @@ numbers.
|
||||
|
||||
<h3>Character and string literals</h3>
|
||||
|
||||
<p>
|
||||
Character and string literals are almost the same as in C, with the
|
||||
following differences:
|
||||
<p>
|
||||
</p>
|
||||
<ul>
|
||||
<li>The encoding is UTF-8
|
||||
<li>`` strings exist; they do not interpret backslashes
|
||||
@ -591,8 +484,9 @@ The rules are:
|
||||
escaped_char = "\" ( "a" | "b" | "f" | "n" | "r" | "t" | "v" | "\" | "'" | """ ) .
|
||||
</pre>
|
||||
|
||||
A unicode_value takes one of four forms:
|
||||
<p>
|
||||
A unicode_value takes one of four forms:
|
||||
</p>
|
||||
<ul>
|
||||
<li>The UTF-8 encoding of a Unicode code point. Since Go source
|
||||
text is in UTF-8, this is the obvious translation from input
|
||||
@ -1220,9 +1114,10 @@ available through the two predeclared constants, "true" and "false".
|
||||
|
||||
<h3>Strings</h3>
|
||||
|
||||
<p>
|
||||
The "string" type represents the set of string values (strings).
|
||||
Strings behave like arrays of bytes, with the following properties:
|
||||
<p>
|
||||
</p>
|
||||
<ul>
|
||||
<li>They are immutable: after creation, it is not possible to change the
|
||||
contents of a string.
|
||||
@ -1789,6 +1684,7 @@ the same ValueType. They are equal if both values were created by the same
|
||||
|
||||
<h3>Type equality</h3>
|
||||
|
||||
<p>
|
||||
Types may be ``different'', ``structurally equal'', or ``identical''.
|
||||
Go is a type-safe language; generally different types cannot be mixed
|
||||
in binary operations, and values cannot be assigned to variables of different
|
||||
@ -1803,7 +1699,7 @@ are equal. Two type literals specify equal types if they have the same
|
||||
literal structure and corresponding components have equal types. Loosely
|
||||
speaking, two types are equal if their values have the same layout in memory.
|
||||
More precisely:
|
||||
<p>
|
||||
</p>
|
||||
<ul>
|
||||
<li>Two array types are equal if they have equal element types and if they
|
||||
have the same array length.
|
||||
@ -1833,12 +1729,13 @@ More precisely:
|
||||
|
||||
<p>
|
||||
Type identity is defined by these rules:
|
||||
</p>
|
||||
<p>
|
||||
Two type names denote identical types if they originate in the same
|
||||
type declaration. Two type literals specify identical types if they have the
|
||||
same literal structure and corresponding components have identical types.
|
||||
More precisely:
|
||||
<p>
|
||||
</p>
|
||||
<ul>
|
||||
<li>Two array types are identical if they have identical element types and if
|
||||
they have the same array length.
|
||||
@ -2199,12 +2096,14 @@ A primary expression of the form
|
||||
a[x]
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
denotes the array or map element x. The value x is called the
|
||||
``array index'' or ``map key'', respectively. The following
|
||||
rules apply:
|
||||
</p>
|
||||
<p>
|
||||
For a of type A or *A where A is an array type (§Array types):
|
||||
<p>
|
||||
</p>
|
||||
<ul>
|
||||
<li>x must be an integer value and 0 <= x < len(a)
|
||||
<li>a[x] is the array element at index x and the type of a[x]
|
||||
@ -2212,7 +2111,7 @@ For a of type A or *A where A is an array type (§Array types):
|
||||
</ul>
|
||||
<p>
|
||||
For a of type *M, where M is a map type (§Map types):
|
||||
<p>
|
||||
</p>
|
||||
<ul>
|
||||
<li>x must be of the same type as the key type of M
|
||||
and the map must contain an entry with key x
|
||||
@ -2434,8 +2333,9 @@ mul_op = "*" | "/" | "%" | "<<" | ">>" | "&" .
|
||||
unary_op = "+" | "-" | "!" | "^" | "*" | "&" | "<-" .
|
||||
</pre>
|
||||
|
||||
The operand types in binary operations must be equal, with the following exceptions:
|
||||
<p>
|
||||
The operand types in binary operations must be equal, with the following exceptions:
|
||||
</p>
|
||||
<ul>
|
||||
<li>If one operand has numeric type and the other operand is
|
||||
an ideal number, the ideal number is converted to match the type of
|
||||
@ -2849,8 +2749,9 @@ omitted in some cases as expressed by the OptSemicolon production.
|
||||
StatementList = Statement { OptSemicolon Statement } .
|
||||
</pre>
|
||||
|
||||
A semicolon may be omitted immediately following:
|
||||
<p>
|
||||
A semicolon may be omitted immediately following:
|
||||
</p>
|
||||
<ul>
|
||||
<li>a closing parenthesis ")" ending a list of declarations (§Declarations and scope rules)
|
||||
<li>a closing brace "}" ending a type declaration (§Type declarations)
|
||||
@ -3538,7 +3439,6 @@ base type and may be forward-declared.
|
||||
|
||||
|
||||
<h3>Predeclared functions</h3>
|
||||
<p>
|
||||
<ul>
|
||||
<li>cap
|
||||
<li>convert
|
||||
@ -3965,8 +3865,9 @@ uint32, int32, float32 4
|
||||
uint64, int64, float64 8
|
||||
</pre>
|
||||
|
||||
A Go compiler guarantees the following minimal alignment properties:
|
||||
<p>
|
||||
A Go compiler guarantees the following minimal alignment properties:
|
||||
</p>
|
||||
<ol>
|
||||
<li>For a variable "x" of any type: "1 <= unsafe.Alignof(x) <= unsafe.Maxalign".
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user