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runtime: fix trigger for concurrent GC
Adujst triggergc so that we trigger when we have used 7/8 of the available memory. Change-Id: I7ca02546d3084e6a04d60b09479e04a9a9837ae2 Reviewed-on: https://go-review.googlesource.com/3061 Reviewed-by: Russ Cox <rsc@golang.org>
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@ -31,10 +31,12 @@ type pageID uintptr
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// base address for all 0-byte allocations
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var zerobase uintptr
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// triggers the concurrent GC when 1/triggerratio memory is available to allocate.
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// Adjust this ratio as part of a scheme to ensure that mutators have enough
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// memory to allocate in durring a concurrent GC cycle.
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var triggerratio = uint64(8)
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// Determine whether to initiate a GC.
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// Currently the primitive heuristic we use will start a new
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// concurrent GC when approximately half the available space
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// made available by the last GC cycle has been used.
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// If the GC is already working no need to trigger another one.
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// This should establish a feedback loop where if the GC does not
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// have sufficient time to complete then more memory will be
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@ -44,7 +46,7 @@ var zerobase uintptr
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// A false negative simple does not start a GC, a false positive
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// will start a GC needlessly. Neither have correctness issues.
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func shouldtriggergc() bool {
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return memstats.heap_alloc+memstats.heap_alloc*3/4 >= memstats.next_gc && atomicloaduint(&bggc.working) == 0
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return memstats.heap_alloc+memstats.heap_alloc/triggerratio >= memstats.next_gc && atomicloaduint(&bggc.working) == 0
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}
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// Allocate an object of size bytes.
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